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6 Screenshots

About This File

 

SYNOPSYS

This is a world known as Gaia, in honor to the Goddess who created the land and gave life to creatures inhabiting in it. In Gaia, we follow the story of Kriemhild, a country located in the main continent of this world and the house for a number of personalities that were involved in a short, world-scaled war that lasted ten years. However, the scars of this war are still very present after a few years, and a wicked character has his mind set in causing chaos and destruction in order to serve a purpose which is yet unknown to his victims. It falls into the hands of the people in Kriemhild to stop him, including a young girl named Solveig, who has recently become a knight and is determined to help the country that saved her and gave her a place to call home.

GAME FEATURES

This is a classic, old school JRPG-style with a few MMORPG-like functionalities seasoned with an engine that enables omorashi characteristics and events, including, but not limited to:

  • Desperation System and standarized omorashi events
  • Visual Novel-like special scenes.
  • Sandbox-like free exploration of both countries of Kardia and Kriemhild with 50+ overworld maps to explore plus 10+ dungeons to visit.

 

Like the game? Support us on Patreon!

There are a handful of extra perks you can get by supporting us, such as acccess to extra art, illustrated written stories, a private community discord, and more!

https://www.patreon.com/hikewne

 

Deeply grateful to our patrons!

George Washington

Bary Bary

weppah

Kasuhimiya

gthegamer 775

lieyanxiaogui

verflares

JainaSolo

Chapman

anony123

Aqua

Sam Hedger

Tsaranon

Nick

Njaalerino

Farseer

BlackBird98

Ray Tracer

HorseMinions

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StefanJung

PoxFox

Shogun Thomas

Aria the Bunny

AlmightyIdiot (A.I.)

Vadersdemon

Melciah

 

Edited by Hikewne (see edit history)


What's New in Version 5.1.0

Released

Main Udate: Chapter 9

Story Content:

  • Chapter 9 of the Main Story has been added, including 3 new special scenes.

Gameplay Content:

  • Elemental weaknesses/resistances now stack, combining all of the multiplier into one depending on the target's affinity (e.g. if an attacker has imbued the elements of Darkness and Explosion and attacks an enemy weak to them both, the damage will be multiplied by those two multipliers instead of only picking the biggest one). However, two elements of the same category will not combine (if imbued with Water and Ice, only the latter will be taken into account; same for resistances). If at the end of resistance calculation an enemy is immune to an element (multiplier would become 0) but suceptible to neutral element (Slash or Blunt), that enemy will still take damage equal to half of their suceptibility to the neutral element.
  • Guard revamp: Certain enemies are now able to use the Guard command to reduce their damage received. However, Guard can be broken when receiving damage at a chance (moreover, there are skills and passives that completely ignore or break guard upon attacking).
  • Turn-based effects have been revised: instead of turn-based effects only taking place at the start of each turn, they are now divided in effects that take place at the start OR at the end of each turn (such as countdown for Aura buffs). 
  • Elemental affinity experience revamp: changed the method to calculate elemental experience when using Special Skills or Offensive Spells to scale better with the current elemental level in regard to the enemy's level, making it easier for lower level elements to gain experience when facing enemies with higher levels. Moreover, elemental experience will be granted upon each successful hit on each enemy. Moreover, Skills and Spells that result in a Critical Hit will grand double the experience for that hit.
  • New items added to the Alchemist Store roster: Orb Items are new consumables that can be used in battle (a handful of these were already available before, but new ones have been implemented and improved). Effects of these items include Tier 3 Offensive Spells of all elements and special buffs that are unavailable elsewhere.
  • New passive skills have been added to the leveling roster in the Shrine of Goroma Mountain with the NPC Elena (provided that the sidequest Crossfire has been cleared).

