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Unbeknownst

💛 Gold Member
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  1. @Red31299 Don't forget there's only a limited number of units fieldable at a time. So depending on the map, expanding the roster only really allows for diversification of unit types, not more units brought to battle.
  2. Will our characters heal before entering the next Trial in sequence? If so then I vote stay, if not then I vote leave.
  3. I’ll vote for including Hira in the party and leave the remaining four to other’s choice. (Monie and Nyrtale are the ones that can learn to heal, right?) If no one else has a preference my default party would be in order of importance: Hira, Monie, Linasi, Mare-Nave, Nyrtale Attack the group on left. Prioritize targeting the thief first.
  4. I mean, I’m not into diapers so I guess not? I’ll let the other voters decide in that regard.
  5. I vote red on A!, and red on W!, and green on W!. Basically, I like counterattack heroes.
  6. Are there any plans for a particular class or spec that rewards holding without expelling?
  7. "Naotsugu! Straight line formation!" ... Wait, wrong media. Engage group one, straight line formation. Monie leads. If not actively hostile, allow Linasi to attempt diplomacy. Otherwise, attack.
  8. I'm assuming this is based off of FE Heroes. I'll vote gray.
  9. Yeah, I use PC too. Did you have to do anything special with the Mac build or would a mac user be able to run my game out of the box as it were?
  10. @Tinkletown Did you build this game on a Mac? I've been trying to find a way to build a program that works across Windows / MacOS / Linux on my windows computer, but I haven't found a way that allows me to cross compile for mac. I've gone from RPG Maker MZ -> HTML5 + JS via Electron -> Java 8 but they all seem to have the same problem.
  11. Unbeknownst

    female Teaser Vid

    I'm glad to see a project of this type coming along splendidly. I've tried out various Skyrim mods and other such things but found them sharply lacking in some area or other. This seems like a huge step forward in 3d development.
  12. I see, so you're using stable diffusion off-shoots trained on specialized data sets. Interesting. Well thank you for letting me know.
  13. What ai image generator were you using? I'm always looking for more tools to add to my collection.
  14. That was the main reason why I was interested in trying to use SL for such purposes initially. It's generally cheaper than using an actual content creation program such as Daz, but that's only if you didn't have to pay for a private space. There's no way I could set up a private studio somewhere without having to pay over $100 in monthly fees. So, while making characters is marginally cheaper, its way more expensive overall because you're effectively paying a subscription fee for a "free" game / software. That's also why I don't use Maya (even though it's the one I probably should be using) and why I never upgrade to windows 11. I completely disagree with the subscription-based model, it's like paying $1 a week to buy something worth a $10. Over time you end up paying far more than the product's actual value. I guess I'll be sticking with VRoid Studio for now for creating stills for my game.
  15. No worries. I appreciate you getting back to me at all. I've been using VRoid mostly for creating 3d still images, but it's pretty limiting when it comes to customizing the base assets. I've been considering to switching to a more dedicated 3d content creator such as Daz3D, but even that tends to cost a lot of money to gather any decent amount library of assets. It's the same reason why I dropped Character Creator before getting to make any characters. I was considering Second Life since it seemed easier to use but I guess it suffers the same problems as the others, it's good for making a single character at a decent price but prohibitively expensive for actually experimenting with different combinations of parts to create the character you want.
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