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Mizuna no Oshigama ~Taiiku Souko kara no Dasshutsu~ 1.0.0


5 Screenshots

About This File

A game by Tire, who previously created Akane's Dungeon. It's an escape game where you try to leave a warehouses along with your female classmate after being locked in. There is a urine meter that goes up as time goes on: when it reaches 100, she will wet herself. There are ten separate scenes, including one "good" ending where she makes it to the toilet. All scenes can be seen in less than 30 minutes.

Two files are included here: the original ZIP download, and a repacked 7z version if you're having trouble playing the original. As always, make sure your system locale is set to Japanese to ensure it works properly.

A walkthrough (Japanese only) is available at https://favorite-holywater.com/2020/07/23/post-545/.

Support the creator by buying the game at https://www.dlsite.com/maniax/work/=/product_id/RJ292756.html. As of this upload, the game is 50% off until February 2021 so now is a good time for purchasing it.

 

 

Edited by anony123
typo fix (see edit history)


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14 hours ago, Raging Salmon said:

Is there an RTP that's required to run the game?

It's a WolfRPG game so the only thing that you need to do for it to work properly is to set your system locale to Japanese.

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On 1/1/2021 at 6:04 PM, 3D6GWQA said:

Another way to use it is just via an http server (gatling, php, … are nice for this) using the contents of the www folder and then pointing your browser to it.

The game is WolfRPG and not RPG Maker MV so I don't think that will work.

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The endings aren't too hard to get with a little trial and error, but for those looking for a specific ending right away or figuring out any specific ones, I put together a walkthrough.

Items

Water bottle: On the floor between the desks and the lockers. Interacting with it will cause a splashing noise, which makes her gauge increase by 5. Useful for hurrying to the numbers needed for the various events. You can do this infinitely until she reaches 100 if you want.

Chair: Sitting out in the open.

Ball: Sitting out in the open.

Wire: Investigate the uniform hanging on the wall. Protagonist will turn the coat hanger into a wire.

Old-Looking Bucket: Look inside the right-most locker.

Lewd Book: In the corner by the window. Choose the first option twice to read it. After reading it, the protagonist gets turned on and can make different decisions than he otherwise would...

Ruler: Investigate the top bookshelf-looking thing with the bag on it (lockbox) with the wire in your possession. You'll be prompted to use the wire (first option). Do so and you get the ruler.

Bathroom Mop: Exit the gym storage room through the door (use the ruler on the door). It's lying on the floor pretty obviously.

Rope: With the ball in your inventory, investigate the basketball hoop outside the gym storage room door.

Scrap of Paper: Go right from the gym area until you see a wastebasket near the entryway. Look at it to get the scrap of paper. I believe these numbers are different every playthrough, so you will have to do this again in each save. These provide the second 2 numbers for the other lockbox.

Notepad: Go to the boys' bathroom from the gym area. It looks like a book and is located near the urinal. Again, these numbers are different each save. These are the first 2 numbers for the other lockbox.

Screwdriver: Back in the gym storage room, go to the lower bookshelf-looking thing and enter the numbers from the two papers you found.

Electric Massager: Go into the boys' bathroom through the outside window, and look in the wastebasket.

Areas

Gym storage room: Default area. You start here.

Outdoors: Pick up the chair, and then look at the window. Use the chair. You'll get 3 options (go by yourself, go get Takigawa, or do nothing). Choose to go by yourself. Go up and to the right. When you see the sparkles, that's the entrance to the boys' bathroom. This is the only way to access the electric massager.

Gym/entrance: Use the wire to get the ruler. Then go to the door and use the ruler to open it. You can now exit. Takigawa won't notice that the door is open until when or if you tell her. Go up the hallway here to access the bathrooms.

Boys' bathroom: The main part can be accessed through that hallway door with no issue. However, the cubicle door can't be opened, so you have to enter it through the window, as described above (under Outdoors.)

Girls' bathroom: Get the two pieces of paper from the boys' bathroom (main area) and entryway waste basket to get the code (see Items section above). Open the second lockbox to get the screwdriver. Use this on the door to the girls' bathroom.

Endings (spoilers ahead)

1. Takigawa wets herself on the gym mat: let her bladder fill up to 100.

2. Takigawa pees in the bucket: Get the bucket from the locker. When she reaches 90+, you can offer the bucket to go in. Note that if you opened the door it will first ask you if you want to tell her the door is open, so just pick no (second option) and then you can choose the top option to offer her the bucket.

3. Takigawa falls down and wets herself 1: Place the chair beneath the window like you would to go outside (described above), but then choose the second option. While trying to get to the window, she'll fall and the impact will make her wet herself.

4. Takigawa falls down and wets herself 2: Open the door with the ruler, but do NOT pick up the mop. Tell Takigawa that the door is open and she'll rush out, tripping on the mop.

5. Takigawa wets herself in the hallway: Open the door with the ruler and pick up the mop. Wait until Takigawa is at 90 or higher before telling her that the door is open. She won't be able to make it to the bathroom...

6. Takigawa pees through her bloomers into the urinal: Open the door with the ruler and pick up the mop, but do NOT open the girls' bathroom or read the lewd book. With Takigawa below 90, tell her the door is open.

7. Takigawa wets on protagonist's leg: Read the lewd book. Open the door with the ruler and pick up the mop. Tell her that the bathroom is open.

8. Takigawa wets herself in front of the toilet: Open the door with the ruler and pick up the mop. Get the screwdriver and open the girls' bathroom door. When her bladder is between 80 and 89, tell her that the door is open.

