TVGuy 10,658 Posted September 29, 2022 🌟 OmoOrg VIP Popular Post Share Posted September 29, 2022 Well, as the topic title suggests, I am making an omorashi computer game. This is not my first attempt at building such a game. Actually, HD Wetting was originally going to be a game, not a video site. Way back in 2006 I started developing a game that I intended to be similar to the Sims, only with a focus on desperation and wetting. This game was massively ambitious, but I still managed to reach the point where all the key elements of the game play were in place. I was definitely approaching the point where that game would have been complete, but all the assets for that game were stored on a single hard drive. That hard drive, unfortunately, quite literally went up in flames. Here are the only surviving assets from that attempt- bridge.bmpDoors.bmpHouse Roof.bmpgrass tile.bmpInterior Walls.bmpLarge Windows.bmpRoad 3.bmproad tile 2.bmpShore Tiles.bmproad tile.bmpSidewalk Tiles.bmpSmall Tiles.bmpWall tiles.bmptree.bmpwater tile.bmp After all the work that had gone into that game, only to lose all of it, I was left completely defeated, with no desire to start again from scratch. The idea of an omo game stayed with me, though, and over the following years I kept thinking about how one could do such a game in a way that would be fun, but not massively ambitious. Eventually I game up with an idea that seemed very doable. It would be a 2D adventure game, similar to the old Sierra Quest style games, only a bit more modern. I reached out for help at that time, and @Bombality even reached out to start helping me with some of the art assets for that game. Unfortunately, the pandemic then became a big deal. I ended up losing multiple close family members in the early days of the pandemic, plus suffered a giant blow to my mainstream video business. Between financial struggles and grief I had just had no room to be working on such a game. The idea for the game was still a good one, at least in my opinion. So, now that life is finally settling down a bit, I decided to get back into it. Though I'm not much of an artist, this time I'm going to try to do all the art assets and everything else with the game myself. This way I don't get into a situation where I am depending on someone else, or have a team that is waiting on me if I have to slow down with the game development for a while. This is going to be a hobby for me, something to work on in my spare time. It isn't going to be great. Like I said, I'm not much of an artist, and I'm going to cut several corners to reduce the labor involved, but that way there is more of a chance that the game will actually get done. The game itself is going to be a 2D isometric game with hand drawn graphics. As the player, you will have the ability to control a character who will be able to grow desperate and have accidents as you attempt to solve the game's mystery. Right now, my plan is to hopefully allow players to choose if they would like to play as a male or female character, but this is still going to be a lot of work. Each playable character will need to be able to move in 8 different directions. In addition to those walk cycle animations, the character will need to be able to stand facing in each of those directions, and be desperate in each of those directions. Then, they will need a full set of these sprites for each outfit they are able to wear and each state their outfit can be in (if they are wet) for example. Overall, for each playable character, this comes to 248 hand drawn frames. Obviously, this is going to be a long term project. Here is a preview of the first walk cycle animation for the female player character- The frame rate in this sample is a bit high, and in game there will be a few things that will make the animation seem smoother, like blending frames to create between frames giving the illusion of smoother motion and a higher frame rate (similar to how film is double flashed to create an illusion of smoother motion). I'll continue to share updates and progress on this project in this thread, as well as eventually share playable builds of the game as they come together. Feel free to share your thoughts or feedback with me, or just encouragement, or feel free to bug me if too much time has gone by without any progress. BeeCat, aumonier95, Emilylovesmusic and 19 others 12 2 8 Quote Link to comment
DerekOmoso 371 Posted September 29, 2022 Share Posted September 29, 2022 Oooh I love the idea and the art style! I think you'll do great. Good luck my friend! Most importantly... Have fun doing it! If you enjoy making her game you'd probably want to continue it or like make some other games! Good luck again and I hope you have a good day! Quote Link to comment
