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4 Screenshots

About This File

Since I'm moving this to a regular folder, you will need RPGMaker RTP: https://www.rpgmakerweb.com/run-time-package  (Make sure to select VXAce)

Official Thread:

 

*Title will probably change*

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Long ago, Gods lived alongside Humanity, sharing with them powerful magick that could bend the very will of the universe. Though that all changed on the Day known as the Great Sin, a great atrocity carried out by Humans who sought to take complete control from the gods and ascend to godhood themselves. As punishment, Humanity was abandoned, the greatest cities of a Golden era were left rot... and the Corruption was born to feast upon the world left behind by Gods.

However, some of these Divine Beings disagreed that Humanity should be swallowed by the corruption, a crime unbefitting for the sins of the few. To help Humanity rebuild, a small council of Gods convened and gave a fraction of their power to help Humanity prosper once more. Granting Humanity a fraction of their souls, the Gods aimed to restore the broken world of man.

It has been several thousand years since that day, and now, guided by a Champion, Humanity may very well be facing the might of the Corruption once more.

 

*This will definitely update as I progress*

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Leia's Adventure is an omorashi RPG that I have spent quite some time working on. The player takes the role of Leia as she explores the realm of Mithras amidst dark dealings that threaten to corrupt the entire world. Armed with the mysterious Sword - Archangel and guided by a Divine Being, Leia must cleanse the realm of the growing darkness that is forever rising in the land.

Features included so far:

-The first part of Chapter 1 (about 1hr-1hr30 playtime)
-Two secrets scenes that can only be activated at certain times
-Two special scenes that have a chance to play when Leia uses certain toilets
-One sidequest
-A treasure hunt to acquire stronger gear

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*Disclaimer*

This game is still in it's infancy. You may encounter some issues, ranging from a minor sprite issue to soft locking. I am still working on this game even right now but should you encounter any issues, feel free to tell me and I will work on them right away.

A big thank you to @apples43 and @NaquanH for playtesting this game and an especially big thank you to NomakoDev, without whom this RPG would not exist. Oh, and @Ashi too. She didn't play through much of it, but she found an issue, so credit where it's due.


What's New in Version 0.0.0.0.2

Released

This update is more about some quality life of updates and filling out some of the already existing world.

So what's new?

-Combat has been changed entirely. Enemies are now weaker, encounters are far less frequent, and gear is far more efficient. (I'm still monitoring this so any feedback in regards to combat will be great!)
-A variety of buffs are now instant cast, meaning they can be used the same turn as an attack.
-Leia now has a chance to stun on attack while Sidney has a chance to attack 2 or even 3 times during combat.
-Added 2 more secret scenes that have a chance to play when Leia uses certain toilets. These toilets will be marked by special dialogue and will grant an XP bonus should the scene play.
-Hydration now plays a bigger role. Letting Leia go too long without water will have severe effects!
-GAUGES!
-Added Several new areas to the world, including a second private area for Leia to relieve herself outdoors, a few new water spots. The general store at the miner's camp and the second floor of the Lumbering Oak are also now open to the player!
-The two private areas out in the woods and now marked by signposts.
-A secret treasure hunt has been added to the bandit woods and cave.
-A secret has been added to Leia's  house.

13/10/21

-Fixed Leia's outfits when interacting with the bulletin board
-Players can now pick up the enhanced buckler (Cape hasn't been fixed yet, in fact I'm reworking that)
-Fixed some balloons not appearing over the kids when talking to Cassie.
-Fixed an issue where hydration would set all of Leia's stats to 1



User Feedback

Recommended Comments



I'm not sure if this is intended, but encounters are still on so even if you don't run into an enemy model you'll still be stopped in your tracks and enter a battle.

It's mildly annoying how high the encounter rate is since it feels like its taking me forever to do the first part right after reaching town due to how little distance you can go before being dragged into another fight.

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4 hours ago, Unbeknownst said:

I'm not sure if this is intended, but encounters are still on so even if you don't run into an enemy model you'll still be stopped in your tracks and enter a battle.

It's mildly annoying how high the encounter rate is since it feels like its taking me forever to do the first part right after reaching town due to how little distance you can go before being dragged into another fight.

The enemy models are just set dressing so stepping on them doesn't do anything.

As for the encounter rate, I am fixing that right now, as well as the other things in your other comment.

