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6 Screenshots

About This File

Note: This game is in alpha, meaning that the file will be updated frequently with new content, changes, and bugfixes. You may wish to follow the file so that you can be notified when it updates!

(See also: this thread)

There are tons of ABDL games out there which put the player into the role of a high schooler/child. Others see you start the game as an adult and regress into a child, while interacting with other "children" who have suffered the same fate. But what about those of us who are into desperation and diapers, but would prefer to remain an adult? What about those of us who want to engage in sexual content without involving minors, fictional or otherwise? Enter PANTS' Labyrinth. (With sincere apologies to Guillermo del Toro)

This is a text-based adventure game which begins with your eventful entry to Penny's Adult Nursery / Training School. Accompanied by Penny, the labyrinth's eponymous caretaker, you, the player, will journey through a labyrinth filled with dungeons, dragons, ...and diapers. Will you be able to escape, or will you stay here forever?

Note: Initially, this was intended to be a version of Sunny Paws Day Care without age regression, built from scratch. As a result, the first two areas are very similar to the first two areas of Sunny Paws Day Care (which I modded back in 2021- go play it, you’ll see my name). However, I reached out to the original authors, and both gave permission to use any/all assets. If you're a fan of SPDC, you'll like both the familiar aspects and the novel ones.

"How do I play?"

This game requires Quest 5 to play. You can download it here.

Current/Planned Features

  • Seven different areas to explore, each littered with useful items and interesting interactives (5 completed so far)
  • Eight+ different NPCs to befriend, each with their own design, dialogue, and one or more wetting/mess and/or sex scenes (which you have the option to opt out of based on kink preferences) (7 completed so far)
  • Character art for every NPC- commissioned from artists across the NSFW community (5 completed so far)
  • Inclusive gameplay - During character creation, you will enter your character's name, select their gender (Male/Female/Nonbinary), and select your genitals (to accommodate all players out there) (Completed)
  • Realistic stats - Manage bodily needs, diaper attraction, continence, and even arousal while traversing the labyrinth. Wetting/messing erodes your continence, and your environment will If you run out of food, Penny can magic some up for you- but you may not like what it does... (Completed)
  • Random encounters with over 20 different enemies, each with its own unique (3+) moveset, loss scene, and submit scene (16 so far!)
  • Over 40 different pieces of equipment, including clothing, weapons, and 6 types of underclothes (30 completed so far, as well as all 6 types of underclothes)
  • Over 100 different wetting/messing scenes, which consist of both text and (short) wetting/messing gifs, with different gifs (and scenes) for underwear, pull ups and diapers.

Read the Changelog to see what's in the most recent version.

Changelog

Spoiler

0.9.1

  • Added an alarm clock to the Nap Room. You can interact with it to reset the naptime timer, delaying naptime by a fair amount, or toggle naptime entirely.
    • Naptime will now be enabled upon first entering the Nap Room, rather than when you first open the closet in the Nap Room.
  • Removed the cooldown on the Yellow Stone. However, this boon comes with a price. Users beware!
  • Fixed Elliott's "What are you into?" dialogue. Whoops.
  • Added examine text to the crystal obelisk.
  • Fixed the Lady's examine text.
  • The quest reward received from the Lady is now visible in your inventory even if you haven't looked at her. Whoops.
  • Getting changed while in no-diaper mode will now reset your rash properly.
  • New command: report. This will display your current game settings. If you encounter a bug, please use this command before taking a screenshot to help me squash pesky bugs... thank you!
  • Outstanding Bug Alert: Apparently the food jars don't always report the correct amount of food remaining when looked at. I have been unable to reproduce this bug- please let me know if you encounter it.

0.9.0: The Big Backyard Update

  • New Mechanic: No-Diapers Mode. If you're a regular Omorashi fan, this is the mode for you! In this mode, you will never be put into diapers or pull-ups, although you can use changing tables to change into fresh underwear. Most diaper-related content has been modified as well (for instance, the Possessed Diaper enemy is replaced with Possessed Panties, and the diaper pack in the nursery is now a pack of wipes). You will still have to wear padded underwear ("Training Pants") during naptime, at least for now. Also, in many cases, any 'babyish' dialogue has been toned down considerably in this mode. The sexual scenes involving Gabby, Chloe, and Elliott, as well as two of Lily's, are unavailable in this mode.
  • New Mechanic: No-Rash Mode. The rash mechanic, introduced in 0.8, causes you to take small amounts of damage after walking around for a while in wet/messy undergarments. If this is interfering with your enjoyment of the game, you can choose to disable it at the start of the game.
  • New Mechanic: No-Changes Mode. If you try to walk around in wet/messy underwear, leaking/messy pull ups, or leaking/overflowing diapers, Penny may take you to the Nursery and force you to change. You can now disable this, allowing you to fill your pants to your heart's content. (Pairs well with No-Rash mode.)
  • At the start of the game, you can choose to start playing normally, with rashes, diapers, messing, and omorashi all enabled, or you can customize your playthrough by going to the game settings menu before you begin.
  • New Area: THE BACKYARD! 2 new enemies, 1 new gem, 2 new NPCs!
    • Lily is a bully with a soft side. She's into humiliation, so if you're still mastering potty training, you'd better watch out! Maybe if you get on her good side, she'll be willing to help you out. Lily has a ton of scenes, too- try interacting with her while wearing different undergarments!
    • Elliott is a soft-spoken enbie who loves reading comics and playing games. They're still potty training, though, so they don't usually go too far from their treehouse- which also allows them to use their vibrator in privacy. Maybe they'd be willing to use it on you, too?
    • Several new articles of clothing, a couple weapons, and a blue stone are available to find, too! I don't want to oversell this, but agility is now just as viable a stat as defense- with the right gear, of course.
    • I don't have art for Lily/Elliott yet- money has been tight since I moved, but I'll be commissioning an artist like always and adding the portraits when I have them!
  • Added more animations, courtesy of AlwaysStinky at OmoOrg. Thanks!
  • Optimized a lot of the code to reflect what I've learned since starting the project.

