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5 Screenshots

About This File

Note: This game is in alpha, meaning that the file will be updated frequently with new content, changes, and bugfixes. You may wish to follow the file so that you can be notified when it updates!

(See also: this thread)

There are tons of ABDL games out there which put the player into the role of a high schooler/child. Others see you start the game as an adult and regress into a child, while interacting with other "children" who have suffered the same fate. But what about those of us who are into desperation and diapers, but would prefer to remain an adult? What about those of us who want to engage in sexual content without involving minors, fictional or otherwise? Enter PANTS' Labyrinth. (With sincere apologies to Guillermo del Toro)

This is a text-based adventure game which begins with your eventful entry to Penny's Adult Nursery / Training School. Accompanied by Penny, the labyrinth's eponymous caretaker, you, the player, will journey through a labyrinth filled with dungeons, dragons, ...and diapers. Will you be able to escape, or will you stay here forever?

Note: Initially, this was intended to be a version of Sunny Paws Day Care without age regression, built from scratch. However, I later decided that doing so would restrict me from adding everything I wanted to add to the game. As a result, the first two areas are very similar to the first two areas of Sunny Paws Day Care (the latest version of which contains dialogue and general polish I added). I reached out to the original authors, and both gave permission to use any/all assets. If you're a fan of SPDC, you'll like both the familiar aspects and the original ones.

"How do I play?"

This game requires Quest 5 to play. You can download it here.

Planned Features

  • Seven different areas to explore, each littered with useful items and interesting interactives (2 completed so far)
  • Eight different NPCs to befriend, each with their own design, dialogue, and one or more wetting/mess and/or sex scenes (which you have the option to opt out of based on kink preferences) (2 completed so far)
  • Character art for every NPC- commissioned from artists across the NSFW community (2 completed so far)
  • Inclusive gameplay - During character creation, you will enter your character's name, select their gender (Male/Female/Nonbinary), and select your genitals (to accommodate all players out there) (Completed)
  • Realistic stats - Manage bodily needs, diaper attraction, continence, and even arousal while traversing the labyrinth. Wetting/messing erodes your continence, and your environment will If you run out of food, Penny can magic some up for you- but you may not like what it does... (Completed)
  • Random encounters with over 20 different enemies, each with its own unique (3+) moveset, loss scene, and submit scene (7 completed so far, and encounter script is completed)
  • Over 30 different pieces of equipment, including clothing, weapons, and 6 types of underclothes (10 completed so far, as well as all 6 types of underclothes)
  • Over 100 different wetting/messing scenes, which consist of both text and (short) wetting/messing gifs, with different gifs (and scenes) for underwear, pull ups and diapers.

Read the Changelog to see what's in the most recent version.

Changelog

Spoiler

0.8.2

  • BIG CHANGE: Modified scripts related to masturbation. With the omo kink enabled, your character will no longer dislike fapping in wet undergarments, and will feel ashamed to fap in pull ups/diapers unless diaper attraction is high enough. Masturbating in wet or dry (but not messy!) underwear will now lower diaper attraction by a considerable amount.
  • Fixed a bug where the bath punishment would break your undergarment (yes, the "(worn)" bug AGAIN) if you were wearing a messy diaper.
  • Modified the 'changedunder' attribute so that if the bug crops up again (i.e., your undergarment's alias contains "(worn)"), the undergarment name will automatically be reverted to normal (i.e., "diaper (worn)" will become "diaper"). Dev Note: This *may* be a band-aid for the undergarment name bug, but after a bit of testing, I think it is an effective one. If I'm right, this insidious bug should be slain permanently, but we'll see (knocking on wood).
  • Hitting maximum excitement while in the nursery (outside of the crib) or nap room (outside of naptime) will no longer result in punishment.
  • Attempting to give the non-quest-related earbuds to Chloe will now result in some unique dialogue (nothing flashy- just telling you that these aren't hers!).
  • The disc fragment wedged in the pile of stuffed animals will only display "Pull" before [spoiler] and "Take" after [spoiler], to make it clearer whether you can or cannot simply take it.
  • The Majestic Greatsword will now show up in lists.
  • Moved the block of code that runs when you win a battle to its own Quest function, to declutter the monster battle turn script. I did some testing to make sure it didn't break anything, but we shall see.

