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What do/would you like to see in omorashi games?


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As there are a good few Omorashi games that you can find on here and about the web what kind of features or aspects of these do you like or would like to see more of in future ones?

As RPG Maker games are fairly common for obvious ease of access reasons do you prefer to see games that have more of a game focus that deeply involves Omorashi or more like an interactive film where the focus is more on showing the scenes/discussing omo? Alternitavely do you prefer games that try approach it from more of a short unique gamified version of holding/wetting?

I just find fetish games in general interesting but I feel like the somewhat inherant time-based aspect of omorashi it leads to more interesting exploration and representations of it.

Are there any examples of games or features you like/would like to see explored more?

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A good and interesting plot outside of the omo is always nice, seeing a wetting or something like that is great in its own right; but when you’re invested in the characters and really want to see the protagonist succeed? It’s a whole different experience, especially when you don’t want the protag to wet, the building tension as they get more and more desperate, doing everything to hold it. Then the relief of getting to a toilet or finally letting it all out, it’s just a nicer experience then just seeing a person pee in my opinion 

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On 8/26/2023 at 12:19 AM, THEO WANDER said:

A good and interesting plot outside of the omo is always nice, seeing a wetting or something like that is great in its own right; but when you’re invested in the characters and really want to see the protagonist succeed? It’s a whole different experience, especially when you don’t want the protag to wet, the building tension as they get more and more desperate, doing everything to hold it. Then the relief of getting to a toilet or finally letting it all out, it’s just a nicer experience then just seeing a person pee in my opinion 

I agree, an interesting plot, but I'm not a huge fan of the RPG games that require hours of grinding through boring battles. I also like when it's possible to get through the game without an accident and the game motivates you to actually try and make it. 

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I personally love to see more unique perspectives on the fetish through the playable characters. Kora from Nomako is more interesting than 90% of fetish game characters combined by virtue of actually wanting to be involved in the omorashi content. Having all 3-4 party members in a fetish rpg having the exact same feelings every time they wet makes things get boring fast. While copying Kora would be fine (please do shes the best) you could do more unique takes such as a character that dosent really care if they need to wet themselves, or a character that gets unnecessarily competitive about it, or anything other than having 4 copies of "oh no it would be so embarrassing if I peed anywhere other than a bathroom and I sure do have to pee very bad"

As far as mechanics the ability to "check in" with your party members to see how they are feeling, both about the plot and about their current state was an excellent feature from Mojique and Eternal World and I would love to see it return in more games.

For more new stuff that hasnt yet been implemented in previous games more items that allow you to effect the bladders of the characters depending on what the setting allows.

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Relationships, challenges, lots of drinks to drink, rapid desperation, lots of clothing to wear, bedwetting, potty dancing, diapers, bladder bulges, pee or wet anytime and any place, like outdoors or in objects, unrestricted character creator, very detailed peeing animations, first/third person perspective,  controlling someone else's bladder, diuretics, different pee color for how well you are hydrated, different uses of the word pee depending on the characters nationality, like wee if British, voiced or text dialogue for each character, mod support, and switching between many different characters in your world

Edited by brown4182004 (see edit history)
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