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none251

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Everything posted by none251

  1. Created Basic code outline for bathroom queues. Can our noble heroine hold it long enough for 5 people to use the bathroom!? New Bitmap Image.bmp
  2. Update: The basic frame work for the non-omo stuff is finished! Create a character is pretty basic for now until I work a few game balancing things out. You can be a noble or an adventurer Adventurers tend to have good def and hp but low attack Noble's are glass cannons high attack but low def....They tend to have some odd bladder control issues too.
  3. Gotta be honest I haven't really set a scope for this. Ok though. I'm planning on at some point adding in bathroom lines. For example your team may stop in at the local inn after questing desperate to pee. But a line of people are waiting for the restroom to become available. There's a few ways to present this to the player. I love randomization in my H-games. In this situation the player gets the option of continuing to wait in line, and risking an accident, or trying to find another place to relieve themselves. The outcome is decided semi-randomly. Will the line move quicker than expected? Will people let may cut in front of them? Will May wet the second she tries to leave the line to find another place to pee? Nothing is predetermined. The only con to this is that this, sort of, involves a lot of button presses, as opposed to getting a preset paragraph in one button press. Thankfully you can play this game one handed. And the menus can be used with the mouse.
  4. Not dead yet. I'm just getting the basic "game guts" portions coded. I figured it would be best to get those out of the way now rather than try to add them along side the "omo code". I did add a little "vanilla" lewdity. More than likely this will be optional for the final game.
  5. Preview Attached. OK team. Work on the game continues. Image attached I have a desperation system setup already. For now I want the player to be able to wet themselves, unlike my last game you will be able to choose your gender, and I want NPC's to comment on it. Preview.bmp
  6. Single player I must admit I'm pleasantly surprised at the responses. Give me a little time to cook up a POC.
  7. Link to google seach of ascii games Well? I'm working on a non-omo game now. I can't promise that it would have sound and it the wetting would be text based.
  8. Sorry I was only planning on making this version. I have uploaded the source code. Anyone willing to use. Quest can mod it though. http://textadventures.co.uk/quest A_Slice 05.rar
  9. Update: Personal life is still a mess but I have been programming on and off for the past month. I've updated the game quite a bit New to this version: You can now pick who lives with your from a few presets. Note that the "Mean" versions may be a little on the hardcore side for most fans. There is an option to live by yourself as well. Note also that lustful options are sexually explicit. You can get stuck in traffic, there is only one road this works on, the one south west of the front yard. There is a park to the east of the front yard that has a restroom that you can use. Lines can form for the restroom and the toilet may randomly may go out of order for a period of time. You now have clothes that you can wear, and soil. Your house mates will respond to finding you in wet clothes, there is a known bug where if you wet yourself twice the clothing description will keep adding, "pee soaked" to clothes name. There is a school that you can go to south east of the front yard. There is only one class at the moment and the asking for a bathroom pass function does not work yet. I'm thinking of focusing on the school portion for right now. I also need to fix the clothes cleaning function. 1. I fixed the issue with the graphical glitch thanks for the bug report and please continue to report them if you see any more! 2. The meters probably need a re-balance. Noted 3. Check out the traffic and out of order events!
  10. Update: Grandfather got out of hospital for a week and had to go right back. But my family has been helping take care of him so I did get some work done on the game. Classroom base is finished. Classes will last about 30 to 20 in game turns and the player must have permission in order to leave if the class period is not over yet. If player wets in class they will be sent to the nurse to change. Need to create a set of spare clothes for player to wear and have charterers react to seeing spare clothes if they saw the player in their normal clothes. Oh what the hell link to highly unfinished game: http://textadventures.co.uk/games/view/b0yh0mjwt0op738n9w-llg/a-slice-of-life Oh and don't worry. The link is private. Only people on this site will see the game. Textadventures.co has an adult section with fetish games so I HOPE this will be ok with them. You don't need any special software to play this version. Any browser will do.
  11. I forgot to mention that poop will be optional!
  12. No where near done but I managed to get Grandfather home and sneak away to do a little programming. This will be the school game by the way. (You will be able to disable poop content.) Edit: Ok I'm working on two parts for right now. The bedwetting and the other characters reactions to seeing the player have accidents and/or seeing them in wet clothes. I have four "tropes" I use for wetting reaction: Nice: The person will, almost, always sympathize with the player and console them when they have accidents. They will acknowledge that the player is embarrassed and probably did not mean to have an accident... But if the player is stubborn and refuses to wear protection after having many accidents they will administer light punishments, light spanking, corner time ect.... Firm: The middle ground between nice and mean. They will usually be annoyed, but slightly sympathetic when they find you wet. They take no real joy in punishments but will administer them after the first accident. Punishments are light after the first few accidents but will escalate afterward escalated punishments are not allowing player to change after accidents, severe spankings, ect. I'll write more soon!
  13. I'm using Quest 5 to make it. Mostly writing code without editor. I find that Quest has just the right amount of "I hate write code for everything" to "I hate not being able to write code for anything".
  14. Oh my God that's a good idea! One of the old versions of rimworld had a "poop mod" where you had to build the proper facilities for your colonists and if they could not reach them in time they would soil their clothes for a mood debuff. I doubt it's been updated for the current version though. Update on things. Having major family issues right now and to be completely honest I have done very little programming compared to what I've been doing, it's hard to write omo games in a hospital!* I've deiced to make two "Slice of life" games one being the Girlfriend game I talked about earlier and another school based one where the player goes about doing things in their every day life but they must go to school for at least 5 days a week. Toilet hijinks ensue of course. I will make the school one first. I'm also in the process of making moving some of the hard coded data over to libraries which has resulted in me making less new game content. * I'm not in the hospital my grandfather is ill and he needs a family member with him.
