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Ugdiu Egudf

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About Ugdiu Egudf

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  1. I don't know anything about coding. I'm using the free version Game Maker 7. I have no idea what programming language it writes the games with, but I've found that Sandboxie is a good tool to run .exe files if you don't trust them. I already explained what sort of artwork I needed, so if you have it, feel free to submit it, and I'll get to work as soon as I can. Something I forgot to mention: Of course your fantasy partner needs to be dressed (or undressed) the same way in every image. I can't have their outfit changing spontaneously as their desperation level changes or anything like that.
  2. Would anyone like a 32 bit windows game where you compete in a pee holding contest against a cartoon version of your dream girl, (or dream guy)? A while ago I created a bladder trainer game called "Can I Pee?". The idea was that you weren't allowed to pee until the game gave you permission, and whenever you asked permission, the game made you drink a certain amount of water before it decided whether to let you pee. If the game decided not to let you pee, you had to wait a few minutes before you could ask again. Your odds of getting permission to pee started out very small, but got bigger each time you were denied permission. The goal was to not pee until the game gave you permission. I've included the most current version of "Can I Pee?" as an attachment to this post, so you can see what I'm referring to. Anyway, I was thinking of creating a new version of "Can I Pee?", in which a virtual Omorashi partner plays the game along with you on your computer. The idea is that whenever you drink real water, your virtual partner will drink an equal amount of virtual water; that just as your real bladder fills with real pee, your virtual partner's bladder will fill with virtual pee; that as your virtual partner's bladder fills up more and more, it will get harder and harder for them not to wet themselves; but your virtual partner will try their best not to pee until you pee first. This time, instead of your goal being not to pee until the game gives you permission, your goal will be to make your virtual partner wet themselves by holding in your real pee longer than your virtual partner can hold in their virtual pee. At the same time, your virtual partner will be trying their best to make YOU wet YOURSELF by holding in their virtual pee longer than you can hold in your real pee. I'll probably make it so the game automatically adjusts the difficulty level by making your virtual partner's bladder a little bigger every time you win the game, and a little smaller every time you lose the game, so that after a while, the game will always give you a roughly 50-50 chance of peeing yourself before your virtual partner pees themselves. Unfortunately, I'm a lousy artist, and so I can't draw a cartoon omorashi partner myself. Therefore I was wondering if anyone would like to draw some cartoons of an imaginary omorashi partner for me to insert into the game. I can't afford to pay anyone for the artwork. However, you're welcome to draw whatever sort of fantasy partner you want. You can make them whatever age/race/sex/sexual-orientation you like, you can make them dressed however you like, and so forth. Drawing your imaginary partner in black-and-white is fine, and obviously drawing them in color is fine too. In other words, you can basically just make up whatever sort of fantasy partner you want, and draw them however you want. I'll just need images files of the following sorts: 1a - At least one image of your fantasy partner drinking a glass of water. 1b - A series of images, with each image showing your fantasy partner at a different level of desperation, starting with a normal image of them with no desperation, followed by several more images of your fantasy partner, each depicting them progressively more and more desperate to pee than they were in the previous image, with the last image showing them so desperate to pee that it takes all their strength just to hold their pee in. 1c - At least one image of your fantasy partner losing control of their bladder and involuntarily peeing themselves. That pretty much sums up the artwork which I actually NEED in order to create the new version of the "Can I Pee?" game. Other images which I don't actually need, but which you're welcome to submit if you wish, include the following: 2a - Images of your fantasy partner drinking water WHILE IN their various levels of desperation (For instance: struggling to gulp down a glass of water, while simultaneously hunched over, pressing their knees together, and holding their crotch desperately with their free hand). 2b - An image of your fantasy partner running as fast as they can to reach their virtual bathroom, while simultaneously being so desperate to pee that they can only barely hold their pee in. The idea behind this image is that your fantasy partner has just won the contest and forced the player to pee themself by holding in their pee longer than the player was able to hold in his/her pee, but your fantasy partner was only barely able to hold in their pee long enough, and now your fantasy partner is racing to reach the bathroom as fast as possible, and struggling desperately not to pee themselves on the way. Don't bother submitting this image unless you also submit either image 2c or 2d. 2c - An image of your fantasy partner losing control of their bladder and involuntarily peeing themselves, WHILE desperately running to their virtual bathroom. 2d - An image of your fantasy partner losing control of their bladder and involuntarily peeing themselves, while already in their virtual bathroom and desperately getting ready to pee, but before having gotten fully ready to pee. (For instance: an image of your fantasy partner sitting on the toilet with their panties on, and involuntarily peeing into the toilet THROUGH THEIR PANTIES because you're fantasy partner lost control of their bladder before having had time to pull their panties down.) As I said, I can't afford to pay anyone for the artwork. However, if you supply me with the necessary artwork (The images I described in the 1_ series are required. Those in the 2_ series are merely optional.), then I can get to work building the new version of the "Can I Pee?" game, and inserting the images into it. Then in time if all goes well, you'll be able to square off in a pee holding contest against a cartoon version of your ideal fantasy partner, and try to make them pee themselves by holding in your pee longer than they can hold in theirs. I'll also let you name whatever fantasy partner you draw for me, and if you tell me what sort of personality and/or backstory you want your fantasy partner to have, I'll try to give them that preferred personality and/or backstory in-game as well. I have to ask that you don't include any thoughts, speech or dialog in the images. I intend to add those things myself, but as I said, I'll try to give your fantasy partner whatever personality/backstory you request for them. If multiple people submit artwork of multiple fantasy partners, I may eventually add multiple fantasy partners into the game, and give the player the option to choose which one to compete against. Of course, I'll also credit you in-game for your artwork. Anyone up for it? Can I Pee (Version 2.2.1).zip
  3. Alright, I realized there were some minor typos in version 2.2 of "Can I Pee?", so here's version 2.2.1, with the typos fixed. Can I Pee (Version 2.2.1).zip
  4. It shouldn't require any special software. It's just a simple, 32bit windows program. I just uploaded a new version of it. I downloaded and tested it, and it worked fine. Maybe try downloading it again?