Skill Changes:

  • Solveig will now automatically enter the Guard status when using Shield-based offensive skills (Shield Bash, Shield Chain, Titan Rush). 
  • Solveig's Gaia Slash skill can now inflict Helpless on its target at a chance. This chance is increased if Solveig's Physical Defense is higher than the target's.
  • Solveig's Fragarach skill will now be used at the end of the turn in case she did not receive any damage. Moreover, if the skill is triggered normally (as a counter), the target will have a very high chance of becoming Stunned on hit. 
  • Hecate's Alla Marcia skills' damage has been increased. However, Alla Marcia - Finale can no longer be activated on its own and strictly requires the first two movements to be used in succession.
  • Aria's Leaf Blade skill's effect has been revised: Critical Hit Chance increase has been increased and a Critical Hit Damage increase effect has been added.
  • Aria's Moonlight Slash skill now has a Critical Hit Chance increase and a Critical Hit Damage increase effect.
  • Aria's Electrolink skill's effect has been revised: MP Refund effect will happen if the target is Critically Hit instead of being Defeated. Moreover, MP Refund effect has been increased and now scales further depending on the skill's Mastery Level.
  • Aria's Quasar Cannon skill can no longer hit multiple enemies if the first target is Defeated during the first four hits of the skill.

Visual Changes:

  • A gauge has been added in the main status menu just under "Total Experience in Next Level" showing progress towards that level.
  • In the ID Cardex section of the status menu, each elemental affinity now has a gauge depicting the progress towards each elemental affinity's next level.
  • Elemental Experience gained during battle can now be seen during the battle results' victory screen.

Omorashi Content:

  • Scenes from Chapters 8 and 9 have been updated in the Replay Room (provided that said chapters have been cleared).
  • Two new NPC scenes have been added (requires Chapter 9 to clear). One can be found in the Kriemhild Royal Castle, while the other can be found listed in the Embassy Building's Task List.

Bug Fixes:

  • Fixed an issue causing Aura Buffs to last less than intended (consuming extra turns in battle for no reason).
  • Fixed an issue that caused the game to crash when leveling passive skills beyond level 3.

User Feedback

Recommended Comments



Has the spot for blessed herb drops changed? havent played the game for a long time, and went back to a new game i started back then but didnt get too far, saw someone mention the forest on the path to vidar dropping them, but ive had no luck, tried looking around too but cant seem to find any enemies that drop them.

also curious if i should bite the bullet and just make a brand new save again? not sure if it will cause issues or not given its from 2020.

Edit: Turns out they do drop from the black stingers in the forest, i just had very terrible luck....
also i have that issue with getting reset to the start of chapter 3 after getting the ring too.  attatched my save

Save16.rvdata2

Edited by Holyestkoala (see edit history)
Link to comment

I'm stuck on the Crossfire quest. I met up with a girl who I think is Feena, and I was told my next lead is Vidar. I teleported there, and I couldn't find anything. I ve been exploring the route to Vidar, the forest, and it's town. What do I do?

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On 6/17/2021 at 10:26 PM, pielover568 said:

Playing on the pre-patch version...how do you start Chapter 4? Everyone is standing around in the meeting room telling me to wait and eat breakfast. I'm a little stumped.

 

On 12/14/2020 at 7:07 PM, Mocris said:

How do you start Chapter 4?

 I am coming back after a few months.

 

 

14 hours ago, Mayhem said:

My Save File is Also having the exact same problem as well with Chapter 3

Save22.rvdata2 317.25 kB · 0 downloads

Yea I am stuck in same moment as well...

 

Save29.rvdata2

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On 4/5/2022 at 10:34 AM, Cerebrate said:

 

 

Yea I am stuck in same moment as well...

 

Save29.rvdata2 455.01 kB · 0 downloads

 

On 3/13/2022 at 10:58 PM, Holyestkoala said:

Has the spot for blessed herb drops changed? havent played the game for a long time, and went back to a new game i started back then but didnt get too far, saw someone mention the forest on the path to vidar dropping them, but ive had no luck, tried looking around too but cant seem to find any enemies that drop them.

also curious if i should bite the bullet and just make a brand new save again? not sure if it will cause issues or not given its from 2020.

