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Just Some Guy

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  1. Upvote
    Just Some Guy reacted to Tinkletown in Thisvid request general thread   
    I go the first and third ones.

    Pov You Wet Yourself At Your Therapist - Thisvid.Com.mp4   Pov You Wet Yourself During Bedwetting Therapy - Thisvid.Com.mp4    
     
  2. Upvote
    Just Some Guy got a reaction from Bucketman in Fire Emblem ROM hacking omorashi scenarios II   
    Thanks for including my suggestion!
  3. Upvote
  4. Upvote
    Just Some Guy got a reaction from Tinkletown in Lauren's Game Thread - Feedback, Discussion, Hints, Spoilers   
    @Tinkletown "Don't let perfect be the enemy of the good" is a great mindset for making porn games especially if it's one man job, and I wish more people had that mindset It's better to release a flawed gem in 9 months than polishing a game in perpetuity. And I really don't expect all of my criticism, or hope for that mater, to actually be implemented in an update  just maybe think of it when developing your next game. And really for video-games ratings a 9/10 is basically 6/10 so take that as you will.
  5. Upvote
    Just Some Guy reacted to Tinkletown in Lauren's Game Thread - Feedback, Discussion, Hints, Spoilers   
    @Just Some Guy 
    Wow, thanks for the in-depth write up. I appreciate your insights, including and maybe even especially the critiques.
    The part about the Dev trying to reinvent the wheel is quite accurate. Let me tell you a bit about the development. In the Ren'Py tutorial that comes with the software, there's a pong minigame. I wanted to see if I could tweak it and turn it into a simple omorashi themed competition. Thus the basketball game was born. And that was basically going to be it. Just playing basketball against a series of girls with a short wetting scene for the loser. Almost like those games where you play some sort of basic puzzle game and then get to see a lewd picture. Then, I wondered why two girls would play basketball against each other while getting increasingly desperate, because my brain works that way, and the story developed. Ironically, I was worried that trying to shoehorn story elements into the game would just get in the way. Which is why I really appreciate all the feedback I've received. It gives me a whole new perspective.
    I'm happy with how the theater portion turned out, but it was by far the most tedious to program and test. I am curious if anyone noticed the Simpsons reference of the movie titles. I am, after all, a nerd and couldn't help sneaking a couple pop culture references into the game.
    The basketball game is my favorite, obviously, and I even lose to Clarissa half the time. I toyed with the idea of a different animation of the girl shooting depending on desperation level, but it's a little more complicated than just switching visuals. There's some pretty precise timing involved to get the illusion of the girl actually shooting the ball. It could have been done, but I'm not sure if it would be worth the effort.
    I agree that the library game is the weakest. It was also the one I was most worried about being a major turn-off for some people. Not many people read these days, so I wasn't sure if anyone would be willing to play it straight up without the available cheat. I even made it easier to cheese right before uploading. Limiting the number of guesses is probably a good middle ground that I didn't even think of, but at the end of the day, I figure it's better to make it too easy than overly frustrating for a large portion of players. 
    Actually, I deliberately put the squirming girls off to the side as a distraction to make the school game that much harder. Because I definitely thought it through. Okay, I'm not expecting anyone to buy that. It was just an oversight. I spent a lot of time creating the various desperation poses, and didn't realize until later that they're almost redundant. Unfortunately there wasn't much I could do about it without making drastic changes to the minigame. Which, admittedly, shows where my priorities were.
    There's definitely a lot of little tweaks, or even major tweaks, I could have made to the game that would have improved it. Some I thought of and decided against, like more dialogue or double accidents, but I reached a point where I had to accept the game was good enough to share or spend forever tweaking it. As the saying goes, the perfect is the enemy of the good. I don't say that to be dismissive of any criticism, however. If nothing else, I've got a lot more to think about moving forward.
    Speaking of which, you can't be throwing out a 9/10 and then talk about wanting to see better works in the future. You should have stayed with that 6 and got me working hard for your approval. I can retire with a 9.
  6. Upvote
    Just Some Guy got a reaction from Tinkletown in Lauren's Game Thread - Feedback, Discussion, Hints, Spoilers   
    I just 100%ed the game and thought I might give some feedback/ a review
     
