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CrazyArceus

Dry Member
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Everything posted by CrazyArceus

  1. I've always been curious as to what kind of situations everyone would like to pee/wet themselves if they were given the chance to do so, or watch other people be in said situation. That being said, what is your own favorite when it comes to these situations? I personally love it when women barely manage make it to the bathroom, but also leak a bit in the process.
  2. Pretty much spacing out/avoiding eye contact as much as possible. Either that or im just ugly lmao
  3. @Epicfrog50 ayo just wondering how the progress is going
  4. Yo, i looked into your progress and figured out what you need to do. First head to the upper floor. you then want to go left. you are gonna see the fork to go up or down. you are going to want to go down to flip the switches there, because that will open the door that is preventing you from progressing. you need to flip them all in order of which they light up. it doesn't need to be lit up when you flip them, you just gotta do it in the order is all. once all 4 are flipped, head back to the fork. this time you want to go up. when you get to the large room with the 2 open wooden chests at the top left, take the upward path. from there its just a straight line to the red orb, which will progress the story. sorry if i made it a bit too detailed. wasn't sure how knowledgable you were about the layout of the place, so i tried to explain it as detailed as possible as to avoid confusion. i also apologize for getting back to you so late, had some irl stuff come up. anyways, hope you have a good day
  5. heya sorry for getting to ya so late. i dont know off the top of my head where to go because its been so long, but ill work on looking into it for ya. just sit tight for a bit longer and ill have an answer. just gotta snoop around to see all that you done
  6. the best way to get them (that i found) is to grind off of Black Stingers. I can't remember exactly off the top of my head where they are, but im 90% sure that they are in Vidar Forest. its a fairly common drop so it shouldn't take that long.
  7. yea, i looked into it. turns out the collision is accidently enabled there. ill let hikewne know about it. thanks for notifying
  8. post the save file, ill look into it
  9. YOOOOOO! Got my first file to 69 hours of play time. Nice
  10. Leveling up passive skills is pretty much only done throughout a long period of time, the way you unlock new ones is via leveling up and progressing through the story
  11. So, im stumped on what to do for the Crossfire Sidequest. Feena, or was it Leona...? i can't remember. anyways, the one chick at the Thieves hideout was headed to Vidar Town, so i have to go there. I'm not sure what to do now because nothing has happened in Vidar Town at all. can someone help me out here and tell me where to go next?
  12. i love everything new that has been added. even with all the struggles shown, you still powered through everything and fixed them very quick. Ngl im kinda jealous that you can handle everything and express calmness about it to everyone. kudos to you!
  13. Just a reminder to everyone in Hikewne's stead. she said to keep in game talk here, and Dm her about bugs/glitches
  14. I just want to point out that the lagspikes are a lot less severe and you must have done something that helped it out. Don't misread this though. There are still lagspikes present, but they are a lot shorter. maybe compare the code that you used and try to solve it from there? idk anyways, just wanna say im happy that you are making great content. keep up the great work!
  15. yooooo new update! PogChamp
  16. Time to talk about by far the biggest issue i have in this game, the lag spikes ||Editors Note: Wow. i really went on a rant this post, huh. the rant is there if you have a minute or two of spare time, but keep in mind that it's a rant and not a callout. you will see why i say when you read it... especially later on. One final note, i don't want anything coming of as negative towards you. i know shit happens and real life events can be rough, so PLEASE don't take anything personally. on an unrelated note though, google didn't have Golem in my PCs dictionary lmao|| i was looking back at the comments and i saw you talking about the 'lag burps' that the game produces, and tbh i kinda want to help with that topic. i would assume that you know that the most fundamental thing that all games (excluding certain outliers) is to immerse the player in the game... let you feel like you are actually there... be in the player's shoes... blah blah blah... the usual stuff that everyone over the age of Born tomorrow knows. I wanted to address this problem the most because recent sections of the game have made me... frustrated (for lack of more potent words that wouldn't get me put on the FBI Watchlist) at the lag spikes, take the chapter 7 Golem puzzle for example. If it was a simple issue of balancing, then i would hold it off until later because ive already stated a lot of things that are either being worked on, or being looked into. Also it would just be a simple thing that can be fixed by adjusting dmg output, changing an effect, adding a line or two of code to fix a cutscene, you get the point. But an issue badly needs to be addressed once there is something SO fundamentally wrong with the game itself that it makes normally THE MOST BASIC AND THOUGHTLESS THINGS that should require little to no thought, like movement and menu navigating, a