NOTE: I have been informed that the web version of the game does not function correctly on mobile, leaving players at a loading screen (as of 0.8). I don't know what the cause is, and I'm not sure how I would go about fixing it- this is just a PSA that I'm aware of the issue.

NOTE 2: This has been in the game since the very beginning, but I never mentioned it: Instead of typing "masturbate", you can type "fap". It's much easier to type one-handed...!

 

0.8.1

  • Fixed a typo which left the crumpled note on the safe invisible. You should now be able to see it when you LOOK at the safe, and therefore actually OPEN it. As an apology, entering an incorrect safe combination now has only a 50% chance (down from 100%) of attracting unwanted attention.
  • Fixed a critical bug regarding undergarments caused by ruining the sheets in the nap room.
  • Fixed a bug in which a certain nap-related flag was not unset after naptime.
  • Fixed a bug which guaranteed that players in no-mess mode would mess themselves while distracted (i.e., by playing a computer game, reading a book, etc.)
  • Reduced the amount by which excitement is increased from certain events for players with the omorashi kink enabled.
  • Rebalanced the amount by which excitement increases/decreases based on undergarment and diaper attraction per turn.
  • Added more object links in item descriptions. I'm going to be honest: If I had known I could do this when I started, I would've done it a lot more.
  • Writing fix: Penny won't say "dirty diaper" 47 times when checking on you in the field.
  • Fixed a number of other smaller bugs and typos.

0.8.0

  • New Area: THE BASEMENT! 3 new enemies, 2 new gems, 1 new (non-sex) NPC!

    • Talk to the ghostly NPC in the basement to begin the "Lost and Found" quest, reuniting all of your new friends with their lost possessions. Speak to everyone to find out what they've lost, and perhaps acquire a lead on the lost property! I hope you brought your detective cap!

    • This area also has a couple puzzles which may require you to do a bit of backtracking. When in doubt, LOOK at things!

  • New Mechanic: OMORASHI. If you're reading this, it's a safe bet that you're into desperation and wetting. Well, now your character is too!

    • When your character is desperate, they'll get horny over time- the more desperate you are, the more quickly it will build up!

    • Wetting yourself on purpose will make you horny- the bigger the puddle, the greater the effect!

    • Wetting yourself accidentally will make you horny, too- more than wetting yourself on purpose! However, the more potty training you've lost, the less you will enjoy having a genuine accident. Incontinence is no laughing matter!

    • Wearing wet undergarments will now cause a buildup of horniness. However, be wary- prolonged wearing of oversaturated or messy undergarments (including wet underwear) may lead to developing a rash with negative effects!

    • This mechanic is enabled by default. If you don't like this change, however, you can disable it from the options menu at the start of the game. Play with omorashi disabled for the more "traditional" (i.e., 0.7 and earlier) Pants' Labyrinth experience!

    • Please let me know if you feel that the buildup of horniness is unbalanced (especially if it's too quick!)- I did some tweaking and testing, but probably not enough to get it completely balanced.

  • New Mechanic: If your pants can't absorb your pee without leaking, you're going to leave behind a puddle. (Just like in real life!) Penny will take care of it for you, though- what, did you think you're the only person here who leaves puddles on the floor? Currently, this has no impact on gameplay, though that may change in the future. (Hint, hint!)

  • New Mode: Non-Messing Mode! It's exactly what it sounds like, for those who aren't into that sort of thing. This mode modifies the behavior of many of the enemies (possessed diaper, e.g.), as well as NPCs (looking at you, Gabby!), and effectively removes the 'bowels' mechanic from the game. Certain scenes have been edited and/or rewritten to accommodate this change. (Please let me know in the comments, or on Discord, if there's any messing content I missed!)

  • The opening of the game has been modified slightly; you will now start by choosing whether to start a regular game (which starts the game immediately with omorashi and messing enabled) or customize the game (which takes you to a menu). From the latter menu, click the button at the bottom to start the run with your customizations applied!

  • The kitchen eating scene has been changed slightly so that when Gabby beats you, the reason why is less of a mystery.

