Chapman

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About Chapman

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  1. Chapman

    The great Nomako discussion thread (0.6 update)

    Have to say, Kora in the Channeler class has quite the adorable animations. Noelle as Mage Knight is also quite cute. Not too impressed by Maple's gunslinger animations since they feel a bit slow and clunky. I look forward to future classes that they will have, possibly more pure magic like Noelle's Pyromancer as they were all mostly support and Kora's default class is more speed based than magic based. Two things that I do hope for in the future if nomakogame can implement it: 1) wetting animations when a character is ko'd (as of now when a character is ko'd) and they are in the major desperation/bursting phase, their sprites simply turn wet whereas in say Mojique, the leaking animation will play when a character gets ko'd. 2) bedwetting, either at a place to sleep (the unlikely scenario) or during battle when enemies cast some sort of sleep spell. Omo rpgs like Toilet Wars and Wetters Quest have a bedwetting condition when a character is bursting and asleep. This one is a lot trickier to implement but if they ever do implement it, it'd be on the top of my list.
  2. Version 1.0.0

    1,257 downloads

    NOTE: This content contains hentai and as such, if it does not suit your tastes, then feel free to ignore. Link to purchase: https://www.dlsite.com/maniax/work/=/product_id/RJ245112.html For those familiar with the series, it plays in the same vein as the previous entries. You play as a custodian who's goal is to scare each girl in a courage test until they faint and are yours for the taking. Your goal is to have each girl's heart rate or bpm high enough that they will faint by scaring them up to 3 times. The best case scenario is to have each girl reach 210+ bpm such that they will wet themselves upon fright and fall unconscious. Before each girl proceeds their trial, you can have them drink something that contains a diuretic, and later replays, a laxative and a combo of the two. If they do so, at the start of the first round, they will want to use the bathroom. You can choose to let them go and see them relieve themselves or have them hold it. If they hold it, should you ever scare them enough to have their bpm reach at least 180+, they will be incontinent but will not faint. Should they ever be incontinent or relieve themselves before the third scare/round, the prompt will not show up. In this version, you now have the option of either giving all the girls panties, diapers, randomize, or choose individually. You cannot change their underwear midgame and as such has to be decided at the start of the game. Should a girl wear a diaper, if you make them drink the stuff before their trial, they will relieve themselves in their diaper which you can see in one of the screenshots above. Should you rape at least 2 girls before finishing a game, you will unlock a suppository in subsequent playthroughs. This allows you to insert it into girls who have fainted such that at the end of the playthrough, all of the girls whom you've inserted it into will need to poop but either do not make it in time or you obstruct them from pooping, causing them to thus mess themselves. The link below is a post in their blog that contains the stats of each scaring tool and their effects on each girl. It also contains hints on how to unlock the other tools as well as the laxative, combo drink, and suppository. http://b.dlsite.net/RG01474/archives/51820044.html#more Last thing to add: The game is still being worked on, with a patch released recently for bug fixes. There are plans to add at least one more character as dlc/in an update akin to Courage Test 4, which had a friend of one of the characters as a new character. So stay tuned for further updates ?

    Free

  3. Chapman

    Toilet Wars (Trial Version)

    Did anyone else get the threaten ability ( 威嚇) ? I can't seem to find it/get it after finishing the trial.
  4. Chapman

    Toilet Wars (Trial Version)

    Oh my bad, you need to go to another train engine that will allow you to break through the gate. Should be on the track below the train you came out of.
  5. Chapman

    Toilet Wars (Trial Version)

    I think you have to kill off all the guards? That's what I did.
  6. Chapman

    Toilet Wars (Trial Version)

    There should be a secret entrance at the bar/counter in the top most room below a shelf. In chapter 3, you fought some sort of demon child with Tiara(Nun) and Sophie(village girl). You will be revisiting that area, which should have 2 toilets that you need to clear out.
  7. Chapman

    Toilet Wars (Trial Version)

    There are some toilets below the casino in the underground street (where you fight the child turned into demon), not sure if you included that as part of the gamble room. Aside from that, I don't think there are any other toilets to look for.
  8. Chapman

    ShikkinCLUB

    I've gotten only two of Naka's scenes so far. To get them, there's a blonde member outside of the convenience store who can report to Naka so that she doesn't use the bathroom or something. You also need to buy the tape/string or something at the convenience store (1000 yen). At some point, the criminal will show up to the police station and Naka will chase after them up to the gate below the convenience store. There are two different scenes depending on if you've closed the gate or not( purchase the key at the gateto open or close the gate). There's supposed to be one more for Naka but I can't figure out what it is and reading the forums via google translate doesn't really help out ?
  9. Chapman

    Toilet Wars (Trial Version)

    Dev posted some updates on twitter about what seems to be the completion of chapter 6 (and will be the last trial version till a full release of some sort). Updates will include more toilet cgs, more enemy types (more omo sprites), and now status conditions showing whether if an enemy's bladder capacity is at either 50% or 75%. If my google translate to english skillz are good enough, it also looks like enemies will now build up desperation on their own per turn and will either flee or wet on the spot (whereas in the current versions, bladder transfer magic and enemies using magic were the only ways for them to get desperate). As for my thoughts, I'm hoping that we can get some spells/skills to cause fear wetting and bed-wetting since those are status conditions that already happen. (Bed wetting is caused when your bladder capacity is at least 75% and an ally is put to sleep. Fear wetting is caused by an enemy doing a roar and if an ally is at 75% bladder capacity, there is a chance that they will get frightened and wet themselves).
  10. Chapman

    Toilet Wars (Trial Version)

    If you're in that castle area, you're supposed to blow up the bathrooms and head into the labyrinth to blow up the last toilet. Then you'll fight the shrine maiden boss. On a side note, the dev has been slowly posting updates over on their twitter page. Looks like they've decided to implement diapers into some of their sprites, partially wet and leaking included.
  11. Chapman

    Toilet Wars (Trial Version)

    It's more like constipation I believe or an incoming messing. Whenever you use the bathroom, if you don't equip some sort of toilet paper in the equipment menu, you end up staining your panties/diapers after using the bathroom, which in turn degrades the quality of the panties and lowers the stat gains from the equipment.
  12. Chapman

    Toilet Wars (Trial Version)

    Weird. Are you by any chance fighting assassin/thief girls. If you are, you have to start over e.g. a save before entering the fifth floor of the Cathedral. Avoid going into the building south of the cathedral otherwise you trigger chapter 4 when you're not supposed to.
  13. Chapman

    Toilet Wars (Trial Version)

    You don't get Alice in chapter 3/two tower building. You go to the two tower building at left most door and find a woman in top floor behind some crates. Then you head to underground district in train station, and then into the Casino.
  14. Chapman

    Toilet Wars (Trial Version)

    Are their bladders partially full? When you reach the dungeon in the girl's bathroom forest, you can start marking your paths (heh) by peeing on the small trees but their bladder capacity/mp needs to be at least half full before you can mark them. Use healing spells if you wanna fill up real quickly.
  15. Chapman

    Toilet Wars (Trial Version)

    Actually that's not all. Up right right down up left down up works for the girls bathroom maze. However you need to pee on the small trees/shruberies in those general directions in the girls bathroom in order to follow the correct path for the boy's bathroom.