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Geomutsu

💛 Gold Member
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About Geomutsu

  • Rank
    Squirming
  • Birthday 08/10/1989

Personal Information

  • My pronouns are..
    he/him

My Kinks

  • I'm into..
    Bathroom Control
    Bedwetting
    Diapers
    Bondage
    Cuddling
    Humiliation
    Hypnosis
    Parent and child play
    Pleasure control
    Public humiliation
    Sadism / Masochism
    Spanking
    Tomboys

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  1. View File Times Square Diapers This is a collection of YouTube videos featuring people wearing (or discussing) diapers for the New Year's Eve celebrations at Times Square in New York. Getting a good spot to see the ball drop means arriving in the morning and waiting until midnight, but with no restrooms. As such, some people choose to wear diapers. Please understand there is relatively little diaper content in these videos. Most are vlogs about the experience of seeing the ball drop. But if you want to see girls (and guys) who would normally never wear diapers deciding to try them in public then here you go! Submitter Geomutsu Submitted 09/04/2019 Category Diapers and ageplay  
  2. Geomutsu

    Times Square Diapers

    Version 1.0.0

    1,614 downloads

    This is a collection of YouTube videos featuring people wearing (or discussing) diapers for the New Year's Eve celebrations at Times Square in New York. Getting a good spot to see the ball drop means arriving in the morning and waiting until midnight, but with no restrooms. As such, some people choose to wear diapers. Please understand there is relatively little diaper content in these videos. Most are vlogs about the experience of seeing the ball drop. But if you want to see girls (and guys) who would normally never wear diapers deciding to try them in public then here you go!

    Free

  3. Geomutsu

    Aquarius

    It doesn't end on a cliff hanger really since the plot was still being established. You'll just end up wandering around town with nothing to do. Is it worth it? Well it has good story elements but the omorashi content is very limited and the one puzzle is virtually impossible to solve without a walkthrough (see previous comments). If you have about 90 min to spare Id say go ahead and try it. P.S. You're right about it never being finished. Same thing with Project Widowmaker, lots of enthusiasm but no follow through. I wish they would unpin it from the RPG section.
  4. Great story, fantastic premise. I only have two small complaints: 1. Not Long Enough: You really hit upon a good setting for fiction with this universe, but it seems you're rushing through the plot at a breakneck speed. The process of Heather deciding to try potty training could easily be several chapters, but here it's a few paragraphs. Don't cheat us out of a great story, don't be afraid to develop your ideas in depth! 2. Never Seeing a Toilet: You say Heather hardly ever saw a toilet growing up. How is that possible when her own home almost certainly had a toilet in every bathroom for her father to use? She would have seen it every day when she went to take a shower. I can't believe private homes have bathrooms segregated by gender. Maybe retcon that or work in an explanation. All in all though you're doing a great job and I can't wait for the next chapter!
  5. Geomutsu

    Live Action Omorashi

    So Kochel, what was the outcome? Did you make it through the hour?
  6. This is awesome! Your first video is one of my all-time favorites.
  7. Geomutsu

    Chrissy needs to pee

    This has been around for awhile on xtube, vk, etc. Still appreciate the upload. Maybe gather a few more and upload them in a batch file?
  8. Geomutsu

    Project Widowmaker

    Thanks for the reply. I understand how the standard formula of grinding through easy enemies to level up wouldn't fit this game. It's just that right now the combat system isn't so much 'progression through failure' as it is 'failure without progression'. But I can totally see how some tweaking could make this the perfect Dark Souls level of challenging but fair. Like I said at the start, this is an exceptionally well made game in every other aspect. Thank you so much for putting in the effort to provide us with your work, I'm excited about what future updates will look like.
  9. Geomutsu

    Project Widowmaker

    Aw shucks...
  10. Geomutsu

    Project Widowmaker

    LivingInfinite, As always, your work is incredible and the time and attention you put into this game is remarkable. Virtually every comment on here points to this, and the characters, artwork, and level design are all fantastic. That being said I would like to provide some constructive criticism, because this game does not merely exhibit a "very high" level of difficulty but is next to impossible, making this a broken game. Just some observations: -All enemies are ridiculously overpowered. This is supposed to be an elite fighting unit, and yet 3 hits from the first enemy you encounter knocks them out. Your only choice is to attempt to outrun them, but this is pointless because... -Combat is restricted to tight spaces, so even if you manage to escape using the smoke bomb you have two seconds before that exact same enemy simply re-engages in combat, and even if you do manage to run away you're still screwed because... -Using the shift key is of no use as all opponents are lightning fast and can easily catch up. So then you decide to simply face the enemy and grind them down but this isn't possible because all the characters are ridiculously weak and... -Players become 'clinched' almost immediately, and escaping is pointless as the next turn will have them immediately clinched again. The entire gun mechanic has been rendered pointless and weak melee attacks become your only option. You could try to heal but... -Using health restoring items in combat isn't possible. This is the only RPG I've ever seen that doesn't allow healing during combat. Also, once characters faint they don't regain consciousness after the battle and there is no item to restore them. Again, this is the only RPG I've ever seen that does that. If it is your intention to never, ever, have the squad actually complete a mission without a half hour of tedious save scumming while moving forward through the map a few squares at at a time then mission accomplished. But for anything approaching a balanced, enjoyable game that actually allows progression, this is unplayable. This is a shame because it voids all the obvious hard work you put into building the confidence, continence, and reputation systems. What is the point of having these if the gameplay will inevitably force them forever downward? Most of the skills available to these characters will never be accessible because the necessary stats will always be bottomed out. In closing I'm just going to paraphrase a common guideline in game development: "If you think the game you created is just the right level of difficulty, than it is way, way too hard for anyone other than you."
  11. Geomutsu

    Game.jar

    For some reason the file you provided won't open but downloading it from the source link will.
  12. Geomutsu

    Tatjana from Diapergirl-in-public.com

    Yes please.
  13. Geomutsu

    Tatjana from Diapergirl-in-public.com

    Where did you find this? That site was shut down years ago.
  14. Hope this is the right forum; I have 50+ omorashi videos that I'd like to have subtitled in English and I'm willing to pay any Japanese speakers who can do this. Some of the videos are from this site but many are from my private collection. I'd be willing to upload any translated videos for free provided they don't violate the guidelines. If someone else would like to contribute to the project or have videos translated to a language other than English please let me know. A PM or simple reply to this thread is fine.