CrimsonClover

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About CrimsonClover

  • Rank
    Fidgeting
  • Birthday 12/09/1989

Personal Information

  • Gender
    Male
  • Sexual Orientation
    Heterosexual
  • Interests
    Female desperation, Japanese culture, Anime, Computer science

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576 profile views
  1. The Twelve Fanatics

    I personally would prefer to play the new version that has all the intended CGs. So I would be totally OK with further delay of the update until all the necessary illustrations are done. But if many people want it as soon as possible, maybe it will be better to release partially illustrated version now and a version with full set of drawings when it is completed (as lollo suggested).
  2. The Twelve Fanatics

    Personally, I love RPGs more than any other sort of omo material. Actually, I really like the fact that you can't just dash through the game and watch all the omo scenes. Instead, you have to spend some time and effort to achieve omo content: kill some monsters, beat some puzzles, solve a couple of differential equations. That gives you a feeling of anticipation that other materials can hardly give. And interactiveness, as DerivativeWings mentioned, is important too: you can choose your own pace, exploring locations and leveling your characters as long as you wish. And your game is definitely one of the best omo RPGs I've ever seen (along with Mojique). It combines interesting plot, likable characters and great omo stuff, including really well made desperation system. RPG side of the game is quite good too - challenging enough to make you put some effort to advance through the plot, but not too hard to make you frustrated. So, if you ask me, it would be great if you continued the game as it is. I don't think it needs much simplification. As for the art and the Sunflower situation... Well, illustrations are an important part of the game, but not irreplaceable. As lollo said, a good artist could make this great game even better. Good luck with your project. We will support you regardless the direction you choose for its further development.
  3. [E]MojiQue

  4. The Sanguinary Emissary

  5. Aquarius

  6. 永久なる世界のために 体験版

    While playing the game for the first time I had an impression that the stronger the girls are, the more time it takes to make them desperate - that's what I tried to say. For some reason I was quite sure of it. But recently I’ve investigated this issue more carefully and found out that my theory was absolutely wrong.
  7. 永久なる世界のために 体験版

    This is the most awesome and promising game I've seen since OmoCommando's "The Sanguinary Emissary" was released. Although the plot is largely unclear to me, the desperation component of the game is really nice. In addition to must-have stuff for any high quality game of this kind (desperation system, in-battle and out-of-battle wettings, drinking etc), this game offers several unique features. I was especially pleased by arbitrarily occupied bathrooms – I have never seen anything like that even in the best omo-RPGs and it looks just great. Itzandrew listed the remarkable omo-content of the game quite comprehensively, but I’d like to add one more thing: apparently the desperation level growing speed decreases while girls are leveling up. I think it is a good decision because transitions between safe locations become larger and larger as the game advances. Thank you for sharing this great game. Eagerly waiting for 2.0 version. And I think it really deserves translation. P.S. Does the demo really end after the third girl joins your team or am I missing something?