  • One of the sodas now has a, shall we say, *stimulating* effect. There is now only 1 "normal" soda (down from 2).

  • Aligned text menu options for all characters.

  • The wet/messy status message that appears each turn will now say "panties" instead of "underwear" for female (or NB w/vagina) characters.

  • Demolished the TV room and moved its contents to less out-of-the-way rooms.

  • And innumerable other small tweaks, changes, QoL updates, and fixes.

0.7.6/0.7.5

  • Chloe now has a character portrait, commissioned from artist @sender (Pixiv: @trij_a)!
  • Joshua now has a character portrait, courtesy of BoundBun! Thank you for your generous gift!
  • Did a little housekeeping with some rooms.
  • The extra "Sit" button has been removed from the rocking chair. (Whoops)
  • Chloe's lewd scene now works properly if you have a vagina. Oh, and it definitely resets your horniness properly this time.
  • Fixed a couple typos and uncapitalized words.

0.7.4

  • Looking (at things, or in general) is now free. (In other words, it doesn't progress turnscripts anymore. Big thanks to @Kitty Angel for showing me how to do this!)
  • Fixed a couple lingering bugs.

0.7.3

  • The ruby die will now fall on the floor whether or not you've noticed it already.
  • Reading books no longer permanently prevents you from viewing wet/mess scenes (!!!).
  • A couple other bugs I found while testing.

0.7.2

  • Pink stone now becomes visible when acquired. (In other words, you can actually use it.)
  • You can still put things into the bag while stuck in the crib, but now it makes sense.

0.7.1

  • Fixed interactions with the sapphire die.
  • Fixed the double message when using the potty with an empty bladder.
  • Added hyperlinks for various objects when found (purple stone, green stone, metal key, and a couple others).
  • Fixed various other bugs.

0.7.0 (2F Update) 

  • You can now reach the second floor of the day care! 
    • Explore 7 new rooms (and 1 familiar one- the nap room has been moved to the second floor!)
    • Interact with 2 new NPCs! (Both character portraits have been commissioned, but neither has been filled yet. I will add them when they're done!)
      • Chloe is a diaper lover who happened to become trapped here under similar circumstances to your own. Though she's not into messing like certain other residents are, she doesn't mind it here, since nobody minds if she's wearing a diaper, and the computers are better than the one she had at home anyhow. She knows a lot about video games, so hit her up if you're having trouble!
      • Joshua is working on regaining his confidence (and his continence) after a run-in with the Potty Monster downstairs. He's happy to share what he knows, or just hang out and read a book with you. Can you help him overcome his fears, or will you just make things worse?
    • Battle 3 new enemies unique to 2F, each with their own submission, horny-submission, and defeat scenes!
  • Added several new items of clothing and equipment, including Seifuku (thanks to @Takanabe Aohi for helping squash the diaper-name bug and several others!) and an incredible blade worthy of a good knight!
  • Wetting/messing the bed will now have consequences. (Don't worry, no scat- it magically disappears when it touches the sheets, leaving only a brown streak behind.)
  • Desperate, diaper-loving guests might find that once they start losing their potty training, they start forgetting to take their undies off before using the potty. Whoops!
     
  • You can now ask Penny, "How long until naptime?" to see how many turns remain. This should come in handy for determining whether you have time for a bathroom break (or a diaper change!) before the bell rings. Don't be late, or you might miss the pre-nap potty break!
  • Revamped the "fear" mechanic. Once activated, you have a % chance of being too scared whenever you try to use the potty. Successfully using the potty will lower this percentage incrementally, down to 0% (effectively disabling the mechanic). If you like playing with fear active, you can reactivate it the same way you initially activated it.
  • Asking to wear diapers/pull ups now works differently from being put in them as a punishment. (In other words, you can now freely swap between any undergarment you're "allowed" to wear.)
  • Wetting/messing due to performing activities that take a lot of your character's time now has its own "distracted" wet/mess text (instead of the default).
  • Gabby's sex scenes have been modified to use the nursery crib instead of the nap room crib.
  • Tweaked the values for wetting/messing. Involuntary wet/mess now increases potty training loss more, and diaper attraction by only a tiny amount. Voluntary wet/mess increases diaper attraction more, and potty training loss by only a tiny amount.
  • Added the pink stone, which increases horniness when used (+20 horny, 67% chance).
  • The dice have all been transferred to their new (and likely final) locations. Where are they now, you ask? Here's a hint: You'll have to play the game to find out!
  • Modified the scripts for potty checks as well as using the potty in general.
  • Finalized the scripts for using the potty in Evan's shop.
  • Modified the changing table scripts, Penny's pants-check script, and more to address scenarios where your underwear is damp with sexual juices, but not urine.
  • Modified the script for using the potty normally when you're wearing a used diaper/pull up. (Squish!)
  • And a million other tweaks, changes, and additions which are too numerous to list here!