TheLoneRanger 314 Posted September 29, 2022 Share Posted September 29, 2022 Rather than going down the route of hand drawing all those frames. Would it not be easier, to actually create a 3D character in say autoCAD. There are even a number of pre-built wire renders, that you can adapt for your own needs. Quote Link to comment
TVGuy 10,658 Posted September 29, 2022 Author 🌟 OmoOrg VIP Share Posted September 29, 2022 21 minutes ago, TheLoneRanger said: Rather than going down the route of hand drawing all those frames. Would it not be easier, to actually create a 3D character in say autoCAD. There are even a number of pre-built wire renders, that you can adapt for your own needs. I was actually thinking about doing exactly as you suggested at one point. Originally, my plan was to do pre-rendered CGI chracters as sprites. However, actually trying this I ran into some issues early on. The CGI look is just very unforgiving of errors. Doing wire-frame renders to approximate a hand drawn look helped a lot, but still gave results that didn't feel right to me. It felt like CGI trying to be hand drawn, and any hand drawn details, like the seems on her jeans, really didn't fit. Overall, I decided to go with an all hand drawn approach as, at least in my opinion, it is a fairly timeless look, it is more forgiving as we all grew up watching hand drawn animation that had plenty of errors, and the overall aesthetic I think lends itself to the game's story. The game is going to be set in a school, Omorashi Academy, so having the kind of hand drawn look, handwritten text, it lends itself to the feel of doodles in a notebook or notes passed back and forth in class. TheLoneRanger and WetMoth 2 Quote Link to comment
TheLoneRanger 314 Posted September 29, 2022 Share Posted September 29, 2022 21 minutes ago, TVGuy said: I was actually thinking about doing exactly as you suggested at one point. Originally, my plan was to do pre-rendered CGI chracters as sprites. However, actually trying this I ran into some issues early on. The CGI look is just very unforgiving of errors. Doing wire-frame renders to approximate a hand drawn look helped a lot, but still gave results that didn't feel right to me. It felt like CGI trying to be hand drawn, and any hand drawn details, like the seems on her jeans, really didn't fit. Overall, I decided to go with an all hand drawn approach as, at least in my opinion, it is a fairly timeless look, it is more forgiving as we all grew up watching hand drawn animation that had plenty of errors, and the overall aesthetic I think lends itself to the game's story. The game is going to be set in a school, Omorashi Academy, so having the kind of hand drawn look, handwritten text, it lends itself to the feel of doodles in a notebook or notes passed back and forth in class. Sounds great. If you need any help, then please ask us all. I have some decent audio recording gear, for sound effects if you need. tennyson 1 Quote Link to comment
tennyson 465 Posted September 30, 2022 Share Posted September 30, 2022 I think it is a fantastic idea. You may have already thought of this, but considering all of the considerable talent on this site - you could ask for submissions for "jobs/tasks" you need filled. We don't have the time at the moment, but my son and I worked on story and graphics of first iteration of M&M 10, before it became something more convoluted. At first, that worked really well. The new devs had permission to continue the franchise and had an overall story arc. They just needed specific things to populate the world. If I recall, there were spec sheets and parameters that were posted on Facebook. When a person had something ready, they emailed the file and completed spec sheet. I am not sure what went wrong, but since this is hobby driven, and we all love TVGuy and hopefully could give something back, if he needed. Just a thought... TheLoneRanger 1 Quote Link to comment
TVGuy 10,658 Posted September 30, 2022 Author 🌟 OmoOrg VIP Share Posted September 30, 2022 4 hours ago, tennyson said: I think it is a fantastic idea. You may have already thought of this, but considering all of the considerable talent on this site - you could ask for submissions for "jobs/tasks" you need filled. The problem is that most of the work that is going into this game is just going to be creating the art assets. Because each artist has a slightly different style, it won't really work to have multiple artists contributing different elements, as that would create stylistic differences. Anyway, I got a little bit more work done yesterday. Here are a couple more walk cycle animations, bringing the total to three. Each playable character will have 8 separate walk cycle animations for each version of the character. Emilylovesmusic, MissMiniMe, MisterBlue and 1 other 3 1 Quote Link to comment