  5. Alright, here's version 2.2 of "Can I Pee?". It's still just black text on a white background. However, now when the game denies you permission to pee, it varies the dialog to break the monotony. I've got two ideas for additions to the game: #1 - A cute cartoon girl who holds in her pee alongside you, doing the same pee holding challenge as you, and challenging you to hold in your pee longer than she can hold in hers. #2 - A game within the game, which allows you to let out very small amounts of pee when you're really desperate, but only on the condition that you drink a quite large amount of water first, and then only let out a very small amount of pee, still holding the rest of your pee in. The idea is that when it gets really hard for you to keep holding in your pee, maybe you could click a button which says "HELP! I'm about to lose control of my bladder!". Then maybe the game could say something like "If you want, I'll let you give your bladder a little bit of relief, but it will come with a stiff penalty, so don't do it unless you're really desperate. Are you really desperate?". Then if you click "yes", perhaps the game could say something like "OK, go drink 500ml of water, and then tell me once you have.". Then when you inform the game that you've drunk the 500ml of water, perhaps it could tell you "OK, now you can let out a little bit of pee, but don't let out any more than 100ml, be sure to let me know as soon as you've let out the pee.". Then maybe after you've let out your little bit of pee, the game could ask you if you peed more than you were supposed to. If so, it would be game over. If not, the game could make you wait a minute or so before asking for relief again. Of course, since you'd have to drink five times as much as you peed, each time the game let you let out a small bit of pee, that would mean that your bladder would get a little fuller each time before you were allowed to let out a little pee again. The idea is that you could keep doing this until either the game gave you permission to let out all your pee, or else you lost control of your bladder. Anyway, to anyone who reads this, please let me know if you're interested in either or both of those additions to the game, and which one you're the most interested in. Can I Pee (Version 2.2).zip
  6. Feel free to let me know how it goes for you, and if you have any suggestions for its improvement.
  7. Alright, here's "Can I Pee?" version 2.1. It now has windowed mode, and displays the number of minutes left before you're once again allowed to ask permission to pee. I haven't added any new notifications to let you know when you're once again allowed to ask permission to pee, because the game already played a "blip" sound when your 15 minutes were up, and returned you to the main screen of the game, containing the button which says "Click here to ask permission to pee.". I figured that ought to be notification enough, unless perhaps you want the game to make a more distinct sound when your 15 minutes are up? Also, when you close the game, you have to use the "Esc" key on your keyboard. I've disabled the "X" button in the game window. The reason why is that under certain circumstances, the game needs to auto-save when you close it, and I couldn't figure out a way to wire the auto-save function to the "X" button, but I could figure out a way to wire the auto-save function to the "Esc" key. Can I Pee (Version 2.1).7z
  8. What I was suggesting was to move the difficulty indicator one notch to the right for every half-liter of estimated bladder capacity. In other words, if you estimate your capacity at 500ml, you'd move the indicator to the first notch from the left. Likewise, if you estimate your capacity at 1000ml, you'd move the indicator to the second notch from the left. Likewise, if you estimate your capacity at 1500 ml, you'd move the indicator to the third notch from the left. Likewise, if you estimated your capacity at only 300ml, you'd move the indicator 0.6 of the way to the first notch from the left. Using that formula, if you move the indicator all the way to the right, as far as it will go, that would presume a 5 liter bladder capacity. At that difficulty level, the game can require you to drink a maximum of 10 liters of water before it will give you permission to pee. If I remember correctly, on average only around half of the water people drink, actually goes into their bladder. The remaining half evaporates due to breathing, sweat and the like. Therefore since the maximum difficulty level, with the indicator moved all the way to the right, can require you to drink a maximum of 10 liters, your bladder should in principle need to be able to hold around five liters in order for you to complete the highest level challenge without losing control of your bladder. In practice, I highly doubt that you have a 5 liter bladder capacity. I set the maximum difficultly level as high as I did, to ensure that even the biggest bladders would be defeated eventually. Here's a basic table illustrating my recommended difficulty settings based on your estimated bladder capacity: 