[RPG Maker Pee/Desperation Game] The Twelve Fanatics

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9 hours ago, hikeune said:

A new official update has been released! Patch notes are as follows: 

Main Update:

  • Introduction to free exploration (new features such as Teleportation, Sub Quest and Diuretic count systems have been implemented).

Major Changes:

  • Skill Cooldowns, Phase 2: A vast majority of Special Skills now has a preparation time in turns. Preparation for each skill varies.
  • Normalization: All enemies (including boss monsters) now deal less damage than before; relation between Attack/Magic against Defense/Magic Defense stays the same. 
  • Normalization 2: All monsters are now unable to evade Attacks or Spells. All monsters' accuracy has been normalized to a base of 80 (+ status increase based on the Hit formula).
  • Normalization 3: Boss Monsters are now highly resistant against general status debuffs (Attack, Defense, ...)
  • Element Revamp:  Monsters are now assosiated to a certain elemental affinity or mixture of elemental affinities (max. two), each having specific weaknesses and resistances. For more information, a Beta spreadsheet has been included together with this update (it is still incomplete in some aspects). Note that each monster can not have a combination of two different basic elemental affinities (Fire and Water/Wind/Earth at the same time, for example) nor two different Secondary elemental affinities (Dark and Holy/Ghost/Shadow at the same time, for example). However, monsters can have a "double" affinity such as Fire II - OR a mixture of a basic elemental affinity and a secondary elemental affinity, such as Dark Fire; in the Beta Spreadsheet, damage multipliers for elemental weaknesses and resistances are sepparated with a "~"; the value to the left applies for "single" affinities while the value to the right applies for "double" affinities. 
  • Map: Catacombs has been slightly modified to make it easier to avoid some monster battles.
  • Map: Amount of enemy events in the Catacombs has been slightly reduced and some have been moved from their initial position.
  • Map: Added a bathroom inside the castle in Kriemhild
  • Status: Envenom status is automatically healed without penalties after a battle ends.
  • Status: Envenom damage per turn reduced from 10% to 10%
  • Status: Envenom status does not stack with Poison status anymore (becoming Envenomed automatically nullifies Poison status, and cannot be Poisoned while Envenomed).
  • Status: All special statuses as well as status buffs and debuffs now have a number that indicates the remaining time in turns.
  • Status: Buff bonuses have been reduced to 10% from 25% per stack.
  • Status: Buffs now stack up to 7 times instead of 2 times (MAX 70% bonus instead of MAX 50% bonus).
  • Event: An Option to skip generic peeing events has been added.
  • Event: Fixed Hecate's first peeing scene being able to be repeated endlessly.
  • Event: Fixed Wind Crystal's "not able to use" message during the Dark Cathedral event.
  • Event: Fixed Quest Sheet item information being inaccurate.
  • Skill: V-Slash's base power changed from 200% to 250%
  • Skill: Reinforce skill's MP cost increased to 40 and reinforcement status condition lasts only for the turn the skill is used, as well as an additional Buff to Attack and Defense is added that lasts 5 turns instead. 
  • Skill/Status: Reinforce status changed so that it does not increase physical attack or defense anymore but decrease damage received depending on Skill Mastery: 
    E Rank: 15% damage reduction.
    D Rank: 20% damage reduction.
    C Rank: 25% damage reduction.
    B Rank: 30% damage reduction.
    A Rank: 35% damage reduction.
    S Rank: 40% damage reduction.
    EX Rank: 50% damage reduction and an additional buff cast for attack and defense.
  • Skill: Ice Cut skill Attack base increased from 400% to 500% and Magical base increased from 200% to 300%.
  • Skill: Level 2 Magic Spell Will-O-Wisp's power increased from 500% to 600%.
  • Skill: Level 2 Magic Spell Poizn has now double the chance to poison targets and a 30% additional chance to
    envenom.
  • Skill: Level 3 Magic Spell Phantom Lightning's power increased from 750% to 1000%, and its HP cost increased from 60 to 90.
  • Skill: Rapid Strafe's power per hit changed from 125% to 133%
  • Skill: Flaming Arrow Skill Attack base power changed from 350% to 400% and Magical base power changed from 150% to 300%.
  • Skill: Freezing Arrow Skill Magical base power changed from 150% to 400%.
  • Skill: Lightning Arrow Skill Attack base power changed from 450% to 400% and Magical base power changed from 150% to 400%
  • Skill: Holy Arrow Skill Attack base power changed from 500% to 400% Magical base power changed from 200% to 500%
  • Skill: Level 3 Magic Spell Ethereal Caldera spell Magical base power changed from 600% to 700%
  • Skill: Phantasmic Arrow skill has been revamped:
    MP Cost has been increased from 45 to 120.
    Aquisition level has been increased from 25 to 45 (players who obtained this skill before the update will not have to re-learn it).
    Base power changed from 300% Shadow Physical Damage to 500% Magical Damage. Power is further increased by Liliana's current level.
    This skill can now land Critical Hits.
    Stun chance increased from 33% to 75%.
    Preparation time (turns) increased from 0 to 1.
    Cooldown time increased from 1 turn to 3 turns.
  • Skill/Status: Hecate's Diggin' spell erased and substituted with Defense Loss.
  • Skill Hecate's Fortune and Fate skill has been greatly modified.
  • Shop/Crafting: Tea-type items are now craftable.
  • System: Critical hits now have a special sound effect in addition to the visual effects.
  • System/Music: Changed the battle theme for the Dark Cathedral Boss, Crescent.
  • System/Music: Changed the battle theme for Liliana's introductory Boss, Skeleton Frisk.