TheLoneRanger 314 Posted September 30, 2022 Share Posted September 30, 2022 If you mirror the images, you suddenly jump from three to six. Walking to the left mirrors to walking to the right. TimmyTrihard69 1 Quote Link to comment
TVGuy 10,658 Posted October 1, 2022 Author 🌟 OmoOrg VIP Share Posted October 1, 2022 7 hours ago, TheLoneRanger said: If you mirror the images, you suddenly jump from three to six. Walking to the left mirrors to walking to the right. Indeed, that's exactly what I plan to do. I will only need to actually hand draw and animate 5 images per player character per outfit. Not as bad as 8, but still a lot to do. Luckily, I've been quite enjoying it so far. Kicking back with a basic Wacom tablet and putting some classic 90's sitcom on Hulu and just focusing on drawing, it is very relaxing in a way. So far, this has proven to be a good way for me to relieve stress. TheLoneRanger 1 Quote Link to comment
TheLoneRanger 314 Posted October 1, 2022 Share Posted October 1, 2022 So has this girl got a name yet? If not how about Sarina Erzulie. Spoiler Sarina Erzulie Origin:Hebrew Meaning:princess; one who laughs Sarina is a girl’s name of Hebrew origin. This name translates to “princess” and “one who laughs”, La Sirène (Lasirenn) or Mami Wata is associated with Erzulie and sometimes is displayed in Erzulie’s roles as mother, lover, and protector. She is often depicted as half-fish, half-human and has a strong connection to water.[2] Her husband is Agwe, the King of the Sea and patron of sailors and fishermen. The Erzulie is a family of loa that are often associated with water (fluidity), femininity, and feminine bodies. They are one of the only group of spirits directly tied to these characteristics and those who become possessed (through spirit possession) often are women or Masisi (effeminate and or homosexual men).[1] https://en.m.wikipedia.org/wiki/Erzulie https://babynames.com/name/sarina https://en.m.wikipedia.org/wiki/List_of_water_deities Quote Link to comment
Viridis 200 Posted October 1, 2022 Share Posted October 1, 2022 Love the idea! I think the classic Sierra point-and-click style could work really well as an omo game. Looking forward to seeing its development Quote Link to comment
TheLoneRanger 314 Posted October 1, 2022 Share Posted October 1, 2022 How about this for your fictional Omo school motto. saltastis curas auferte, in alium diem solliciti. Translates using Google from Latin to put your cares away, worry for another day It's the first two lines in the theme tune to Fraggle Rock. It just seems an appropriate motto for an Omo school. Quote Link to comment
MisterBlue 86 Posted October 1, 2022 Share Posted October 1, 2022 That is absolutely wonferful idea. I'm glad, that you didn't gave up. And that drawn graphics looks really great. I'm looking forward to more updates! Quote Link to comment
TVGuy 10,658 Posted October 1, 2022 Author 🌟 OmoOrg VIP Share Posted October 1, 2022 10 hours ago, TheLoneRanger said: So has this girl got a name yet? If not how about Sarina Erzulie. Reveal hidden contents Sarina Erzulie Origin:Hebrew Meaning:princess; one who laughs Sarina is a girl’s name of Hebrew origin. This name translates to “princess” and “one who laughs”, La Sirène (Lasirenn) or Mami Wata is associated with Erzulie and sometimes is displayed in Erzulie’s roles as mother, lover, and protector. She is often depicted as half-fish, half-human and has a strong connection to water.[2] Her husband is Agwe, the King of the Sea and patron of sailors and fishermen. The Erzulie is a family of loa that are often associated with water (fluidity), femininity, and feminine bodies. They are one of the only group of spirits directly tied to these characteristics and those who become possessed (through spirit possession) often are women or Masisi (effeminate and or homosexual men).[1] https://en.m.wikipedia.org/wiki/Erzulie https://babynames.com/name/sarina https://en.m.wikipedia.org/wiki/List_of_water_deities This may change, as nothing is totally set in stone yet with this game, but my initial plan was to allow players to name their own character. 