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Been a little bit obsessed with the thought of Dami (my D&D character) peeing outside lately… she grew up pretty much isolated from everyone else except her adoptive mother in the forest so she’s used to just peeing in the forest whenever she needs to go and honestly prefers it over proper bathrooms~ feel free to suggest other places/scenarios for me to draw her in^^ same thing goes for my other characters
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- peeing outside
- peeing outdoors
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I wouldn’t call it hyperfixating... but I have short periods where I’m really motivated to draw omo/pee continent and then it just… vanishes. I still like it obviously, but I’m just less motivated to make art or other content of it I did sketch my d&d character peeing outside.. I wonder if I should actually make her do that in the campaign as well
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- peeing outside
- forest
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A photo reference is attached - I apologise for the low quality. Also I am relatively new to D&D. Ander Greenbottle had just turned 20. He was an adult now, at least that’s how the Halflings saw it. And I guess you guys too. Ander was drinking from a large water swing. In hindsight, he’d perhaps should’ve been sparing with his water. After all, this mountain road was dangerous and a Halfling like himself would only have a few precious spaces to pee safely. Much less than the other species, who would be semi-desperate by the time they got to the safe point. And this path was well traveled, there would’ve been a line, but Ander was too existed to control his drinking. Ander had started a good pace, when he first felt the need, but fortunately for him, there was an outcrop designed as a toilet right there. And since no one was about- He undid his belt and his cloth and pulled down his white pants and his tight trunks. It revealed an above average dick for a Halfling. Sighing with relief, he peed and quenched his thirst again, unknowing of the pressure he’d have to endure… Ander had been walking for a while and his bladder had gotten full. Not uncomfortably full, but Ander was rather well known for his weak bladder. At school he’d occupied a bathroom often and had suffered accidents frequently. End of Part I
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- shorts
- white pants
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(quick recap of what I write below if tldr) Picture a world lost to time. A world of wizards and warlocks, of adventure and altruism, of Fighters and firelords, of Dragons and... desperation? Well, I suppose even noble heroes have to pee once in a while. But what is this world? and who are you? What are you even doing here? I'm an adventurer! An adventurer? You're nothing but a formless spirit. Okay... well... I'm going to be an adventurer once character creation is over with. Ah. But who's playing this game? That would be them. Oh! Hello. We're in a bit of a bind. My name is fate; I decide the whims of the world, as well as directing souls into new bodies. It seems today that you lot have your chance at my job. Don't get too haughty now; You're only going to be directing this one. Hello! First thing's first. She needs a name and a body. Since there's a few of you we'll put this to a vote; in the case of a tie I'll break it. The name can be whatever you wish so impress me, and she'll also need a race and adventuring class. You have these to pick from: Race Selection Human - Not very special. Has the best luck. Bladder capacity: standard. Elf - 1 extra minor spell known (regardless of class.) can see in darkness, automatically trained in all bows. can run faster than all other races. Bladder capacity: Low Dwarf - Tough, but not very likable. Can see in darkness, hates open spaces, loves closed spaces, special affinity for stonework. Bladder capacity: high Gnome - Charming, but brittle and weak. Special affinity for illusions. Can perform minor magic tricks regardless of class. notably smaller than humans. Bladder capacity: low Tiefling (part demon) - quick and smart, yet no one likes you (wonder why.) Evil taints soul, making you more likely to do harsh things. Can see in dim light. Resistance to fire. bad luck. bladder capacity: standard Class Selection Fighter - Trained to wear heavy armor and fight will all manner of weapons at close or long range. Wizard - Long studies have made you a spellcasting powerhouse. You are the undisputed master of the arcane. Rogue - Time on the streets has given you the power to strike quickly, move quicker, and take what you want by any means necessary. Cleric - You call upon divine magic to smite your foes and heal your friends. Psion - You are a conduit of psychic magic. Where wizards spend long hours studying formulas and writings, you spend an eqaul time meditating and focusing your inner power to use your mind as the greatest weapon you have. (note: I may do a few drawings for this, but it will mostly be written. and don't worry; the main focus will of course be on desperation and wetting. I will try to update this a minimum of once a week.)
- 111 replies
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- choose your own adventure
- fantasy
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