Minor changes:

  • Boss Monster: Giant Spider's character sprite has been modified to look bigger.
  • Boss Monster: Giant Spider's Monster Card effect has been greatly improved. 
  • Epic Monster: Wyvern; Wyverns now spawn in duos or triads.
  • Epic Monster: Wyvern's status have been modified: Hit Points have been reduced and experience yield has been increased.
  • Experience yielded by certain monsters has been increased (including Boss Monsters).
  • Monster: Snakes and Wasps in Solveig's introductory maps do not inflict poison anymore.
  • Monster: Field Rats now drop Medicinal Herbs at 10% chance during Liliana's introductory event.
  • Monster: Animated Drools now drop Mints at 10% chance during Liliana's introductory event.
  • Shop: Prices of all beverages have been reduced.
  • Shop: Phoenix Plume's shop price has been halved
  • Item: Elemental Forces monsters' Monster Card bonus effects have been reduced to 8% from 10%.
  • Item: Mints' amount of Mana Points yielded has been reduced.

Enjoy! And please make sure to send any feedback through comments or personal messages!

Well, I guess NOW all this guys can see why you was really busy XD good job Bro.

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You have to fix the supportive spell item balls like helaing ball and cure ball, as they only target enemies. You wouldn't want to heal your foes do you?

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Another bug I noticed is that if Hecate has an accident in battle and then the battle ends I can't seem to give her new panties (it will say she doesn't need to change) as it seem to skip that after the other girls comfort her (they say something like, "Let's find a place for you to change." yet its on the open field) and then she will be stuck in her depressed face for the rest of the game (even though she will show other faces in dialogue and events and for future desperation stages yet will always stay on the depressed face otherwise).

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On 25/6/2017 at 11:32 PM, hirokun said:

supportive spell item balls like helaing ball and cure ball, as they only target enemies.

Fixed!

 

On 30/6/2017 at 8:51 AM, hirokun said:

Another bug I noticed is that if Hecate has an accident in battle and then the battle ends I can't seem to give her new panties

That's odd... I just tested it and it worked fine. Mind sending me your save file? Someone else had this same issue some time ago, but we thought it was already fixed. If it's still happening, it's a must to search for it and fix it as soon as possible.

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Ok I can send it, but its beyond that point, but she is still forever depressed. You probably will see her sad face. I'm now saved in the main city with the quest center.

Save01.rvdata2

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8 hours ago, hirokun said:

Ok I can send it, but its beyond that point, but she is still forever depressed. You probably will see her sad face. I'm now saved in the main city with the quest center.

Save01.rvdata2

Really not sure what happened over your game files, but I assure you it worked just fine for me. I manually induced an automatic Accident status on Hecate and then had her change, also fixing her face CG. I'm sending you the fix over here if it's really not working on your side.

Save01.rvdata2

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So the bug with Solveig not being able to use the toilet when at full desperation still seems to exist, right?

Also, I just wanted to say I really love what I've seen in this game so far. With Aquarius probably discontinued and Mojique still a long way from having a decent English version, this has to be the best Omo RPG out there right now. For me, it pushes all the right buttons. I especially love the addition of the leaking scenes when desperation is at maximum levels - genius! It would be nice here to have some additional artworks where the wetness would gradually spread with each leak, but that's probably a lot of work, so that's absolutely just a bonus. I love where this game is going right now. Thank you so much for your effort and dedication.

Edited by mattcatt

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Very well made game. The only thing I'd really like is a map function of some sort, considering how large most of the outdoor areas are. Dungeon maps would also be nice. It isn't game breaking how things are now, but it would be such a quality of life upgrade.

Also, take your time. I'd rather wait for a good game then get a bad one right away. :D

Edited by whiteblack
grammar error

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Is there any way to fix being unable to drink during the dark cathedral event? Im unable to use hecate as she cant drink and is getting dehydrated so i cant use her for the boss :(

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A new version of the game has just been released! Happy April Fools, everyone!

Main Update:

  • Chapter 2 has been released.
  • Bonding Skills and Scenes system has been implemented (missing CG pictures, TBA).

