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2 hours ago, redlaw said:

snip

Thank you for pointing all of these out. The problem with making something as ambitious as this is that there's never enough playtesting time to hammer everything out. The reason Kyra loops her leaking event is due to the structure of it and I probably missed it when I was debugging it for the other girls. For the other people reading this, I should have a fixed version up later tonight.

The thing with Edel moving the ore should be possible, you just have to hit the space bar whenever the exclamation mark appears over her head.

EDIT: I forgot to mention that the toilets stopping Edel's bladder permanently is due to the "bladders" switch being turned off when the player interacts with the door. The problem comes up when the selected party member refuses to use it. When this happens the "bladders" switch does not turn back on. 

Edited by Canticle Natura (see edit history)
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2 minutes ago, Canticle Natura said:

The thing with Edel moving the ore should be possible, you just have to hit the space bar whenever the exclamation mark appears over her head.

Then it wasn't at all obvious that that was a possibility.  You should consider either outright telling the player what they need to do or strongly hinting that there is something that must be done when she gets the exclamation mark.

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Just now, redlaw said:

Then it wasn't at all obvious that that was a possibility.  You should consider either outright telling the player what they need to do or strongly hinting that there is something that must be done when she gets the exclamation mark.

I agree completely. It was something that slipped through the cracks when I focused on something else and never got back to it.

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Also I just got stuck in a wetting immediately after the Xrentis battle.  I triggered the minion cutscene at 99%, and the minion has a Tewau Timer+=1 thing, so I think that pushed her into a wetting which didn't resolve until after the Xrentis cutscene, but since the Xrentis cutscene turns off T Bladder Swamp without turning on any of the other location switches, it just did the wetting part without turning off T Bladder-Chan Release, so then it kept repeating that cutscene.  I removed the Tewau Timer+=1 thing from the minion's troop page and it fixed the issue.

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11 hours ago, redlaw said:

Also at one point Kyra got stuck in a cutscene loop after fighting water elementals, where I'd move a few steps and she'd complain that she was leaking repeatedly, but I never worked out why.

I managed to fix everything except this one and it's mostly because I could not replicate it. How full was her bladder when you started that battle? I wonder if it's because the "In battle" switch was on that it was doing something funky with how the bladder calculation works. Either that or it was a one-time thing that only occurred to some very specific circumstance.

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Hilariously enough, right at the start of the game when Armon knocks on the door he says he is here to study the "Chronices" instead of the "Chronicles". I can't believe I missed that.

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20 hours ago, Canticle Natura said:

I managed to fix everything except this one and it's mostly because I could not replicate it. How full was her bladder when you started that battle? I wonder if it's because the "In battle" switch was on that it was doing something funky with how the bladder calculation works. Either that or it was a one-time thing that only occurred to some very specific circumstance.

I think it was due to the elementals using their bladder fill skill that screwed something up (possibly triggering one switch and not another when they should both be triggered, but I don't know), but the cutscene that was triggered was the bursting > leaking cutscene.  It could well be something that only happens once in a blue moon due to some event scheduling thing or something like that.

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5 hours ago, Unbeknownst said:

Hilariously enough, right at the start of the game when Armon knocks on the door he says he is here to study the "Chronices" instead of the "Chronicles". I can't believe I missed that.

Ha! I'm surprised I missed that. Thanks for pointing it out. 

57 minutes ago, redlaw said:

I think it was due to the elementals using their bladder fill skill that screwed something up (possibly triggering one switch and not another when they should both be triggered, but I don't know), but the cutscene that was triggered was the bursting > leaking cutscene.  It could well be something that only happens once in a blue moon due to some event scheduling thing or something like that.

That was what I assume happened but it's interesting in that the event for the bladder filling spell checks the state and then sets the switches accordingly. Maybe it happened because Kyra was right on the edge of going up a state or something like that. I'm not going to worry about it right now unless it becomes a huge problem.

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Hey everyone following this, it's been awhile since I've posted anything about this and I wanted to type up a little something to show what to expect for the rest of the game..

I've introduced a system where toilets can be occupied among various other things. You have the option to wait for it to be free, or you can walk around the game world and come back later.

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Sometimes they will be broken and you won't be able to use them! (Don't worry, they will be fixed the next day when you sleep at an inn)

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Additionally, one-time use pee spots can spawn around the world in different places whenever you sleep at an inn.

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There is an arena that you can do to get special tokens to exchange for all kinds of various things. You fight a sequence of battles until you either get to the boss of a group, or a character wets themselves.

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One of things you can unlock are costumes to change the in-battle character sprite. This is not the only way to unlock them though...

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The second part of the game is more "open world" in that there are various areas that you can go to and fro without having to worry about not coming back to them. These are all the main areas in the game.

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Of course there is the new 4th party member. She is quite the enigma...

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A lot of work has been going on behind the scenes and there is still a lot more to come. With the being said, my plan is to have this game released in a playable state sometime between the fall and the end of the year. I want to get this project done so I can start on another omo game that I have been thinking about.

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6 hours ago, Peesephone said:

The game looks really promising. I just gotta remember to actually play it instead of playing NoMaKo for the 15th time. Sorry about that by the by.

It's all good. NoMaKo is a great game and I have a lot of respect for dev and what they made.

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19 hours ago, jzap23 said:

This game is really awesome im glad its getting updated!

Kinda wish the battle sprites were front facing instead of back because I'm more of a front desperation fan but it's still awesome none the less 😊

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2 hours ago, jzap23 said:

Kinda wish the battle sprites were front facing instead of back because I'm more of a front desperation fan but it's still awesome none the less 😊

I originally decided to do back facing desperation because I wanted to do something different than what was currently out there. (Plus I was kind of terrible with faces.) It did present some fun challenges in how to depict desperation through static body language.

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A couple friendly bug reports in the section where you assign soldiers to defend the siege:

  1. In the second assignment phase, if you talk to the middle soldier and then say "No" to assign to a party, the game crashes. All the others work fine in all the stages so far.
  2. If you hit 100% and have an accident during the siege it gives an error that it can't find Bladder-Chain 0.1.png. Looks like no graphic was included for 0% bladder.
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noticed something when going up god mountain with Kyra's experiance, is it ment to be ---/---  as lv11 is the cap, or has my game bugged out?

image.png.9abc2a2a18106cf89d3b30472a6830d5.png

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On 7/26/2021 at 5:14 PM, Yevrahb said:

noticed something when going up god mountain with Kyra's experiance, is it ment to be ---/---  as lv11 is the cap, or has my game bugged out?

You are fine, level 11 is Kyra's level cap.

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