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Version 1.2
1,560 downloads
Another work by 'Moyashi Institute of Technical Research', who also made VR Room 509. A novel concept of a third-person shooter but with adult features, which luckily for us involves a LOT of peeing! The adult features do require an R18 Patch. Please consider supporting the developer on Steam or on their DLSite link: https://www.dlsite.com/maniax/circle/profile/=/maker_id/RG30029.html Important: Don't forget the use the R18 Patch, or all peeing will be disabled! The following features are in the game: Wave-based third-person shooting with standard firearms like pistols, shotguns, assault rifles, light machineguns and submachineguns. Challenge mode with arenas and balloons with turrets trying to eliminate the eliminator. Various outfits, or outright nudity with some customisation within each such as panty colour or removing a shirt. Using a urinal, squat-toilet, Western toilet and drainage gutter, as well as peeing at any location with a flat surface. Open peeing or clothes wetting. Fluid dynamics but no lasting clothing dampness. (Optional) masturbation, lesbian sex, vomit and scat. Some CGs in the creator's posters littered throughout the city area. Customisable pubic hair with genital mosaics that can be removed using scripting methods which are beyond me. Change character by purchasing the green-haired girl then using her (doesn't that sound quotable). Use the Kaede model to switch back. In terms of the game mechanics, the green bar is health, the blue bar is hydration and a red bar is food eaten, with a brown/pink being overlap between food and water (as they use the same bar). The character needs none of these to survive and they merely act as healing or to trigger other events. Ammunition is limited but the refill points are infinite use as well as free. Points to purchase items and outfits are acquired either by enemy waves or challenges. Outfits are changed and purchased at any wardrobe, the objects menu is accessed anywhere in game using Tab as long as you aren't in an active enemy wave, the items are mostly functional but include orange juice bottles for rehydrating to heal, pee or vomit at around 2300cr each. You can rehydrate at any time by using a vending machine for 1000cr each. In a scene there are options to click, which will either give a shaking head 'no' response or be outright invisible if conditions are not met. Obviously hydration and food are required to urinate and poop, but less obviously there are situations like an excrete all button when you have enough food and water together, or even Kaede looking visibly desperate when in the scene menu at a urinal while over two thirds hydrated. Vomiting happens automatically when consuming drinks to go above full hydration (I guess around 120%). Scenes do not interrupt enemies chasing and attacking you, but they can prevent injury until you exit. Please note: If Kaede drinks far enough over full hydration, she will NOT automatically wet herself, she will instead vomit shortly afterward. If you do not like that, don't go crazy with drinks! The shooter controls are: LMB - Close combat or shoot. Hold RMB - Aim. MMB - Switch third person side. R - Manual reload. 1 - Switch/stow primary weapon. 2 - Switch/stow pistol. V - Use under-barrel (only with assault rifle). Space - Jump/Roll/Backflip (rarely climb over small obstacles too). Left Control/Alt Grave - Crouch (which heals using hydration when not moving or shooting). Hold E - Use/Scene (scene not usable during an active challenge). Hold Tab - Purchase menu (not usable during an active combat wave). Escape - Pause menu and settings. The scene controls are: Click an option to switch character position or pee/poop (note that "shit down" is a typo, she squats, poop is another button). Hold LMB - Rotate camera. Hold RMB - Zoom camera. Hold MMB - Reposition camera Click and drag the Field Of View to adjust vision, this affects the character's body appearance to a noticeable degree. To go deeper than the closest zoom, rotate the camera with LMB to face side-on and then use MMB to drag sideways closer. I hope you like it enough to support the creator. As I write this they are working on another project which seems like it involves peeing 3D girls too.Free- 34 comments
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Version 1.1
942 downloads