Edit: Turns out they do drop from the black stingers in the forest, i just had very terrible luck....
also i have that issue with getting reset to the start of chapter 3 after getting the ring too.  attatched my save

Save16.rvdata2 454.37 kB · 5 downloads

 

On 12/21/2021 at 1:58 PM, Sonata said:

I think I'm just gonna throw my save data here and if anyone can help, I'd appreciate it. Even though you won't be able to see anything, you're standing right on the teleporter on Southern Castle Town and all you need to do is teleport somewhere to see things again. Issues I've noticed: 

1. Going to the Royal Castle and walking into the grand hall where everyone is plays the same cutscene I've read through about 4 or so times now, and it will end with you in Southern Castle Town unable to see anything. 

2. Desperation meter is entirely disabled despite there being no obvious indicator as to what to do or where to go, or how to enable it again. 

3. The major quest lists all as Complete, yet I'm not sure how to "turn" the quest in, or how to advance the storyline. 

4. I read about how the coffee issue would be fixed in a new patch, but even though I think I'm up-to-date, coffee still does not work. (This is incredibly minor but thought I'd note it)

5. (Another minor one), when doing the task "Selfless Need", I am physically unable to gather Dark Spores because the area I need to go is (or at least was when I was doing it) closed off. Again, very minor, but it would've been nice to know that I wouldn't be able to complete the quest before I grinded for everything. 

 

Save19.rvdata2 424.73 kB · 40 downloads

 

On 2/22/2022 at 11:47 AM, Daepiquejt said:

I've also encountered the bug where you reset to the start of chapter 3 after you get the ring of the sky. Thanks in advance for any solution!

Save03.rvdata2 421.37 kB · 4 downloads

 

On 2/27/2022 at 8:07 PM, Chinstrap10375 said:

 

On 10/5/2021 at 8:40 AM, doa said:

Can someone help. I cant proceed any further. I've finished the part where i goto the sky temple (the one with the angel light and statues). fight Lilys Mother(doppelganger) and get the cut scene. When the cut scene at the castle table ends i get a blank screen which I can remove by making my way to the teleport but when I do this it kicks me back to the beginning of chapter 3 and I cant progress.

Save38.rvdata2 312.87 kB · 59 downloads

 

On 10/17/2021 at 12:32 PM, Sealon said:

I'm having the same problem of the blank screen after finishing the sky temple and beating chapter 3. It really sucks not being able to make progress. Please help

Save19.rvdata2 430.78 kB · 37 downloads

 

On 10/22/2021 at 3:53 PM, TJ Rock said:

Has anyone else experienced the glitch where using Hecate's card deck results in "And the card is..." being played on an infinite loop? Nothing major, just kind of annoying.

Also, I've had the same problem with the black screen at the end of the Fiore mission. Other than the Automap, nothing shows up and I can pause the game like I'm in the middle of gameplay even though a cutscene's supposed to play.

Save40.rvdata2 311.77 kB · 27 downloads

 

On 11/16/2021 at 2:11 AM, piracle said:

ran into the same problem a couple of posts above mine that I got a blank screen after getting past sky temple and watching all the cutscenes, dunno what's wrong

Save28.rvdata2 256.52 kB · 21 downloads

Ya'll can download the save data I posted above if you don't mind skipping chapter 3 and 4 along with some sidequests

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I will say, the effort put into this game is outstanding...however it seems like about 99% of the scenes in games are open peeing. No accidents, no denial, no wettings. Maybe on occasion there is a leak but other than when the desperation system is active, there are practically zero wettings and every time theres a scene coming up you already know how its going to end due to the lack of variety.

 

Again this is an amazing game with loads of effort but its just a big bummer 99% of the in game scenes are one of the characters crouching down and peeing somewhere. 

 

Tldr; Wish there were more wetting scenes because Im in chapter five as of now and so far every single scene has just been peeing out in public, at this point is just expected and slowly becoming less exciting per scene.