Alpha 0.6.2

  • Fixed the access panel. (The 'dirty pants' message should now show up properly.)
  • Fixed just about every bug reported between the 0.6.1 release and now, save for the "weapons get unequipped when reloading save" bug. That may be a bug with the engine, but I am looking into it.
  • Changed hunger text mechanic: The game will no longer spam you with messages, instead giving one message each for hunger/thirst when it goes below a threshold, and only spams you when one or more stat gets critically low. (I want to cut down on the status message spam!)
  • Enhanced sandbox text.
  • Enhanced stairs text.
  • Removed access to the second floor. (Sorry, it's not done yet!!!)

Alpha 0.6.1

  • Fixed the dartgun.
  • Fixed the "diaper (worn)" bug. This one was a pain!!
  • Added Katie's "play" and sex scenes. Katie is an omorashi enthusiast in panties and a dinosaur kigurumi. Go find Katie while you're horny and perhaps she'll invite you to a holding contest on the playground! 
  • I also fixed numerous bugs- including every single one which was reported in the thread. Thanks to all for continuing to report those bugs!!!!!
  • Did some more work on the second floor. It's coming along nicely! I also designed a puzzle mechanic which I'm very excited about (it'll come up in a future area).

Alpha 0.6.0

  • Added new dialogue for changes and pre-nap diaper checks when wearing undergarments that are "Damp" from semen or sexual juices, but otherwise clean.
  • Added a few new items of clothing.
  • New art- Katelyn's character portrait!! Also, the pogo stick sex scene. (Both by RoseGemiinii) (these commissions, man...)
  • Changed the method of accessing the second floor. You can now get into the room with the staircase from the beginning of the game! Let me know what you think of this change in particular!!
  • Weapons are now 'wearable' items like clothing. (Previously, I had used a different system because I wanted it to say "Equipped" instead of "Worn" because you don't really 'wear' a baseball bat, for example. However, this ended up being more complicated, and breaking stuff later on.)
  • Made numerous small changes and bugfixes.

Alpha v0.5.1

  • Fixed the bug when approaching your chair in the kitchen- it should only do the thing once, and won't bug the F out afterwards.
  • Speaking of approaching your chair, I modified that scene... it'll change slightly if you haven't been introduced to Gabby yet.
  • Removed duplicate messing scene when messing intentionally. 

Alpha v0.5.0

  • Implemented the finalized layout and mechanics for the front yard area. (No more 'push the fountain' placeholder, lol.) Try it out and let me know how you like it! (Hint: Investigate your surroundings!)
  • Art update: Katelyn's art has been commissioned!

Alpha v0.4.0

  • Added "Endless Mode," so to speak: Reaching maximum diaper attraction now gives you the choice to end the game or keep playing (rather than simply end the game). The choice will only appear the first time you reach that threshold.
  • Made some big changes to voluntarily wetting/messing. Good news: There's new scene text when voluntarily wetting/messing, varies with undergarment as well as diaper attraction. Bad news: You can only do it if you actually need to go.
  • Front door is now visible.
  • Aqua rock is now visible.
  • Fixed the rock pile.

Alpha v0.3.0

  • Some changes to the nap countdown turnscript: It's now always enabled, but only counts down if the "napactive" flag is on. Flag is activated when the nap room closet is searched or when a nap ends.
  • Defeating an enemy in battle now reduces your diaper attraction stat by 4. This was intended from the start, but was unimplemented.
  • Finished front yard enemies. You will now be accosted by the Evil Pogo Stick, the Green Slime, or Springy Horse while exploring the yard.
  • Fixed a number of bugs (mostly those reported by players!). Thank you to all who have reported bugs in the forum thread and on this file itself!
  • Moved amber die to the nap room. (Spoiler!)
  • Fixed Gabby's dialogue, particularly as it relates to her sex scene(s).