(CRASH FIXED) By the same developer as Ghost Castle Gunsweeper, Bounty Hunter 3 and School Girl Courage Test (all featuring peeing), this is a game about hunting down ghosts with guns, spells and a weak scientist trying to kick or punch the bad guys. It's a well animated game that has significantly more effort in its general gameplay and pee-related scenes than so many others with peeing/urination/wetting tags slapped on that I have tested out from various places. For sexual content and warnings, all women depicted are over 18 and believably so, there is optional scat (see gameplay), there are depictions of sexual assault if the protagonists are defeated or choose to surrender, there are also crafting mechanics heavily dependent on semen extraction from the male character and enemies. Zombies and ghosts I have seen thus far are not gory or especially horrific. The scientist is a 40 year old perverted man who makes frequent unwelcome advances on the women. To support the developer (T-ENTA-P), please see: https://www.dlsite.com/maniax/circle/profile/=/maker_id/RG01474.html Gameplay: Standard turn-based combat against ghosts and zombies. 2D CGs are animated in all scenes, including standing picture. The scientist collects semen and more normal ingredients to use scientific alchemy and make recovery items, enchanted bullets and other things. Because of a scientific drink used in the intro, all drinks are diuretics and all food are laxatives for the girls Pee or scat depends on food/drink intake and thus can be changed accordingly if for example poop is to be avoided. Characters and their wetting/toilet scenes are fully altered by current state of clothing. Clothing is limited initially, but states of undress are fully customisable and more clothing is unlocked later on. Wet clothes are visible after wetting scenes permanently until new clothing is obtained, even tracking individually wet or dry clothes! Recollection room allows replay of watched scenes. Although there is no bar or numerical representation shown to the player, the women taking food/drink gradually need to use the toilet even more until an eventual accident. Please note that desperation does not seem to increase during battle, possibly including item usage. Formation changes standing picture with 1st position determining shown character. Each character has different mannerisms and is animated differently in all scenes, including on the main map. Please note: Aki's 5-shot skill seems to cause a crash on older version.Free- 21 comments
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This is a story I started writing quite some time ago, as an interactive book. I was actually considering releasing it on Kindle as an interactive book, back when there was a big fad for those things (the Algorithm was basically rewarding authors by recommending books where readers skip back and forth in the text a lot). This is interactive. I've written several full paths through the story, but some of them are still incomplete. And I think posting it might help to boost my motivation to keep working on it. I'll post it one chapter at a time, and give you the options that would have been at the end of the chapter. After a week, if people prefer a particular option, I will continue with that one; writing the missing chapters if necessary. If there's no response, I might continue with a random selection, but I think that might be a clue that this isn't a story people are interested in. Anyway, without further ado… Birthday Games [0] Once Upon a Time Karin sauntered down the street, arms swinging happily. It was her birthday today, and she was expecting a truly spectacular present from me. I was pretty confident she’d love it, we’d discussed what it was going to be so many times over the last three months. I’d been clever with my words, though, so she had no idea what to expect as she headed into college. There was a steady breeze, and her hair whipped back like a waving flag. Even though it was long enough to reach her shoulders, it rarely touched them, preferring to stick out in all directions. Since she’d had it dyed platinum blonde, she looked more than ever like a dandelion clock. I thought it was adorable, and now she was starting to bloom with enough confidence to take pride in her natural style; going with what worked for her, rather than following whatever style the media currently declared to be fashionable. Her arms stopped swinging when she heard a chiming sound from her bag. She was carrying two bags today. One was a medium size backpack, which she’d picked up on the way out of the house without really thinking about it. She assumed it contained her present, which in a way it did, so she wasn’t going to peek inside until she felt it was an appropriate time to open it. The sound, though, came from the purse slung over her shoulder. This was a fashionable bag, just large enough to carry a Moleskine notebook, a pair of sunglasses just in case, and other essentials like her student bus pass. Today, it contained a cell phone. It was a little smaller than the one she’d been using for the last couple of years, and a sleek lilac finish that seemed to reflect every colour of the rainbow when it caught the light at the right angle. The only breaks in the iridescent coating were a few buttons around the edge, and the screen which occupied most of one side. Right now it was showing a spiral in shifting purple hues, matching the styling of the hardware. This was a present that had taken a lot of thought, she knew. As she looked at it, wondering what to do next, words rippled into view at the centre of the swirl. « Happy Birthday Princess » The letters were bold and simple, but still gave the impression of ornate handwriting with a few subtle swooshes. Beneath them, more words appeared like handwriting, but the invisible pen always making clockwise loops around each character. « A Fantasy Game of Wish Fulfillment » « Are you ready, Princess? » The question mark developed with a huge swirl, taking up most of the screen, and Karin found her eyes following the end of the line as it looped around, and around, and around to form a second spiral almost aligned with the one in the background. She was still walking slowly as she watched, but a good deal slower than her usual breezy pace now. She didn’t even notice that she nodded as she read the question, but it seemed the new phone did. The programmers were very skilled, and the special application was designed to track the movement of her eyes across the screen. As long as she played the game, she wouldn’t need to give a single thought to the controls. « Choose Your Theme, Princess » «Bliss» - «Challenge» - «Humiliation» - «Magic» Her eyes danced across the labels, each emblazoned on a pastel pink diamond with its own spirals mirroring the background of the whole screen. She glanced at all the options, of course, but this time the game was watching how long her eyes lingered on each, her gaze flickering back and forth between two or three favourites before returning to the centre of the spiral. She turned left onto Charter Street, a quiet tree-lined avenue. She’d walked this route often enough that she didn’t pay attention to the landmarks on a normal day, whether she was concerned with talking on the phone, speculating about what I was going to surprise her with today, or composing a mental rough draft of one of her papers for college. Staring at the phone wasn’t any more distraction, and there was nobody else around at this time of day. This shortcut wasn’t on the way to college for students coming from the low-rent accommodations most of them were limited to, so depending on the time of her first lecture she would often have the whole walk to herself. « Thank you for your choice, Princess » She blinked in surprise, wondering when she’d even made a choice. [2] (In this case, I'm not offering the choice because all the chapters I've already written go in the same direction; although I might do a second book if I have any ideas for the others) The swirling, nebulous text faded away and a picture slid on from the side of the screen. It was clearly Karin, drawn in an anime style by an artist who knew how to represent just how attractive she was. It left no doubt that her small stature, wild hair, and almond eyes combined to create a stunningly beautiful figure. She knew right away that this present had been programmed from scratch just for her; if there had been any doubt in her mind before. The caption at the top of the screen said ‘magic’, and the picture beneath split into two. Karin dressed as a wizard, with a flowing but somehow revealing robe and a pointed hat, stared in rivalry at Karin with a tiny dress of pink gossamer and glittering fairy wings. [3] Submissive Her eyes darted right as the two versions separated, and the wizard quickly vanished from the screen. That was one choice I hadn’t been able to guess which she would go for, so I had given my full attention to both scripts. The next question was in the same style. At the top of the screen was a caption, ‘Humiliation’, and below it the fairy Karin divided into two different images. One, however, had her fairy dress trimmed down to the absolute minimum required by decency, flesh on show in a display you wouldn’t normally associate with a fairy. The other seemed almost like her natural self, but maybe more innocent and childlike. A naïve young fairy, sitting on the ground amid a scattering of broken plates. Both options this time were blushing heavily, and it didn’t take much thought to work out what the game was asking. She must have chosen humiliation from the first menu, and now the game wanted to know if she would rather have the main character in her story humiliated as a slut, or as a klutz. She blushed for a second as she thought of all the things that could happen, with either option. She wasn’t sure if the game was going to end up humiliating the character on screen, who looked so much like her, or if the magic would extend outside the game somehow to embarrass her for real. But either way, the thought of the possible shame made her blush as vividly as either of the fairy princesses on the screen. [4] Clumsy Then the slut fairy vanished, and the klutz shifted to the centre of the screen. That was a surprise to her, and to me as well when the app notified me of her choice. Karin loved being made to act like a slut, showing off her body or casually flirting in ways she’d never have the nerve for if she could choose. She’d told me many times over the last six months that it was one of her favourite things about being in a relationship with a master hypnotist. Today, it seemed, she wanted to try something a little different. The image on screen faded again, broken crockery vanishing and the fairy’s clothes becoming less rumpled as she got to her feet. Then there was a wand in her hand, and she smiled the smile of the truly oblivious. “Hello!” the fairy spoke, and her voice came through Karin’s bluetooth earpiece as well as subtitles on the screen. Karin was smart enough to recognise her own