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Found 2 results

  1. From the album: OverFlo207 - 2017

    I finished watching the whole Ghost in the Shell anime series (The new live-action movie was mediocre, by the way) and the characters that stole the show were definitely the Tachikoma spider, think-tank mechs. They have the voice of a baby, and have such cheery personalities, as they try to become more human....how can you not imagine them, wearing diapers?? ..^////vv///^.. Even with all the hot girls in the series, naturally i gravitate towards the robot. X3 Tachikoma (c) Ghost in the Shell
  2. With the flick of a switch, your terminal powers up. The machine comes to life with a low pitch hum that whispers in your ear. The screen flashes, bearing the familiar startup screen. A bright blue glow illuminates your dark room. “Beginning start-up process." Siren announces. "Location: Horizon, Hades VI. Current date: November 19th, 2234. Current time: 7:45am. Current external temperature: 25 degrees.” The camera fixed atop your terminal glances over you like a metal eye, whirring quietly. “Opening shutters.” Daylight begins to stream into your room as you hear the mechanical shutters opening behind you. It’s dawn, the cityscape is still dark, barely lit by the rising sun. “Please enter your passcode, user.” “Passcode: David eight one.” You speak clearly. “Passcode accepted. User: Amelie Rigton.” The voice of Siren, the virtual intelligence greets you with her robotic, yet polite voice. “Good morning, Administrator.” You yawn heavily, your eyes still heavy from lack of sleep. Your nerves had kept you awake for a good part of the night. Sleep felt impossible. You awoke earlier than you had hoped, barely dressed yourself in a pair of boxers and a vest, grabbed some coffee from the kitchen and decided it was best that you made sure everything was prepared for tonight. You take a sip from the cup, the bitter coffee perks you up mildly. “Open my files, Siren.” “What system are you wishing to access, Administrator?” You set down your morning coffee by the terminal and brush back the unkempt hair from your face. With heavy eyes you gaze into the illuminated screen. The brightness hurts your eyes. “Open file 1b1a.” The terminal beeps, acknowledging your request. “Understood, Administrator. Retrieving file 1b1a: Schematics of Mecha 3V. Pilot Name: Amelie Rigton. Sc...b...zzz…” The terminal begins to hiss, screeching static as the screen flashes a warning symbol. “Error. D-Data C-Corrupted. I am sorry, Administrator. A manual registration is necessary.” “I don’t have time for this.” You sigh wearily, shaking your head in frustration. Nothing could be done about it. “Very well.” You crack your knuckles and take a seat in front of the terminal. “Create folder. Name: 1b2a.” “Folder created. Name: 1b2a.” “Pull up the contenders list for the Horizon Clash: Amateur Division.” The computer whirs as Siren begins searching. Pages flash up on the screen, too quick for you to keep track, finally stopping on a single page full of names. “Horizon Clash: Amateur Division. Hosted by Trident Corporation. Event date: November 19th 2234. Location: New Trafford Arena, Horizon district center. Current Contender Count: 20.” “Find me my entry, Siren. Mecha name: 3V. Pilot name: Amelie Rigton. Registry number: 26732.” “Searching…” The computer beeps happily. “Entry found.” _________________________________________________________________________________________________________________________________________________________________________________ Choose your Mech In this sequence, you are required to choose the frame of 3V. The frame chosen will also decide 3Vs starting equipment, health, and armour. As you progress through the ranks of the arena, new and better equipment will become available to you, including weapons, defensive gear, and armour plating. A mech can be designed from three frames: Vanguard, Nomad, and Titan. Each mech provides their own fighting style, strengths, and weaknesses. Mech loadout slots vary depending on the frame chosen. They are Offense/Defense/Support. The loadout slots cannot be changed, with the exception of the Nomad. All frames are capable of melee, though some weaponry and defensive items will replace the gauntlets of 3V. Weight load must be considered too. Mechs with too heavy a weight load will struggle, suffering penalties to melee and movement speed. All starting loadouts are within acceptable weight limits for their respective frame. __________________________________________________________________________________________________________________________________________________________________________ Frame: Vanguard Vanguard mechs are light framed mechs desired for their mobility and offensive customization. Their light armour means they can’t take much of a beating but they make up for their lack of defense and sustain with high mobility and an array of offensive weaponry. Vanguards use quick attacks and synergy between their weaponry to quickly take down heavier opponents. Their jump pack allows them to move through the air and along the ground quickly while their frame allows agile maneuvering. However, their light armour and reliance on shields means they are prone to EMPs and heavy attacks. In team battles, Vanguards serve as pure damage, relying on their team to keep the heat off them. Offense: Light Assault Rifle: A medium range assault cannon equipped with armour piercing rounds that is attached to the Vanguards right gauntlet. Fast firing with a two hundred round clip. Concentrated fire to a single area will shred the plate of heavily armoured mechs and stagger low armoured mechs. Offense: Longsword: A sharp, sleek longsword