0.8.2

  • BIG CHANGE: Modified scripts related to masturbation. With the omo kink enabled, your character will no longer dislike fapping in wet undergarments, and will feel ashamed to fap in pull ups/diapers unless diaper attraction is high enough. Masturbating in wet or dry (but not messy!) underwear will now lower diaper attraction by a considerable amount.
  • Fixed a bug where the bath punishment would break your undergarment (yes, the "(worn)" bug AGAIN) if you were wearing a messy diaper.
  • Modified the 'changedunder' attribute so that if the bug crops up again (i.e., your undergarment's alias contains "(worn)"), the undergarment name will automatically be reverted to normal (i.e., "diaper (worn)" will become "diaper"). Dev Note: This *may* be a band-aid for the undergarment name bug, but after a bit of testing, I think it is an effective one. If I'm right, this insidious bug should be slain permanently, but we'll see (knocking on wood).
  • Hitting maximum excitement while in the nursery (outside of the crib) or nap room (outside of naptime) will no longer result in punishment.
  • Attempting to give the non-quest-related earbuds to Chloe will now result in some unique dialogue (nothing flashy- just telling you that these aren't hers!).
  • The disc fragment wedged in the pile of stuffed animals will only display "Pull" before [spoiler] and "Take" after [spoiler], to make it clearer whether you can or cannot simply take it.
  • The Majestic Greatsword will now show up in lists.
  • Moved the block of code that runs when you win a battle to its own Quest function, to declutter the monster battle turn script. I did some testing to make sure it didn't break anything, but we shall see.

NOTE: I have been informed that the web version of the game does not function correctly on mobile, leaving players at a loading screen (as of 0.8). I don't know what the cause is, and I'm not sure how I would go about fixing it- this is just a PSA that I'm aware of the issue.

NOTE 2: This has been in the game since the very beginning, but I never mentioned it: Instead of typing "masturbate", you can type "fap". It's much easier to type one-handed...!

 

0.8.1

  • Fixed a typo which left the crumpled note on the safe invisible. You should now be able to see it when you LOOK at the safe, and therefore actually OPEN it. As an apology, entering an incorrect safe combination now has only a 50% chance (down from 100%) of attracting unwanted attention.
  • Fixed a critical bug regarding undergarments caused by ruining the sheets in the nap room.
  • Fixed a bug in which a certain nap-related flag was not unset after naptime.
  • Fixed a bug which guaranteed that players in no-mess mode would mess themselves while distracted (i.e., by playing a computer game, reading a book, etc.)
  • Reduced the amount by which excitement is increased from certain events for players with the omorashi kink enabled.
  • Rebalanced the amount by which excitement increases/decreases based on undergarment and diaper attraction per turn.
  • Added more object links in item descriptions. I'm going to be honest: If I had known I could do this when I started, I would've done it a lot more.
  • Writing fix: Penny won't say "dirty diaper" 47 times when checking on you in the field.
  • Fixed a number of other smaller bugs and typos.

0.8.0: The Omorashi Update

  • New Area: THE BASEMENT! 3 new enemies, 2 new gems, 1 new (non-sex) NPC!

    • Talk to the ghostly NPC in the basement to begin the "Lost and Found" quest, reuniting all of your new friends with their lost possessions. Speak to everyone to find out what they've lost, and perhaps acquire a lead on the lost property! I hope you brought your detective cap!

    • This area also has a couple puzzles which may require you to do a bit of backtracking. When in doubt, LOOK at things!

  • New Mechanic: OMORASHI. If you're reading this, it's a safe bet that you're into desperation and wetting. Well, now your character is too!

    • When your character is desperate, they'll get horny over time- the more desperate you are, the more quickly it will build up!

