Jump to content
Existing user? Sign In

Sign In



Sign Up

DrBorderline

Soaked Member
  • Posts

    837
  • Joined

  • Last visited

Everything posted by DrBorderline

  1. > No to the photographer >These two hard working students are hard at work and must keep moving > If push comes to shove fling a sparkle into the robots optics > That should either crash it or lock it up for a few seconds while it waits for the buffers to clear > If it's still running that means there's either no off switch or it's on the bot in a place nobody can reach without the bot grabbing and tickling them first > Actually > Ask where the off switch for the robot is, if there is one > If it's a spring loaded push button, ask if the bot is programmed to catch projectiles > If it can't fight back, throw something at the switch and get out of there
  2. That is very appealing, in both situations. For me though the best possible combination involves full body clothing - catsuits and tights on the female form. I have a bit of a, guess you could call it a super villain / evil mastermind thing in my fantasies sometimes, only instead of lowering the captive heroine who tried to foil my scheme into a tank filled with piranhas - or drunken catfish for that matter - I trap her in a force field cage within earshot of a leaky faucet while I go steal Fort Knox. (Technically the Bullion Depository, but NOT the bullion within. Leave the gold where it is. They'd never see it coming!) Of course she's going to escape - eventually - and come stop me, but "eventually" can entail changing into a clean costume and the circumstances that made it necessary. This also extends to other clothing that can't be easily removed - formfitting stuff is best but I do remember one of my first attempts at erotic fiction involved a steam-punk scientist who was testing a new type of deep sea diving suit, needed to relieve herself, and like most of the writers who pioneered the "scientific romance" that started in the era that most steam-punk takes its setting cues from, completely neglected to addressed the issue of waste disposal until it was far too late. It wasn't that good. I keep thinking I'll go back and rewrite it. Stronger characterization, more realistic dialogue. Faster, Stronger. Better than it was before. Hasn't happened yet. So yeah, locked ordinary clothing, complicated but otherwise ordinary clothing, super-heroine tights and costumes, diving suits (old and the modern wetsuit), space suits (contemporary NASA gear but especially skintight suits from space-going science fiction) and so on. I don't like hate despise loathe impersonal, dehumanizing stuff so no prison settings or hardware. Also don't like medical institutional settings, but a couple who have a homemade straightjacket for the occasional wet weekend is okay. Diapers can work with all of the above.
  3. > The Key is behind the Lock > Do not trust Eva > She's been acting against everybody from the start > Just because she's got a negative status effect and low hit points does not mean that will change > If anything it makes it more likely she will do something very dangerous as a last resort > Do not ignore her > Do not underestimate her > Making those jokes was tempting fate
  4. I'll let my friend Herr Doktor answer for me: In all seriousness I seem to have some sort of orientation built around interpersonal connections. The fact that so far my only romantic relationship was with a woman isn't even a statistical data point because there was no one before and hasn't been since - but the fact that we were good friends before and still are is very significant, I think.
  5. > Must resist urge to gloat > Must resist urge to kill > Put her out with the only expedient means available > Then take her hammer away > She can have it back at the end of the semester > If she attacks again > LILLICA PAWNCH
  6. > This game theme reminds me of old style interactive fiction > Like Zork > Even if Zork was 100% text and this is 80-90% visual > There was no list of options so you couldn't process-of-elimination your way > It was essay questions as opposed to modern multiple choice, true / false, or no choice at all > Insanely hard too > Never won a Zork game until they came out with the visual "interactive movie" stuff much later > Zork Nemesis and Zork Grand Inquisitor specifically > Once Rainy started using it at the end of the updates everything clicked > Of course in most interactive fiction there would be a flashing cursor > And for most DOS based stuff at the time those games were made > a ">" character was used as part of the command line interface > If you run "cmd" without quotes in a windows Run Program option from the start menu > You'll see what I mean > Like X:DirectorySubdirectoryFolder> > With everything after the ">" being the instructions from the user > So this is a compromise sort of visual shorthand for the same thing > It's just my way of getting into the spirit of things > Probably could have saved a lot of time by saying that at the outset
