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DevShooter

Damp Member
  • Posts

    148
  • Joined

  • Last visited

5 Followers

About DevShooter

  • Rank
    Damp

Personal Information

  • My pronouns are..
    he/him

My Kinks

  • I'm into..
    Bathroom Control
    Bedwetting
    Hyper wetting

Recent Profile Visitors

3,516 profile views

DevShooter's Achievements

  1. The event seems to be bugged, the scene which should appear when bladder count of noel is around 60 i think? (where Yuffia collapses) appeared at start of the adventure, and it starts looping
  2. oh thanks so much, have been wondering what do these elements do for quite a while already, the info is great!
  3. yea, the old game I do know but still quite challenging as the puddles changes both states, and its a bit random for the hot and cold magic too, Colette is pretty hard as she will go for a stop as soon as she hits 40%
  4. Also there seems to be a hunter(NPC) what does he do?
  5. Been playing this game (including older version) for quite a while, haven't figure out a reliable way of making girls other than Noel to wet themselves, if anyone have any ideas? The purple(other) Magic Circle seems to give the girls a wave of urge if they are desperate
  6. is the ctrl p left ctrl btw?
  7. Is it possible to make it work with a left ctrl? my laptop doesnt have right ctrl Y^Y
  8. I tried injecting the dll with cheat engine, but this popped out. not sure what did i did wrong
  9. I'm sorry, have no clue about what cheat engine could be used
  10. It will happen after a very long time after you hold her hand, I've only encountered once after keeping it idle for hours... no idea how to trigger it easily
  11. wetting the bed will be normal for the game, but the bladder filling part is not, the bladder bubble fills at the first few times, but doesn't fill anymore once the bug occur
  12. Yea I know, and even you chose both the bug still appear once it start to happen, but im not the developer of this game so there is nothing I can do about it Y^Y
  13. As far as I know that story line is not developed yet, haven't check there after the update but since it doesn't appear in change log, I'd guess its still the same
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