    As for the first game, the theater, I think this is the game at its strongest (though I'm biased in regard for my love of fear wetting.) For some of the girls there are multiple ways to make them wet themselves rather than just filling their bar without filling yours and some of them have scenes where they leak and have to run to the bathroom. You have to figure out, based on trial and error and their personality traits, what makes them tick, e.g the tomboyish girl doesn't like buttery popcorn or the mousy girl is suspicious of you tampering with the soda. And my favorite of all is that the diaper feels more like a tool than a crutch, here it can be the wrong choice objectively and can lose you the game where when played anywhere else it just feels like a slight bonus.
    The next game is definitely the hardest, but also another strong point. I really felt I earned the scene when I made Clarissa wet herself after 6 attempts while it can feel frustrating I think the challenge is justified especially since I only have to beat her once and clear the game to get her scene. I also enjoyed how the bladder level plays into strategy like when Lauren is more desperate I find myself doing more free throws than 3-pointers. Speaking of desperation, watching both girls squirming as their desperation levels increase is always satisfying, it would be nice if the throwing animation became more shambolic when they become more desperate, but I understand that's a big ask.
    The library scene is where I feel the game is weakest, not because of it being too hard, though I am a massive philistine, but rather how easy the reference book makes the mini game. I feel this is a rock and hard place situation as if you make it too hard people who's primary language isn't English will suffer, but as it currently stands even a moron like me can click the reference book and click the entire aisle and still have time to spare even on the hardest difficulty. Maybe only give the player 3 shots before they lose the round?
    The last scene is good, it's a classic class room holding competition where you have to beat the final girl in a battle of wills. The game itself isn't that hard, especially against Megan it should be much harder, but I understand each stage must have a strongest and weakest opponent. It's a good capstone to end the game on, but It's a bit disappointing you can't watch the girls squirming in their seats else you lose or have exceptional multitasking abilities. Maybe make it so the head of Lauren cringes or becomes more blushed the more desperate she gets as the player's gaze is primarily focused on the brain scape.
    Honestly my initial impression of the game was that it was okay, that was until I found you could play any stage with any of the girls, this shot my impression from 6/10 to a solid 9/10. The thoroughness is simply incredible every character has their own unique outfit and difficulty based around their traits, like the tomboyish girl is very good at the basketball mini game but not very good at trivia. This just makes the game so much more fulfilling and challenging, not to mention that there's even more content locked behind a hidden challenge.
    All in all a great experience though I do think at times the Dev tried to reinvent the wheel with some of the mini games. I imagine must of the dev time was trying to jury rig fun mini games to an engine designed for visual novels, while an impressive feat of craft given the only the other releases were two kinetic novels based of old forum posts I think some of these mini games undercut the games omorashi elements. For example during the holding contest, the cream of the crop of omorashi scenes, I'm spending more time on a mini game than the two desperate women. The only mini-game, aside from the theater level, that I felt actually synthesized well with omorashi elements was the basketball game as the bladder level affected gameplay, whereas during the study level it didn't matter how desperate Lauren was I could get through it easily and during the holding competition I'm encouraged to actively ignore the holding competition itself.
    Last bit of criticism would I wish there was more humiliation or dialogue for losing or winning . In the theatre level if the opponent is desperate she'll leak and run to the restroom it would be nice if this effect was replicated in other mini games. Maybe if both girl are super desperate to pee they both have an accident. If the player lost and depending on who sees you get a different scene at school, Megan would be the most cruel while Veronica would be the softest. Or perhaps your opponent discovers you wore a diaper when challenging them and lost, adding on to Lauren's humiliation.
    I really did enjoy your game and I hope you continue with even better works in the future.
  7. Upvote
    Just Some Guy got a reaction from Lisk in Lauren's Game Thread - Feedback, Discussion, Hints, Spoilers   
    I just 100%ed the game and thought I might give some feedback/ a review
     