    • Wetting yourself on purpose will make you horny- the bigger the puddle, the greater the effect!

    • Wetting yourself accidentally will make you horny, too- more than wetting yourself on purpose! However, the more potty training you've lost, the less you will enjoy having a genuine accident. Incontinence is no laughing matter!

    • Wearing wet undergarments will now cause a buildup of horniness. However, be wary- prolonged wearing of oversaturated or messy undergarments (including wet underwear) may lead to developing a rash with negative effects!

    • This mechanic is enabled by default. If you don't like this change, however, you can disable it from the options menu at the start of the game. Play with omorashi disabled for the more "traditional" (i.e., 0.7 and earlier) Pants' Labyrinth experience!

    • Please let me know if you feel that the buildup of horniness is unbalanced (especially if it's too quick!)- I did some tweaking and testing, but probably not enough to get it completely balanced.

  • New Mechanic: If your pants can't absorb your pee without leaking, you're going to leave behind a puddle. (Just like in real life!) Penny will take care of it for you, though- what, did you think you're the only person here who leaves puddles on the floor? Currently, this has no impact on gameplay, though that may change in the future. (Hint, hint!)

  • New Mode: Non-Messing Mode! It's exactly what it sounds like, for those who aren't into that sort of thing. This mode modifies the behavior of many of the enemies (possessed diaper, e.g.), as well as NPCs (looking at you, Gabby!), and effectively removes the 'bowels' mechanic from the game. Certain scenes have been edited and/or rewritten to accommodate this change. (Please let me know in the comments, or on Discord, if there's any messing content I missed!)

  • The opening of the game has been modified slightly; you will now start by choosing whether to start a regular game (which starts the game immediately with omorashi and messing enabled) or customize the game (which takes you to a menu). From the latter menu, click the button at the bottom to start the run with your customizations applied!

  • The kitchen eating scene has been changed slightly so that when Gabby beats you, the reason why is less of a mystery.

  • One of the sodas now has a, shall we say, *stimulating* effect. There is now only 1 "normal" soda (down from 2).

  • Aligned text menu options for all characters.

  • The wet/messy status message that appears each turn will now say "panties" instead of "underwear" for female (or NB w/vagina) characters.

  • Demolished the TV room and moved its contents to less out-of-the-way rooms.

  • And innumerable other small tweaks, changes, QoL updates, and fixes.

0.7.6/0.7.5

  • Chloe now has a character portrait, commissioned from artist @sender (Pixiv: @trij_a)!
  • Joshua now has a character portrait, courtesy of BoundBun! Thank you for your generous gift!
  • Did a little housekeeping with some rooms.
  • The extra "Sit" button has been removed from the rocking chair. (Whoops)
  • Chloe's lewd scene now works properly if you have a vagina. Oh, and it definitely resets your horniness properly this time.
  • Fixed a couple typos and uncapitalized words.

0.7.4

  • Looking (at things, or in general) is now free. (In other words, it doesn't progress turnscripts anymore. Big thanks to @Kitty Angel for showing me how to do this!)
  • Fixed a couple lingering bugs.

0.7.3

  • The ruby die will now fall on the floor whether or not you've noticed it already.
  • Reading books no longer permanently prevents you from viewing wet/mess scenes (!!!).
  • A couple other bugs I found while testing.

0.7.2

  • Pink stone now becomes visible when acquired. (In other words, you can actually use it.)
  • You can still put things into the bag while stuck in the crib, but now it makes sense.

0.7.1

  • Fixed interactions with the sapphire die.
  • Fixed the double message when using the potty with an empty bladder.
  • Added hyperlinks for various objects when found (purple stone, green stone, metal key, and a couple others).
  • Fixed various other bugs.

0.7.0 (Second Story Update) 

  • You can now reach the second floor of the day care! 
    • Explore 7 new rooms (and 1 familiar one- the nap room has been moved to the second floor!)
    • Interact with 2 new NPCs! (Both character portraits have been commissioned, but neither has been filled yet. I will add them when they're done!)
      • Chloe is a diaper lover who happened to become trapped here under similar circumstances to your own. Though she's not into messing like certain other residents are, she doesn't mind it here, since nobody minds if she's wearing a diaper, and the computers are better than the one she had at home anyhow. She knows a lot about video games, so hit her up if you're having trouble!
      • Joshua is working on regaining his confidence (and his continence) after a run-in with the Potty Monster downstairs. He's happy to share what he knows, or just hang out and read a book with you. Can you help him overcome his fears, or will you just make things worse?
    • Battle 3 new enemies unique to 2F, each with their own submission, horny-submission, and defeat scenes!
  • Added several new items of clothing and equipment, including Seifuku (thanks to @Takanabe Aohi for helping squash the diaper-name bug and several others!) and an incredible blade worthy of a good knight!
  • Wetting/messing the bed will now have consequences. (Don't worry, no scat- it magically disappears when it touches the sheets, leaving only a brown streak behind.)
  • Desperate, diaper-loving guests might find that once they start losing their potty training, they start forgetting to take their undies off before using the potty. Whoops!
     
