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Posted (edited)

 

23 hours ago, Omofan556 said:

Also also: Shouldn't Sophia have a bottle filled with the slime concoction instead of the slime chunks in her inventory? Or did she not use all of them?

No, she didn’t take it because she didn’t have enough inventory space

Leveled up Strength, Storage, and Bladder

Level 5 strength reached, got free upgrade: Damage boost!

Sophia decided that it would be a better idea to go in the hot door, since she had nothing to protect her from frostbite. But first, she would have to bring some bottles from earlier to stay hydrated. So she ran back to the purple room, grabbed the two bottles, and went into the hot door

When she stepped in, Sophia could feel a blast of heat, startling her. Looking back and seeing the door disappear behind her, Sophia walked forward, and she saw she was walking on a bridge over lava! Getting off the bridge, Sophia saw a area labeled “Shop”, which she ran to. In it, there was not a person, but a dispenser, with 4 items displayed and a price beneath it, a slot to put items to sell on, and a slot to pay money. Sophia looked at the items, considering if she wanted to but something...

———————

You have 100 gold

Water bottle: 50 gold

Diuretic/water bottle: 25 gold

Rainbow shard (Level up any skill): 200 gold

Shoulder guards (+2): 100 gold

———————

After looking at the shop, Sophia looked around again. She saw a glowing mass of light, which she touched. Touching it gave Sophia a sense of security and assurance. There were also... footprints? Apparently someone had been here before, but had left earlier. Looking at her movement options, she saw another bridge over lava, and a tunnel leading somewhere

Should I... 

Go over the bridge

Go in the tunnel

Use an item (Describe how)

Use a spell (HP cast ✨)

12/20 HP

12/20 SP

233/400 bladder

2/5 Magic

0/1 Spurts

Gold: 100

Orbs: 55

XP: 130/200

KR: 55

Kills: 4

Weapon: Frying pan (+2)

Armor: Leather knee pads (+1)

Effects: Heat 10/100

 Inventory (4/6): Leather Knee Pads, Slime chunks (2), Empty bottles (2, 100ml), Frying pan (Equipped), Water? (2, 100 ml)

 

Edited by UnDefined_404
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Posted (edited)

Let's buy those shoulder guards and equip them. Next, Sophia should go explore the tunnel.

Edited by Omofan556

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1 hour ago, Omofan556 said:

Let's buy those shoulder guards and equip them. Next, Sophia should go explore the tunnel.

seconded

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Posted (edited)

Alright, assuming that glowing bundle of light was a checkpoint of some sort, why not just not buy the shoulder pads and continue onwards, seeing if we can find anywhere else to spend our money on? If we don't, we'll at least come back here with more money (and I'm assuming the shop expands with the amount of experience you have like in Pokemon). If we do, then we have more choices!

Ignore everything if that glowy thing wasn't a checkpoint..

Edited by OmorashiFan59
more info

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Sorry I haven’t posted here in a while

Sophia decided to not sell anything, but to get the shoulder guards. She inserted her gold into it, and at the bottom of the machine, some shoulder pads appeared, which she took.

Double checking her options, Sophia didn’t trust the bridge, and went in the tunnel. Looking down, she saw the footprints going into the tunnel. “Huh, I wonder who could’ve made these” Sophia said, as she walked down the tunnel. Getting out on the other side, which was a room that contained a pool of lava in the middle, Sophia saw the footprints abruptly end, and a fire slime! It was already partially wounded, so Sophia just hit it once with her frying pan, killing it and giving her some XP, gold, and more slime chunks. She picked those up and exited the room, seeing a sea of lava, with small islands in it. She saw a chest on a small island a short distance away that she might be able to jump to. There was also a bridge leading to another tunnel. Contemplating her choices, she suddenly felt a wave of desperation in her bladder, and by throwing her hands to her crouch, she managed to stop a spurt. Worrying about that, Sophia also worried about the heat, with her starting to sweat, which certainly wasn’t helping her with her energy.

Should I...

Go for the chest?

Don't go for the chest

Use a spell (HP cast ✨)

Use a item (Specify how)

12/20 HP

9/20 SP

273/400 bladder

2/5 Magic

0/1 Spurts

Gold: 25

Orbs: 55

XP: 150/200

KR: 61

Kills: 5

Weapon: Frying pan (+2)

Armor: Leather knee pads (+1), Chain Shoulder Guards (+2)

Effects: Heat 30/100

Inventory (5/6): Leather Knee Pads, Slime chunks (5), Empty bottles (2, 100ml), Frying pan (Equipped), Water? (2, 100 ml), Chain Shoulder Guards

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Sophia should go for the chest. But, in the case that it might be trapped, she should cast "HP cast" to heal to full, and drink some of the water? before approaching. 