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Some scenes of the Room of records are not functioning and some of them have glitches, plus I think that more of the desperation leading to the urination of the characters should be shown. Also using the Room of Records breaks the game.

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On 22/2/2022 at 11:47, Daepiquejt said:

También me encontré con el error en el que se reinicia al comienzo del capítulo 3 después de obtener el anillo del cielo. Gracias de antemano por cualquier solución!

Guardar03.rvdata2 421,37 KB · 5 descargas

 

On 27/2/2022 at 20:07, Chinstrap10375 said:

yo tambien tengo este problema

Guardar47.rvdata2 311,93 KB · 4 descargas

 

On 24/4/2022 at 2:30, yadrat795 said:

Sigo obteniendo una escena en blanco justo después de que Loreni alter pelea y cada vez que lo soluciono teletransportándome, tengo que repetir el capítulo 3 parcialmente con escenas rotas. Por favor, ayuda a guardar en el enlace.

Guardar05.rvdata2 304,61 KB · 2 descargas

I leave you this save, it's just ending chapter 3 after the sky ring, so you don't miss anything, I hope it helps 🙂

Save42.rvdata2

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can anyone send me with chapter 7? at the wind spirit. im at the part where theres 3 monsters and they dont seem to do anything, just says one of them is looking nervously at you when you get in a fight

image.png

On 2/9/2022 at 12:31 AM, Tyton said:

I finally got past the forest by downloading the latest update, but now I'm stuck on the air part of the spirits temple. I'm told a monster in each fight of this room is nervously staring at the party, but I do not know what to do. I try to kill all but one of them, but that doesn't seem to be enough to stop the fight or leave the room. How do I get past this part?

have you found out how yet?

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10 hours ago, Jack644 said:

can anyone send me with chapter 7? at the wind spirit. im at the part where theres 3 monsters and they dont seem to do anything, just says one of them is looking nervously at you when you get in a fight

 

image.png

have you found out how yet?

I got past that part, but I do not recall the situation perfectly. In each of those fights you have to make sure you do not kill one of the monsters. I think the ones you are not supposed to kill won't attack you.

Link to comment
4 hours ago, Jack644 said:

Ok ill try, so I need to flee once I kill the other 2 in each of the 3 fights?

No, the battle will automatically be over, iirc.

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Can someone on chapter 8-12 send me their save file? i want to just see the scenes in the record room as i cant dedicate enough time to sit down and play through the story

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So after Xhanxiang (sp?), there's this sequence in this woods/forest maze where you have to find the right directions to go in, and if you go the wrong way you are lead back to the beginning. Could someone give me the directions to get through this? Cause I think I've tried every possible combination of directions, even wrong them all down, and I cannot find the exit. The furthest I've gotten is:

 

Spoiler

Left - Down - Left - Left - Down

 

But after that, all directs are dead ends that lead back to the start

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1 hour ago, heroyoshi said:

So after Xhanxiang (sp?), there's this sequence in this woods/forest maze where you have to find the right directions to go in, and if you go the wrong way you are lead back to the beginning. Could someone give me the directions to get through this? Cause I think I've tried every possible combination of directions, even wrong them all down, and I cannot find the exit. The furthest I've gotten is:

 

  Reveal hidden contents

Left - Down - Left - Left - Down

 

But after that, all directs are dead ends that lead back to the start

Are you playing the latest version of the game?

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Hey,

I'm in love with this game but I accidentally lost my save file (because I am an idiot who played around with the files) two hours in. If someone has a save around where Lily and Sol are about to or have just entered the underground tunnels that would be amazing! 

 

Edit:

I found a good save file in the comment sections before me, all good 🙂

Edited by FriedrichBaum (see edit history)
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I have a save file with the last chapter completed if u want but scenes for chapters 10 and 9 I think, are broke  you can't select them in the record room also beware I used a bit of a mod menu on joiplay so like I have a couple op stuff and the characters are high leveled. I have every item too 

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