  • You can now ask Penny, "How long until naptime?" to see how many turns remain. This should come in handy for determining whether you have time for a bathroom break (or a diaper change!) before the bell rings. Don't be late, or you might miss the pre-nap potty break!
  • Revamped the "fear" mechanic. Once activated, you have a % chance of being too scared whenever you try to use the potty. Successfully using the potty will lower this percentage incrementally, down to 0% (effectively disabling the mechanic). If you like playing with fear active, you can reactivate it the same way you initially activated it.
  • Asking to wear diapers/pull ups now works differently from being put in them as a punishment. (In other words, you can now freely swap between any undergarment you're "allowed" to wear.)
  • Wetting/messing due to performing activities that take a lot of your character's time now has its own "distracted" wet/mess text (instead of the default).
  • Gabby's sex scenes have been modified to use the nursery crib instead of the nap room crib.
  • Tweaked the values for wetting/messing. Involuntary wet/mess now increases potty training loss more, and diaper attraction by only a tiny amount. Voluntary wet/mess increases diaper attraction more, and potty training loss by only a tiny amount.
  • Added the pink stone, which increases horniness when used (+20 horny, 67% chance).
  • The dice have all been transferred to their new (and likely final) locations. Where are they now, you ask? Here's a hint: You'll have to play the game to find out!
  • Modified the scripts for potty checks as well as using the potty in general.
  • Finalized the scripts for using the potty in Evan's shop.
  • Modified the changing table scripts, Penny's pants-check script, and more to address scenarios where your underwear is damp with sexual juices, but not urine.
  • Modified the script for using the potty normally when you're wearing a used diaper/pull up. (Squish!)
  • And a million other tweaks, changes, and additions which are too numerous to list here!

Alpha 0.6.2

  • Fixed the access panel. (The 'dirty pants' message should now show up properly.)
  • Fixed just about every bug reported between the 0.6.1 release and now, save for the "weapons get unequipped when reloading save" bug. That may be a bug with the engine, but I am looking into it.
  • Changed hunger text mechanic: The game will no longer spam you with messages, instead giving one message each for hunger/thirst when it goes below a threshold, and only spams you when one or more stat gets critically low. (I want to cut down on the status message spam!)
  • Enhanced sandbox text.
  • Enhanced stairs text.
  • Removed access to the second floor. (Sorry, it's not done yet!!!)

Alpha 0.6.1

  • Fixed the dartgun.
  • Fixed the "diaper (worn)" bug. This one was a pain!!
  • Added Katie's "play" and sex scenes. Katie is an omorashi enthusiast in panties and a dinosaur kigurumi. Go find Katie while you're horny and perhaps she'll invite you to a holding contest on the playground! 
  • I also fixed numerous bugs- including every single one which was reported in the thread. Thanks to all for continuing to report those bugs!!!!!
  • Did some more work on the second floor. It's coming along nicely! I also designed a puzzle mechanic which I'm very excited about (it'll come up in a future area).

Alpha 0.6.0

  • Added new dialogue for changes and pre-nap diaper checks when wearing undergarments that are "Damp" from semen or sexual juices, but otherwise clean.
  • Added a few new items of clothing.
  • New art- Katelyn's character portrait!! Also, the pogo stick sex scene. (Both by RoseGemiinii) (these commissions, man...)
  • Changed the method of accessing the second floor. You can now get into the room with the staircase from the beginning of the game! Let me know what you think of this change in particular!!
  • Weapons are now 'wearable' items like clothing. (Previously, I had used a different system because I wanted it to say "Equipped" instead of "Worn" because you don't really 'wear' a baseball bat, for example. However, this ended up being more complicated, and breaking stuff later on.)
  • Made numerous small changes and bugfixes.

Alpha v0.5.1

  • Fixed the bug when approaching your chair in the kitchen- it should only do the thing once, and won't bug the F out afterwards.
  • Speaking of approaching your chair, I modified that scene... it'll change slightly if you haven't been introduced to Gabby yet.
  • Removed duplicate messing scene when messing intentionally. 

Alpha v0.5.0

  • Implemented the finalized layout and mechanics for the front yard area. (No more 'push the fountain' placeholder, lol.) Try it out and let me know how you like it! (Hint: Investigate your surroundings!)
  • Art update: Katelyn's art has been commissioned!

Alpha v0.4.0

  • Added "Endless Mode," so to speak: Reaching maximum diaper attraction now gives you the choice to end the game or keep playing (rather than simply end the game). The choice will only appear the first time you reach that threshold.
  • Made some big changes to voluntarily wetting/messing. Good news: There's new scene text when voluntarily wetting/messing, varies with undergarment as well as diaper attraction. Bad news: You can only do it if you actually need to go.
  • Front door is now visible.
  • Aqua rock is now visible.
  • Fixed the rock pile.