10 hours ago, Viridis said: Love the idea! I think the classic Sierra point-and-click style could work really well as an omo game. Looking forward to seeing its development Or we could go all the way back to the original Sierra text parser interfaces 😉 LOOK AROUND ROOM INSPECT WALL TAKE KEYCARD I'm just kidding, of course. What I'm envisioning is a simpler version of the Sierra point-and-click interface. This game won't require all the actions that were possible with Sierra games. Right now I'm thinking just a simple click to interact with interactive objects, where the cursor would change when hovered over, and otherwise click to move around the game world. 10 hours ago, TheLoneRanger said: How about this for your fictional Omo school motto. saltastis curas auferte, in alium diem solliciti. Translates using Google from Latin to put your cares away, worry for another day It's the first two lines in the theme tune to Fraggle Rock. It just seems an appropriate motto for an Omo school. I love the concept, but I'm not sure it totally fits with the game's story. The events of the game are set in motion because the player character does care about past accidents they have had and is worried about their reputation. Viridis 1 Quote Link to comment
Codedog92 657 Posted October 1, 2022 Share Posted October 1, 2022 When do you think it will be done Quote Link to comment
TVGuy 10,658 Posted October 2, 2022 Author 🌟 OmoOrg VIP Share Posted October 2, 2022 On 10/1/2022 at 1:02 PM, Codedog92 said: When do you think it will be done Great question! And, I have no idea. As I'm sure you can imagine, creating a computer game is a huge project. Considering I am doing it all myself, and only able to work on it here and there, it will likely be some time before it is completed. However, I know that if I focus on creating deadlines with this project, and make promises as to when it will be complete, that it will cease to be a fun hobby for me and become just another project on my pile; One more stress inducing chore. Therefor, I am focusing more on making it so the process of creating the game itself is an enjoyable one. It is something I can look forward to working on to unwind, and rather than be a source of stress, it is a way to relieve anxiety. I can't say when I expect to be done, or even how rapid I expect progress to be. The only thing I can promise is that as I make progress on the game that I will share that progress here. Once I get to the point where I start having playable builds done, even very incomplete ones, I will be posting those builds here as well. TheLoneRanger 1 Quote Link to comment
Codedog92 657 Posted October 2, 2022 Share Posted October 2, 2022 18 minutes ago, TVGuy said: Great question! And, I have no idea. As I'm sure you can imagine, creating a computer game is a huge project. Considering I am doing it all myself, and only able to work on it here and there, it will likely be some time before it is completed. However, I know that if I focus on creating deadlines with this project, and make promises as to when it will be complete, that it will cease to be a fun hobby for me and become just another project on my pile; One more stress inducing chore. Therefor, I am focusing more on making it so the process of creating the game itself is an enjoyable one. It is something I can look forward to working on to unwind, and rather than be a source of stress, it is a way to relieve anxiety. I can't say when I expect to be done, or even how rapid I expect progress to be. The only thing I can promise is that as I make progress on the game that I will share that progress here. Once I get to the point where I start having playable builds done, even very incomplete ones, I will be posting those builds here as well. Hey man if you can’t get it done don’t worry about it I think that it’s about to be released soon. My bad Quote Link to comment
jzl 1 Posted October 3, 2022 Share Posted October 3, 2022 I had exactly the same idea with u. Have you tried contributing / developing open source projects? That’s a good way to make the development faster - some developers who have the same hobbies with you in the world will make the project together (at least me). Also there are some omorashi games already on GitHub, maybe we can learn how to count stomach and blender, how to leak, how clothes hold some water, etc. Would you like to make the project open source or just tell me some details? Quote Link to comment
