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female Toytale - The story of a teddy bear with a bladder


Guest JTeam_

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"The store is now opening. Please stand back."

Sophie sits patiently upon her shelf, inside of a red box around her size. Around her is a bunch of similar versions of herself, all too in boxes. The boxes have large plastic windows so people could see into them, and were all adorned with a golden yellow ribbon. They have flashy and colorful text and artwork on them, describing their contents.

The date is September 3rd, 2030. After The Vapor Event of 2027 (which more or less essentially just involved a complete restructuring of human society, partially assisted by friendly aliens with intelligence-enhancing pumped into the atmosphere), humanity was seen at it's best. People lived lives of peace and prosperity, with even the "lowest" in society (like farmers) still being treated fairly and equally. Technological advancements came shortly after The Event, with advanced computing technology, fusion powered cars, high-rise cities that would rise to the height of what once was considered a low flying plane, and so on and so forth.

Of course, humans were still a bit greedy and capitalistic at times, so of course, there was bound to be commercialism. A human company called Stellar Inc. created a special brand of toy-line, marketed at kids aged 6 to 16. You might think 16 was a bit high, but there was something special about these toys. They had almost human-like sentience. Now, according to the company, it wasn't "true" AI or "alive", but simply, in the CEO's words, a "damn good imitation of it." However, tech insiders have presented a large amount of evidence that shows the toys may actually be a true form of AI, so it's a huge field of debate.

No matter what the consensus is, though, when the limited release debuted in Los Angeles, NC (New California) and Dallas, TX, (Texius), the toys practically flew off the shelves. You see, the toys were almost like easy-to-care-for pets. They could eat, drink, and even be fully bathed. To this day, nobody fully knows how the technology works. It seems to literally destroy itself via rapid corrosion if the toy is opened (which may or may not have caused a few minor lawsuits during early production), so the company is definitely trying to hold onto a trade secret as long as it can.

The toy line, called "Your Best Friend", consists of many different kinds of toys for children, often an anthropomorphic kind, and even more often so a soft and plush-filled kind. There was the Jack line, which was hard and metallic, but could jump dozens of feet into the air (if given the space, of course). There was the Eddie line, which took on the form of a semi-soft elephant plush that could connect to the Internet and help tutor children. And then we come to the Sophie line, a line of teddy bears specifically directed at girls who wanted a new friend. They were all called Sophie, of course. They came in different colors and came with different (but swappable) hairstyles.

Sophie is the newest line, and is scheduled for release on September 3rd, 2030 (at the low low price of 79.99). That's today!

So now we go back to the one specific Sophie from earlier. She's a pink teddy bear with a cutesy semi-long hairstyle, colored brown in this instance. It even comes with a red headband to help hold it in place. Not that it really matters, though, since the hair itself is just velcroed on. Her eyes are essentially pure black, but have barely-visible white irises (cameras) that let her see. Her soft mouth has tiny actuators that can let the mouth open, which reveals an opening for food and drink to go into (fake tongue included). The box she's in also has a bunch of small accessories, like a fake birth certificate, a brush, and a liability notice (again, corrosion lawsuits).

Sophie sighs. Today is the day she would be sold. She had made good friends with a bunch of other toys from the Your Best Friend line while she was in the store's stockroom, and was going to miss them. They were just afterstock from previous releases, and would probably just be left to rot on a clearance shelf within a few months.

The employee near the store's doors puts his key into the door and twists it before removing it and quickly backing away, as a flood of customers rush through the automated sliding doors. They all instantly go towards the main round shelf near the doors, both kids and parents alike trying to fumble with them and grab them. Sophie herself was grabbed by a somewhat tired looking blonde-haired woman, who immediately went towards the checkout line.

After witnessing a brief conversation between the woman and a cashier (with many words or phrases Sophie didn't understand, like "credit card declined" and "jiggle the chip reader a bit"), she was placed in a bag and eventually tossed into the back seat of a car.

Sophie still wasn't fully activated yet, so she couldn't move or use her voice synthesizer. She was in a low-power mode. So, to pass the time, she enabled her diagnostics chip.

ACTIVATING DIAGNOSTICS CHIP.

4 GHZ DoubleCore chipset working at low power.

64000 MB of RAM installed, 62000 MB available.

Dual-audio E.A.R.S (Electric Audio Response Synthesizers) online.

S.T.O.M.A.C.H (Super-efficient Top Operating Machine Activator Capsule, Huge) fullness = 0, ready for usage.

B.L.A.D.D.E.R (UNABLE TO FIND ACRONYM TRANSLATION) fullness = 0, ready for usage.

OperatingSystem = StoreMode

Ah, yes, a few things to point out. First of all, the "brain" of any YBF was really just a basic computer the size of a penny. Keep in mind, the average desktop computer has around double the power of what you're seeing now, but the toy's specs were sufficient for seamless play.

The ears of the unit were actually both microphones and audio synthesizing and processing chips, hence the acronym.