Major Changes:

  • Normalization 5: All party members'  base HP and MP has been increased. Additionally, all characters' physical contact skills (V-Slash, Arrow Rain for instance) will be able to inflict damage of any attribute variation based on equipment (this applies for elemental skills such as Thunder Cut as well). Moreover, all Bosses' general statuses have been reduced; second to this, level treshold for boss battles has been adjusted. Lastly, all monsters will now gain a special buff that increases their HP based in the amount of members in the party (3: 175% HP, 4: 250% HP).
  • Skill: Every physical/contact skill will now have double the chance (further increased by skill mastery) to inflict on-hit special status.
  • Skill: Hecate's Slash Strike and Smash Strike magic spells' base magical power has been increased to 250% from 200%, further increased by Hecate's level.
  • Skill: Solveig's Ice Cut skill's damage formula has been fixed.
  • Skill: Healing Spells have been revamped: Magic Attack does not influence the healing anymore; all healing spells now have a static multiplier based on the caster's Water Level. Additionally, Healing Spells do not trigger Cooldown times anymore. 
  • Skill: Resurrection magic spell's formula has been modified: Magic Attack does not influence the healing received after resurrecting, but heal a fixed amount of MAX HP based on the total amount of Water Level and Earth Level combined.
  • Map:  New Areas have been implemented.
  • System: Magic Level attributes cap has been increased to 150.
  • System: HP and MP regeneration when walking has been enhanced. Every amount of steps equal to one third of each girl's current level:
    When Hydratation gauge is over 25%, the girls will regenerate 1% of their maximum HP and MP. Another 1% will be added if the Hydratation guage is over 50%.
    Moreover, the MP regenerated will be increased depending on their current status of desperation:
    Needing : 1% additional MP regeneration.
    Needing 2 : 2% additional MP regeneration.
    Desperation : 3% additional MP regeneration.
    Leaking : 5% additional MP regeneration.
    Additionally, desperation statuses have been modified when in-battle,
    Each turn, when under any desperation status, each girl will regenerate Mana at the start of every turn as follows:
    Needing : 5 Mana regeneration every turn.
    Needing 2 : 10 Mana regeneration every turn.
    Desperation : 20 Mana regeneration every turn.
    Leaking : 30 Mana regeneration every turn.
    Additionally, a new feature that reduces the girls' Hydratation and increases Bladder gauge when using a skill has been added based in the amount of MP consumed by the skill or spell.
  • System/Battle:  Physical and Magical defense penetration features have been implemented: certain equipment will have this new status effect boost, which ignores that amount of defense or magic defense % when attacking monsters.
  • System/Skill: Resurrection spell has been changed and now has two instances (Magic Level 3):
    Outside of battle: Resurrection spell costs 50 Mana instead of 75.
    During battle: Resurrection spell costs 100 Mana instead of 75  and does not trigger magic level 3 global cooldown anymore.
  • System/Skill:  Healing spells do not yield Water or Earth experience unless they actually heal an amount of HP or remove a status problem.
  • System/Graphics: An instance showing a picture of each girl when performing an action in battle (using a skill or a magic spell) has been implemented. These pictures vary depending on the girl's current Bladder necessity.
  • System/Scene: An option to skill toilet events has been implemented.
  • System/Scene: An option to Fast Forward dialogues in scenes has been added (by pressing the CTRL key).

Minor changes:

