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Lyrik

Dry Member
  • Posts

    16
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Personal Information

  • My pronouns are..
    he/him

My Kinks

  • I'm into..
    Bathroom Control
    Bedwetting
    Diapers
    Humiliation

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Lyrik's Achievements

  1. No, the fear leaks are a separate feature from the full-bladder accidents. Displaying them needs to be enabled with the show_fear_leaks (as opposed to your mods' show_wet_spots) console command. At least I think so, I wasn't seeing them until I noticed that command in the google doc list. And I still didn't check the exact spelling of the command, but it's something along those lines. I suppose I should also mention some of my edits to the mod. I didn't really do much, I just tweaked the fear leak weights a bit since I felt the cowardly trait makes full accidents too likely, and I modified the incontinence check to be a bit more interactive. I changed the fail result to either cause a medium leak or the "wake up with a full bladder" status, rather than emptying the sim's bladder outright, as that feels a bit more fun to me. I suppose that simulates OAB or urge incontinence a bit better, IDK. It still feels a bit off to me though. A sim can now slowly leak over time while holding which is neat, but there's only one fixed level of display effect for the leaks. I'd have to learn to decipher the XMLs to work around that though. Could you point me towards a good guide for understanding how those work? I'm mainly wondering about two things: Where are the calls to the incontinence check code originating from? And how are the leak statuses and their graphics created, so I could make more levels?
  2. to see the small leaks, you need to call the show_fear_leaks (or something like that, check the guide) for each sim you want to enable it on. Maybe you mean those?
  3. Oh yeah that's what I meant. It looks like the decompiled sources work fine too, I was able to make some tweaks to test that I can actually change things in game too.
  4. Would you consider releasing the sources for the latest version? I still can't figure out how to get the bedwetting script .pyc file to decompile successfully. The other ones seem to work fine with commonly recommended decompile tools, but the one I actually want to edit doesn't work. I really don't mind if the code is messy, it can't be worse than the codebases I've seen at work. Even the partially decompiled code looks readable enough. Alternatively, I'd also appreciate if you can point me to a guide on how to get it to decompile properly! Edit: naturally, I found a decompiler that works 30 minutes after asking 🙂 Running it through the unpyc32.py script from here seems to have worked: https://github.com/Themis-0/unpyc37 At least I got it to compile as a script mod now.
  5. Seems like bedwetting is broken for my save (started a new game with the new mod, still on version 1.01). From the log: I was wondering why bedwetting never happens, perhaps this explains it. Edit: tried it on 1.03 as well, same thing happens there. I think I also figured out why sims sometimes wet on the toilet. At least the log prints two incontinence checks while she was peeing - maybe the check also applies when peeing, when the bladder level goes up a step rather than down? Edit2: it seems like the error happens because the dream list hasn't loaded. I couldn't get a full decompile of the mod script to work, but at least it looks like it's failing on a call to the length check of the dream texts. Any idea why that would happen? I just unzipped the mod to the mods folder as instructed, and everything else seems to work fine. The log starts with what seems to be an error about a missing json file, which might refer to the dreams:
  6. Could you make it so the bed needs to be cleaned before it can be slept in after a wetting? That could work as an alternative penalty, and one that isn't as disruptive as waking the sim up. A simple placeholder animation that takes some time to do would perhaps let you get away with not too much work. Although a full-blown laundry mechanic for bedding and clothes would be neat as well :)
  7. Lyrik

    Perpetual Change

    For anyone wondering, you can get the latest version from PieceofSoap's patreon for $1: https://www.patreon.com/PieceofSoap/ Seems like it has two more chapters complete now, and the last one is partially ready.
  8. Worked fine for me. It seems like it's got a decent bit of content in, but it's all still fairly barebones. Either way seems nice enough.
  9. I got a notification from the comment 30 minutes after the file was last updated, but not the file update.
  10. I suppose I'm only following the topic then? I wasn't aware there was a difference between the topic and file. How do you follow the file itself? I only see one follow button there, and I couldn't figure out any way to get to a file page from the topic. The notifications for file updates are enabled for me.
  11. in the downloads section, following a topic sends a notification only if a new comment is added, not when the file updates. Would be handy if updates would send a notification too.
  12. Lyrik

    Baby Maker

    Seems like a fun game, but I ran into a few bugs. In one of the using potty to poo scenes, the fade to black was glitched. Instead of fading to black, it printed the text "cutsceneFadeToBlack" (or something along those lines). Waiting for an increase in desperation seems to have changed the text, so that it worked. Same issue with the dog petting quest resolution, instead of resolving the quest, a text "questXYZresolve" was printed. Having an accident in pull-ups seems to have a bug in it. I got the following exception: textPooAccident.js:115 Uncaught ReferenceError: condition is not defined at messUpdate (textPooAccident.js:115:7) at accidents.js:2408:9 seems like the condition on line 115 should just be removed to fix this?
  13. Great mod so far! One idea I'd like to see is adding more daytime events for incontinent sims. Maybe something like the 'full bladder' status that happens when waking up, but applied at random times during the day? Following the gauge feels a bit too reliable for me.
  14. I interacted with pretty much everything in the game by the point the bug happened. Like I said, both times I noticed it starting after reaching the second floor, so it's probably something there. But I can't really say anything specific being the cause. I'll upload my save here in case that helps, at least it happens to me when I load it. Note that that's from 0.7.1. asd.zip I also couldn't get the die to drop, I must have changed 20 times at the table. Strange.
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