Alpha v0.2.3

  • Fixed diaper messing gif name.
  • DEBUG: You can now modify bladder/bowel levels from the debug item "Edit stats" menu.

Alpha v0.2.2 

  • Modified nap length- now lasts 10-20 turns instead of 20-30.
  • Fixed infinite naptime bug.
  • Modified hunger/thirst script.
  • Added a bottle to the nap crib. Stay hydrated!
  • Fainting from hunger/thirst while in the crib will now return your diaper bag.
  • Nerfed bladder/bowel penalty due to PT reduction slightly. The 'warning' status messages now show up earlier when potty training is good, and give little warning when potty training is low. 

Alpha v0.2.1 (hotfix)

  • Random encounter system has been changed: You now have a base chance of randomly encountering enemies when you move from room to room, and a cooldown of 10 turns after defeating/submitting to an enemy (5 turns if you run) before you can encounter another one. Previously, the chance would increase the longer you went without encountering an enemy, but... it didn't reset that chance when you submitted to/ran from one (an accidental omission).
  • You can now toggle fights using the Test item ("debug" to get it). The 'fight' button now brings up a menu- toggle random encounters, or manually trigger one.
  • Modified crib sleeping- you may wake up to find the crib closed behind you, and be forced to wait for Penny to let you out.
  • Modified horniness buildup. You should now have a much easier time building up horniness, even without diaper attraction.
  • Fixed bug wherein the green stone reduced your attack over several turns after use.
  • Fixed a couple objects that didn't have names (whoops)
  • Replaced deprecated "naptime undies/training pants" with "training pants/naptime pull up" in all functions
  • Removed placeholder dialogue from Vivian, since it apparently caused a save bug (??)

Alpha v0.1 (Initial release)

  • Two fully-functioning areas (1F, front yard). The big stuff is all there. A couple items (medium cardboard boxes, e.g.) might have things added later, but for the most part, it's how it'll appear in the final version of the game.
  • Three different NPCs to chat with! Two NPCs with wetting/messing scenes! One NPC is 100% finished, complete with commissioned character art!
  • Inclusive Gameplay- Support for LGBTQ+, nonbinary, and trans characters! 🏳️‍🌈
  • Fully Coded Stats- All stats, including bodily needs, diaper attraction, continence, and even arousal have been fully coded and implemented into the game. 
  • Categorical Inventory System - During the game, you carry around a diaper bag with pockets for toys (weapons), clothes (equipment), food (refillable bottle and food, as well as any foods you find ingame), and money (pennies). Anything you find is automatically placed into the correct pocket, with wearable items being removed from/returned to the bag as you equip/unequip them.
  • Wetting and messing scenes (both voluntary and...involuntary), accompanied by (short, 3- or 4-frame) gifs made by me (pull up and underwear) and SiriusSpacePuppy (diaper).
  • Random Encounter/Battle System with three enemies added so far! (You can encounter them in both areas for now, but when I finish the frontyard enemies, these three will be restricted to the 1F zone.) Each enemy has 3+ unique attacks (which range from physical attacks to magic ones which can impact your bodily needs), as well as its own 'submit' scene (use the Submit command), its own 'faint' scene (you run out of health), and its own 'sexual encounter' scene (let your Excitement reach 100 during battle).
  • Four different weapons added so far, as well as a handful of different pieces of clothing/gear!
  • Six (yes, six) different varieties of underwear, which you can wet/mess on purpose (or not!) for different scenes.
  • You can complete two parts of the 'main quest' (escaping the daycare) in its entirety (i.e., fill in two slots in the Front Gate). Don't be afraid to ask NPCs for help!

 

This game is in alpha, meaning it will very likely have bugs which impact your enjoyment of the game. If you'd like to help me fix those bugs, please report them in this thread, preferably with screenshots attached. 