  • Skill: Solveig's Immortal Aura skill effect has been changed: instead of greatly increasing defense, this skill now provides a special status that reduces physical damage received by 100% and grants HP regeneration for the skill's duration. Moreover, cooldown time has been changed from 5 turns to 6 turns.
  • Skill: Solveig's Red Lotus Cut damage percentage has been increased.
  • Skill: Solveig's Ice Cut damage percentage has been increased.
  • Skill: Solveig's Thunder Cut damage percentage and MP Cost have been increased.
  • Skill: Liliana's Holy Arrow's MP cost has been increased to 80 while its damage formula has been increased from [400% Physical + 500% Magical Damage (increased by attribute levels)] to [500% Physical + 500% Magical Damage (increased by attribute levels)].
  • Skill: Hecate's Ochi Chornae skill damage has been increased.
  • Skill: Hecate's Libertango skill effects and duration have been increased.
  • Skill: Runner spell has been enhanced: a new instance of the spell will be automatically casted (without any MP Cost) based on the caster's Wind level
  • amount/33 (maximum of 4 casts).
  • Skill: Howlnado spell's chance of breaking enemy's armor has been increased to 75%.
  • Skill: Fiora spell has been enhanced: Additional to casting silence status debuff onto the enemy, there is now a chance to reduce target's magic attack and magic defense based in the amount of Water + Wind levels' combined amount.
  • Skill: Diggin' spell has been enhanced: a new instance of the spell will be automatically casted (without any MP Cost) based on the caster's Earth level amount/33 (maximum of 4 casts).
  • Skill: Defense Loss spell has been enhanced: a new instance of the spell will be automatically casted (without any MP Cost) based on the caster's Earth level
  • amount/33 (maximum of 4 casts).
  • Skill: Wow! spell has been enhanced: a new instance of the spell will be automatically casted (without any MP Cost) based on the caster's Fire and Earth level's combined amount/66 (maximum of 4 casts).
  • Boss Monster: Frequency of Boss Monsters to use the skill Dispel has been greatly reduced.
  • Epic Monster: Banshees can now act twice per turn. Moreover, Experience Points yielded increased from 10000 to 17500 and Gold yielded increased from 15000 to 20000.
  • Epic Monster: Superior Banshees can now act twice per turn. Moreover, Experience Points yielded increased from 22000 to 35000 and Gold yielded increased from 30000 to 40000.
  • Monster: Battnel's general status points have been reduced at Level 60 and Level 70.
  • Monster: Increased the amount of Vampires that appears per battle.
  • Item: All teas' item description have been renewed. In addition, HP and MP recovered has been enhanced as well as granting specific buffs.
  • Item: Health Potions now recover a random amount between 151 and 300 Hit Points.
  • Item: Strong Health Potions now recover a random amount between 351 and 500 Hit Points.
  • Item: Great Health Potions now recover a random amount between 701 and 900 Hit Points.
  • Item: Super Potions now recover a random amount between 1301 and 1500 Hit Points.
  • Item: Mana Potions now recover a random amount between 91 and 110 Mana.
  • Item: Strong Mana Potions now recover a random amount between 161 and 190 Mana.
  • Item: Great Mana Potions now recover a random amount between 351 and 400 Mana.
  • Item: Mana Prisms now recover a random amount between 601 and 700 Mana.
  • Item: White Potion's regenerative effects have been increased from 250/200 HP/MP to 500/400 HP/MP; hydratation points yielded have also been increased from 200 to 350.
  • System: When under diuretic stimuli, a new indicator gauge will be visible in each girl's status screen.
  • System: Enhancement System has been revamped.
  • System/Battle: Maximum amount of status increasing changed from 7 Stages (170% maximum stats) to 4 Stages (140% Maximum stats).
  • System/Music: Area and Battle music of the dungeon Cursed Grotto have been renewed.
  • System/Music: Battle Music against Skeleton Frisk has been changed.
  • System/Graphics: Diggin' skill's animation has been changed to take less time.
  • System/Graphics: Defense Loss skill's animation has been changed to take less time.
  • System/Graphics: Color of HP gauges has been changed, whlist numbers will now remain always colored white.

CG Pictures Added:

  •  

Bug fixes and patches:

  • Fixed an error where Solveig's Chill Out spell would trigger level 2 Cooldowns instead of level 3.

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New update is here! Although the only thing to note is Chapter 3. Hope you like it. : ]

 

Main Update:

  • Chapter 3 has been released (Free Play included) (19/06/18)

Major Changes:

  • Map:  New Areas have been implemented.
  • Map:  New Special Events have been added.
  • Map:  New Sidequests have been included in the Task Board.
  • System/Graphics:  A custom face set for Loreni has been made.

Minor changes:

  • Item/Equipment: Certain Card effects have been modified and stats have been increased.

CG Pictures Added:

  • Certain events now have their CG added.

Bug fixes and patches:

  • TBA.

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What is the solution to the clock puzzle when Hecate is trapped in the dungeon?

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On 6/20/2018 at 5:46 PM, lsn1 said:

What is the solution to the clock puzzle when Hecate is trapped in the dungeon?

12:15:40 ~

22 hours ago, joemamma said:

simple question, is there a way to turn the volume down?

Only way I can think of is muting it with your volume assistant, but the game doesn't support that option on its own

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thank you, and this may seem elementary but I've been walking around trying to find a way to that red sphere for hours, I'm sure I've pulled all the levers...???

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4 hours ago, joemamma said:

trying to find a way to that red sphere for hours

What part though? Inside the Dark Cathedral?

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6 minutes ago, joemamma said:

in the catacombs

Mmmmm might need to be more specific. You mean the part before crossing to the other country then?

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2 hours ago, joemamma said:

just picked up hecate and going to find the staff?

Oh that's the Dark Cathedral. The key thing is to see the map and take the right holes downwards.

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Just now, joemamma said:

there's a map? lol where to see it?

Oh no no... I'll owe you that for now. xd But I mean, you can see it by walking around the map, there are places that aren't accessible by just walking. To get there you have to find the right holes in the upper floors.

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mmm, yeah cant figure out how to drop on the sphere, i assume i have to pull or maybe un-pull one of the levers?

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