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Ugdiu Egudf

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About Ugdiu Egudf

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  1. Feel free to let me know how it goes for you, and if you have any suggestions for its improvement.
  2. Alright, here's "Can I Pee?" version 2.1. It now has windowed mode, and displays the number of minutes left before you're once again allowed to ask permission to pee. I haven't added any new notifications to let you know when you're once again allowed to ask permission to pee, because the game already played a "blip" sound when your 15 minutes were up, and returned you to the main screen of the game, containing the button which says "Click here to ask permission to pee.". I figured that ought to be notification enough, unless perhaps you want the game to make a more distinct sound when your 15 minutes are up? Also, when you close the game, you have to use the "Esc" key on your keyboard. I've disabled the "X" button in the game window. The reason why is that under certain circumstances, the game needs to auto-save when you close it, and I couldn't figure out a way to wire the auto-save function to the "X" button, but I could figure out a way to wire the auto-save function to the "Esc" key. Can I Pee (Version 2.1).7z
  3. What I was suggesting was to move the difficulty indicator one notch to the right for every half-liter of estimated bladder capacity. In other words, if you estimate your capacity at 500ml, you'd move the indicator to the first notch from the left. Likewise, if you estimate your capacity at 1000ml, you'd move the indicator to the second notch from the left. Likewise, if you estimate your capacity at 1500 ml, you'd move the indicator to the third notch from the left. Likewise, if you estimated your capacity at only 300ml, you'd move the indicator 0.6 of the way to the first notch from the left. Using that formula, if you move the indicator all the way to the right, as far as it will go, that would presume a 5 liter bladder capacity. At that difficulty level, the game can require you to drink a maximum of 10 liters of water before it will give you permission to pee. If I remember correctly, on average only around half of the water people drink, actually goes into their bladder. The remaining half evaporates due to breathing, sweat and the like. Therefore since the maximum difficulty level, with the indicator moved all the way to the right, can require you to drink a maximum of 10 liters, your bladder should in principle need to be able to hold around five liters in order for you to complete the highest level challenge without losing control of your bladder. In practice, I highly doubt that you have a 5 liter bladder capacity. I set the maximum difficultly level as high as I did, to ensure that even the biggest bladders would be defeated eventually. Here's a basic table illustrating my recommended difficulty settings based on your estimated bladder capacity: 250ml: halfway to first notch 500ml: to first notch 750ml: halfway between first and second notch 1000ml: to second notch 1250ml: halfway between second and third notch 1500ml: to third notch 1750ml: halfway between third and fourth notch 2000ml: to fourth notch 2250ml: halfway between fourth and fifth notch 2500ml: to fifth notch 2750ml: halfway between fifth and sixth notch 3000ml: to sixth notch 3250ml: halfway between sixth and seventh notch 3500ml: to seventh notch 3750ml: halfway between seventh and eighth notch 4000ml: to eighth notch 4250ml: halfway between eighth and ninth notch 4500ml: to ninth notch 4750ml: halfway between ninth and tenth notch 5000ml: to tenth notch (i.e. as far to the right as the indicator will possibly go) Bear in mind, I'm counting the notches from left to right. I'm also not numbering the absolute leftmost notch, i.e. the notch which the indicator starts on at the beginning. That counts as notch number 0. The first notch is the notch immediately to the right of that, the second notch is the notch immediately to the right of the first, the third notch is the notch immediately to the right of the second, and so on and so forth.
  4. Alright, here's version 2.0 of my "Can I Pee?" game. It now rewards you with progressively more and more gold stars as you overcome progressively more and more difficult pee holding challenges. If you fail pee holding challenges which you previously passed, the game also takes away your gold stars and replaces them with black stars to remind you that you're backsliding. This is to help motivate you to keep pushing your bladder farther and improving your bladder control. The game now also keeps track of how good you are at controlling your bladder from one session to the next, and automatically adjusts the difficulty level of the pee holding challenge at the start of each session. That way, the game will regularly try to push your bladder past its previous limits, but will also ease up a bit on your bladder if you're losing control of your bladder too often. Can I Pee (Version 2.0).7z
  5. What do you mean by "more varied teasing responses"?
  6. Yes. The basic idea is similar. However, this game generates pee holding challenges by a different mechanism. Also, this game has a finely adjustable difficulty setting, and although there's some variation in the exact difficulty of the pee holding challenges this game generates, it will never be more difficult than allowed based on the exact difficulty setting you choose. More often than not the actually difficulty will be a little bit lower than the maximum difficulty allowed based on the setting you choose, but it won't generally be much lower, and will still occasionally be the maximum allowed based on the setting you choose. This game was certainly inspired by the Omo Trainer you referenced. However, I didn't like the fact that the difficulties of the pee holding challenges created by the original Omo Trainer were so random and uncontrollable. The way the original Omo Trainer was designed, the odds of it giving you permission to pee actually decreased each time you were denied permission. That seemed rather unfair to me, because it meant the challenges the original Omo Trainer generated would virtually always either be too easy, or else unfairly difficult. Consequently, I created this game, which fulfills a similar function as the Omo Trainer, but the difficulty of which can be much more precisely predicted and controlled. Of course, I still gave the game a little bit of randomness to keep you guessing. However, it shouldn't have the wild, uncontrollable and unpredictable variation in difficulty that the original Omo Trainer had. Instead, you should be able to find the exact difficulty level which is appropriate for you, and then so long as you set the difficulty setting appropriately at the start of each game, the "Can I Pee?" game should generate a pee-holding challenge of approximately the appropriate difficulty for you every time you play, instead of the challenges being ridiculously easy sometimes, and unfairly hard at other times. Currently I'm working on a feature which will keep track of the difficulty levels of the pee holding challenges you've won, and reward you with a gold star every time you win a more difficult pee holding challenge than you've won before, and punish you with a black star every time you lose a pee holding challenge that you've previously won. The idea is that it will help motivate you to keep pushing yourself farther. If I finish that, then I might consider adding an AI trainer which will automatically increase the difficulty if you're not wetting yourself often enough, and decrease the difficulty if you're wetting yourself too much. Perhaps I'll include a feature which allows you to pre-select just how hard the trainer pushes you to improve from one session to the next.
  7. Two Questions: Which version made you soak yourself? Do you have any ideas for improving the game?
  8. OK, I found a few more minor things in my "Can I Pee?" game which needed fixing. Here's the current version. Can I Pee (Version 1.1.1).exe
  9. If any of you actually play this game, I'd love to know what you think of it and if there's any ways you think it could be improved.
  10. Alright, I know I just posted Version 1.0 of "Can I Pee?" yesterday, but I've already created an updated version to address what I felt were certain shortcomings in Version 1.0. I've uploaded Version 1.1 of "Can I Pee?" as an attachment to this post. Changes since Version 1.0: The unit of measurement for drinks has been changed from pints to half-liters, to prevent confusion between British and American pints. The maximum difficulty level has been increased substantially in order to accommodate people with extreme bladder capacities. In Version 1.0, at the highest difficulty level, the maximum number of times you could be denied permission to pee was twelve. In Version 1.1, the maximum number of denies has been increased to twenty. At the lowest difficulty level, the maximum number of times you can be denied permission to pee, is still one. The odds of the game giving you permission to pee before you've been denied at or near the maximum number of times allowed based on the difficulty settings you've chosen, are much lower in Version 1.1 than they were in Version 1.0. This means that the difficulties of the pee-holding challenges the game creates, will now be much more consistently toward the upper end of the maximum difficulty allowed based on the difficulty settings you choose. This allows you to much more precisely control the difficulties of the pee-holding challenges the game creates, although the exact difficulty of any given pee-holding challenge the game creates, is still somewhat random. Can I Pee (Version 1.1).exe
  11. A while ago, I mentioned that I was thinking of creating a software program to manage people's bladder desperation. I've now created it. It's a 32bit windows game which generates automatic pee holding challenges. If you want to pee, you have to ask the game's permission. Sometimes it will let you pee, and sometimes it won't let you pee. If the game doesn't let you pee, you have to wait a bit before asking again. The more times you're denied permission to pee, the more likely it is that you'll be given permission to pee, next time you ask. Also, every time you ask permission to pee, the game makes you drink a pint of water before it decides whether or not you can pee. The game is titled simply "Can I Pee?". Feel free to offer any suggestions regarding how it can be improved, such as if it needs higher difficulty settings, or if it has any bugs in it, or if there's any other features you'd like it to have, or whatever. Can I Pee (Version 1.0).exe
  12. Version 2.1