that replaces the Vanguards left gauntlet. A longsword is strong against little or no armour but ineffective against heavily armoured targets. Power can be diverted from a shield, charging the blade with electricity. Support: High Energy Shield: A high-strength shield that provides a shield around the Vanguards armour until depleted. Electrical strikes inflict more damage to a shield, and an EMP will take the shield offline temporarily. Support: Jump pack: A light and simple jump pack mounted to the back of the Vanguard, allowing for increased mobility and vertical movement. This support device is built into all Vanguard frames and can be upgraded. _________________________________________________________________________________________________________________________________________________________________________________ Frame: Nomad Nomad mechs are medium strength mech units, desired for their versatility and jack-of-all trades combat style. The versatility of a Nomads frame prevents them from possessing a built-in device, however their frame allows them to be outfitted with almost every piece of equipment currently available. Nomads strike a perfect balance between offense and defense. They lack the mobility of a Vanguard or the heavy engagement of a Titan but make up for it with strong versatility. Weight management is highly important with Nomads to ensure the frame can handle the equipment. In team battles, Nomads serve as a flexible fighter, being customized to suit their teams need. Offense: Light Assault Rifle: A medium range assault cannon equipped with armour piercing rounds that is attached to the Nomads right gauntlet. Fast firing with a two hundred round clip. Concentrated fire to a single area will shred the plate of heavily armoured mechs and stagger low armoured mechs. The Nomad variant Is also equipped with long distance, low penetrating rounds. Offense/Defense/support: (Choose one of the following) Offense: Heavy Burst Shotgun: A double barrel cannon equipped to the left gauntlet of the Nomad. The cannon is slow to reload and only effective at close range. Successful hits will dent and damage a mechs armour as well as stagger them. -or- Defense: Heavy Holding Shield: A strong shield mounted to the left gauntlet of the Nomad. While active, the Nomad enters a defensive stance, raising the shield and slowing movement. The shield protects from frontal attacks and can be used to bash. -or- Support: Smoke Screen: A series of containers equipped with a high-heat compound. When deployed, a smoke screen surrounds the Nomad, covering it completely. The Nomad cannot be detected by thermal visioning or locked on-to while the smoke screen is active. Defense/Support: (Choose one of the following) Defense: Electromagnetic Shield: A low energy shield mounted to the rear of the Nomad. An EMS provides minimal protection from bullets and blunt attacks. If an EMP is used, the shield will overload, protecting all systems from going offline but the shield will be unusable for a time. -or- Support: Regeneration Sequence: A virtual intelligence mounted within the cockpit of the Nomad. Upon taking critical damage, the mech powers down for 15 seconds, gaining a massive shield and restoring functionality to critically damaged systems and limbs. The Nomad is vulnerable during this sequence, and an EMP will disable the regeneration. _________________________________________________________________________________________________________________________________________________________________________________ Frame: Titan Titan mechs deploy the heaviest frames and are the mech of choice for brawlers. They’re built for long, sustained fights and can easily take a beating. Their strong, sturdy frame allows them to wield the heaviest weapons and shields. However, their thick plating does not allow a strong shield emitter, nor does their frame allow them high mobility aids. Titans use heavy defense and sturdiness to hold their ground. They are brawlers, employing crowd control to move in against their enemy and using their fists against weakened areas. They are strong enough to even remove equipment from an enemy mech. However, Titans are prone to long range attacks and armour piercing rounds that will make short work of their heavy plating. In team battles, Titans serve as support, drawing fire from the enemy while providing strong crowd control. Offense: Gunlance: A hybrid weapon consisting of a long lance and a heavy hitting rifle that replaces the Titan’s right gauntlet. The lance allows for extreme reach and is capable of pinning a target if it hits exposed armour, but is slow to swing and struggles to penetrate medium or heavy armour. The rifle holds six heavy rounds that can penetrate up to medium plating. Up close, the rifle will dent heavy armour and stagger weaker mechs. Defense: XL EMP Gauntlet: A Titan gauntlet designed for close quarters engagement, equipped with an EMP device. When activated, the gauntlet emits an electromagnetic pulse in a radius around the mech, momentarily taking all enemy electronics offline. Once used, the EMP must recharge, entering a 13 second cooldown. Defense: Dash Boosters: Two heavy boosters mounted to the back of the Titan. When activated, the Titan performs a short dash in any direction. This device is built into all Titan frames and can be customized. Support: Trident Missile System: A heavy missile launcher carrying a payload of fifteen missiles mounted onto the shoulder of the Titan. When performing a dash or sustaining heavy/critical damage, three missiles will deploy, striking the enemy mech. After each strike the launcher will enter a 12 second cooldown.
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