Alpha v0.3.0

  • Some changes to the nap countdown turnscript: It's now always enabled, but only counts down if the "napactive" flag is on. Flag is activated when the nap room closet is searched or when a nap ends.
  • Defeating an enemy in battle now reduces your diaper attraction stat by 4. This was intended from the start, but was unimplemented.
  • Finished front yard enemies. You will now be accosted by the Evil Pogo Stick, the Green Slime, or Springy Horse while exploring the yard.
  • Fixed a number of bugs (mostly those reported by players!). Thank you to all who have reported bugs in the forum thread and on this file itself!
  • Moved amber die to the nap room. (Spoiler!)
  • Fixed Gabby's dialogue, particularly as it relates to her sex scene(s).

Alpha v0.2.3

  • Fixed diaper messing gif name.
  • DEBUG: You can now modify bladder/bowel levels from the debug item "Edit stats" menu.

Alpha v0.2.2 

  • Modified nap length- now lasts 10-20 turns instead of 20-30.
  • Fixed infinite naptime bug.
  • Modified hunger/thirst script.
  • Added a bottle to the nap crib. Stay hydrated!
  • Fainting from hunger/thirst while in the crib will now return your diaper bag.
  • Nerfed bladder/bowel penalty due to PT reduction slightly. The 'warning' status messages now show up earlier when potty training is good, and give little warning when potty training is low. 

Alpha v0.2.1 (hotfix)

  • Random encounter system has been changed: You now have a base chance of randomly encountering enemies when you move from room to room, and a cooldown of 10 turns after defeating/submitting to an enemy (5 turns if you run) before you can encounter another one. Previously, the chance would increase the longer you went without encountering an enemy, but... it didn't reset that chance when you submitted to/ran from one (an accidental omission).
  • You can now toggle fights using the Test item ("debug" to get it). The 'fight' button now brings up a menu- toggle random encounters, or manually trigger one.
  • Modified crib sleeping- you may wake up to find the crib closed behind you, and be forced to wait for Penny to let you out.
  • Modified horniness buildup. You should now have a much easier time building up horniness, even without diaper attraction.
  • Fixed bug wherein the green stone reduced your attack over several turns after use.
  • Fixed a couple objects that didn't have names (whoops)
  • Replaced deprecated "naptime undies/training pants" with "training pants/naptime pull up" in all functions
  • Removed placeholder dialogue from Vivian, since it apparently caused a save bug (??)

Alpha v0.1 (Initial release)

  • Two fully-functioning areas (1F, front yard). The big stuff is all there. A couple items (medium cardboard boxes, e.g.) might have things added later, but for the most part, it's how it'll appear in the final version of the game.
  • Three different NPCs to chat with! Two NPCs with wetting/messing scenes! One NPC is 100% finished, complete with commissioned character art!
  • Inclusive Gameplay- Support for LGBTQ+, nonbinary, and trans characters! 🏳️‍🌈
  • Fully Coded Stats- All stats, including bodily needs, diaper attraction, continence, and even arousal have been fully coded and implemented into the game. 
  • Categorical Inventory System - During the game, you carry around a diaper bag with pockets for toys (weapons), clothes (equipment), food (refillable bottle and food, as well as any foods you find ingame), and money (pennies). Anything you find is automatically placed into the correct pocket, with wearable items being removed from/returned to the bag as you equip/unequip them.
  • Wetting and messing scenes (both voluntary and...involuntary), accompanied by (short, 3- or 4-frame) gifs made by me (pull up and underwear) and SiriusSpacePuppy (diaper).
  • Random Encounter/Battle System with three enemies added so far! (You can encounter them in both areas for now, but when I finish the frontyard enemies, these three will be restricted to the 1F zone.) Each enemy has 3+ unique attacks (which range from physical attacks to magic ones which can impact your bodily needs), as well as its own 'submit' scene (use the Submit command), its own 'faint' scene (you run out of health), and its own 'sexual encounter' scene (let your Excitement reach 100 during battle).
  • Four different weapons added so far, as well as a handful of different pieces of clothing/gear!
  • Six (yes, six) different varieties of underwear, which you can wet/mess on purpose (or not!) for different scenes.
  • You can complete two parts of the 'main quest' (escaping the daycare) in its entirety (i.e., fill in two slots in the Front Gate). Don't be afraid to ask NPCs for help!

 

This game is in alpha, meaning it will very likely have bugs which impact your enjoyment of the game. If you'd like to help me fix those bugs, please report them in this thread, preferably with screenshots attached. 

Thanks a ton! I hope you enjoy the game! (Upvote pls?)

 

Last note: This game will always, always, always be available free of charge to everyone. However, all commissioned art is paid for out of my own pocket. So if you enjoy the game, or just want to throw a buck or two to the artist community (since all but two character artworks were commissions paid for by me), my Ko-Fi "tip jar" can be found here.