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4 hours ago, Omofan556 said:

Sophia should go for the chest. But, in the case that it might be trapped, she should cast "HP cast" to heal to full, and drink some of the water? before approaching. 

I second this. Lets hope we have enough energy to be able to jump back in this heat. On that note, would dropping a couple of things make jumping across cost less stamina or increase our likelihood of making it?

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I agree with jumping and drinking water beforehand to keep hydrated and not die trying to jump with adverse heat effects, but we should also pour out the "Water?" bottles and take a piss, I think.

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Posted (edited)

Sorry I haven’t posted in a while! I’ll hopefully be able to post tomorrow, life’s been catching up with me

Edited by UnDefined_404

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Hey, don't feel too bad, I sometimes go a whole month without updating my interactives and they tend to get updated more often than most of my non-interactive work.

Though, admittedly, at the moment, I'm dealing with having to customize a clean install of Linux as I broke my old installation.

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I’m removing achievement, sorry about that, they’re just too hard to keep track off, in exchange, orbs will now be found more often. Also, XP is now kept upon death.

Sophia wanted to find out what’s in that chest, but just in case, she cast a healing spell on herself. Also, she drank a bottle of her water, but it tasted a bit weird... Sophia just shrugged it off, as she backed up, and did a running jump towards the chest. She made it, but not without burning her foot on the lava. “Huh. That wasn’t as hot as I expected”, looking at her HP in her inventory. Sophia opened the chest. And inside was a few orbs, which Sophia picked up and jumped back to the main island, but the jump jolted her bladder, sending a few drops flying out of her as she jumped back. She didn’t notice however, and just followed the bridge to the center isle in the small sea of lava. She saw a trapdoor with a red lock on it, and a door leading to another room locked by a orange lock. With no other options, Sophia’s consensus slowly faded away...

YOU DIED

Chose one item (Stack) from inventory to keep

Orb shop:

HP:

✅1: HP boost I: Start with 10 bonus HP [5 orbs]

     2: HP boost II: Start with 10 more bonus HP [25 orbs]

     2: Regen I: Regenerate 2 HP per turn [20 orbs]

1: HP multiplier I: Have +2 bonus max HP per HP level [10 orbs]

Stamina:

✅1: Stamina boost I: Start each run with 10 bonus SP

     2: Stamina boost II: Start each run with 10 more bonus SP [25 orbs]

     2: Adrenaline I: Regenerate 2 SP per turn [20 orbs]

1: Stamina multiplier I: Have +2 bonus stamina per stamina level

Strength:

1: Strength startup I: Get +1 strength for your first strength related action [5 orbs]

✅1: Damage Bonus I: Get +1 damage for attacks [10 orbs]

     2A: Damage Bonus II: Get +1 more damage for attacks [25 orbs]

     2B: Insta kill: The first enemy you attack each run instantly dies [30 orbs]

Storage:

✅1: Ethereal I: Keep an item upon death

     2: Ethereal II: Keep another item upon death [25 orbs]

✅1: Weapon storage: Your primary weapon does not take up inventory space

     2: Armor storage: Your primary armor doesn’t take up inventory space [20 orbs]

Magic:

1: Double tap: Your first spell per run is doubled [10 orbs]

✅ 1: Starting Mana I: Your first spell per run is free

     2A: Starting Mana II: Your second spell per run is also free [25 orbs]

     2B: Cheaper spells I: Spells that cost 2 or more mana cost 1 less [30 orbs]

1: Large spellbook: Get +1 Spell slot [10 orbs]

Bladder:

✅Extra Spurt I: Be able to let out a spurt of pee without being penalized [5 orbs]

     2: Extra Spurt II Be able to let out another spurt of pee without being penalized [20 orbs]

1: Pee resistance: You cannot wet wet yourself 1 action after completely filling up [10 orbs]

Spells:

✅1: HP cast I: Gain 10 HP

     2A: Lightning blast I: Shoot a focused bolt of lightning, dealing X damage, where X is your magic level plus your strength ✨✨ [20 orbs]

