anonymousJS
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My pronouns are..
he/him
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I'm into..
Bathroom Control
Bondage
Stomach bulging
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anonymousJS's Achievements
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- 400 comments
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anonymousJS reacted to a gallery image: Page 56
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If you launch the RPG Maker XP editor using the Japanese locale, you will be able to edit the game and launch it in debug mode, which enables the F9 key to open the debug menu. The internal names of everything are still in Japanese so good luck. Now that I've taken another look at this game knowing more about RPG Maker, I am impressed Aoi Kurage managed to program almost the entire game including custom inventory, status and battle menus and even battle animations(!!) in the very limiting language of event scripts! It's INSANE that he offered this game for FREE.
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anonymousJS reacted to a post in a topic: Ballerina in leotard training bladder flexibility! unknown source
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anonymousJS reacted to a gallery image: Asira Mara (omo d&d character sheet)
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anonymousJS started following Adventurer's Guidebook from The Twelve Fanatics , Melissa Remake (Beta) , 魔法少女がおしっこ我慢 and 1 other
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anonymousJS reacted to a gallery image: Lillian showoff 2.png
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anonymousJS reacted to a gallery image: Commission 45
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Kunoichi Story [Aoi Kurage] [English]
anonymousJS commented on qawsedtg's gallery album in Omorashi Doujins
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It should after you extract it. I don't know if there's a way to extract it on mobile, but if you extract on desktop you could then copy the entire folder to your phone via USB (be sure to select "File transfer" or "MTP" in your phone's USB settings). You might have to zoom in to accurately select the options in game.
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Pisikak reacted to a comment on a file: Melissa Endures it All
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anonymousJS reacted to a gallery image: b1SOrYMmlm2zyDUwoAumdLNs2.png
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anonymousJS reacted to a gallery image: Desperate girl Stuck in your car pees in a bottle
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anonymousJS reacted to a post in a topic: Just had my first genuine loss of bladder control
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- 400 comments
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I have fixed up the script on the Ruby side so it works again. I have decided I will not restore the Python side as looking back I feel like the previous implementation was probably against Google's ToS and I do not want to cough up credit card details to sign up for either Google's or DeepL's API. I have included a dummy function in the Python script that can have its code replaced with calls to a translation API. Based on my dry runs with the dummy, this will make about 6,100 requests. In case it wasn't clear before, IMPLEMENTATION OF THE TRANSLATION FUNCTION IS LEFT AS AN EXERCISE FOR THE USER. I am extracting, identifying, checking for duplicates and re-inserting the strings for you. All you have to do is translate them. You will also have to install the included Ruby gem by running `gem install --user-install rvpacker-1.2.0.pre.Custom.gem` (without quotes) in the extracted folder. I have modified it to work with modern versions of Ruby. Since I do not have the RPG Maker developer kit, I cannot attest to this script's compatibility with it. rpg-translate.zip
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I have machine translated event, variable, and switch names in the past if that's what you're looking for. However, I have lost the translated files (probably for the demo anyway) and the translation package I used might not work anymore. I can see if I can find a working copy of the Ruby side of the script, which handled everything except sending translation requests.
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anonymousJS reacted to a gallery image: Damsel in Distress
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I like tea reacted to a comment on a gallery image: 6.png
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Darkejes22 reacted to a file: Adventurer's Guidebook from The Twelve Fanatics
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orangelion reacted to a file: Adventurer's Guidebook from The Twelve Fanatics
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I'm in the process of making a HTML version of the Skills Encyclopedia and my script has uncovered some malformed entries: Too few textbox Rows (from YEA message system): Solveig's Heavy Bolt (has 10, needs 11) Aria's Swan Waltz (has 9, needs 11) Bad escape sequences: Liliana's Renewal (two bad escape sequences that look like they were supposed to reset the color) I also by chance found some icons in System/IconSet.png that were misaligned, so I decided to clean it up a little bit. IconSet.xcf IconSet.png_
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Version 1.0.0
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I didn't like the in-game guidebook too much. So I decided to extract it and put it into a nice looking webpage! Features include: A table of contents, reflecting in-game order Asterisks to denote pages that appear only when certain conditions (probably story flags) are met Colors and fonts matching what's in-game Icons faithfully positioned to match in-game appearance Pictures are shown beside text for better use of space No setup required tm This took a bit longer than I thought it would take but I think I could knock out the other reference books a bit faster since I now have a codebase to work with. Note that I only tested this on Linux so if you have issues on Windows, please let me know! Known issues: Icons noticeably create gaps between lines. (I don't know how to fix this) Download the original game here: https://www.omorashi.org/files/file/7470-the-twelve-fanatics/Free -
anonymousJS started following Jailor Eckman's Hoard and John's Omorashi - Anime Women Desperately Holding in Pee
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anonymousJS started following [English MT] Wander! Oshigama Escape and Eternal World Trial v1.1.2 [English Translation]
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I played this on Linux using Wine. I quickly noticed that unfocusing the game (e.g. alt+tab) would cause the game to permanently stop responding to inputs. I couldn't do anything other than close the game. Managed to beat the game while resisting the urge to alt+tab or click off. (Also, full screen did the same thing)
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xixi reacted to a post in a topic: Bulge collection
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anonymousJS started following The Misadventures of The Bladder-Transferring Girl
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Pisikak reacted to a comment on a file: Melissa Endures it All
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anonymousJS started following [Aoi kurage] Complete bladder gauge 1.png
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[Aoi kurage] Complete bladder gauge 1.png
anonymousJS commented on Geist's gallery image in Omorashi Artwork
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[English MT] Female's Desperation Pee Story -case of Chihiro-
anonymousJS commented on quicksort's file in Visual Novels