Jump to content
Existing user? Sign In

Sign In



Or sign in with one of these services

Sign Up
Search In
  • More options...
Find results that contain...
Find results in...

Captain L

✨ Respected Member
  • Content Count

    833
  • Joined

  • Last visited

Everything posted by Captain L

  1. I can't understand why people got so attached to Mai Shiranui, when Leona Heidern was right there, even hotter, also snubbed by Smash, and a playable character in Metal Slug.
  2. They're just building up to the main event: ZX Waifus.
  3. Finished Suikoden II again on a livestream series. A second playthrough has opened my eyes to a few more of the game's faults (certain small story beats are unnecessary, certain dungeons go on a while by my sensibilities [never more than an hour, however], the steps to getting all 108 Stars can be tedious and troublesome, and the translation has a lot more errors than I initially realized), but those do little to dampen this gold standard of the JRPG genre. The story and its themes are without compare in their simple complexity, the pace of battles and progression is fast and makes other RPGs feel lethargic (coming back to this after playing Breath of Fire IV was like entering hyperspeed in the battles), it looks and sounds beautiful for the PlayStation 1, and the difficulty is low enough that you can play however you want, but you still have to try, as opposed to other RPGs saying "you need to have this type of party makeup to exploit enemy patterns". I don't think I'll ever play another RPG that even comes close. I switched up my party makeup this time around to really go in with heavy hitters. As such, I got a lot more use out of Oulan.
  4. Because it was a major problem, I pushed out an update that fixes it. At least now I see how I made it in the first place: I had assumed that transferring maps at the end of the first night would automatically undo the screen fadeout with its natural fadein, so I guess that's not how it works. As apology for releasing such a major bug so early in the new content, you can have that hint above for free, and I've decided to just uncensor the hot spring sprites without playing games with anybody.
  5. This is the problem with having such big pages of code, the smallest things slipping through the cracks. Missed a "Fadein Screen" command. Makes you wonder what my Quality Ass. team is doing. It'll be fixed in the next update, but it's not a dead game for the time being (otherwise, I definitely would have caught it myself). Here's a little hint for now: before you enter the house, have someone desperate.
  6. And he might be getting a new fetish out of it...