Edited by YesIamThatDan
Added note about SPDC attribution (see edit history)


What's New in Version 0.9.4

Released

  • The Blue Stone is now visible (in the backyard altar room).
  • The dresser containing the Pointy Hat is now visible (in the basement).

Now you should have access to all 3 items for the backyard altar... go try out magic and tell me what you think! :nepokay:


User Feedback

Recommended Comments



Could I request a Japanese sailor schoolgirl outfit for the next update? And if possible, some kind of vanity equipment slot like in Terraria? So that you can still use beneficial equipment while looking the way you want to. 

Perhaps armours should be charms? As in paper, wood blocks, etc etched with runes which floats around you generating hexagonal barriers of hard light.

Link to comment

  

On 10/7/2021 at 2:47 AM, darkmario131 said:

So how do we update the game? Do we download it again?

Yep. Sorry about that!

 

On 10/8/2021 at 2:34 AM, Takanabe Aohi said:

The weapon dart gun does not change the text description when you attack, instead it's still the text description for punching. Besides that, I cannot unequip it, the buttons that interact with it is also different from the other weapons like stick and baseball bat, which is "equip" or "drop" instead of the usual button for removing equipment which is "remove" if I remember correctly.

Fixed this for the next build, thanks for reporting it! 

Quote

I don't like the fact that I cannot choose to just use pull-ups, could you make it possible to let players continue using it? I think a system where you can retry "potty training" for three times before failing and returning to diapers would be great. It would be even better if there's like a potty training chart with smiling sun stickers for successful potty, rain cloud sticker for wet, mud pool for messy, and thunderstorm cloud sticker for full. Perhaps differentiate how much penalty score each sticker gives the player? 1 for wet, 2 for messy, and 3 for full, with a maximum of 10 before going back to diapers.

This would be a pretty complicated mechanic, which would require me to overhaul the existing punishment system- I'll think about it, but I don't want to get bogged down with feature creep when there's still so much of the game left to create.

On 10/8/2021 at 2:56 AM, supersand said:

This is how the diaper glitch happens.

Aha!! Thank you for this. I just fixed this for the next build!! Until then, if you're already wearing diapers, don't try to take from the diaper pack again.

 

Link to comment
9 minutes ago, YesIamThatDan said:

  

Yep. Sorry about that!

 

Fixed this for the next build, thanks for reporting it! 

This would be a pretty complicated mechanic, which would require me to overhaul the existing punishment system- I'll think about it, but I don't want to get bogged down with feature creep when there's still so much of the game left to create.

Aha!! Thank you for this. I just fixed this for the next build!! Until then, if you're already wearing diapers, don't try to take from the diaper pack again.

 

Ah I see, sorry for requesting too much without thinking. I shouldn't have been too hasty as game development takes a lot, especially for indie developer. Did you ever consider creating a discord server to let people talk about the game? I know that there's a forum thread already for it but chatting is a real time communication just below phone call, just an opinion of mine.

Link to comment
16 minutes ago, DiaperedBoy52 said:

how do i get my character horny?

Once you pass a threshold of diaper/omo attraction, you'll start to get horny while wearing a diaper/pull up. Effects increase at another threshold. You'll know when you've passed each one because Penny's message will change when you ask "How am I doing?"

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1 minute ago, YesIamThatDan said:

Once you pass a threshold of diaper/omo attraction, you'll start to get horny while wearing a diaper/pull up. Effects increase at another threshold. You'll know when you've passed each one because Penny's message will change when you ask "How am I doing?"

she always says that im shy 

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8 minutes ago, DiaperedBoy52 said:

she always says that im shy 

How's this- in the next update, below Penny's message, I'll include a line which states how many points of each stat you have. That way you'll know for sure!

I'm also modifying the hunger turnscript so it'll trigger the message only once when your hunger first drops below 20. (If you eat, and your hunger drops below 20 again, it'll happen again.) That's unrelated to your comment, but more of a status update.

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Loving the game so far! I was curious to know if you had any plans to add mental changes like mental regression or the mc dumbing down overall etc? I was just wondering since there are some scenes where the MC acts mentally babyish like playing with the rubber duckie or being fed etc, plus it could be cool balancing all the current stats with ones own sanity on top it. 

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Good job on the game, I've been enjoying it a lot. I've got a quick question though, how do you activate the scene with Katie? Whenever I achieve sufficient arousal and ask her, she just looks at the equipped underwear and says that the character and her are probably not into the same things. I've tried it with every type of underwear, but no change. Am I doing something wrong? 

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Hey all, quick progress update. I spent a bunch of time today writing scenes for one of the characters on 2F (which will be released in the next update). The past few weeks, I had very little writing time due to having a houseguest staying over. Thanks for your patience, everyone!