struggle/chore to do. and that makes it bad game design, because it breaks the immersion that the game tries to give, because you are actively fighting the controls. And I know that ive said it so many times that im not a game developer, and i havent even worked with rpgmaker ever, so i have no idea what goes into it when you are making stuff and whatnot. I just know what is meant to happen in gameplay. The only reason I didn't bring it up was because before i had a dogshit quality mac from the forgotten time of 200X (can't remember the specific year, i just know it was at least 2006) so i chalked it up to an unoptimized PC. I got a new(ish) computer recently, and decided to replay the whole way through. The lag spikes were still there, even at the exact same rate as my old computer played it when the game was in beta. here is some context why say it was beta: i just call the version of the game before it got taken down the 'beta' version, just makes more sense to me, also its easy af to type. I personally didn't have to big of a problem with it... Until Chapter 7 lmao it really is the cursed chapter anyways, so either A.) my old mac really couldn't keep up with the game, and it coincidentally spiked at the same rate as the current version of the game does. or B.) It was unoptimized EVEN IN THE BETA STAGE. I don't know about you, but im leaning toward the latter. but then again... option A genuinely might be more likely to happen than i think Ok Enough mindless ranting, let's get back to the matter at hand, the lagspikes. There are a few things that i think can work. These are not in order and just popped up in my head as i was typing, hell some of them even go hand in hand. 1.) Have you tried getting external help from someone who knows about this problem?.. if its even that common to begin with 2.) Sometimes google can help, there might be specific things that can cause them to happen (im not saying what because i don't know jack shit lmao) 3.) Maybe more alternate programs can help (I forgot what they were called, and im too lazy to go back and grab the name of it) You said yourself that they should theoretically reduce lag, so why not add more... if that's even possible. I don't know how exactly to put it, but i think maybe you understand what im trying to say 4.) just try experimenting. divide the maps up into smaller sections, maybe group them together. you can reduce the number, increase it... just toy around a bit, you might find something that works 5.) try optimizing the code. this game is kinda old, and you have gotten more experience with this, no matter how minuscule (pulled out the dictionary for that word lol). just try going back to beginning and just refine things. And now it's time for my personal thoughts on it, and a potential solution of my own!!!(don't take my word for it tho, im just speculating) earlier i said that it was doing the same lagspikes in the beta version, not the best baseline because PC quality, but it's still something to go on. I should elaborate why im still using it for data. The lagspike issue was the only thing wrong. there werent any longer loading times, and the gameplay was still smooth. i also know that many things have been added since then. that's when it hit me a lot of stuff has been added, and the lagspikes were still at the same rate. It made me realize that it might be caused because of an early on mistake in the game, assuming you still have the same base game in it, and only added onto it. HOWEVER, if you just added things onto the beta itself... that narrows things down A LOT. If this is true, then you should look at the base game and work things out from there. How exactly you do it... that part is beyond me. i also have an idea on how to narrow it down even further. If you have any previous versions of the game, try booting them up and see if there is a version where it starts/stops. I'd understand if you don't have any other versions because storage does have a limit. But if i WERE a game designer/developer/whatever the fuck else you wanna call it... i would always have backups at every important part so i can pinpoint as best i can where something goes wrong. Maybe you could keep that in mind for future reference. wow, i can't believe i sat down and typed for at least an hour straight. well, at least i finally got that all down. i know im still kinda waiting on certain things to resolve... *cough* *cough* softlock fixes *ahem*, but this is something that is seriously an issue for the game. i wonder how people actually deal with this type of shit, managing bugs and balancing i mean. thats gotta give them at least a headache or 7 oh yeah, i gotta wrap up this novel uh... ... Rpgmaker isssssss uh.... pffffffff- Bullshit... yeah... i guess that works as an outro ily (no homo)
  17. A bit of clarification of what I said before; the loop happens immediately AFTER chapter 7. so i guess that would make it the first cutscene of chapter 8. ALSO, it prompted a save right before it happened, meaning the loop happens when I boot up the save file, I can dm you it if you want
  18. you go east a bit from Arcadia then go North off the path
  19. LETS GOOOOOOO!!!!! i found another softlock!!!!!! immediately after chapter 7 the cutscene overlaps and causes an infinite loop, can't progress
  20. yooooooo, i finally did the Golem puzzle lets go i sent that a day ago tf? why is it uploading just now?
  21. lmao it really just became Legend of Zelda 4 Swords adventures
  22. This chapter really be giving me Undertale vibes, huh
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