The S.T.O.M.A.C.H (stomach) was a specially tailored containment unit... well, it's just a cool bag inside the toy. It has a special chip which will determine the simulated energy levels of the toy, encouraging it's owner to feed it food and drinks. Mostly stuff that isn't acidic or sticky.

And of course, yes, we have the B.L.A.D.D.E.R. I don't know what this is supposed to stand for, but it holds waste liquid (basically pee). I'm not sure where solids go, but they certainly don't end up in the bladder. Don't worry, Sophies are housetrained, so they prefer to not just pee on the floor.

The car pulls into the garage of a house, and a young girl rushes out of the door to greet the woman driving the car, presumably the girl's mother. Sophie soon finds herself on a table, inside a very nice upper-middle class modern house. The girl, who can't be any older than maybe ten or eleven years old, carefully opens the box and holds Sophie for the first time. Sophie's systems fully activate, prompting her to smile and wave at the girl. "Hi!" Sophie says.

"Yay, you work!" says the girl. "I'm Emma. Come on, I'll show you my room!", she continues, before then dragging Sophie along with her up a spiraling staircase.

As the duo steps into Emma's room, Sophie takes a moment to register the face of Emma, along with her nearby surroundings. The room itself was a rather stereotypical girl's room; the walls were pink and had lots of framed pictures and posters of girly stuff, there was a vanity and a desk with a sleek computer, a queen-sized bed with a lovely cotton bedspread... and a mini-fridge, among other things.

(Wait, a mini-fridge?) Sophie thinks to herself as her optics refocus. It's not totally unorthodox for a mini-fridge to be in a bedroom, but a bit strange considering Emma was only around 11 years old. Not that Sophie really cares, though, as her S.T.O.M.A.C.H was starting to produce an audible rumble. Not that she really needs food to survive, of course, but her energy levels would remain low until fed. Emma notices this, and says "Oh, you must be hungry or thirsty or something, right? I got loads of stuff in here if you want something!". Emma opens the fridge, revealing some foods like a sandwich and soft-baked cookies, but it's mostly full of drinks, like water, lemonade, juice, Sluice (a brand of drink that was really just sugary water), and tea.

--------

Sophie sits at a table across from Emma. As Sophie sips at a juice box, Emma asks "Well, do you like it here?"

You are the task manager program that Sophie has. You can help direct her thoughts, choices, and responses.

There's some pre-programmed responses to choose from.

(A) - Say "of course I do!", and smile.

(B) - Say "Well, I don't know, I've only been here for a little while. Why don't we play more and you can show me the rest of your house later?"

(C) - Say "Of course I do, but I like hanging out with you even more!" SPEECH 30

(D) - Custom response

As Sophie ponders her response, she takes a moment to check her diagnostics chip.

StomachValue = 50 (maximum 255)

BladderValue = 10 (maximum 255)

All systems functioning normally, no urgent attention required

Carrying: 1 juice box


(author's note: did you like the storyline and lore i've written so far? please tell me!)

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SPEECH CHECK - Sometimes, a dialogue option will appear that has a chance of failure. The higher the Speech number, the harder it will be for the dialogue to fully work, and as such, it will be more likely to not work.

Sophie looks at Emma for a moment, quickly finishes the last of her juice, and then says "Of course I do, but I like hanging out with you even more!". Emma giggles with a rosy look on her cheeks. "Oh, why thank you, miss Sophie!", she says, before fanning herself with a book. "It sure is hot for September. Care for another box of juice?", she continues, pulling out a large carton of juice boxes.

(A) - Take another juice box and start drinking it

(B) - Politely decline it, saying "Too much juice is unhealthy for a bear like me!"

(C) - Avoid the question and ask if Emma wants to play a game

As Sophie ponders her response, she takes a moment to check her diagnostics chip.

StomachValue = 55 (maximum 255)

BladderValue = 25 (maximum 255)

Warning: Ambient temperature is above recommended operating temperature span. Extra fluid intake recommended to avoid overheating.

Carrying: 1 empty juice box

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Sophie, not wishing to overheat, gladly accepts the juice box, and leaves the empty one on the table. Emma twiddles her thumbs a bit, and then says "Want to play a game?"

----

Monopoly's a tough game. Sure, Sophie has the instructions to the game per-programmed into her memory, and had opposable thumbs to pick up objects, but due to her limited neural network systems, most of her time spent in the game involved just experimenting to see what would help her advance and what made her lose. And, yes, of course, Sophie has to go easy on Emma, since Sophie can still technically wipe the floor with Emma if she wanted to, but she'd rather lose if it meant making Emma happy.

As Sophie plays, however, she begins to notice a small twinge in-between her legs. The feeling of some kind of pressure buildup. Yep, it'd be her B.L.A.D.D.E.R (which we shall simply call a bladder from now on) starting to fill up. The bladder's special LCA (Liquid Compression Augmenter) would allow a large amount of liquid to be compressed and stored in a tiny space without any of the usual risks of compressing liquids (like it exploding), and it had the capability of reducing the liquid's weight and noise, so anyone picking up Sophie wouldn't really be able to tell at all.