On 11/8/2021 at 11:20 AM, Lithium Buns said:

Good job on the game, I've been enjoying it a lot. I've got a quick question though, how do you activate the scene with Katie? Whenever I achieve sufficient arousal and ask her, she just looks at the equipped underwear and says that the character and her are probably not into the same things. I've tried it with every type of underwear, but no change. Am I doing something wrong? 

You need to be wearing regular underwear, and have more than 20 points of diaper attraction. In hindsight, I suppose it doesn't make much sense since her scene is omorashi-oriented. I'll remove the diaper-attraction requirement for the next build.

On 10/12/2021 at 1:23 AM, Nyano said:

Loving the game so far! I was curious to know if you had any plans to add mental changes like mental regression or the mc dumbing down overall etc? I was just wondering since there are some scenes where the MC acts mentally babyish like playing with the rubber duckie or being fed etc, plus it could be cool balancing all the current stats with ones own sanity on top it. 

I don't have plans to add a regression mechanic, sorry.

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Hey, I'm glad to hear you're liking the game. As silly as this sounds, knowing people are enjoying it really gives me the motivation to keep working on it!

I'm currently working on the second-floor area. It's a bit slower going than the development of previous sections- my job has me working longer hours than before, and when I get home, half the time I'm too drained to even work on it at all. But I'm still doing my utmost to put out the same level of quality (better, in fact) than what I've delivered thus far!

I'm also currently looking for artists to draw character portraits for the 3 characters on this floor. That part is slowest of all, to be honest... most ABDL artists (whose art I like, and who I'm aware of) are either solidly booked, not taking commissions, or (worst of all) really expensive. (I do think artists deserve to be compensated well for their work, but I have to be able to afford it!)

Speaking of which, I considered making a 'tip jar' type of thing, but decided against posting it- my thinking was along the lines of, "Is my work good enough to ask people to pay for it? Well, it's not finished, so not yet." What do you think? (Upvote this comment if you think I should, even if you wouldn't personally contribute.) 

Anything I got would only go into commissioning better-quality ABDL art. In addition to the portraits (look at the characters to see them), I want to commission art for the sex scenes. (Especially Chloe's...but you haven't seen that one yet!)

Edited by YesIamThatDan (see edit history)
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2 minutes ago, Diapered1993 said:

Any chance cheat mode will make a return?

It would be handy for our play-testing.

It's still there. The command is 'debug'. It gives you the cheat item and makes a number of behind-the-scenes stuff visible (turns until naptime, in-battle statistics, etc.).

Hope that helps!

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17 hours ago, YesIamThatDan said:

Hey, I'm glad to hear you're liking the game. As silly as this sounds, knowing people are enjoying it really gives me the motivation to keep working on it!

I'm loving this game so far, and I'm constantly checking for new updates. Thanks for putting in so much work!

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Let's say that, in a hypothetical situation that in no way reflects the scenario I may or may not have caused in my game save, the player accidentally caused the main character to get completely incontinent. Is there a way to make the character gain its continence again?

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22 hours ago, GermanShepherd said:

Let's say that, in a hypothetical situation that in no way reflects the scenario I may or may not have caused in my game save, the player accidentally caused the main character to get completely incontinent. Is there a way to make the character gain its continence again?

As of 0.6.2, you have to use the 'debug' command to get the cheat item, then modify your potty training stat with it.

The next update has an NPC who will help your character remember how to tell when they need to go. 

By the way @Takanabe Aohi- there will be a Japanese schoolgirl outfit in the next update. Thanks again for reporting all those bugs; you helped squash a number of nasty ones. 

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Quick update:

A while back, somebody suggested I make a Discord server to keep everything centralized and give people a more direct way of talking about the game. So, I went ahead and made one!

I'll be honest here... I was really hesitant to do this. I'm not sure my project is big enough to merit a forum thread AND its own Discord server, especially when the project is in-between updates right now. But, I figure that it'd allow me to get constant feedback on different elements as I add them to the game, and provide a lot more freedom for me to share draft versions of different scenes (to name one example). It would also allow me to use threads for bug reports (so I could keep track of which ones I'd already fixed), and provide avenues for people to brainstorm scenes they want to see added to the game. And on those days where work has me feeling burnt out, it'll motivate me to keep working!

So here it is! Click here to join!

As a bonus, check out the #update-log channel to see an abridged list of QoL changes (and other updates) coming in the next update!

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Thank you for accepting my request! Though if it isn't too much, could you make the skirt a miniskirt one? Gueheheh

Also, it is rare to see an indie game developer of such a niche genre to stay updating for months without expecting any income in return, so I really appreciate your work! I will be joining your discord as Alter Sky with funny looking wriggly lines on the sides.

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By the way- I'm using the #art channel to float different artists I'm thinking of commissioning. Check it out- and let me know what you think by reacting to the artists' posts! (Seriously. There are so many good ABDL artists out there, it's really hard to choose...)