  7. > Stomach capacity is also an issue > Lillica is going to have to wait before she can get any more buffs > Just like in Oblivion when only four potion effects could be active at once > Including those from liquor, cheese, and heads of lettuce > Eva is not looking at Lillica now > She cannot do that "know where the projectiles will be from the motion of the arms" thing > SNEAK ATTACK HER WEAK POINT FOR MASSIVE DAMAGE > If there's anything that would react chemically with the gasoline in her inventory this would be the time to throw it > Odds are Lillica did not pay attention in science class so she won't know which one it is > Throw the empty poison bottle as suggested previously > And seriously > People need to stop giving up > Pessimism just won't work > Sorry to be so negative about it but that's the facts > ... > "Carpen-terrorist" was actually pretty good
  8. > NEVER GIVE UP > NEVER SURRENDER > Tackle Eva > Sparkles ignite the gasoline > Jump off > Urine is the most expedient way to keep Lillica from being burned > Possibly put out Eva > She should be sufficiently demoralized between the burns and being peed on that her combat abilities have massive penalties > Too bad Lillica has such an aversion to taking human life > Because I want to kill Eva and be done with it > Starting to have Vietnam-style flashbacks to my own high school days > ... > YOU WEREN'T THERE MAN
  9. "Those who do not study history are forced to repeat it" mostly refers to the class. "Those who do not learn from history" is more appropriate when it comes to economic, cultural, and political cycles. You can study something till you know it forwards and backwards and not learn a damned thing. Speaking of which, it's nice to hear a prediction about economics and China that doesn't involve them launching a massive invasion of the West Coast of the USA. I hear enough of that... stuff from survivalist forums.
  10. The Bard isn't exactly for everybody, but there's a lot of good stuff in there. It's masked by the difference in languages and idiomatic phrases in different time periods (it doesn't help when you're given the raw text and not enough context to understand what many of those phrases meant back then) but when you do know what you're looking at, you just might find that old William was a real smart-ass. It could be worth digging through all his stuff to find one work that really speaks to you if you get the chance to step back and look at it simply as recreational reading - as opposed to having a teacher make you read it... and then re-read it... and then analyze it... and then fail you for coming up with a different interpretation than she did. Not that I'm bitter or resentful or harbor a grudge that's lasted years after she forgot I was in her class or anything like that. God I hate that bitch.
  11. Mystery Science Theater 3000... ah, that brings back memories. They couldn't redeem everything but they made a lot of junk more tolerable. I'm glad RiffTrax and Cinematic Titanic are carrying on the legacy. Ironically, their mockery of an English dub of a German production of Hamlet is almost entirely responsible for reviving my interest in the literary and theatrical works of William Shakespeare after a succession of high school English teachers crushed it completely.
  12. ...normally chastity related stuff (for either sex) isn't that appealing, but combined with omorashi like this... yowza.
  13. > Euphemism (true) "I wouldn't pee on you if you were on fire!" > EDIT: Euphemism (false) "I wouldn't pee on you if you were on fire!" > SAVE
  14. > ... > Game isn't loading > Must alt-tab out and shut down all non essential operations
  15. > Throw can of sand to one side of target zone for deliberate miss > Throw baseball on the other side > When she leans back in surprise from the can of sand the baseball will hit her > With any luck she will fall and break her neck and die > And not a single [EXPLETIVE PLACEHOLDER] will be given this day
  16. > Probably going to create a recursion singularity by having two destination points physically overlapping the same three dimensional volume > Or two dimensional cross section of the door frames > Either way its bad > Everything going into it can never leave because the exit is overlapping the entry point > So it either sucks up the entire library and shortly afterward the whole planet > Or explodes as soon as the amount of mass in the recursion exceeds the square footage of the three door frames > ... > Open it from across the room
  17. > Somebody has been playing with a hex editor