Now, keep in mind, that doesn't mean it can be stored forever. Eventually, it needs to be let out. While the toy can theoretically hold around 2 cups of liquid for an extended period of time, the toy is also built to have artificial "pain" receivers. Stellar Inc. assures it's customers that while the toys can technically feel some kinds of pain (in case of physical damage), they cannot express it as a human would. As it turns out, bladder fullness can push on some of these pain receivers, signalling the need to empty it.

So yes, getting back to the point, Sophie has to pee a little bit. Of course, it's not really setting off any stimuli sensors yet, just a small "weight" feeling, so she's going to ignore it. For now.

"I'm booooored of Monopoly, Sophie.", Emma says. "Do you have some game ideas?"

Sophie looks around. Outside, there is a large inflatable pirate ship floating in the pool. In the same yard, there's a tree with a tire swing, and and there's also plenty of space to play hide-and-seek anywhere.

Choose an option.

(A) - Play with Emma on the tire swing

(B) - Play hide-and-seek

(C) - Go on the pirate ship (SPEECH 40, MORE FUN)

(D) - Something else? Suggest it, and if it's a good idea, it'll have a chance of overriding other votes.

Diagnostic Chip Readings

StomachValue = 65 (maximum 255)

BladderValue = 45 (maximum 255)

Warning: Ambient temperature is above recommended operating temperature span. Extra fluid intake recommended to avoid overheating.

Carrying: Nothing!

Edited by JTeam_ (see edit history)
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(This part isn't a part of the main story or game, it's just extra information about how the Sophie line of toys work.)

Sophies are built with one purpose in mind: To be the most convincing imitation of life that can be integrated into a toy, but still be done so in a kid-friendly manner. Due to the previously mentioned Vapor Event of 2027, the technology for this was relatively cheap, but more advanced than pre-Event virtual friend/pet toys, while being on par with pre-Event virtual friend/pet toy prices as well.

Sophies have special actuators that are built to be "flexible". You can barely even tell they're in the toy, but they allow Sophies to move their limbs. As such, Sophies can also pick up objects (albeit with varying degrees of success), walk around (albeit rather slowly), and make other movements (albeit rather limited ones). Sophies have special navigation and identification hardware and systems installed, allowing them to easily identify familiar locations, people, objects, and avoid tripping over things or losing balance.

As for their ability to eat and drink, it's not fully understood why eating or drinking helps sustain the bots (Geiger counters suggest that a tiny cold fusion cell is installed in each toy, which is supposedly why food is technically optional), but one popular theory is that solid foods are processed into methane, which powers a special kind of micro-generator inside the toy's stomach area, thus creating electricity and warmth. Liquids are said to a similar effect, with sugars and carbs being processed into electrical energy via an onboard system, leaving only the water content. Oddly enough, the process of converting liquids into energy seems to produce a yellowing effect in the waste water, making it more reminiscent of urine (without the odd smell, of course).

Sophies are programmed to simply hold onto this waste water until a suitable location is available to empty it. Generally, the toys will wait until they are at home and their host child is busy, away, or sleeping, which lets them sneak off to a toilet or other designated area. Stellar Inc. recommends having a stepstool near toilets to allow the toys to climb up and do their business without human assistance, but they also sell special Sophie-sized toilets, which are really just rebranded potties for toddlers.

Of course, similar to early peeing-dolls, the hole for releasing it is located in the nether regions. Naturally, this can lead to some amount of lewding of the toys, but apparently someone's genitals got burnt off when they "used" the toy too hard and broke it, causing the corrosion effect to start. This would have led to a lawsuit, but the person gave up trying to sue when they realized how embarrassing it was.

Finally, a last bit of info: They need to be treated nice. They have emotion. Even if Stellar Inc says it's an imitation of AI, even if the toys are programmed to avoid negative emotions... trust me on this one, you gotta be nice to them or they'll get sad.

THIS STATEMENT MAY OR MAY NOT HAVE BEEN EDITED BY A STELLAR INC REPRESENTATIVE, SPECIFICALLY THE LINE DESCRIBING "LEWDING" OF THE SOPHIE LINE OF YOUR BEST FRIEND TOYS.

Edited by JTeam_ (see edit history)
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SPEECH CHECK

"How about that cool looking pirate ship pool thingy over there?" Sophie suggests.

Emma looks out of the sliding glass doors towards the pool, then nods her head and says "Sorry, my mom doesn't want me to get in the pool without permission."

FAILURE...

(Side-note: I'm "converting" this into a normal piece of fiction that I will post in the main Fiction and fanfiction section of the site so I can write more content sooner, so go look at that later if you want, so I won't take any more responses here, soz)

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