gwmp86

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gwmp86 last won the day on November 12 2010

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About gwmp86

  • Rank
    Desperate
  • Birthday 09/14/1992

Personal Information

  • My pronouns are..
    he/him

My Kinks

  • I'm into..
    Bathroom Control
    Diapers
    Crossdressing
    Cuddling
    Face-sitting
    Furry
    Humiliation
    Hypnosis
    Messing
    Spanking
    Tomboys

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  1. Late reply to this, but yeah, I honestly wasn't in my most creative mindset for this entire thing. Part of it was a mindset of "a simpler game will take less time/effort" as well as "less odd challenges means more people can partake in them". In retrospect, I possibly could've at least added a few more "hold a pose" challenges if nothing else.
  2. Weird. On my end, going to the instructions page from the title screen (pressing "I" at the start) still lets you back out using "R" to return to the title page. And starting a game works normally too; get to the pregame instructions then hit "Space" then "Z". Here's an installer form of it, maybe that'll work better? I just wish I were also having these issues so I'd be able to figure out how to fix them for others. Omo SnL.exe
  3. Very strange. Are you on a Windows OS? If so, it should just be a matter of extracting from the zip and opening the application. If it's still not working, is there an error code of some sort you could send me? And if it is opening but none of the buttons work...I honestly have no idea. I can see if creating the exe in a different way will help, but I'd need to get to it later Monday night.
  4. Weird. I don't have that issue when I open the game. "T" functions properly to start the timers in-game on my end, but you say it's doing nothing "on the aim instructions"? I'm not sure if I understand properly, but "T" doesn't do anything on the instructions screen, just on pages with a purple timer at the bottom of them.
  5. Version 1.0.0

    460 downloads

    Hi, this is my second quickly made game I'm uploading to the site. To give a quick description of it: this game is an "interactive captioned image" sort of game based off the classic board game, "Snakes and Ladders". You'll roll dice, land on spaces, and be given instructions on most pages. Your goal is to reach the end of the game, while following instructions, without losing control of your bladder. As with anything like this sort of game, know your limits and stop or take a break if you need to; sometime the RNG is pretty harsh, and while I tried to mitigate it through properly spacing out instructions, randomness can't ever be fully tamed. If you ever feel as if you will be in danger from following instructions in this game, then stop. No game is worth getting sick or worse over. Feel free to contact me with feedback or if you encounter any sort of bug or problem. I could only run so many tests on the game, so some things may have fallen through the cracks. I will do my best to fix any issues that may arise. I do not own any of the art used in the captioned images of this game. If you are an artist whose work I used and would like to be credited or have this game removed from being downloaded, contact me. I apologize for not having a "credits" section, but most of these are works from my personal stash and I have long-since lost where I found them (I also just don't have the motivation to reverse image search 100+ pictures tbh).

    Free

  6. gwmp86

    School Girl Courage Test 5

    As someone who's not new to these games, but doesn't understand japanese outside of a few things from hearing words in subbed anime (thus, no experience with reading the language), I can still say that I like a lot of the changes in this game compared to what I remember in previous ones. It took a bit of time, and patience, and writing things down/taking notes, but I was eventually able to figure out what most of the choices did; and once I did, I could truly appreciate things like the ability to choose who wears what, and the fact that you can open options in game to get a small preview of the scares you've unlocked or view scenes you've unlocked again. Really well done and can't wait to see what'll get added to it as it's worked on.
  7. gwmp86

    Desperate girl

    B A.
  8. gwmp86

    School Girl Courage Test 5

    Have yet to figure out diapers, but diuretics is choosing the second choice after hitting the yellow button to start after choosing the girl from the main screen. If it brings up a secondary prompt before the game starts, your options are Diuretic, Laxative, Combo; in that order. Then, when in game, you will get a prompt before choosing a scare. The first choice lets the girl relieve herself, and the second will not. Edit: I FIGURED OUT HOW TO TURN ON DIAPERS. On the title screen, go to the third option. Then you want to change the setting right above all the OFF and ON settings. If you set it to the setting that ends in a "triangle" (again, Idk Japanese, sorry), it will randomize (from what I've seen). If you set it to the setting that ends in what looks like a capital "R", you may choose for each girl as you select them for the game. After selecting a girl to participate in the game, you'll be given a 2 choice prompt. Choice 1 is panties, choice 2 is a diaper.
  9. gwmp86

    Internet Famous

    After, and diaper up just in case.
  10. Gonna try to finalize the Snakes and Ladders game this weekend.

    Stocked up on diapers and I should have the time to run a test or two of how I now have it set up; so if everything goes smoothly, I should be comfortable calling it finished.

  11. Not enjoying how a project looks at completion is fun. As is doing extra work to change it to hopefully be better. Long story short, more delays on Snakes and Ladders because I felt like a lot of the tests I did felt too "same-y" to each other.

    1. gwmp86

      Like, I want the dice rolling and all that to be different each time it's played, but with the Snake/Ladder positions I had on the spaces, there was an area of spaces on the board that was landed on FAR too often, and FAR to repetitively. This led to exccessively long games (not a bad thing for a holding challenge/game) that all felt stale and boring by the end (definitely a bad thing for a game in general).

      So I've reworked the board and I'm gonna do more tests once I feel like I can; for the sake of realism, I'm legitimately testing and playing the game, but my body can only handle so many long holds per week before I go hypochrondriac-mode and worry about my health.

       

      Soooooo, to anyone waiting on me putting this game out there anytime soon, you've gotta hold on for the holding because the project is put on a short hold of it's own. But EVENTUALLY (tm).

  12. Test one of Snakes and Ladders went well last night. Gonna test again tonight after a few fixes and changes to things. Game seemed a bit easy for me; or I might just be too good at holding, Idk.

  13. Really close to finishing the desperation/holding "Snakes and Ladders" game I've been lazily working on. Just gotta caption some panels and run a few test games to make sure there's no major issues or oversights on my part.

  14. Life in a small town means that only one place in town has delivery via an app service (somehow lucky for that), and that one place will eventually become extremely boring to order food from.

    I just wish Uber Eats or any similar service reached out here in no man's land so I don't need to drive half an hour to get the fast food I want. F.

  15. gwmp86

    Smash Thread

    While Nintendo would probably do a better job at making a neat moveset for such a thing than they have with say Cpt Falcon, who was just given a bunch of melee combat while being from a racing game (never played fzero games so I may be wrong)...that'd be neat if done right. Also, as far as my DLC hopes go: I would've rather had Akechi than Joker, but the decision makes sense. And while everyone's memeing about Sans, I think Undyne would be more practical for making a moveset (and I prefer her as a character). Wildest hope: gimme DIO in Smash, I wanna toki wa tomare some nerds; but I know I never will. Mains as of now: Wolf, Zelda, and a bit of YLink (I like Melee YL more though, rip moonwalking).