     2B: Fireball I: Shoot a small fireball, dealing X damage and burning the enemy, where X is half your magic level, rounded up ✨ [10 orbs]

     2C: HP cast II: Gain 15 HP, this is an upgrade to “HP cast I” [25 orbs]

1: Stamina cast I: Gain 10 SP [10 orbs]

0/20 HP

0/20 SP

313/400 bladder

0/5 Magic

0/1 Spurts

Gold: 0

Orbs: 60

XP: 150/200

KR: 61

Kills: 5

Weapon: Frying pan (+2)

Armor: Leather knee pads (+1), Chain Shoulder Guards (+2)

Effects: None

Inventory (5/6): Leather Knee Pads, Slime chunks (5), Empty bottles (2, 100ml), Frying pan (Equipped), Water? (100 ml), Chain Shoulder Guards

HP: 2 (20)

Stamina: 2 (20)

Strength: 5

Storage: 3 (6)

Magic: 5 (2 SS)

Bladder: 4 (400ml)

Spells: HP cast, None

please tell me if I got anything wrong

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Well that didn't go as planned... I guess we'll finally see if all of the puzzles reset upon death. For the next run, let's pick up extra spurt II, ethereal II, and Fireball I.

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I agree with above. On the item to keep, i say shoulder guards

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Purchased Extra Spurt II, Ethereal II, and Fireball I

Sophia woke up again, but this time, she wasn’t in the starting room. This time, she was in the first room of the fire area that had the mass of light in it. She said “Huh, I guess these work as save points”. But when Sophia stood up, there was instantly a wave of desperation in her bladder, apparently her pee being saved. The wave of desperation caused a leak to escape Sophia, making her quickly move her hands to her crouch to stop it. After regaining control, Sophia looked at the footprints she saw earlier, but this time, the looked like they were made more recently! Also, she heard some footsteps coming from the tunnel that the footprints led to

Should I...

Actions

Go in the tunnel

Go to the bridge

Other

Sell an item

Use a spell (HP cast I ✨, Fireball I ✨)

Use an item (Describe how)

 

Stats:

30/20 HP

30/20 SP

5/5 MP

303/400 bladder

1/2 Spurts

Gold: 0

Orbs: 5

XP: 150/200

KR: 61

Kills: 5

Weapon: None

Armor: Chain Shoulder Guards (+2)

Effects: None

Inventory (1/6): Chain Shoulder Guards

———————

Attributes:

HP: 2 (20)

Stamina: 2 (20)

Strength: 5

Storage: 3 (6)

Magic: 5 (2 SS)

Bladder: 4 (400ml)

Spells: HP cast I, Fireball I

———————

Maps:

The Beginning ❌

The Split ❌

??? ❌

The Lava Isles ❌

??? ❌

??? ❌

??? ❌

??? ❌

??? ❌

??? ❌

Edited by UnDefined_404

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I concur, follow the footprints. Maybe we'll finally meet another sentient being.

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Sophia decided to follow the footprints leading into the tunnel. When she walked into the room with the slime from earlier, she saw another girl there, trying to attack the slime with a rusty knife. She looked like she was getting tired. Sophia could help her and potentially get a friend, or not help and take her loot.

Should I...

Help her fight the slime (Punch it or use a spell?)

Not help and take her items

Stats:

30/20 HP

29/20 SP

5/5 MP

343/400 bladder (Warning!)

1/2 Spurts

Gold: 0

Orbs: 5

XP: 150/200

KR: 61

Kills: 5

Weapon: None

Armor: Chain Shoulder Guards (+2)

Effects: None

Inventory (1/6): Chain Shoulder Guards

———————

Attributes:

HP: 2 (20)

Stamina: 2 (20)

Strength: 5

Storage: 3 (6)

Magic: 5 (2 SS)

Bladder: 4 (400ml)

Spells: HP cast I, Fireball I

———————

Maps:

The Beginning ❌

The Split ❌

??? ❌

The Lava Isles ❌

??? ❌

??? ❌

??? ❌

??? ❌

??? ❌

??? ❌

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I vote for Sophia helping out by casting fireball, while of course warning the other girl to step away before she does so.

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I vote fireball too. (with the warning) However, when/if we dispatch the slime we should follow it up with just the worst pun about slimes or fire.

For example: "These slimes sure are hot-headed"

or:  "I'm Sophia! its GOOd to meet you!" (with enough emphasis on goo to just make it uncomfortable for everyone).

First impressions are everything, let us make it a good one. :P

 

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