    As for the first game, the theater, I think this is the game at its strongest (though I'm biased in regard for my love of fear wetting.) For some of the girls there are multiple ways to make them wet themselves rather than just filling their bar without filling yours and some of them have scenes where they leak and have to run to the bathroom. You have to figure out, based on trial and error and their personality traits, what makes them tick, e.g the tomboyish girl doesn't like buttery popcorn or the mousy girl is suspicious of you tampering with the soda. And my favorite of all is that the diaper feels more like a tool than a crutch, here it can be the wrong choice objectively and can lose you the game where when played anywhere else it just feels like a slight bonus.
    The next game is definitely the hardest, but also another strong point. I really felt I earned the scene when I made Clarissa wet herself after 6 attempts while it can feel frustrating I think the challenge is justified especially since I only have to beat her once and clear the game to get her scene. I also enjoyed how the bladder level plays into strategy like when Lauren is more desperate I find myself doing more free throws than 3-pointers. Speaking of desperation, watching both girls squirming as their desperation levels increase is always satisfying, it would be nice if the throwing animation became more shambolic when they become more desperate, but I understand that's a big ask.
    The library scene is where I feel the game is weakest, not because of it being too hard, though I am a massive philistine, but rather how easy the reference book makes the mini game. I feel this is a rock and hard place situation as if you make it too hard people who's primary language isn't English will suffer, but as it currently stands even a moron like me can click the reference book and click the entire aisle and still have time to spare even on the hardest difficulty. Maybe only give the player 3 shots before they lose the round?
    The last scene is good, it's a classic class room holding competition where you have to beat the final girl in a battle of wills. The game itself isn't that hard, especially against Megan it should be much harder, but I understand each stage must have a strongest and weakest opponent. It's a good capstone to end the game on, but It's a bit disappointing you can't watch the girls squirming in their seats else you lose or have exceptional multitasking abilities. Maybe make it so the head of Lauren cringes or becomes more blushed the more desperate she gets as the player's gaze is primarily focused on the brain scape.
    Honestly my initial impression of the game was that it was okay, that was until I found you could play any stage with any of the girls, this shot my impression from 6/10 to a solid 9/10. The thoroughness is simply incredible every character has their own unique outfit and difficulty based around their traits, like the tomboyish girl is very good at the basketball mini game but not very good at trivia. This just makes the game so much more fulfilling and challenging, not to mention that there's even more content locked behind a hidden challenge.
    All in all a great experience though I do think at times the Dev tried to reinvent the wheel with some of the mini games. I imagine must of the dev time was trying to jury rig fun mini games to an engine designed for visual novels, while an impressive feat of craft given the only the other releases were two kinetic novels based of old forum posts I think some of these mini games undercut the games omorashi elements. For example during the holding contest, the cream of the crop of omorashi scenes, I'm spending more time on a mini game than the two desperate women. The only mini-game, aside from the theater level, that I felt actually synthesized well with omorashi elements was the basketball game as the bladder level affected gameplay, whereas during the study level it didn't matter how desperate Lauren was I could get through it easily and during the holding competition I'm encouraged to actively ignore the holding competition itself.
    Last bit of criticism would I wish there was more humiliation or dialogue for losing or winning . In the theatre level if the opponent is desperate she'll leak and run to the restroom it would be nice if this effect was replicated in other mini games. Maybe if both girl are super desperate to pee they both have an accident. If the player lost and depending on who sees you get a different scene at school, Megan would be the most cruel while Veronica would be the softest. Or perhaps your opponent discovers you wore a diaper when challenging them and lost, adding on to Lauren's humiliation.
    I really did enjoy your game and I hope you continue with even better works in the future.
  8. Upvote
    Just Some Guy got a reaction from WiiGuy86 in Lauren's Game Thread - Feedback, Discussion, Hints, Spoilers   
    I just 100%ed the game and thought I might give some feedback/ a review
     