voice put through a few digital filters, but didn’t think to ask how we’d got the original recordings without her remembering. “My name’s Birthday, and my job is granting people’s wishes when they really deserve it! Today I’m going to tell you a story about when I gave a princess a very special wish, but it didn’t quite go like I hoped. Oh, I know!” A light bulb popped up above the fairy’s head, and Karin couldn’t help giggling at the slightly cheesy theatrics. She couldn’t wait to see how this was going to go, and automatically found herself looking around to make sure she was alone. She noticed two things then. First, that the game on this mysterious phone seemed to pause when she looked away. This confirmed her guess that it was watching her eye movements, a new control method that our friend Donald had been talking about for some time. He was hoping this was the innovation in user interface design that would make him a fortune, and from how naturally it had read her preferences so far, Karin had to admit that maybe he was on to something. The second thing she noticed was the large clock on St Bart’s church tower at the end of the avenue. She was more than an hour early for her first lecture, presumably having set her alarm for the wrong time in her excitement the night before. That meant she could afford to take a walk around the park, the site of the old Freeman’s Quarry. “Why don’t we act it out?” the fairy continued as soon as Karin looked back at the screen, “I’ll play the fairy, Birthday, and you can play Princess Karin! Have you got time to have some fun?” Karin nodded, but this time the game wasn’t waiting for an answer; it already knew she had time, and the question was just a formality. “This story happened on the Princess’s most special birthday, her coming of age day. This is something that happens to Princesses when they get to a certain age, when they’re … umm … how old is it?” A selection of ages appeared on the screen, numbers from 14 to 21 in the same style as the options from the first menu. Karin figured that this story would be most interesting if the character had just enough youthful naïvete, but was old enough to be corrupted by whatever kind of sexy shenanigans I had envisioned. Her eyes wavered back and forth between the «16» and «18» bubbles, and when the bubbles popped she found that she had no idea which one her eyes might have darted to first. But she knew for sure that this year was her special birthday, and the whole kingdom would be celebrating as the princess turned… What age did she choose? (if people have preferences, let me know. And if there's anything else you'd like to see, let me know – it's never too late to make adjustments. I think her initial age doesn't have that much direct effect on the story, but I'm open to new ideas) Thanks for reading so far 🙂
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Version 0.105
17,450 downloads
Self-made fantasy-genre desperation/omorashi RPG, following on in the style of Wetters Taiken and HareAme. Includes: Custom-drawn pictures, desperation, wetting and peeing systems, in-battle desperation, two chapters of story and gameplay, and a whole lot of dialogue. More details, discussion and error fixing in the main thread: http://omorashi.org/...-game-aquarius/ I hope you enjoy it as much as I enjoyed making it so far. **Note: Save files can be transferred between different versions of the game unless otherwise specified. It's recommended to keep your version up-to-date to avoid errors. **IMPORTANT: For the game to work you need to first install xp_rtp104e provided.Free -
I have been having a recent hyperfixation on Petscop and im a little surprised theres no Omorashi content im aware of on it considering how old and popular it is
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watching this again i realise just how stupid this scene must look to people who don't know persona but anyway with the english dub for peak Yuri Lowenthal voice acting there's also a part where teddie teases him about it later (also play the persona series it's very good and yosuke is one of my favourites he's so funny)
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Version 1.0.1
1,931 downloads
Spiritual successor of Wetters Story made by a different author. This is another story of a girl attending to the school of magic, more plot-driven than character-driven Wetters Story. Together with our spellsword heroine Milly we will get familiar with the school, make friends, go on assignments and eventually find out that there is more to everything than meets the eye... Requires RPG Maker VX RTP VX, not VX Ace It's the first link on the GoogleFree- 27 comments
- 4 reviews
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https://c.ai/c/58Nagp_8EgE2eMEA3EjqRyp1091Xtk2fuNUEEgdhz3Q I have no clue if I should even post it here, but it is technically an interactive story? if there is a better category for this please let me know. ================================ This bot is heavily inspired by @Tentacool’s make her squirm… For science! Basically you can create a character and make it go through omorashi based tests. Hope you enjoy!