    © Yun0m1

  7. So Monster Musume is getting a light novel. It's at least still a profitable enough manga to warrant it, which means the hope is still alive, and it's good to get some fresh blood behind the scenes. The manga has suffered from a loss of story as of late, and a light novel needing to have more happening should be interesting. Seems the basic idea behind it is the girls working, which means we're going back to see their interactions with the world, which has so many possibilities. And Papi's going to be an idol.
  8. Finished Lab Zero's Indivisible. As a big fan of Skullgirls, it's a shame I didn't enjoy it very much. It's technically well-made, looks and animates very nice (though more emotions done with the in-game animations rather than just the dialogue portraits would be preferable), but it suffers from three major problems: it's tedious, I don't care about the story, and the RPG battles in this RPG aren't fun. First, a game like this does not need to be 20 hours long, with two climbs up a mountain that take close to an hour each. I've seen complaints that 20 hours isn't enough for an RPG, but if they drastically cut down the number of characters, that's more than enough time to tell a good story with good characters and not wear out the welcome by revisiting every major area in the game. And the reason you have to redo everywhere is because the back half of the game is just fixing the problems caused in the first half of the game after Ajna realizes she's a terrible character, which means the first 10 hours is 10 hours of putting up with that shit and losing all interest in our protagonist. Dhar is the only character I think has a satisfying arc, even when literally every character can't stop belittling him. And dear lord, every battle feels like it takes forever. Before the game is even halfway over, I want to skip every single encounter. Considering how many platforming moves the game gives you, the game would have been better as a platformer. They do some pretty cool stuff and combos with the platforming. You know, until they give you two dozen moves and you need to remember them all because the final challenges will require you to use all of them, often in sequence, remembering which ones you already used because they don't reset until you hit the ground. Basically, I think the game would have been fine if it wasn't an RPG, cut out all the optional character, if Ajna was a better character who didn't fuck up everything she touched, meaning the game could stop at the halfway point instead. Thorani's not bad, though.
  9. The next update is available, with 3 new chapters, 5 new pictures, and other little stuff. Now, what's changing about the release schedule? Well, this update marks two important milestones: 1., this is the last of the CG images. All four characters are properly represented, which means that all future work on the game is mine and mine alone. This means that there will need to be no delays, when a chapter is made, it can be released. Which leads us to 2., aside from one small area that I've made in preparation for something soon, all the work I've done to now is playable in this build, for the first time since the initial engine test. Therefore, I can talk more about development and tease the next chapter while I'm working on it, without worrying about it showing stuff that either needs context that's inaccessible, or wouldn't be part of the next update to begin with. This thread can have a little more content in the coming months. And, since an individual chapter doesn't take much time to develop, while each future update will be only one chapter apiece, they can be uploaded more frequently. And after my next review (which has script fully written and a majority of assets gathered), I'll start on Chapter 9. You have time to play what's there already.
  10. "Is there something you like, darling?"
  11. "I'll tell you how I got my new 'upgrades', but you gotta be quiet about it."
  12. Watched the Furry Trigger anime (killer combo), BNA: Brand New Animal. I love the visual style, there's (some) good colors usage, an interesting (if not unoriginal) premise, and no fear of a sense of fun, like the baseball episode. However, it's not without plenty of flaws. The beastmen having human forms, ones they prefer to be in, is really ridiculous, since why would they have trouble fitting into human society if they can just pretend to be humans, and it feels like Trigger being too afraid of their characters being furbait. Shirou's a prime example, his design is just way better in wolf form. They make no excuses for Michiru's character flaws, which would have been a great way to explore prejudice and bias, except her suspicions all turn out to be right. Alan could have been a more interesting antagonist, in that he had good intentions for a huge problem that could have only been solved with drastic action, but he's just a villain. And most prominently, the finale, while visually stunning, is rushed as all hell. Twists are revealed at the last second, big characters are taken out in the blink of an eye, and then everything is just all better without any build up. It has its positives, it's not the worst Trigger show I've seen, but depending on whether you count Darling in the FranXX as Trigger, it's either their second or third worst (no matter what, it's better than Ninja Slayer). In terms of furry anime released recently that deal with racism allegories licensed by Netflix (which isn't a lot but it's weird it happened more than once), I assume Beastars is far better, given the critical acclaim it's received. I have to assume, because it's 3D CG anime, and I can't stand that look. BNA, while less consistent, looks Trigger. BNA's protagonists aren't bad, though. Shirou is the consistently best character, and Ben Diskin has a great dub voice for him, and Michiru isn't bad. Maybe because I give her design slack, being in beastman form near all the time, and her dark skin (which is just because of fur instead of a tan, true), blue hair, (selectively) beefy arm, and wings, she reminds me of Chelshia on a visual level.
  13. The Steam Summer Sale has added Senran Kagura Bon Appetit to my library. Aside from the whole mess of trouble I went through getting my controller working satisfactorily (PlayStation button icons only show up if a DualShock 4 is connected, not the generic PS3 controller I was using, and it took a little too much forethought to convert the buttons to Xbox buttons in my head for a rhythm game, finally remembered I can use my Wii Classic Controller), it's a decent rhythm game. It relies a lot on long combos on Normal, so high-level play is mandatory, the difficulty curves can go all over the place in each character's story (Hikage's story starts against Daidoji, possibly the hardest song in the game, and most everyone else is challenging, but then I got a perfect score on her final battle), and there's absolutely no reason for the characters to lose their clothes, but the music is good and I'm slowly getting better (Hatsune Miku has taught me that I can start struggling to keep up with Normal and progress to beating [certain] songs on Extreme). And the Dressing Room has some interesting features, ones missing from the later Peach Beach Splash I'm familiar with. First one I noticed: way more underwear variety. In PBS, it was panties, low cut panties, high leg panties, thongs, and fundoshi, but Bon Appetit has things like garterbelts, laced edges, and BOYSHORTS. True, the designs are tied to the type, unlike PBS, but I'm still unlocking them. I want Homura in fitting boyshort colors.
×
×
  • Create New...