  18. I hate all the Final Destination films. Actually, hate is not a strong enough word. Loathe is a little better but still falls short. I can understand the gore factor of some movies being appealing - it doesn't do much for me but I get it - and I also get the horror value of the "implacable force" pursuing a target but the movies just don't put them together right. Let me count the ways: First, it creates a convoluted set of interconnected scenarios that completely destroys any suspension of disbelief, even accounting for the core idea of a predestined fate and a force correcting the circumstances of "cheating" that fate through increasingly improbable catastrophes. It asks me to accept a premise which is untenable within its own frame of reference - if there is a force manipulating things on such a small scale but adding them up to have big influences, the same forces could easily stop a heart or collapse a blood vessel in the brain, and do so at the time they were supposed to die. No convoluted environmental booby traps required - the hourglass just runs out of sand and that's it. If everyone who has a brush with death dies freakishly a short time later, that only a handful of people recognize the pattern runs into Arbitrary Skepticism and Selective Perception on the part of the vast majority of people, which may be a tradition in horror films but it's a weakness in the story no matter what. Second, to presuppose a Grim Reaper actively manipulating things like this after the fact humanizes an impersonal force part of the way but not far enough - death exists in a sort of intermediate quantum superstate between the mindless forces of an uncaring universe (one kind of horror) and an entirely personal, sadistic individual who likes to draw out the suffering of the victim (another, completely different kind). Maybe it is possible to combine those, but Final Destination doesn't. Third, to accept the idea of Fate at face value, is an all or nothing proposition as the movies put it. If you don't die when you should, you will die eventually as the universe corrects itself. The whole idea is that you can't fight fate. So how, exactly, did any of these people survive in the first place? By the movies' own internal logic, either fate proceeds on course or you go off the rails and break the system. It introduces shades of uncertainty in the form of time lag simply because if it didn't the first movie would be less than half an hour long and be about a guy who thought the plane he was one was going to explode, and he was right. Boom. Roll credits. If the setting actually included a "graduated scale" of predestination versus free will like the whole "not dying when you should" thing actually implies, then more people should survive at the end of each movie. In short (a bit late for that, sorry) it's arbitrary, it's needlessly complicated, it's gore for the sake of gore without being honest about it. It tries to be several different types of horror and can't effectively be any one of them, nor does it create a new type. Thing is... all of that? That is not what bothers me about it. None of what I mentioned above would break a horror movie on its own, and even Final Destination could have worked with all three. What bothers me is that they take this ridiculously complex set of interconnected freak-coincidences-but-not-really, and they treat it seriously. No. NO. There are elements of dark comedy to a lot of it, but the whole THING is comedy. And treating it like an actual legitimate horror movie even a little bit? It ruins the joke. Final Destination could have been Scary Movie several months before Scary Movie even hit theaters if they had gone in that direction. Instead, they did the exact opposite. It's the equivalent of taking the setting, plot, script, and cast of Airplane! and the director trying to give it the tone and feel of Schindler's List. The real kicker? Some of the actors in Final Destination 5 joined Miles Fisher in a music video for the song New Romance. The music video was basically Final Destination meets Saved By The Bell, complete with laugh track. It actually works. The original movie could have been written in this theme of violent comedy, and possibly at least one sequel. The core idea, as they wrote it up, is a joke, and they should have told it like one. Instead, they kept a straight face the whole time, and the franchise, rather than telling a joke, IS a joke. Or maybe the joke's on me for expecting something more tangible from a horror movie than grisly special effects, scare chords and shock value.
  19. > Close Time And Relative Distance In Storage door first > Then use above doorknob replacement strategy > Do not break the extra-dimensional door network > It's brand new > THIS IS WHY WE CAN'T HAVE NICE THINGS
  20. > String Theory > ... > HAHAHAHAHAHA > This is amusing on multiple levels > Get out the can of sand > Prepare to give Little Miss Bob Vila a compound elevated skull fracture
  21. > Need to find Klein Monitor for maximum fidelity
  22. > If her = Lillica > Then avoid nails > If her = cap girl > Searching for care.exe > ... > ... > Bad command or file name > Please make sure the requested file is spelled properly > Attack cap girl two-against-one > Make her tell where she got those grenades from > Seriously > What
  23. These definitely have an appeal, partly because they seem a bit more "realistic" in the sense that somebody might try to hide things and be unaware of changes that give the game away. The other part is arguably the same as scantily clad vs totally nude: When you leave nothing to the imagination, what's left to fantasize about? Granted not everyone is wired that way, but this certainly does it for me.
  24. > What > What > WHAT > .... > What > ... > Get saved at the last second by Felicity > ... > Seriously > What
×
×
  • Create New...