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So I've been playing Sims 4 for a little while, and I've started letting my sims do their own thing instead of controlling literally everything they do. I made a sim of me, and a she now has a wife. Either way, I made a pot of tea for my sim, and she got a cup of it. Then for some reason 4 more commands to get tea appeared. Her bladder meter was now really low after drinking them, and she then decided to go on a walk. She ended up peeing herself on the walk, but then continued it. The next day, I made another pot of tea, and she drank the whole thing again, and needed to pee. Then she started painting, peed herself, and finished the painting. I tested one more time, and yet again she drank the whole pot, made food, started eating it, peed herself, finished eating it, and cleaned the dishes. I play on PlayStation so this isn't a mod or anything, so I guess she's just into omorashi
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You know I have never seen any Doors Omorashi ever and it kinda sucks because Doors is one of my favorite games! Id give anything for Doors Omorashi- and id give EVERYTHING for The Rooms Omorashi content of any kind XP You know- Doors- The Roblox Game- Lol
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Version 1.0
4,279 downloads
A new game by me, Anne ;) Sorry for making you wait that long. It's about an unamed girl who really needs to pee at the public swimming pool. You have to walk around and make her relieve herself. Controls are eays as always: Arrow keys to move, number digits to decide what to do. New: Press [space] to make her pee anywhere. The "bladder-meter" indicates how long she'll be able to hold it. Well, its a little short, but as always there are several different endings (such as "wetting yourself" and "pee into the pool"). Maybe I will add some more sometime... Also I will add unlockable content depending on your achievements soon. If there are any bugs, let me know. Enjoy ^^ PS: There is a secret room you can access by pressing [enter] at the start screen.Free -
So the reason I haven't updated in a bit is that something pretty interesting has come up. A friend of mine is an avid programmer and fighting game player, and he wanted to try finally making something of his own, but had no idea on where to start or what sorts of characters to use, and didn't have an artist either. So, we were talking about it and one thing led to another, and now we've got this. Announcing Tides of Combat, an upcoming crossover fighting game featuring characters from Aquarius and Lillica Quest. Lots of things are being worked out, but we've put together some test builds and it's looking pretty promising. Main heroine battle: Character select screen: You can choose one of ten playable characters so far, five from each story: Ria, Chrona, Liza, Cecilia, Bianca Jasmine, Mirie, Lillica, Felicity, and the mysterious disciplinary girl String Theory vs Relative Timeframes: Bianca getting obliterated: ;_; Each character has some pretty unique mechanics, so it should be a pretty interesting matchup no matter what. There's also a story mode for each girl, and they all tie together to reveal the big picture to the whole thing: the rough plot is that both Ria and Lillica's groups have heard about a legendary magic artifact that has the ability to merge worlds together, and they all decide to go after it. Ria and co because it sounds powerful and dangerous and useful, and Lillica and co because it sounds awesome. Of course, they clash and end up battling over the prize. And of course, the most unique thing about this game: I'm sure you all noticed the taps in the screenshots above. Since this is a Rainyday game, in addition to the usual HP and Special gauges in fighting games, there's one more available: The desperation meter. It builds up over time, and using certain moves or being hit by certain moves makes it go up faster. You win either by reducing opponents' HP to zero, or by making them so desperate that they have an accident. Aftermath of a fight: Jasmine drinks tea to power herself up, so if you play as her you need to rely on very fast strategies before you lose it yourself. Mirie is cute no matter what she does, so it's fine. Note: The desperation mechanic can be disabled in case you want to play this game with normal friends. And the final bit of cool news to wrap this up... Is that the game will be voiced. I've asked a few forum members already and tested them out, and here are a few of the roles I've got cast so far: Ria - TomatoNLettuce Chrona - Beatrix Liza - Dessy Felicity - Rainyday's little sister (She does drama so I managed to convince her) Mirie - Mizuki (I can't act so no Rainyday voice ;_; ) Things are progressing really well - my friend's a dedicated worker who can get me to stop slacking - so a demo release might be out within the next two weeks. I hope fans of either of both stories will be able to enjoy this, even if you're terrible at fighting games like I am.