250ml: halfway to first notch 500ml: to first notch 750ml: halfway between first and second notch 1000ml: to second notch 1250ml: halfway between second and third notch 1500ml: to third notch 1750ml: halfway between third and fourth notch 2000ml: to fourth notch 2250ml: halfway between fourth and fifth notch 2500ml: to fifth notch 2750ml: halfway between fifth and sixth notch 3000ml: to sixth notch 3250ml: halfway between sixth and seventh notch 3500ml: to seventh notch 3750ml: halfway between seventh and eighth notch 4000ml: to eighth notch 4250ml: halfway between eighth and ninth notch 4500ml: to ninth notch 4750ml: halfway between ninth and tenth notch 5000ml: to tenth notch (i.e. as far to the right as the indicator will possibly go) Bear in mind, I'm counting the notches from left to right. I'm also not numbering the absolute leftmost notch, i.e. the notch which the indicator starts on at the beginning. That counts as notch number 0. The first notch is the notch immediately to the right of that, the second notch is the notch immediately to the right of the first, the third notch is the notch immediately to the right of the second, and so on and so forth.
  9. Alright, here's version 2.0 of my "Can I Pee?" game. It now rewards you with progressively more and more gold stars as you overcome progressively more and more difficult pee holding challenges. If you fail pee holding challenges which you previously passed, the game also takes away your gold stars and replaces them with black stars to remind you that you're backsliding. This is to help motivate you to keep pushing your bladder farther and improving your bladder control. The game now also keeps track of how good you are at controlling your bladder from one session to the next, and automatically adjusts the difficulty level of the pee holding challenge at the start of each session. That way, the game will regularly try to push your bladder past its previous limits, but will also ease up a bit on your bladder if you're losing control of your bladder too often. Can I Pee (Version 2.0).7z
  10. Yes. The basic idea is similar. However, this game generates pee holding challenges by a different mechanism. Also, this game has a finely adjustable difficulty setting, and although there's some variation in the exact difficulty of the pee holding challenges this game generates, it will never be more difficult than allowed based on the exact difficulty setting you choose. More often than not the actually difficulty will be a little bit lower than the maximum difficulty allowed based on the setting you choose, but it won't generally be much lower, and will still occasionally be the maximum allowed based on the setting you choose. This game was certainly inspired by the Omo Trainer you referenced. However, I didn't like the fact that the difficulties of the pee holding challenges created by the original Omo Trainer were so random and uncontrollable. The way the original Omo Trainer was designed, the odds of it giving you permission to pee actually decreased each time you were denied permission. That seemed rather unfair to me, because it meant the challenges the original Omo Trainer generated would virtually always either be too easy, or else unfairly difficult. Consequently, I created this game, which fulfills a similar function as the Omo Trainer, but the difficulty of which can be much more precisely predicted and controlled. Of course, I still gave the game a little bit of randomness to keep you guessing. However, it shouldn't have the wild, uncontrollable and unpredictable variation in difficulty that the original Omo Trainer had. Instead, you should be able to find the exact difficulty level which is appropriate for you, and then so long as you set the difficulty setting appropriately at the start of each game, the "Can I Pee?" game should generate a pee-holding challenge of approximately the appropriate difficulty for you every time you play, instead of the challenges being ridiculously easy sometimes, and unfairly hard at other times. Currently I'm working on a feature which will keep track of the difficulty levels of the pee holding challenges you've won, and reward you with a gold star every time you win a more difficult pee holding challenge than you've won before, and punish you with a black star every time you lose a pee holding challenge that you've previously won. The idea is that it will help motivate you to keep pushing yourself farther. If I finish that, then I might consider adding an AI trainer which will automatically increase the difficulty if you're not wetting yourself often enough, and decrease the difficulty if you're wetting yourself too much. Perhaps I'll include a feature which allows you to pre-select just how hard the trainer pushes you to improve from one session to the next.
  11. Two Questions: Which version made you soak yourself? Do you have any ideas for improving the game?
  12. OK, I found a few more minor things in my "Can I Pee?" game which needed fixing. Here's the current version. Can I Pee (Version 1.1.1).exe
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