    250 downloads

    This is a 32bit windows game which automatically generates pee holding challenges. If you want to pee, you have to ask the game's permission. Sometimes it will let you pee, and sometimes it won't let you pee. If the game doesn't let you pee, you have to wait a bit before asking again. The more times you're denied permission to pee, the more likely it is that you'll be given permission to pee, next time you ask. Also, every time you ask permission to pee, the game makes you drink a certain amount of water before it decides whether or not you can pee. Feel free to offer any suggestions regarding how it can be improved, such as if it needs higher difficulty settings, or if it has any bugs in it, or if there's any other features you'd like it to have, or whatever. If any of you actually play this game, I'd love to hear what you think of it and if there's any ways you think it could be improved.

    Free

  13. I was thinking of something like an app to generate pee holding challenges. I was thinking that perhaps it would tell you to drink a certain amount of water every hour, and would tell you not to pee until it gave you permission. Then perhaps the odds of it giving you permission to pee, would start off relatively low, and then gradually increase over time. Maybe the odds of it giving you permission to pee will be zero for the first couple of hours or so, to make sure that your bladder gets at least somewhat full, but then after the couple of hours are up, there will be a small chance every few minutes or so, of the program giving you permission to pee, and the odds will increase as time goes on. Of course, I'd probably include an option for adjusting all the difficulty settings, i.e. how much you have to drink each hour, how long you have to wait before you have a chance of the program giving you permission to pee, how high the probability initially is of the program giving you permission to pee, and how rapidly the odds of it giving you permission to pee, increase as time goes on. That way you'll be able to adjust it so that it will get your bladder filled to more-or-less the same level each time you play the game, but so that it will still get your bladder a bit more full during some sessions than during most sessions. That way you should be able to adjust the difficulty settings so that most times you play the game, it will be easy enough for you to win it, but once in a while it will take your bladder to the point where you either loose control of it and wet yourself, or at least have a very hard time keeping control of it. I was thinking I might also add a feature where if you nag the program too often, by clicking on the "can I pee now" button before the program has decided to let you pee, it will give you some sort of penalty, such as making you take an extra drink, doing a few jumping jacks to get your blood pumping faster, or making you wait a few extra minutes before it gives you permission to pee, or something like that.
  14. I mean that it'll tell you how much water you're supposed to drink, when to drink it, when you're allowed to pee, and when you just have to hold it in.
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