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Version 1.1.0
3,249 downloads
This is the story of a girl seeking revenge - through omo means, of course - on a quartet of bullies. Will she avenge her friend or join her in humiliation? Finally, the time has come to release my long-awaited game. Well, long-awaited by me, anyway, because it took a lot longer than I expected to actually put this together. The first two visual novels I uploaded here were simple, static pieces as I was just starting to learn the basics of Ren'Py. I wanted to try something a little more complex this time around. Complex in a game-play sense, that is. The story is fairly limited. Of course, that meant I had to learn some more advanced programming through research and trial and error. I also gave DAZ Studio a go for the visuals, as I have no artistic ability. I think it turned out alright (obviously, or I wouldn't bother sharing it), but it's still a very amateurish production. I just hope some of you can get some enjoyment out of this. Please let me know if you encounter any major bugs. I've tried my best to test everything, but I can't guarantee I caught it all. I didn't include an Android version of the game, as I have no idea how well it would play on mobile. Like I said, the programming was a little complex and I'm not sure some of the minigames would translate well to a mobile device. I'd prefer to keep spoilers away from the download page. If you have any specific questions I created a separate thread.Free- 65 comments
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Recently I found a quite interesting Omorashi / ABDL game under the title of "ママって呼んでもいいのかな? ~私が赤ちゃんになるまで~" or "Can I call you mommy? ~Till I become your baby~" But unfortunately it is still on Japanese and I can only understand a little of it. So, I decided to reached to this holy site so that for any of you who are interested and maybe have the abilities, please help me translate this game. https://www.dlsite.com/maniax/work/=/product_id/RJ392114.html/?locale=en_US This is the original site where I got the game. For the translation file itself lies on the file path of \resources\app\data\scenario\main If you want to extract the original one by yourself, since the extracted version has been modified by me, you can try to extract it using a plugin for the specific format need using 7zip. Since the file is quite big I attached it into a google drive file : https://drive.google.com/drive/folders/14fQA4sjVN9N5qxIqnSmThta_rcAPwVKv?usp=share_link
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View File Japanese anime and game I may erase these videos because of the copyright issues. Enjoy! Submitter reta Submitted 05/18/2023 Category Female
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Hey! Ho are you doing ! I just came across some videos, from itslomfc and I totally love this type of video ! The type is the kind of game, like "Pee a little bit", "take off a piece of clothing",... And I was wondering if there are more videos like this? I would love to find these videos, and thank you in advance! Good day to all ! Here are the two videos:
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- 41 comments
- 9 reviews
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Version 1.0.0
792 downloads
This is the kinetic novel version of Lauren's Game. I created it mainly to have an Android version that could be played without much hassle. I then decided to extend it to PC and Mac users who either had some trouble with the mini-games or just wanted to experience the various scenes without having to do any of the unnecessary work. I tried to incorporate the visuals from the mini-games with a simple win/lose option. I apologize if it comes off a little clunky at times. Please let me know if you encounter any major issues. I'm always open to any form of feedback. If you haven't tried the full game, and enjoy a bit of a challenge, I'd recommend giving it a go first.Free- 11 comments
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From the album: General arts
I've been practicing my skills in digital art... Not very good tbh, especially considering the only program I know how to use is MS Paint, but with the current art trend of drawing Pizza Tower crossover level intros, I thought that my "skills" would fit quite well with it! This is the result :D© Peppino and Pizza Tower are owned by Tour de Pizza, Shizuku owned by Omorashi.Org's team, art by me (TentacleDood)
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Hello! I’m just wondering, does anyone know any good Omorashi video games that are worth playing? I’m just looking for some games that are either centred around Omorashi or atleast have Desperation and Wetting as a decent part of the game. Preferably games that are in English or have an unofficial manual or machine translation to English. I’d also prefer some games that aren’t JRPGs with heavy amounts of combat, although I’ll still accept those. And lastly, yes I have already played Mojique and Aquarius. Some different games will be much appreciated. Thanks! 👍
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Neat little game mechanic put my imagination to work...
