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About This File

 

SYNOPSYS

This is a world known as Gaia, in honor to the Goddess who created the land and gave life to creatures inhabiting in it. In Gaia, we follow the story of Kriemhild, a country located in the main continent of this world and the house for a number of personalities that were involved in a short, world-scaled war that lasted ten years. However, the scars of this war are still very present after a few years, and a wicked character has his mind set in causing chaos and destruction in order to serve a purpose which is yet unknown to his victims. It falls into the hands of the people in Kriemhild to stop him, including a young girl named Solveig, who has recently become a knight and is determined to help the country that saved her and gave her a place to call home.

GAME FEATURES

This is a classic, old school JRPG-style with a few MMORPG-like functionalities seasoned with an engine that enables omorashi characteristics and events, including, but not limited to:

  • Desperation System and standarized omorashi events
  • Visual Novel-like special scenes.
  • Sandbox-like free exploration of both countries of Kardia and Kriemhild with 50+ overworld maps to explore plus 10+ dungeons to visit.

 

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There are a handful of extra perks you can get by supporting us, such as acccess to extra art, illustrated written stories, a private community discord, and more!

https://www.patreon.com/hikewne

 

Deeply grateful to our patrons!

George Washington

Bary Bary

weppah

Kasuhimiya

gthegamer 775

lieyanxiaogui

verflares

JainaSolo

Chapman

anony123

Aqua

Sam Hedger

Tsaranon

Nick

Njaalerino

Farseer

BlackBird98

Ray Tracer

HorseMinions

SirNobody

StefanJung

PoxFox

Shogun Thomas

Aria the Bunny

AlmightyIdiot (A.I.)

Vadersdemon

Melciah

 

Edited by Hikewne (see edit history)


What's New in Version 5.1.0

Released

Main Udate: Chapter 9

Story Content:

  • Chapter 9 of the Main Story has been added, including 3 new special scenes.

Gameplay Content:

  • Elemental weaknesses/resistances now stack, combining all of the multiplier into one depending on the target's affinity (e.g. if an attacker has imbued the elements of Darkness and Explosion and attacks an enemy weak to them both, the damage will be multiplied by those two multipliers instead of only picking the biggest one). However, two elements of the same category will not combine (if imbued with Water and Ice, only the latter will be taken into account; same for resistances). If at the end of resistance calculation an enemy is immune to an element (multiplier would become 0) but suceptible to neutral element (Slash or Blunt), that enemy will still take damage equal to half of their suceptibility to the neutral element.
  • Guard revamp: Certain enemies are now able to use the Guard command to reduce their damage received. However, Guard can be broken when receiving damage at a chance (moreover, there are skills and passives that completely ignore or break guard upon attacking).
  • Turn-based effects have been revised: instead of turn-based effects only taking place at the start of each turn, they are now divided in effects that take place at the start OR at the end of each turn (such as countdown for Aura buffs). 
  • Elemental affinity experience revamp: changed the method to calculate elemental experience when using Special Skills or Offensive Spells to scale better with the current elemental level in regard to the enemy's level, making it easier for lower level elements to gain experience when facing enemies with higher levels. Moreover, elemental experience will be granted upon each successful hit on each enemy. Moreover, Skills and Spells that result in a Critical Hit will grand double the experience for that hit.
  • New items added to the Alchemist Store roster: Orb Items are new consumables that can be used in battle (a handful of these were already available before, but new ones have been implemented and improved). Effects of these items include Tier 3 Offensive Spells of all elements and special buffs that are unavailable elsewhere.
  • New passive skills have been added to the leveling roster in the Shrine of Goroma Mountain with the NPC Elena (provided that the sidequest Crossfire has been cleared).

Skill Changes:

  • Solveig will now automatically enter the Guard status when using Shield-based offensive skills (Shield Bash, Shield Chain, Titan Rush). 
  • Solveig's Gaia Slash skill can now inflict Helpless on its target at a chance. This chance is increased if Solveig's Physical Defense is higher than the target's.
  • Solveig's Fragarach skill will now be used at the end of the turn in case she did not receive any damage. Moreover, if the skill is triggered normally (as a counter), the target will have a very high chance of becoming Stunned on hit. 
  • Hecate's Alla Marcia skills' damage has been increased. However, Alla Marcia - Finale can no longer be activated on its own and strictly requires the first two movements to be used in succession.
  • Aria's Leaf Blade skill's effect has been revised: Critical Hit Chance increase has been increased and a Critical Hit Damage increase effect has been added.
  • Aria's Moonlight Slash skill now has a Critical Hit Chance increase and a Critical Hit Damage increase effect.
  • Aria's Electrolink skill's effect has been revised: MP Refund effect will happen if the target is Critically Hit instead of being Defeated. Moreover, MP Refund effect has been increased and now scales further depending on the skill's Mastery Level.
  • Aria's Quasar Cannon skill can no longer hit multiple enemies if the first target is Defeated during the first four hits of the skill.

Visual Changes:

  • A gauge has been added in the main status menu just under "Total Experience in Next Level" showing progress towards that level.
  • In the ID Cardex section of the status menu, each elemental affinity now has a gauge depicting the progress towards each elemental affinity's next level.
  • Elemental Experience gained during battle can now be seen during the battle results' victory screen.

Omorashi Content:

  • Scenes from Chapters 8 and 9 have been updated in the Replay Room (provided that said chapters have been cleared).
  • Two new NPC scenes have been added (requires Chapter 9 to clear). One can be found in the Kriemhild Royal Castle, while the other can be found listed in the Embassy Building's Task List.