  15. Hmm. I know the game will be light on plot. I'm thinking more along the line of the player writes their own head cannon for the game like the fanbase of Rimworld and Dwarf Fortress tend to. The omo is defiantly a sexual thing for me and will be in any game I make so you won't have to go through a ton of battles and or plot just to get to one wetting. I'm actually making two games with Quest 5 all have the, male, player wetting themselves but with a little elbow grease I could easily make it adapt to both genders. The main inspiration for my games is an interesting one. A game called Trap Quest has an almost ludicrous number of fetishes in it. One of them is our "Watersports" fetish where the player must drink, possibly cursed, drinks in order to avoid losing a life and having to start over from the beginning. The player's bladder fills as he/she walks from room to room and if they hold it for too long they will wet themselves much to their embarrassment. The player starts the game naked and must dress themselves in order to avoid getting too embarrassed and if they wet themselves the clothes on their bottom half will become " pee soaked" and being seen in the soaked clothes embarrasses them, wetting yourself in front of someone GREATLY embarrasses them. The game is in public early access but I'm sheepish about linking to it because it has TONS of non-con content. FYI drinking cursed drinks have a chance of making the player's bladder fill quite a bit.... Droid Sim: Takes place in the future where robots, droids as I have "creatively" called them in game , look and act just like humans.The player owns a droid that has many customization options including how she reacts to you wetting yourself clothing options ect. I'm at an interesting road block with this game. The focus is on the droid's reactions, diaper punishment, "nice mommy" play, ect. There is no real emphasis on desperation, the player literally walks into a room that fills their bladder, I'm using it to simulate the player going out into the world and having some sort of toilet blocking event occur that makes it so they have to drive home with a full bladder or possibly wet themselves as soon as they get home. The player can attempt to make a mad dash to the bathroom and wet themselves in front of the droid. I think a lot of people are into the desperation build up but this game has none of it. Any suggestions? Just remember it's set in a futuristic setting. Girlfriend: The player and their girlfriend, who live together... Are running errands? On a Date? I haven't really fleshed that part out and the player must try to get to a bathroom without wetting themselves. Honestly I've spent a lot more time on Droid Sim than this one but I'm intrigued by the idea of some sort of Slice of life/omo game. Any Input? Of course I could go for a classic dungeon crawler with omo elements. I'd need a little time to program the combat portion but it's doable. I figure you all would like a game where the player is joined by 2-4 other charters and wetting antics occur. Thoughts?
  16. How much humiliation would you like? For example there's the example you gave of the characters being ashamed of being seen during or after a wetting. Or there's the some what more hardcore punishment aspect of it. Like a character being spanked for wetting themselves.
  17. I've got a, admittedly buggy demo ready. Now here's my next issue. I'm way into the Humiliation side of wetting. So I have other characters that witness the player wetting and will react to it. How does that effect your view of the game?
  18. TL;DR I've been flaking out on making an omo game for the past 600 years. What do you all find love and hate in your omo games? I've played dozens of omo related games over the years and I liked and disliked different things about them. I'm curious as to what people find turns people off and on about the different game engines and types. I could easily make a text based game in REN'PY but REN'PY kind of limits you to visual novels and I cannot draw to save my life. So tell me what do you like, and hate in your omo game! Sprite Based wetting: The RPG maker games, and wolf engine games. There are many of these to choose from in the download links. Liked: The bulk of the omo games I've played are made with RPG maker. I find the wetting hot if the character dialog and situation are both written well. And there's something about seeing a character, even if it's just a default sprite with a expanding yellow circle under it, that I can just makes my mouth water! Disliked: Of course the name of the engine is RPG maker so people tend to make a RPG. With random encounters... LOTS of random encounters. Sometimes the RPG game gets in the way of the wetting game. I admit part of my opinion on this is that I'm pretty much burned out on your standard turn based RPG. There are of course other engines to make sprite based games with but I'm not terribly familiar with them outside of Unity and Duality. I dropped both engines for different reasons. Text only: Text is an interesting thing for me. I don't find reading about women or men wetting themselves attractive on forums but I do like it if it's in a game. There's two reasons for this, I like to hold it until I wet myself and it's easier for me to project myself on to the main character if I can create what they look like in my mind based on description alone. Heck a lot of text based wetting games have the player as the one trying to avoid wetting themselves! A Long Hour and a Half is a prime example. I really liked this even in it's beta stage because it caused me to ask a question about self wetting in text games. Is it better for the game to tell the player how close they are to wetting? I.E. You get a message saying "You can't help but grab yourself. You are going to start peeing any second now!" when your bladder is close to 90% full. Or is it better to represent the desperation as a number and let the player fill in their own mental image of how they would react to being so desperate? Some non-omo games like Dwarf Fortress and Rimworld have pretty..curt.. descriptions of what happens to characters in there respective combat systems: "SoandSo was hit in his right funny bone with the evil goblin's copper war hammer. The funny bone is now broken!" But people draw and write about the epic battles the characters have and as someone who is a fan of both games I see why. The games are almost like a mix between story book and video game where the "reader" envisions the world based on the descriptions the "book" gives them. So when I saw that my character's bladder was 70% full and my Embarrassment was at 30 points I imagined myself desperate enough to begin fearing that I may wet myself but still too embarrassed from involuntary fidgeting and being denied the restroom before to ask again. And I did not always choose the more powerful "squeeze your penis option" since I was too embarrassed. I will elaborate more tomorrow. But for now what do you all think about wetting games?
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