Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Existing user? Sign In

Sign In



Sign Up

2008knight

Soggy Member
  • Posts

    140
  • Joined

  • Last visited

5 Followers

About 2008knight

  • Rank
    Soggy

Personal Information

  • My pronouns are..
    he/him

My Kinks

  • I'm into..
    Bedwetting
    Diapers
    Tickling
    Cuddling
    Humiliation

Recent Profile Visitors

2,237 profile views

2008knight's Achievements

  1. It's technically a different mod, but for all effects and porpoises it's an extension to mine. It's being designed in such a way that it requires mine to function properly if I remember correctly.
  2. I can't find it in the thread... But the last version I uploaded must have been this one. Dango_Bedwetting.zip
  3. I don't want to hype people up too much or promise a release date... But I did implement this feature as part of a set of responses to fear states. In other words, fear leaking/wetting. Although I did no add any kind of special animation for it. I am working of a few other features before I release the update, but if everything goes smoothly it should be somewhat soon.
  4. No, you are 100% correct. To be perfectly honest, as I was typing my previous reply I was already aware I was thinking about it all wrong, but didn't want to admit it. And what you suggested is exactly the way I was thinking it could be implenented. I'm thinking increasing the bladder decay for scared moodlets and creating replacement moodlets for when a sim wets itself while they have a scared moodlet active.
  5. The animation for the wetting itself exists and I wouldn't touch that part, but the issue is the person scaring the wetting person. There might already be a "scaring" animation, but I don't know what would trigger it so I don't know where to go to scrap pieces of it to use on a "scare into wetting" animation. I have used pieces of existing animations in the past, like when sims prank other sims into wetting the bed. It uses small snippets of the "tell a secret" animation, but that's because I knew what I was looking for and where to find it. About getting into modding, if you know a little bit about coding, I'd like to believe the script part of my mod is really easy to follow. The XML part could be a bit more convoluted, but it wouldn't take too long to learn either. I labeled everything as explicitly as I could so that someone who wanted to learn to mod the game had a good place to start, and of course, I'm always willing to help with what I can
  6. That sounds ridiculous... I've been using the mod for a while and I've never had that happen to me.
  7. Can you describe the bug further? Sims always get the first level instantly and further levels take longer. Also Dango Master has the highest skill gain rate of my custom traits, so they level up really fast. Also, the custom traits are not needed to make the mod work, they were added just for convenience (Bladder decays faster, social decays slower and skills level up much faster).
  8. This mod does not rely on XML injector. But it's weird that XML injector causes that behaviour... Making sims squirm more is certainly possible. I already added a sort of fear wetting (Bed wetting during a thunderstorm gives the sim a massively boosted chance to wet the bed). For tickle wetting (and for a new fear wetting) I would have to implement custom animations, which is something I don't think I can do. About the "Don't let them pee"... I can think of a way to make that work actually... That being said, I still haven't come back to modding, so if I were to implement these features it would be a while from now most likely.
  9. This has never happened to me... I have no idea what could be causing it. Are you using one of my new traits with highly increased skill gain?
  10. I see. I did dig into IWN's code back when I was still learning how to implement a few features so what you're saying does sound familiar to me. Their comment made me think there was more to it I was missing out on.
  11. Sounds like me trying to figure out why the feature I wanted to implement wasn't working for like 80% of the mod's features. Do you want me to give you a hand? Feel free to DM me if so. Hmm... I guess making that buff visible is a popular request. But I do not really want to add stink trail, sorry about that part.
  12. How does IWN handle them?
  13. That's pretty awesome! Changing the dirtiness stages could probably cause some issues with the sims wetting their diaper at work/school though. That bit is handled by the python scripts. For fresh diapers you could attach a new temporary buff to the loot "Dango_Bedwetting_AddDiaperTraitLoot" as: <V t="buff"> <U n="buff"> <U n="buff"> <T n="buff_type"><!--New Buff ID--></T> </U> <E n="subject">Actor</E> </U> </V> Inside the loot actions. I'm glad you liked my mod!
  14. There is no control panel, but it sounds like an interesting idea to implement. I might look into this later, but considering my track record of not implementing things I wouldn't hold my breath. Most of the logic and complex calculations are done within python, but a lot of mechanism and features were built using the more traditional Sims 4 modding tools. The source code was attached to every upload of my mod, inside the .ts4script file (It's functionally just a .zip file). You'll find a bunch of pyc and py files, with the py files being the uncompiled files. I believe I mentioned this in my first post. Feel free to do any modifications you want. If there's something about my mod you don't understand please let me know so I can help you with it
  15. The issue with animating the stains is that they are not actual stains. They are face tattoos or makeup that overlap with the clothing on their legs (which is the way blood stains were implemented in the gore mod). I don't know what the next step on animating them would be because I don't have either the tools or the knowledge to really figure out how to proceed in the first place. To make the stains, I grabbed a whole body texture, painted over the areas I wanted to be wet and recoloured them until I the result didn't make me angry. I'll annex the wet stain (female version) and the base I used to create it.
×
×
  • Create New...