Tentacool posted a topic in Omorashi general
I've been trying out the original Deus Ex during my free time, awesome game, very based and I gotta say it has a rather interesting mechanic. You can heal one point of health upon drinking water, that can be from a water-fountain or a water-cooler! For the sake of balance however, you can't just keep spamming those and just drink until your health is full, that would be overpowered! But the way they limited it to make sense within the world you're in, is that after a set number of drinks, the game will prevent you from taking any more from that container for a while, claiming that the object is empty. And me being the desperation fanatic that I am, immediately what came to mind was the mental image of JC Denton after having downed an entire watercooler's worth of water! Let's hope his bladder is augmented as much as his vision eh? Have you ever encountered game mechanics like this too? As in, it makes perfect sense in terms of balance, and that is probably the only reason it was introduced, and yet it has some rather golden implications? 😛- 6 replies
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Heyo, has anyone heard of MUGEN? It's basically this open source 2D fighting game engine, you can do basically anything with it. People have put all sorts of crazy characters in it. Goku, Batman, Ryu, Chun-Li, Cammy, Scorpion, Spider-Man, etc etc. Pretty fun game actually, definitely give it a look if you like fighting games. Anyways I'm getting side-tracked. I'm wondering if anyone's ever really tried doing anything omorashi related with it? Aslong as you know how to do sprite work or code, you can do pretty much anything with it. Maybe a mugen character who has an animation of them holding their crotch for the entire fight because they need to pee. Or maybe a character wetting themself after being knocked out. Or if you wanna get even more out there, have a character who uses urine to attack their enemies. You can do custom stages aswell with Mugen, so I reckon it'd be cool to have a singular bathroom stage. So you could just imagine that the characters are fighting over who gets to use the bathroom. Cool stuff like that, get creative! I know a little bit of LUA and have experience editing sprites in the past (It was for some Hotline Miami 2 custom levels) and tried to have a crack at editing some of the sprites, but I couldn't figure out how to do it. I like to think I'm usually good at figuring these things out but I had no such luck. But in terms of what other people have done, I saw 1 mod here on the org. It's really old and not very good, but it's something: And on TV Tropes, the article for "No Dead Body Poops" claims that some of the female MUGEN characters will wet themselves when defeated. And I'm like, that's nice, but which ones??? https://tvtropes.org/pmwiki/pmwiki.php/Main/NoDeadBodyPoops Searched some more and someone on this site mentioned that you can download some characters who do that here: http://page.freett.com/choiya7/chara.htm But it's a dead link. I'm sure it worked at some point, but almost a decade later it's gone the way of the dodo. Sorry if this is all just a bunch of word salad, but what do you all think?
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What do you think would the worst (Or I guess for this fetish, best) board games to play with a full bladder? As in: You can't go to the bathroom until someone wins. At first I thought it would've been Twister, what with all the contorting and such, but in a game like that you can win relatively quickly if your opponent just falls over, right? I also think Monopoly would be especially difficult, since that one really feels like it can go on forever... What do you think? 🤔
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Version 1.0
728 downloads
Inspired by PERVasive's omo trainer, Alistar's Desperation Trainer uses water intake and estimated bladder size in order to model your fullness and thus your need to pee. This desperation trainer has several modes depending upon how you want the session to go. It can force you to wet yourself as it cruelly denied your potty requests over and over, it can give you better and better odds to pee the fuller you become with the best chance when you are just reaching your breaking point depending on the mode you choose. Before you play: 1. Be generally well hydrated, and do not drink a large amount of fluids for 45 minutes before you begin. 2. Empty your bladder right before you begin the session. The rules of the game: 1. You are only allowed to pee when you are given permission. To ask for permission you must click the "Can I pee?" button. Once you have clicked it it will either turn red and say you may not pee in chat, or turn green and say you can. After you have asked a 10 minutes timer will begin in the top right hand corner until you can ask again. 2. Whenever you drink you must log it in the game. Click on the "Drink" button any type in ml how much you have drunk. 3. If you have a accident, press the "I cant hold it" Button. This will remove the amount of water you were holding from the calculation and allow you to continue on if you so choose. 4. If you want temporary relief, you can make a deal to pee for a short time in exchange for having to drink more water, and be careful to stop in the exact amount of time or there will be consequences. You can make a deal every minute but that is a dangerous game to play. 5. You can complete challenges in order to get better odds to pee. There are currently 8 and each challenge can be done once, completing a challenge gives you 5% better odds to pee and you must wait a minute between challenges. If you accept a challenge, you must finish it or wet yourself trying. General information: Things that work: - 3 modes with different modifiers and calculations all based on PERVasive's exponential decay model. - 8 Challenges which can be attempted to better your odds. - Logic to allow or deny potty breaks to the user depending on the mode. - Ability to remember the drink you have had - Automatically add the water you are required to drink after a deal. - GUI that shows amount of pee in bladder, estimated bladder capacity, time until next pee request and a bar representing fullness. - Chat function to display when you drink, make deals, complete challenges and if you are or are not allowed to pee. Please comment bellow your experiences with the program, document any bugs you encounter and, leave suggestions or feedback you can provide to help me improve the game. Thanks, and have fun!Free