    As for the first game, the theater, I think this is the game at its strongest (though I'm biased in regard for my love of fear wetting.) For some of the girls there are multiple ways to make them wet themselves rather than just filling their bar without filling yours and some of them have scenes where they leak and have to run to the bathroom. You have to figure out, based on trial and error and their personality traits, what makes them tick, e.g the tomboyish girl doesn't like buttery popcorn or the mousy girl is suspicious of you tampering with the soda. And my favorite of all is that the diaper feels more like a tool than a crutch, here it can be the wrong choice objectively and can lose you the game where when played anywhere else it just feels like a slight bonus.
    The next game is definitely the hardest, but also another strong point. I really felt I earned the scene when I made Clarissa wet herself after 6 attempts while it can feel frustrating I think the challenge is justified especially since I only have to beat her once and clear the game to get her scene. I also enjoyed how the bladder level plays into strategy like when Lauren is more desperate I find myself doing more free throws than 3-pointers. Speaking of desperation, watching both girls squirming as their desperation levels increase is always satisfying, it would be nice if the throwing animation became more shambolic when they become more desperate, but I understand that's a big ask.
    The library scene is where I feel the game is weakest, not because of it being too hard, though I am a massive philistine, but rather how easy the reference book makes the mini game. I feel this is a rock and hard place situation as if you make it too hard people who's primary language isn't English will suffer, but as it currently stands even a moron like me can click the reference book and click the entire aisle and still have time to spare even on the hardest difficulty. Maybe only give the player 3 shots before they lose the round?
    The last scene is good, it's a classic class room holding competition where you have to beat the final girl in a battle of wills. The game itself isn't that hard, especially against Megan it should be much harder, but I understand each stage must have a strongest and weakest opponent. It's a good capstone to end the game on, but It's a bit disappointing you can't watch the girls squirming in their seats else you lose or have exceptional multitasking abilities. Maybe make it so the head of Lauren cringes or becomes more blushed the more desperate she gets as the player's gaze is primarily focused on the brain scape.
    Honestly my initial impression of the game was that it was okay, that was until I found you could play any stage with any of the girls, this shot my impression from 6/10 to a solid 9/10. The thoroughness is simply incredible every character has their own unique outfit and difficulty based around their traits, like the tomboyish girl is very good at the basketball mini game but not very good at trivia. This just makes the game so much more fulfilling and challenging, not to mention that there's even more content locked behind a hidden challenge.
    All in all a great experience though I do think at times the Dev tried to reinvent the wheel with some of the mini games. I imagine must of the dev time was trying to jury rig fun mini games to an engine designed for visual novels, while an impressive feat of craft given the only the other releases were two kinetic novels based of old forum posts I think some of these mini games undercut the games omorashi elements. For example during the holding contest, the cream of the crop of omorashi scenes, I'm spending more time on a mini game than the two desperate women. The only mini-game, aside from the theater level, that I felt actually synthesized well with omorashi elements was the basketball game as the bladder level affected gameplay, whereas during the study level it didn't matter how desperate Lauren was I could get through it easily and during the holding competition I'm encouraged to actively ignore the holding competition itself.
    Last bit of criticism would I wish there was more humiliation or dialogue for losing or winning . In the theatre level if the opponent is desperate she'll leak and run to the restroom it would be nice if this effect was replicated in other mini games. Maybe if both girl are super desperate to pee they both have an accident. If the player lost and depending on who sees you get a different scene at school, Megan would be the most cruel while Veronica would be the softest. Or perhaps your opponent discovers you wore a diaper when challenging them and lost, adding on to Lauren's humiliation.
    I really did enjoy your game and I hope you continue with even better works in the future.
  9. Upvote
    Just Some Guy reacted to Ion in Fire Emblem: Three Houses - The Nervous Recluse   
    Fire Emblem: The Nervous Recluse
    Connecting story to The Mage Prodigy:
    Part 1
    "HUH?"
    Awaken, Bernadetta groggily opened her eyes to the familiar darkness of the dorm room around her. As a surprisingly solid sleeper, this was a phenomenon in and of itself. Something was off. The room was consumed in complete darkness with only a sliver of moonlight creeping in through the open window. A soft autumn breeze rolled in, its chill making Bernadetta sneak further under the thick covers for warmth. There was at least a distinct pleasant smell to the autumn breeze to give her appreciation for waking up unprovoked. It was her favorite season easily despite how much time she spent in this room. Wait. Waking up at a strange hour of the night? Running through her head a source of despair revealed itself. Panicking, the purple-haired girl scrambled with her hands to check the bedsheets beneath her. With a thankful sigh, they were perceived as still dry. It had been a while since an unwanted discovery like that, yet the danger still lingered. She gave a small and near silent exhale, a dreadful fear slipping away finding the bed to be in good condition.
    When first joining the monastery Garreg Mach, Bernadetta was so desperately concerned about the rooming situation. Her room would be everything to her, a simple yet precious sanctuary to retreat to and enjoy her life. Sharing that with a complete stranger at least felt a little violating. The purple-haired girl's lifestyle seemed unique and many could not be receptive to such a conduct. She was paired with Lysithea, a petite, white-haired and diligent student apt to spending long hours in the library and study rooms of the academy. Initially, outside of the Houses, it was unclear to her how students were paired off for dormitories. Very soon after the semester had begun it became glaringly apparent why Lysithea and Bernadetta were paired while sitting in different Houses: Both occasionally were prone to wetting the bed. The bedding in their room was just the slightest bit thicker than the other rooms and accommodated with linens a little more specialized. The linen closet was stocked a tad more thoroughly and instructors monitored their room more closely than most. Garreg Mach at least seemed to respect their dilemma with as much subtlety as they could. With those details Bernadetta could only speculate as much, but of course that detail would go unspoken and unconfirmed.

    It was a strangely bonding secret between the two girls and helped them to quickly become close friends. As two fairly independent students that spent a lot of time by themselves, the simple relationship between the two felt natural. Behind the closed door of a dormitory room, it felt much easier to expose that vulnerability and eventually others. To confide in someone who knew the same shame and need for secrecy became someone to celebrate successes and support when misses did occur. Who better to know than to be consoled by someone who knew the challenges of a soaked bed so well? An unsuccessful night could quickly turn either of them to uncontrollable sobbing and a desperate need to be consoled.
    As they both grew older, each eagerly awaited to "grow out of bedwetting" as they had continually been told would happen, but that day did not come. Stress, anxiety, fear, nightmares: these devious influences would catch one of them unaware and to wake to a cold, wet mess. On particularly vulnerable nights the two would share a bed, finding comfort in the closeness and warmth of each other's bodies. Bedwetting started as a shameful secret of their youth, most children went through a phase of some sort. Yet as time went on and soaked sheets continued on as adults, it soon became a critical secret that swore the two to the utmost secrecy. Now grown adults, they even more crucially depended and cherished each other's support.