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@YesIamThatDan Still really enjoying the demo so far! I ran into a small bug during a recent playthrough. I found a can of purple soda (first time I had found one of those), which ended up being what I think is Sensible Soda. When I used it however, I got a message saying "You have consumed your last can of {this.alias}."

 

I did have debug mode on, but I'm not sure if that would make a differnece. It has correctly identified Sensible Soda when it comes from different colored cans.

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On 1/21/2022 at 6:16 PM, wet555 said:

@YesIamThatDan Still really enjoying the demo so far! I ran into a small bug during a recent playthrough. I found a can of purple soda (first time I had found one of those), which ended up being what I think is Sensible Soda. When I used it however, I got a message saying "You have consumed your last can of {this.alias}."

 

I did have debug mode on, but I'm not sure if that would make a differnece. It has correctly identified Sensible Soda when it comes from different colored cans.

Wait... purple soda? Where in the game did you find that? I went looking so that I could fix it, and only found it in a desk on the second floor (which hasn't been released and isn't finished yet)! 

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Hey everyone! I know you've been eagerly anticipating the release of the 0.7 "Second Story" update, which I initially said would be finished in January 2022. Unfortunately, however, it isn't quite finished yet. I do, however, have a very good reason: This past month, not only did I get COVID-19 (I'm fine), but I was literally hit by a truck (car totaled + 3 fractured ribs + a hole in my lung + my left shoulder aches when I raise my arm to type). For this reason, the update will be released sometime this month (February) instead.

Here's what I can offer, by way of apology: A partial changelog, to let you know just how expansive this update is. Not only does 0.7 add a new area with 2 (two!) new NPCs, it also comes with innumerable QoL changes, bugfixes, modifications, and improvements (both up front and behind the scenes). 

Partial Changelog

  • You can now reach the second floor of the day care! 
    • Explore 7 new rooms (and 1 familiar one- the nap room, lol)!
    • Interact with 2 new NPCs!
      • Chloe is a diaper lover who happened to become trapped here under similar circumstances to your own. Though she's not into messing like certain other residents are, she doesn't mind it here, since nobody minds if she's wearing a diaper, and the computers are better than the one she had at home anyhow. She knows a lot about video games, so hit her up if you're having trouble!
      • Joshua is working on regaining his confidence (and his continence) after a run-in with the Potty Monster downstairs. He's happy to share what he knows, or just hang out and read a book with you. Can you help him overcome his fears, or will you just make things worse? 
    • Discover several new clothing items, including the Seifuku (thanks to @Takanabe Aohi for helping squash the diaper-name bug and several others!).
    • Battle with 3 new unique enemies, each with their own submission, horny-submission, and defeat scenes!
  • You can now ask Penny, "How long until naptime?" to see how many turns remain. This should come in handy for determining whether you have time for a bathroom break (or a diaper change!) before the bell rings. Don't be late, or you might miss the pre-nap potty break!
  • The nap room is no longer on the first floor, which means the layout of the daycare is possible in Euclidean geometry. 
    • Gabby's sex scenes have been modified to use the nursery crib instead of the nap room crib.
  • The dice have all been transferred to their new (and likely final) locations. Where are they now, you ask? Here's a hint: You'll have to play the game to find out!
  • Asking to wear diapers/pull ups now works differently from being put in them as a punishment. (In other words, you can now freely swap between any undergarment you're "allowed" to wear.)
  • Modified the scripts for potty checks as well as using the potty in general.
  • Heavily modified the scripts for using the potty in Evan's shop.
  • Revamped the "fear" mechanic. Once activated, you have a % chance of being too scared whenever you try to use the potty. Successfully using the potty will lower this percentage incrementally, down to 0% (effectively disabling the mechanic). If you like playing with fear active, you can reactivate it the same way you initially activated it.
  • Modified the changing table scripts, Penny's pants-check script, and more to address scenarios where your underwear is damp with sexual juices, but not urine.
  • Modified the script for using the potty normally when you're wearing a used diaper/pull up. (*squish*)
  • I'm trying to change the way cutscenes work, as well as the way time-consuming activities (playing outside, reading a book, etc.) work. Ideally, if you're engaging in a time-consuming activity, and your bladder reaches the limit during that activity, I'd want to prevent the game from inserting the wetting gif/yellow text in the middle of the cutscene. Instead, at the end of the activity, I would want a message along the lines of "You were so busy, you wet yourself." For some reason, sometimes it works fine, but other times it causes a semi-infinite loop (forcing you to repeat the action 5-6 times). I don't know why it's like this, but I'm really trying to figure it out. ARGH.
  • Commissioned an artist (@sender) for Chloe's portrait; still searching for someone to do Joshua's. 

Speaking of art, one final thing. While this game will always be free, the art that goes into the game isn't. If you like the game, consider supporting the project by tossing a shekel or two at me on Ko-Fi (link on my profile). No worries either way!

Edited by YesIamThatDan (see edit history)
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