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Chapman

Puddle Private
  • Content Count

    86
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About Chapman

  • Rank
    Squirming

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  1. Chapman

    shuchinoomorasi

    I remember the circle who made these games. They were a bunch of flash animations back in like 2009-2011. Unfortunately some time around 2014 or 2015 the circle disappeared along with all of their works on DLsite, which is kind of a shame.
  2. Chapman

    The Twelve Fanatics

    Some weird glitches that I encountered during Quest 2: After beating the 15000 hp ghost boss and getting Hecate back with Lili and Solveig, not sure if intended, they all lost their desperation status even though much of it was scripted. Not sure if the sequence of events was intended for Hecate not being desperate. Also the green levers don't seem to do anything?
  3. Chapman

    The Twelve Fanatics

    Have to say, using the SMT IV Boss theme is real good pick. Still at beginning but making buffs and debuffs more important and we might as well be one step closer to a Megaten-esque omo game
  4. Couple of issues: 1) in Graphics/System, you'll need to rename the map image to "World map" as it's trying to look for the exact filename, which is initially in japanese 2) Necklace, leg, ring, amulet, and jewels are unavailable to equip for some reason despite being in the inventory. Might wanna double check the files.
  5. config.rpgsaveglobal.rpgsavefile10.rpgsave
  6. Just an FYI, don't translate all the data files because I believe some maps and events are triggered based off of whether or not they read the correct japanese text. At Chapter 3 heading to the Cathedral and game gets a TypeError "Cannot read property 'toLowerCase' of null". You may want to reupload and update some of the files. I will say that whatever MT software was used is 10x better than whatever Google Translate via Translator++ puts out. Stuff is actually legible.
  7. Another problem is that the hint boxes are set to only display a max number of characters so some of the hints get cut off in the translation. So far I got 3 of Rivera's scenes: 1) Let her use the staff toilet 2) Hide in staff toilet and let her use top most japanese toilet 3) Hid in staff toilet and when she can't wait anymore and tries to go to top most toilet like in (2), get there before she does and she will wet herself at the door.
  8. Chapman

    ShikkinCAMPUS

    Victoria has 4: Toilet, bushes, wetting at table and wetting outside of bathroom.
  9. Chapman

    ShikkinCAMPUS

    At 14/16 scenes right now. First girl in pink dress is relatively straightfoward. Record her using bathroom. Next playthrough will let you control guy in same room as her, allowing you to choose certain options which will let you take more pics. Got all three scenes of the girl with hat and jeans: let her use bathroom in first 20 mins and take video of her. For wetting, trap teacher in room with supplies (also one of the teacher's wetting scenes). Girl with hat will be stuck in lab and wet herself towards the end. Alternatively, if you untrap teacher around the 11:20 mark and also modify the b
  10. Just thought I'd give a quick update. Development is slow on their part, probably because of work but they are doing some graphical additions. Such additions include variations of peeing/diaper cg as well as visual indication of a bedwetting.
  11. Have to say, Kora in the Channeler class has quite the adorable animations. Noelle as Mage Knight is also quite cute. Not too impressed by Maple's gunslinger animations since they feel a bit slow and clunky. I look forward to future classes that they will have, possibly more pure magic like Noelle's Pyromancer as they were all mostly support and Kora's default class is more speed based than magic based. Two things that I do hope for in the future if nomakogame can implement it: 1) wetting animations when a character is ko'd (as of now when a character is ko'd) and they are in
  12. Version 1.0.0

    2,076 downloads

    NOTE: This content contains hentai and as such, if it does not suit your tastes, then feel free to ignore. Link to purchase: https://www.dlsite.com/maniax/work/=/product_id/RJ245112.html For those familiar with the series, it plays in the same vein as the previous entries. You play as a custodian who's goal is to scare each girl in a courage test until they faint and are yours for the taking. Your goal is to have each girl's heart rate or bpm high enough that they will faint by scaring them up to 3 times. The best case scenario is to have each girl reach 210+ bpm such that the
    Free
  13. Did anyone else get the threaten ability ( 威嚇) ? I can't seem to find it/get it after finishing the trial.
  14. Oh my bad, you need to go to another train engine that will allow you to break through the gate. Should be on the track below the train you came out of.
  15. I think you have to kill off all the guards? That's what I did.
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