Thanks a ton! I hope you enjoy the game! (Upvote pls?)

 

Last note: This game will always, always, always be available free of charge to everyone. However, all commissioned art is paid for out of my own pocket. So if you enjoy the game, or just want to throw a buck or two to the artist community (because let's be honest, quality art sure ain't cheap!), my Ko-Fi tip jar can be found here.

 

 

 


What's New in Version 0.8.2 (HOTFIX)

Released

This is a HOTFIX- to apply, simply delete your existing 0.8.2 .quest file and replace it with this one.

Your existing 0.8.2 saves will still work (yes, I checked) with the new, hotfixed version!

  • Fixed a bug related to submitting to the basement boss.


User Feedback

Recommended Comments



Guest FiveofCups

Posted

It's SPD but new and shiny. Nothing wrong with rolling a tried and true format and making it you're own imo. Nj man, I dig it!

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heyy you said to report bugs so here i am 🙂 so i was already wearing a diaper and when i grabbed the ruby die to get a change it gave me the first line again assuming i wasn't already wearing a diaper and then when i was about to have an accident it said i was on the verge of leaking, will report more if i find them!

Screenshot (26).png

Screenshot (29).png

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This is a really cool project, thank you so much for sharing!

 

Bonus points in my book for including pull-ups in this. I think that they are woefully under-represented in games and other works of diaper fiction. Keep it up!

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11 hours ago, ToxicOcelot said:

https://textadventures.co.uk/quest . You need this. The author should add that at the end (not trying to sound rude).

I would've, but unfortunately OmoOrg doesn't let you edit posts after a certain amount of time. (I'll put it in the description on the file page...)

4 hours ago, uhyeah said:

heyy you said to report bugs so here i am 🙂 so i was already wearing a diaper and when i grabbed the ruby die to get a change it gave me the first line again assuming i wasn't already wearing a diaper and then when i was about to have an accident it said i was on the verge of leaking, will report more if i find them!

Thanks for reporting this! The script for that is basically "if they try to take the die out, diaper them" but doesn't check to see if you have a diaper. I'll fix it for the next build!

1 hour ago, Big Girl Stacy said:

This is a really cool project, thank you so much for sharing!

 

Bonus points in my book for including pull-ups in this. I think that they are woefully under-represented in games and other works of diaper fiction. Keep it up!

Really though. (I like them better than diapers IMO!)

51 minutes ago, PERVasive said:

Possible bug report: diaper bag and other inventory items don't reappear after passing out from thirst during naptime. (Also, it seems like there should be a way to avoid passing out from thirst during naptime.)

EDIT: is it even possible for naptime to end normally without passing out?

That's a bug. I'll go ahead and reduce the length drastically by next time to make that a less likely outcome. 

Quick survey (upvote for yes, some other react for no): Should the pre-nap check include Penny giving you a bottle (or asking if you need a snack) before putting you down for naptime?

------------

As others have said, you need Quest 5 in order to play this game. You can find it here.

Also, there is now a page for this game in the download portal. Work has been very hectic lately, but I should have a new build this week/weekend.

Edited by YesIamThatDan (see edit history)
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A few other bugs:

After unlocking the front gate, south doesn't show up as a graphical option, you have to type it.

Image for diaper mushy->full seems to be broken.

Error message when trying to Look at Red Button.

At least once after having an accident during combat, diaper status didn't update — not sure what triggered that though.

It seems like once you get a little incontinent, it becomes nearly impossible to make it to the potty. Not sure if that's how it's meant to be balanced. I haven't explored everything yet so maybe there are ways you can get continence back with items or something.

Link to comment
49 minutes ago, YesIamThatDan said:

That's a bug. I'll go ahead and reduce the length drastically by next time to make that a less likely outcome.

The diaper bug disappering is IMO the biggest issue here, since you lose access to all items inside it.

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5 hours ago, uhyeah said:

heyy you said to report bugs so here i am 🙂 so i was already wearing a diaper and when i grabbed the ruby die to get a change it gave me the first line again assuming i wasn't already wearing a diaper and then when i was about to have an accident it said i was on the verge of leaking, will report more if i find them!