    Drifting back to her current situation, the young woman's eyes finally became more adapted to the darkness of the room, with some of the outlines showing faintly. What woke her up? The dreadful silence of the room offered no answers. She rolled over on her side, now clearly seeing an empty bed where Lysithea would be lying. Up late studying likely, although even this seemed late for her, but not unheard of.

    As if hearing her thoughts and need for an answer, a flicker of blue magicks briefly illuminated around her body under the sheets in a swirl of foreign runes. A warming pulse of energy wrapped around her waist tightening to a quick bind, before disappearing just as soon as it had appeared. It caused a brief, inviting warmth to shudder through her entire being, yet the whole spectacle seemed to disappear just as quickly as it had arrived. Bernadetta's studies had not been around Reason magic recently, but even with her limited knowledge it was clear that a spell had just been triggered on her with no indication of its source. A new and strong unease filled her body. Was this an attack on Garreg Mach or accidental cast from one of her classmates? Anyone else would have spurred to action to find immediate answers, but the meek and timid Bernadetta simply sat in her bed considering. Anxiously, her hands tightly gripped the thick bedsheets she was tucked under.

    "Lysithea?", she called out full well knowing the small, white-haired girl was absent and hoping for an easy out. However the empty room provided no response. Bernadetta explored with her hand around her waist where she had seen the glowing, only to find everything as it should be. The young girl, now defeated, laid down once more and rested her head back on the pillow, staring up at the stone ceiling and wooden beams blankly. She was teeming with indecision and disquiet, locked in a battle to leave the room or wait to see what happened. Her natural uncertainty won out, laying in bed with a gnawing anxiety and unease. The spell's effects would at some point wear off or she could fall asleep and wake up tomorrow free of its impact. An all too familiar sensation in her body would not let Bernadetta wander back to sleep however.

    Now as an adult woman, the dread of bedwetting was much stronger than as a child. There would be sheets to clean, there was a smell to mask, and a shame that was even harder to conceal; all as strong deterrents against these accidents. A slight need lingered in her bladder and with Bernadetta's history she would become acutely aware of the consequences of not taking advantage of waking up this early in the morning. She dreaded getting out of bed and ran a hand over where her bladder was, finding it flat and deflated. Maybe she could just go back to sleep and take the risk? She laid there tentatively weighing the choices.

    As the purple-haired girl lay under the sheets a new vicious and magical heat spurred to life within her, tickling the nerves all throughout her body in a short rhythmic flow. Bernadetta squeaked in confusion and panic, although not completely opposed to the sensation. It gave her body a soft, pleasurable buzz that lingered for a minute then left. Bernadetta lightly bit her bottom lip nervously, this was no doubt the magic now taking effect.
  10. Upvote
    Just Some Guy reacted to mirtdesp in edit/delete posts   
    Ive noticed that we cant delete/edit posts (or maybe just replies?) in some places?  Why is that?
     
  11. Upvote
    Just Some Guy reacted to Ranpalan in Shitty technical solutions to shitty social problems   
    Great, aren't they?
    This is another take on the issue of messing content.  I'm aware of the whole "we don't a separate section because it'll bring in more people", and I understand that.  But in this world of software, maybe the following is possible?
    Every user gets a checkbox that is by default off, saying "show messing content".  Every post and thread is labelled with whether it's about messing.  I'm fine with this being imperfect; I think catching even 50% of the content (and 80% of the images) would lead to a better experience.  Heck, you can let people up/down-vote a "messing" counter for post-level control; thread level control can be based on the first post, and/or on tags.
    Messing content can then be soft-hidden (greyed out, images hidden), for those not interested in it.
    Motivation:
    Thread titles like "Do you guys find leaking diarrhea [sic] also arousing?" detract from the experience. Mixed non-messing and messing art threads are pretty much impossible to enjoy. Big thank you to all creators who spoiler their messing stuff, though! The messing tag often shows up, but sometimes it's hidden amongst others making the whole "is this messing" more hassle to determine. This provides exactly the right incentives: messing is tentatively tolerated, but clearly has a back seat (rather than a dedicated place). This is all of course predicated on there being an extension that does something similar, but the general shape seems generic enough that it isn't outlandish.  (Or on someone in the community knowing enough programming to be able to do it from scratch, which maybe isn't that crazy an idea.)
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