Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Existing user? Sign In

Sign In



Or sign in with one of these services

Sign Up

JTeam_

Active Member
  • Content Count

    268
  • Joined

  • Last visited

1 Follower

About JTeam_

  • Rank
    Leaking

Personal Information

  • My pronouns are..
    he/him

My Kinks

  • I'm into..
    Bathroom Control
    Bondage

Recent Profile Visitors

2,539 profile views
  1. yo, this is awesome, I dunno how I missed this thread
  2. aight, I tried it myself. I started as a witch, captured some random noble (I think it was a princess), took her back to my swamp hut, tied her up, then cast a bunch of "fill bladder" spells on her. Eventually, she gave up, wet herself, and then passed out. so... that's something, lol
  3. After a bit of experimentation, I've found out two things: 1. I'm weird. Really weird. 2. It seems that you can tie someone up, and then feed them a diuretic laced drink or something. They might instantly start peeing, and then you can scold them (humiliation), or they might just beg you to let them go, which can lead to more dialog options (desperation, or full on sex occasionally). This was with the free version of the AI too. I also managed to set up this gameshow thingamabob where a contestant has to hold their pee, and for every minute they hold it in, they get 10 dollars.
  4. OK, a bit of a silly topic, but has anyone tried using AI Dungeon to simulate desperation scenarios? (quick explanation: AI Dungeon is a text adventure game, and it uses AI to generate practically unlimited story scenarios, dialogue, etc. There are some story presets to start with, but you can also create a custom story start.) I managed to create a couple of scenarios involving the main character having to pee. It didn't last much longer than 5 minutes, but undoing actions and trying new ones was really interesting. I also managed to (in an unrelated playthrough) have a female
  5. Chapter 4 - What's Wrong With A Little Contest? 2 weeks later... It was a quiet afternoon. And in a quiet neighborhood, there stands a quiet house. The sun was shining through even a cloudy day, there was a few birds chirping outside, and there was a digital-sounding voice making grunting noises. Wait, grunting noises? Yep, as you can imagine, it was coming from Sophie, who had taken it upon herself to pick up some laundry that was sitting on Emma's floor. As it turns out, though, bundles of human-sized clothing is actually really heavy, at least to a small teddy bear wh
  6. Chapter 3 - Failure As a rather snarky audio clip played through Sophie's mind, she laid on the ground in defeat, quivering with a full B.L.A.D.D.E.R. Slowly getting off her knees, Sophie tries to jump up and reach the bathroom door's doorknob, but is unable to reach it. URGENT ATTENTION REQUIRED. BLADDER MODULE IS AT MAXIMUM CAPACITY. EMERGENCY RELEASE SYSTEMS ACTIVATING IN T-15 SECONDS. "N-no..." Sophie was barely able to say anything, as her voice modulators were starting to overload from the rapid influx of signals and information streams. She heard the soun
  7. Item #: DSP-128 A pair of handcuffs made with DSP-128. Object Class: Innate Special Containment Procedures: DSP-128 is to be stored in the Site-19 storage room, within a large steel container that is to be locked at all times. It may be opened by Level-2 Researchers or above with minimal clearance for testing purposes. Description: DSP-128 is currently 89 kilograms of a golden mineral. It was recovered after a mineshaft collapse on XX-XX-19XX, at the [REDACTED] Corporation's 32nd Borehole. It was initially thought to be gold, due to having the same melting temperature o
  8. Chapter 2 - What's Wrong With A Little Game? (Here's a crudely made sketch of Sophie that I made) Multiple things can be wrong with a game, apparently. Sophie gave Emma the great idea of playing a round of hide and seek. Just a slight problem; all that juice from earlier was really starting to build up. But Sophie didn't want to ruin the game, so she decided "meh, I can hold it just fine", or something like that. Of course, that wouldn't have been so bad if Emma's mom hadn't called Emma inside just 5 minutes into a game, prompting Emma to forget and run into the house.
  9. This is based off of a former interactive story that I already posted, which I have turned into a normal story so I can just pump out content faster. Chapter 1 - A New Start ------------ "The store is now opening. Please stand back." Sophie sits patiently upon her shelf, inside of a red box around her size. Around her is a bunch of similar versions of herself, all too in boxes. The boxes have large plastic windows so people could see into them, and were all adorned with a golden yellow ribbon. They have flashy and colorful text and artwork on them, describing their contents
  10. SPEECH CHECK "How about that cool looking pirate ship pool thingy over there?" Sophie suggests. Emma looks out of the sliding glass doors towards the pool, then nods her head and says "Sorry, my mom doesn't want me to get in the pool without permission." FAILURE... (Side-note: I'm "converting" this into a normal piece of fiction that I will post in the main Fiction and fanfiction section of the site so I can write more content sooner, so go look at that later if you want, so I won't take any more responses here, soz)
  11. (This part isn't a part of the main story or game, it's just extra information about how the Sophie line of toys work.) Sophies are built with one purpose in mind: To be the most convincing imitation of life that can be integrated into a toy, but still be done so in a kid-friendly manner. Due to the previously mentioned Vapor Event of 2027, the technology for this was relatively cheap, but more advanced than pre-Event virtual friend/pet toys, while being on par with pre-Event virtual friend/pet toy prices as well. Sophies have special actuators that are built to be "flexible". You ca
  12. Sophie, not wishing to overheat, gladly accepts the juice box, and leaves the empty one on the table. Emma twiddles her thumbs a bit, and then says "Want to play a game?" ---- Monopoly's a tough game. Sure, Sophie has the instructions to the game per-programmed into her memory, and had opposable thumbs to pick up objects, but due to her limited neural network systems, most of her time spent in the game involved just experimenting to see what would help her advance and what made her lose. And, yes, of course, Sophie has to go easy on Emma, since Sophie can still technically
  13. SPEECH CHECK - Sometimes, a dialogue option will appear that has a chance of failure. The higher the Speech number, the harder it will be for the dialogue to fully work, and as such, it will be more likely to not work. Sophie looks at Emma for a moment, quickly finishes the last of her juice, and then says "Of course I do, but I like hanging out with you even more!". Emma giggles with a rosy look on her cheeks. "Oh, why thank you, miss Sophie!", she says, before fanning herself with a book. "It sure is hot for September. Care for another box of juice?", she continues, pulling out a large
  14. That's actually a really interesting concept. With a bit of modification, it could be put on the Joke SCPs page or something.
×
×
  • Create New...