9. Protagonist ties Takigawa up and uses the electric massager until she wets: Move the chair to the window and get the electric massager. Get the ball and ruler, and open the gym storage door. Get the rope from the basketball hoop. Go back into the gym storage room. Read the lewd book, then wait until she is at 90. Make sure you don't accidentally tell her that the door is open. And then you get the option to use the rope, and then the option to use the electric massager...

10. TRUE END Takigawa makes it to the toilet, and protagonist watches her: Use the ruler to open the door. Get the two pieces of paper and then the screwdriver. Open the girls' bathroom door. With Takigawa's bladder below 80, tell her that the door is open.

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On 5/15/2021 at 2:45 AM, likeyourspell said:

The endings aren't too hard to get with a little trial and error, but for those looking for a specific ending right away or figuring out any specific ones, I put together a walkthrough.

Items

Water bottle: On the floor between the desks and the lockers. Interacting with it will cause a splashing noise, which makes her gauge increase by 5. Useful for hurrying to the numbers needed for the various events. You can do this infinitely until she reaches 100 if you want.

Chair: Sitting out in the open.

Ball: Sitting out in the open.

Wire: Investigate the uniform hanging on the wall. Protagonist will turn the coat hanger into a wire.

Old-Looking Bucket: Look inside the right-most locker.

Lewd Book: In the corner by the window. Choose the first option twice to read it. After reading it, the protagonist gets turned on and can make different decisions than he otherwise would...

Ruler: Investigate the top bookshelf-looking thing with the bag on it (lockbox) with the wire in your possession. You'll be prompted to use the wire (first option). Do so and you get the ruler.

Bathroom Mop: Exit the gym storage room through the door (use the ruler on the door). It's lying on the floor pretty obviously.

Rope: With the ball in your inventory, investigate the basketball hoop outside the gym storage room door.

Scrap of Paper: Go right from the gym area until you see a wastebasket near the entryway. Look at it to get the scrap of paper. I believe these numbers are different every playthrough, so you will have to do this again in each save. These provide the second 2 numbers for the other lockbox.

Notepad: Go to the boys' bathroom from the gym area. It looks like a book and is located near the urinal. Again, these numbers are different each save. These are the first 2 numbers for the other lockbox.

Screwdriver: Back in the gym storage room, go to the lower bookshelf-looking thing and enter the numbers from the two papers you found.

Electric Massager: Go into the boys' bathroom through the outside window, and look in the wastebasket.

Areas

Gym storage room: Default area. You start here.

Outdoors: Pick up the chair, and then look at the window. Use the chair. You'll get 3 options (go by yourself, go get Takigawa, or do nothing). Choose to go by yourself. Go up and to the right. When you see the sparkles, that's the entrance to the boys' bathroom. This is the only way to access the electric massager.

Gym/entrance: Use the wire to get the ruler. Then go to the door and use the ruler to open it. You can now exit. Takigawa won't notice that the door is open until when or if you tell her. Go up the hallway here to access the bathrooms.

Boys' bathroom: The main part can be accessed through that hallway door with no issue. However, the cubicle door can't be opened, so you have to enter it through the window, as described above (under Outdoors.)

Girls' bathroom: Get the two pieces of paper from the boys' bathroom (main area) and entryway waste basket to get the code (see Items section above). Open the second lockbox to get the screwdriver. Use this on the door to the girls' bathroom.

Endings (spoilers ahead)

1. Takigawa wets herself on the gym mat: let her bladder fill up to 100.

2. Takigawa pees in the bucket: Get the bucket from the locker. When she reaches 90+, you can offer the bucket to go in. Note that if you opened the door it will first ask you if you want to tell her the door is open, so just pick no (second option) and then you can choose the top option to offer her the bucket.

3. Takigawa falls down and wets herself 1: Place the chair beneath the window like you would to go outside (described above), but then choose the second option. While trying to get to the window, she'll fall and the impact will make her wet herself.

4. Takigawa falls down and wets herself 2: Open the door with the ruler, but do NOT pick up the mop. Tell Takigawa that the door is open and she'll rush out, tripping on the mop.

5. Takigawa wets herself in the hallway: Open the door with the ruler and pick up the mop. Wait until Takigawa is at 90 or higher before telling her that the door is open. She won't be able to make it to the bathroom...

6. Takigawa pees through her bloomers into the urinal: Open the door with the ruler and pick up the mop, but do NOT open the girls' bathroom or read the lewd book. With Takigawa below 90, tell her the door is open.

7. Takigawa wets on protagonist's leg: Read the lewd book. Open the door with the ruler and pick up the mop. Tell her that the bathroom is open.

8. Takigawa wets herself in front of the toilet: Open the door with the ruler and pick up the mop. Get the screwdriver and open the girls' bathroom door. When her bladder is between 80 and 89, tell her that the door is open.

9. Protagonist ties Takigawa up and uses the electric massager until she wets: Move the chair to the window and get the electric massager. Get the ball and ruler, and open the gym storage door. Get the rope from the basketball hoop. Go back into the gym storage room. Read the lewd book, then wait until she is at 90. Make sure you don't accidentally tell her that the door is open. And then you get the option to use the rope, and then the option to use the electric massager...

10. TRUE END Takigawa makes it to the toilet, and protagonist watches her: Use the ruler to open the door. Get the two pieces of paper and then the screwdriver. Open the girls' bathroom door. With Takigawa's bladder below 80, tell her that the door is open.

Thank you!
I didn't expect the bucket ending to be that great. 

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