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I Modified "Melissa Explains It All"


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This post became quite long, if you just want to know about the changes and stuff you can skip pretty much everything that is not bold or quoted So I recently came across the old Melissa Explains

As mentioned before I have still been working on this, so here is the next update There is still a lot of things that can be changed. Also I still need to properly figure out the scenes with th

Once again skip ahead if you don't want to know the details Aight, here it is, the next update. I'm afraid it isn't really much, despite me actually putting a lot of work into it.  Thing is I mai

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  • 2 months later...

Would it be possible for someone to host version 4.1 or 4.2 on a website so it’s playable online, like on http://onlinemel.angelfire.com/? I have the offline versions but I can’t run them online unless I’m using my PC and I’m not used to doing it while sat at my desk, plus I’m majorly at risk on being walked in on. I’d be so grateful if someone could host it online as then I could play it in bed. Or tell me how, I’d be happy with that too.

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9 hours ago, MisakaBestGirl said:

Would it be possible for someone to host version 4.1 or 4.2 on a website so it’s playable online, like on http://onlinemel.angelfire.com/? I have the offline versions but I can’t run them online unless I’m using my PC and I’m not used to doing it while sat at my desk, plus I’m majorly at risk on being walked in on. I’d be so grateful if someone could host it online as then I could play it in bed. Or tell me how, I’d be happy with that too.

http://fammel.unaux.com/

I put  4.2 on here, not sure how well it will work and all. Also I'd like to point out that atm only computer is tested. Also I won't promise that I'll keep this up like this. The next version will be online only because reasons, so I might turn that into a testing ground once I finally finished porting stuff over.

Sorry for no updates btw I've just been busy and focusing on writing over programming in the free time I do have.

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12 hours ago, ForgetAboutMe said:

http://fammel.unaux.com/

I put  4.2 on here, not sure how well it will work and all. Also I'd like to point out that atm only computer is tested. Also I won't promise that I'll keep this up like this. The next version will be online only because reasons, so I might turn that into a testing ground once I finally finished porting stuff over.

Sorry for no updates btw I've just been busy and focusing on writing over programming in the free time I do have.

Thank you, it works quite well aside from some weird ascii formatting. ^_^ it’s interesting that the next version will be online only; what are the reasons? Why won’t it work offline? I’m okay with it being online though as it’s more convenient for me.

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14 minutes ago, MisakaBestGirl said:

Thank you, it works quite well aside from some weird ascii formatting. ^_^ it’s interesting that the next version will be online only; what are the reasons? Why won’t it work offline? I’m okay with it being online though as it’s more convenient for me.

Among other things I'm basically exporting all quotes in separate JSON files (data storage format) for clarity sake. This also would make it easier to port the application to a desktop application and all that. For security reasons web browsers don't really allow you to request those files from a local hard drive(your computer) to prevent malicious codes running on your computer. Webpages are normally online only, it's using website code after all so offline support is a bit finicky. I actually ran into that problem earlier, but ended up working around it. But I decided to not put the effort into that and just put it on a webhost and hope for the best.

I might recreate an offline version once the web version properly works. Also if it doesn't work at all I can translate things back to offline, it's actually not too much work to make a support for that since JSON files are formatted in a similar way to JavaScript objects, but I'm hoping this won't be necessary.

i have to say if I ever properly work on mobile support the ascii art/img support is probably going to go  for the simple reason of there's no space for it.

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17 minutes ago, Chosen One said:

Curious thing to note about mobile. The physical download you put up does indeed not work on mobile devices, however, the one you put up online works just fine, animated ascii and all. 

Yeah, I could've told you the physical download wouldn't work. don't think websites like that are supported. Quickly checked it does work on my phone also, though I'm notice that the font size is jumping. Is anyone else noticing that as well? Probably won't look into that anytime soon but it might be a good idea to note that.

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  • 1 month later...
On 1/13/2021 at 9:13 PM, souvikd70 said:

Are you still working on this?

Yeah I am, I've just been really busy overall and it's a bit boring work atm so I might also have been putting it off a bit in favor of other things. I got some of it done, but it's also quite a lot that needs to be done before I can post anything again. The current version I have is very broken

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10 hours ago, souvikd70 said:

I really love what you've done so far and hope you continue to post updates. I'd also happily donate money to the project if you add in some really cool stuff like pictures showing different stages of desperation.

That is basically already a thing? atm the ascii animation standard in the game already shows the different stages of desperation. But users can add custom pictures to do that as well, those pictures can be gifs so they can be animated. iirc there's a detailed explanation on how to do that in the offline version somewhere in the previous posts but I have reworked that in the next version. The reason we don't natively have those pictures is because copyright.

Could probably add something gifs natively but I think someone is going to have to custom animate it and it's not going to be  me, because well I'm not an animator and I can't draw to save my life.

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