TVGuy 10,658 Posted October 4, 2022 Author 🌟 OmoOrg VIP Share Posted October 4, 2022 On 10/2/2022 at 5:59 PM, jzl said: I had exactly the same idea with u. Have you tried contributing / developing open source projects? That’s a good way to make the development faster - some developers who have the same hobbies with you in the world will make the project together (at least me). Also there are some omorashi games already on GitHub, maybe we can learn how to count stomach and blender, how to leak, how clothes hold some water, etc. Would you like to make the project open source or just tell me some details? I'm not really interested in contributing to another open source project for a couple reasons. One being that I'm just not that skilled of a developer or an artist. I don't want to be part of a team that is relying on me for things, as I doubt I'd be able to consistently deliver or that my work would be of high enough caliber to hold up alongside the work of people who are actually skilled or even who know what they are doing. The second reason I'm doing my own project, instead of collaborating on a project that is already in the works, is I have a fairly specific vision for how the story and the game play are going to work. This isn't going to be something like a dating sim with an omo element, or and rpg. It is going to be more of an adventure style game with an omo themed mystery to solve and a bladder/desperation/accident mechanic. As far as making this project open source... Maybe. I am fully behind the idea of open source software licenses, but, to make the programming a bit easier, I am considering using some commercial, non-open source libraries. The code I write I would happily make available, but I would be at liberty to share the commercial code that I am paying for. Quote Link to comment
jzl 1 Posted October 4, 2022 Share Posted October 4, 2022 (edited) 15 minutes ago, TVGuy said: I'm not really interested in contributing to another open source project for a couple reasons. One being that I'm just not that skilled of a developer or an artist. I don't want to be part of a team that is relying on me for things, as I doubt I'd be able to consistently deliver or that my work would be of high enough caliber to hold up alongside the work of people who are actually skilled or even who know what they are doing. The second reason I'm doing my own project, instead of collaborating on a project that is already in the works, is I have a fairly specific vision for how the story and the game play are going to work. This isn't going to be something like a dating sim with an omo element, or and rpg. It is going to be more of an adventure style game with an omo themed mystery to solve and a bladder/desperation/accident mechanic. As far as making this project open source... Maybe. I am fully behind the idea of open source software licenses, but, to make the programming a bit easier, I am considering using some commercial, non-open source libraries. The code I write I would happily make available, but I would be at liberty to share the commercial code that I am paying for. Actually the only part that I am interested in is the stomach/bladder/ability system, maybe I can make one and open-source it. Edited October 4, 2022 by jzl Fix spelling mistakes. (see edit history) Quote Link to comment
Cherylicious 65 Posted October 4, 2022 Share Posted October 4, 2022 Please don't use rpgmaker knockonthedoor 1 Quote Link to comment
TVGuy 10,658 Posted October 4, 2022 Author 🌟 OmoOrg VIP Share Posted October 4, 2022 5 hours ago, Cherylicious said: Please don't use rpgmaker I'm not going to. Quote Link to comment
TVGuy 10,658 Posted October 5, 2022 Author 🌟 OmoOrg VIP Share Posted October 5, 2022 Here are the walk cycle animations for the clothed version of the female player character. There were also be nude and underwear versions of the character, as well as normal standing and standing while desperate versions. Once I'm done with the clothed versions of this character, do you guys think I should work on the nude version, or the version of her in underwear next? nappypants and Viridis 2 Quote Link to comment
DrBorderline 325 Posted October 6, 2022 Share Posted October 6, 2022 Interesting. I am excited to see where this goes. Quote Link to comment
nappypants 1,405 Posted October 6, 2022 Share Posted October 6, 2022 12 hours ago, TVGuy said: Here are the walk cycle animations for the clothed version of the female player character. There were also be nude and underwear versions of the character, as well as normal standing and standing while desperate versions. Once I'm done with the clothed versions of this character, do you guys think I should work on the nude version, or the version of her in underwear next? Underwear version… a diapered version would be great as well! Quote Link to comment
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