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Concept for a omo themed game.


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I had an idea for a omo themed social deduction game inspired by games such as Town of Salem, Untrusted and Secret Hitler. It was planned for 13 players, each playing a different class, of which are 7 potty trainees (the "good guys"), 3 diaper wearers (the "bad guys") and 3 potty trained (the "neutrals"), the proportion of the factions is kept that way so that even if the neutrals and the diaper wearers join together, they can't begin the game already overtaking the trainees. The game takes place over 10 turns where everyone can communicate with eachother and, in each turn, all the players vote on one player to use the bathroom. Between each turn, there would be a window of time for the roles to use their actions and for the diaper wearers to communicate without scrutiny from the trainees. After the 10 turns pass, all the ones that didn't go to the bathroom will be considered to have wet themselves. In every round of the game, there's one of each role, not all roles have active actions, the list of roles and their powers can be found below:

    Trainees: Everyone from the faction wins by voting 5 trainees to go to the bathroom over the 10 turns.
Vote reader: His vote counts as two. In case of a tie, his vote is a tie breaker.
Diuretic stasher: Poisons a target's drink with diuretics. The target's faction (not its role) will be revealed to all and they cannot be voted to the bathroom or do their action for the rest of the game. CD: 1 turn. 2 uses
Police show fan: Check a target for any clues of what he is, discovers to which faction the target belongs to. CD: 1 turn.
Little science nerd: If visiting a target targeted by any diuretic, impedes him from being "poisoned" by a diuretic.
Talkative: Occupies the target from doing their action.
Watcher: Keeps watch on someone, seeing if the person was interacted to.
Follower: Keeps watch on the target, seeing if the person interacted with anyone.

    Diaper wearers: Don't let the trainees vote 5 of their own to go to the bathroom until the end of the 10 turns.
Locker: Locks the bathroom door, nullifying the vote results from the turn. 2 uses.
Diuretic : Poisons a target's drink with diuretics. The target's faction is revealed to all and they cannot be voted to the bathroom or do their action for the rest of the game. CD: 1 turn. 2 uses.
Mastermind: Occupies a target and makes them visit another person. The visited person won't be occupied.

    Potty trained: Each potty trained role has a different win scenario, not alligning with any of the other factions.
Big kid pants: Wins by being voted to use the bathroom and finishing the game without wetting themselves. Doesn't matter which faction wins.
Teacher's rat: Can discover what is the target's role. Wins by discovering the role of 5 people, even if wetting itself afterwards.
Bully: Wins by getting a specific player to wet itself, even if the Bully ends up wetting themselves afterwards.

 

The idea isn't that polished because I have no actual plans to make the game, mostly because I lack programming skills on any coding language. But hey, if anyone wants to make a game with the same concept, more power to you, no need to ask nor credit me.

Edited by GermanShepherd (see edit history)
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