Screenshot (26).png

Screenshot (29).png

I'm actually also extremely concerned with the fact that the status messages are showing "diaper (worn) instead of "diaper"... Can you tell me what you did right before that started happening?

@Anyone else: If you can reproduce that bug, please tell me how you did it so I can squash it. Thanks!

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2 minutes ago, YesIamThatDan said:

I'm actually also extremely concerned with the fact that the status messages are showing "diaper (worn) instead of "diaper"... Can you tell me what you did right before that started happening?

@Anyone else: If you can reproduce that bug, please tell me how you did it so I can squash it. Thanks!

That's what happened the time I had an accident during combat and it didn't update diaper status afterward. Images were also bugged that time I think.

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I can not play it, it keeps saying "Error launching Game. Could not load file or assembly 'CefSharp.Core.dll' or one of its dependancies. The specified module could not be found."

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12 minutes ago, PERVasive said:

That's what happened the time I had an accident during combat and it didn't update diaper status afterward. Images were also bugged that time I think.

Duly noted. (Was it a pee accident or a poop accident, if you recall?)

The bugged image issue was because it was looking for "Diap Mushy.gif" instead of "Diap Mush.gif". That's embarrassing.

7 minutes ago, zachary00 said:

I can not play it, it keeps saying "Error launching Game. Could not load file or assembly 'CefSharp.Core.dll' or one of its dependancies. The specified module could not be found."

Do you have Quest 5 installed? Read the OP for instructions.

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1 minute ago, YesIamThatDan said:

Duly noted. (Was it a pee accident or a poop accident, if you recall?)

Both 😳 and both images bugged as I recall

It was while going from hallway -> bathroom if that helps.

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17 minutes ago, YesIamThatDan said:

Duly noted. (Was it a pee accident or a poop accident, if you recall?)

The bugged image issue was because it was looking for "Diap Mushy.gif" instead of "Diap Mush.gif". That's embarrassing.

Do you have Quest 5 installed? Read the OP for instructions.

I downloaded the latest version of quest, which is quest 5.8

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Attempting to speak to Evan while having zero coins: Error running script: Error compiling expression 'shopkeeper.money >= 500 and GetBoolean(shopkeeper, "gem")': Unknown object or variable 'shopkeeper'

Thirst meter wasn't filled

Spoiler

after the high chair forced drinking eventwhen taking the blue die.


Leaking naptime diaper image is bugged. Also Mushy -> Full naptime diaper

It still seems like naptime just goes on forever in the new version.

Edited by PERVasive (see edit history)
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1 hour ago, PERVasive said:

Both 😳 and both images bugged as I recall

It was while going from hallway -> bathroom if that helps.

Shouldn't matter, but more info's better than less in any case.

I've got to investigate this...not at 1am, but tomorrow I'm going to figure out WTF is causing this issue. (Can you confirm the bug still exists for that?)

38 minutes ago, PERVasive said:

Attempting to speak to Evan while having zero coins: Error running script: Error compiling expression 'shopkeeper.money >= 500 and GetBoolean(shopkeeper, "gem")': Unknown object or variable 'shopkeeper'

Thirst meter wasn't filled

  Reveal hidden contents

after the high chair forced drinking eventwhen taking the blue die.


Leaking naptime diaper image is bugged. Also Mushy -> Full naptime diaper

It still seems like naptime just goes on forever in the new version.

Just fixed the mushy -> full gifs for both diapers. Also fixed the issue with leaking/overflowing diaper images not showing up (wrote .gif instead of .png). Late night coding, man... not even once.

I recommend testing naptime using the debug command- it should tell you each turn, how many turns are left in naptime. If it keeps going when the # hits zero, that's a bug.

EDIT: Okay, I fucked up- I must've removed the script to activate the naptime turn counter. Idk how that happened. I'll upload a build with that fixed before I go to bed.

Edited by YesIamThatDan (see edit history)
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There is another bug in naptime when diaper is changed before nap.

It shows "Error running script: Too few parameters passed to changeunder function - only 1 passed, but 2 expected", so I think you can check where you call the function and it's easy to fix it.

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Would you consider putting this game on textadventures.co.uk ? It's essentially just a website to share games like these.

 

I'm not affiliated or anything, just wondering.

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