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Upon first arrival the town, before going back home to change cloths, if you speak to Cassandra, work cloths will be put on automatically. Just for the model however as scripts still say she is not ready for work i think

Edited by DevShooter (see edit history)
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-Fixed the mentioned issues

-added music to some areas

- The alternate ending for the side quest should work now (turns out I had it set up wrong)

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Amazing game! Love it so far and it definitely looks like a ton of work has been put in! 

I did encounter a few game breaking bugs. If I had wet myself, for some reason I could not access the cave to progress the story. I made a new save to see if this was the problem and if I wasn't wet I could go through. I did also have problems with the side quest not working but I'm not sure if that was just fixed but I'll check again tomorrow.

Thank you for the hard work and I look forward to seeing how this game development goes!

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minor issue, there are also parts of the map broken, or being little weird XD

like you can walk onto windows, chimneys, pots, logs, things usually are solid blocks

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3 hours ago, DevShooter said:

minor issue, there are also parts of the map broken, or being little weird XD

like you can walk onto windows, chimneys, pots, logs, things usually are solid blocks

Yeah I was just about to report this. In addition, not all inaccessible places have the "Area Not Ready Yet" message, which makes it a bit hard to understand where you're supposed to go.

Also I'm playing the updated version and the encounter rate is still really high. Like you can barely go five steps without getting into one.

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Really promising concept, love the work with the sprites. Keep it up Callum!

Also, a bug I found is that if you talk to the captain at the outpost twice you can't access the cave east of the outpost. The dialogue where Leia asks 'What business do we have here?' keeps playing instead of her entering the cave.

To be more specific, what I did was talk to the captain after Sidney distracted the clerk, and then went out where the dialogue with Sidney occurs. Then, I re-entered the building and talked to him once more, after which I went to the cave and couldn't enter.

Speaking with him just once seems to solve the issue. 

Edited by AOH (see edit history)
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3 hours ago, anony123 said:

I'm stuck at this point, and I can't go up. What should I do?

Capture.PNG

That area isn't ready yet. The sign at the split in the road mentions it. Follow the path West.

(Ah, the sign doesn't work. I'll fix that now Just head west.)

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9 minutes ago, Callum said:

That area isn't ready yet. The sign at the split in the road mentions it. Follow the path West.

(Ah, the sign doesn't work. I'll fix that now Just head west.)

Actually it seems that most of the signs in the game don't work. If it's an issue with locations on RPG Maker, make sure the events are set to the same level as the player as opposed to below.

Edited by anony123 (see edit history)
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8 hours ago, NeroNex said:

I did encounter a few game breaking bugs. If I had wet myself, for some reason I could not access the cave to progress the story. I made a new save to see if this was the problem and if I wasn't wet I could go through. I did also have problems with the side quest not working but I'm not sure if that was just fixed but I'll check again tomorrow.

I'll take a look at that now.

I've fixed most of the mentioned issues now too.

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One more thing, when you happen to go to the underground baths with Sidney, Leia gets stuck in place the moment she enters the water and you have to quit the game as there is no other alternative.

Whatismore, the pickaxe to break a nearby wall is unobtainable, if that happens to be its actual purpose.

Update: the chest in the room with the gold bars remains interactable even after the first time, allowing you go get infinite gold.

Further update: If you go to the outhouse at the mining outpost while the mercenary is using it (before Sidney tells you that she has to go) Sidney uses it as if the event has already been triggered.

Edited by AOH (see edit history)
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That should be all issues shored for the moment.

I can't really say anything about the pickaxe issue other than, it's going to be useful soon.

 

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Small issue I found is if you try to drink a coffee at full hydration Leia will say she isn't thirsty. But you will get the agility boost but it won't consume the coffee.

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28 minutes ago, phoenixwright11 said:

Small issue I found is if you try to drink a coffee at full hydration Leia will say she isn't thirsty. But you will get the agility boost but it won't consume the coffee.

Just to make sure, you hadn't drunk coffee before that, had you?

The state lasts a little while before disappearing.

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Just now, Callum said:

Just to make sure, you hadn't drunk coffee before that, had you?

The state lasts a little while before disappearing.

I dont think so. I believe that I had full hydration from water

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1 hour ago, Tyton said:

when Leia pees I cant hear anything.

I was just working on that as you commented actually. All done now.

Works for all toilets and the bush.

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