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CrimsonClover

Dry Member
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  1. I was really excited to see this survey about localization preferences. It's so cool that you take even details like honorifics and name orders so seriously. Thank you for your efforts! I'm looking forward to future updates!
  2. While playing the game for the first time I had an impression that the stronger the girls are, the more time it takes to make them desperate - that's what I tried to say. For some reason I was quite sure of it. But recently I’ve investigated this issue more carefully and found out that my theory was absolutely wrong.
  3. This is the most awesome and promising game I've seen since OmoCommando's "The Sanguinary Emissary" was released. Although the plot is largely unclear to me, the desperation component of the game is really nice. In addition to must-have stuff for any high quality game of this kind (desperation system, in-battle and out-of-battle wettings, drinking etc), this game offers several unique features. I was especially pleased by arbitrarily occupied bathrooms – I have never seen anything like that even in the best omo-RPGs and it looks just great. Itzandrew listed the remarkable omo-content of the game quite comprehensively, but I’d like to add one more thing: apparently the desperation level growing speed decreases while girls are leveling up. I think it is a good decision because transitions between safe locations become larger and larger as the game advances. Thank you for sharing this great game. Eagerly waiting for 2.0 version. And I think it really deserves translation. P.S. Does the demo really end after the third girl joins your team or am I missing something?
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