Bug Fixes:

  • Fixed an issue causing Aura Buffs to last less than intended (consuming extra turns in battle for no reason).
  • Fixed an issue that caused the game to crash when leveling passive skills beyond level 3.

User Feedback

Recommended Comments



I even used only the minimap to navigate to the capital, save, come back in, and the screen is still totally blank and I have no idea how to fix it.

 

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On 6/26/2021 at 10:24 AM, Harish Kumar said:

@pielover568 Did you find out ??? im stuck there as well. 

I'm not sure if you still need this info, but talking to Aria is what triggers Act 4. I don't remember how many times you talk to her, but you have to talk to her. 

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On 11/22/2021 at 3:18 PM, PCPort said:

I've been trial-and-erroring the forest section on the way to Copenheim for a long time now and I can't figure out how to progress, the area keeps looping over and over again. Every sequence I try just leads me right back to the save spot.

Neeeevermind, I found the hidden tree pathway literally a minute later

How do I find it?

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12 hours ago, Jack644 said:

try letting one of the girls go to the bathroom? or wet themselves? maybe one of those images will remove the blankness but idk

Yeah so I fixed it by running to a save spot and teleporting. That was the only way I could fix it which was a huge pain using just the minimap lmao. I tried getting them to wet and loading different places (walking into houses/new areas), fighting creatures etc. Only thing that fixed it was finding a teleporter. 

Also, if you ever get the glitch I got in the screenshot, it's been pointed out to me that you have to load a new save and reload the bugged one, if you ever encounter that. 

 

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Having issues right after the cutscene when Aria joins the party, whenever I go back to the royal castle and go to the hall where everyone is, it just triggers the scene again, and puts me in Southern Castle Town after with the blank screen. While I can fix the blank screen, I'm not really sure how to progress now. I (think) I'm on Chapter 5 and I'm told to see Lady Ealia in the Meeting Hall from a very old message in this forum, but no one is there. If anyone can help with this that'd be appreciated.

Also, I have the latest version, but all of the girls still are unable to drink coffee, maybe it's possible I missed the patch that was discussed? I'm not sure. 

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I think I'm just gonna throw my save data here and if anyone can help, I'd appreciate it. Even though you won't be able to see anything, you're standing right on the teleporter on Southern Castle Town and all you need to do is teleport somewhere to see things again. Issues I've noticed: 

1. Going to the Royal Castle and walking into the grand hall where everyone is plays the same cutscene I've read through about 4 or so times now, and it will end with you in Southern Castle Town unable to see anything. 

2. Desperation meter is entirely disabled despite there being no obvious indicator as to what to do or where to go, or how to enable it again. 

3. The major quest lists all as Complete, yet I'm not sure how to "turn" the quest in, or how to advance the storyline. 

4. I read about how the coffee issue would be fixed in a new patch, but even though I think I'm up-to-date, coffee still does not work. (This is incredibly minor but thought I'd note it)

5. (Another minor one), when doing the task "Selfless Need", I am physically unable to gather Dark Spores because the area I need to go is (or at least was when I was doing it) closed off. Again, very minor, but it would've been nice to know that I wouldn't be able to complete the quest before I grinded for everything. 

 

Save19.rvdata2

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16 hours ago, jzap23 said:

Anyone???

You must complete chapter 7 of main quest I think and from the embassy the orange quest with the missing priestess

After that the high priestess Elena, the trolish one, will give you rituals wich increase passive skills

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i have enountered a weird glitch where im stuck at the your card is when i use hecate's fortune and fate vol I then using vol III in the next turn. it doesnt freeze but when i press z it closes the textbox then makes another your card is textbox. spamming z doesnt work.

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18 hours ago, YoMamaLookin said:

i have enountered a weird glitch where im stuck at the your card is when i use hecate's fortune and fate vol I then using vol III in the next turn. it doesnt freeze but when i press z it closes the textbox then makes another your card is textbox. spamming z doesnt work.

I had the same glitch. I think it happened in card series 2 or something.

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On 1/25/2022 at 3:22 PM, NotGraeme said:

This keeps happening to me every time I close the game and try to reload an old save file. Any ideas?

You have to load a working save first then go back to the main menu(without closing the game) and load the save you wanted. If you don't have another working save then just start a new game and play until you can make your first save.

This is a known issue that seems to appear randomly in save files, and the developer can't find the bug. At least the workaround above exists

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I finally got past the forest by downloading the latest update, but now I'm stuck on the air part of the spirits temple. I'm told a monster in each fight of this room is nervously staring at the party, but I do not know what to do. I try to kill all but one of them, but that doesn't seem to be enough to stop the fight or leave the room. How do I get past this part?

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ngl started playing this game because of the wetting scenes, stayed because of the cool battle mechanics, then left because of the bugs. i kept hearing about this records room that i cant seem to unlock and im mostly playing this for the omorashi scenes so if anybody can tell me what chapter it will be unlocked on or send me a save file with it unlocked, that would be pretty cool thanks.

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I keep getting the "Script 'Game_interpreter' line 1409 typeerror occurred.

nil can't be forced into Fixnum" error message for my last two saves. I think it might have something to do with the fact that I quit the game while viewing an omo event in the room of records in my last save. What do I do to not have to replay that questline to get the key?

Save37.rvdata2 Save38.rvdata2

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