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BlueScreen

Damp Member
  • Posts

    41
  • Joined

  • Last visited

6 Followers

Personal Information

  • My pronouns are..
    he/him

My Kinks

  • I'm into..
    Bathroom Control
    Watersports

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BlueScreen's Achievements

  1. This is looking great. Love that you have the x-ray angle and the meter on top. Peak 👌
  2. Fantastic, I've been waiting for someone to upload this, thanks for your service.
  3. Truly my artistic talent is unmatched.

    20240406_121842.jpg

  4. Ahhh, I see. My bad, that is in fact the one I meant.
  5. It appears the full release came out recently, for those who want to know.
  6. I got a new computer a while ago and tried to move the game files over, but ran into enough weird internal issues that progress was pretty daunting. For now, all work on this particular project has been halted :(. Maybe some time I'll be able to fix it up properly, but alas, it is not today.
  7. Not 100% sure, but by google translating the message at the end of the game, it sounds like the animation/scenes might be variable depending on the desperation level when you beat the game, at least in the future. I tested it a couple of times at max desp, low desp, etc and didn't see any major differences in this version. Can anyone confirm that variations are not currently implemented?
  8. Having trouble extracting this. I tried changing the extension to a zip, but I'm still getting errors. Without changing the extension, my computer doesn't know what to do with the file. Am I just losing it?
  9. Love that when you change everyone's primary weapon, the battle animations change. Cool touch. Also, for anyone having a tough time with the clock puzzle in the dark cathedral, the imaginary center of your clock should be the wall clock. I was using the campfire as a reference point bc of the glow lol.
  10. Okay, this matches the closest to my experience, I wasn't sure if there was anything besides the wet panties variations (to Salmon's point). Thanks for the clarification.
  11. Pretty sure I cleared the game, I got an ending scene that stays in the gallery, but when trying to view the 'toilet' scene for the third level, there's just a question mark. I believe the same thing happened when I actually completed the level before the end scene played. Anyone know if there's an extra condition to unlock this? I wondered if there was a bonus scene for each level that I didn't have yet, since I haven't completed the levels at the absolute maximum desperation point.
  12. Anyone know if the holding contest minigame has been completed in the 'NoMaKoTwitterTest2'? It isn't fully implemented by Test1. Moving the save data over after you've already completed past the necessary sidequest, probably as expected, does nothing. If I have to, I have to, but I'm not super keen on starting a brand new save on Test2 to verify the functioning minigame. tl;dr, First NoMaKo twitter test holding minigame is incomplete, is it complete in test 2 and is there a way to move my save data from test 1 to reach it?
  13. Seeing as the game is really still in the feedback stages, it will probably only be Windows until a more complete beta is released, or at least the Mac updates will be more spaced out. I'm not really sure if a whole new host of bugs will appear on a different platform, so most of the heavy-lifting will be dealt with on Windows until I'm confident that platform-related bugs can be worked on in one fell swoop without disturbing future updates. That being said, depending on the speed of development and the number of Mac users, I'd be more than happy look into it. ~BlueScreen
  14. Haha, it *has* been a bit since I've done an update. Oops. Frankly, life has just gotten in the way in recent months, so I'm not entirely sure when the next push will be. I have the bugs and issues from the last update waiting around to be dealt with, though, and I'm hoping to do some more work on this in the next couple months if schedules allow it. I do miss working on Rain, so here's to nearing the end of my hiatus! ~BlueScreen
  15. Ok, cool, that stupid screen resolution adjustment continues to haunt my nightmares, but it shall be done! You guys make some good points about the bottle visuals, so that's the way they'll stay. Most of the buggy stuff from before has been fixed, plus a couple of new things are on the way. If anyone has suggestions on the atrocity that is preventing platforms from being detected as 'player grounded' from the side only, I'm open. I feel like this is a bug that I pseudo-fix in every single update. I think it was working fine in 0.4, but the Mario jump system is confusing the game engine. On the more technical side, for those familiar with Unity: I currently have a ground check and a 'sticky' check that detect platforms and objects by 'ground' tags and child objects on the sides of every object tagged 'side.' When the player is in contact with the side (sticking) and isn't grounded, they can't move and will simply fall until no longer sticking. I believe the issue stems from the ground detection sensing the platform as ground, which cancels the 'sticky' check. Because each check is a Trigger, it has to be larger than the Player's collider and therefore passes through the sticky check and touches the platform. I can't make the sticky check override the ground check, as simply by standing on the edge of a platform would immobilize the player. Obviously I'm still hammering it out, and I'm sure there's a simple solution that I'm not seeing, but perhaps one of you will. In the meantime, I'll fix the resolution and get rid of that moonwalking bug. Because I finally got the bladder level to carry between levels, I think logically I need to add the bathroom in the hub. Otherwise I'd need to add the inventory, which will probably take a while. [+splash animation added] Anyways, thanks for the continued support! ~BlueScreen
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