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About This File

 

SYNOPSYS

This is a world known as Gaia, in honor to the Goddess who created the land and gave life to creatures inhabiting in it. In Gaia, we follow the story of Kriemhild, a country located in the main continent of this world and the house for a number of personalities that were involved in a short, world-scaled war that lasted ten years. However, the scars of this war are still very present after a few years, and a wicked character has his mind set in causing chaos and destruction in order to serve a purpose which is yet unknown to his victims. It falls into the hands of the people in Kriemhild to stop him, including a young girl named Solveig, who has recently become a knight and is determined to help the country that saved her and gave her a place to call home.

GAME FEATURES

This is a classic, old school JRPG-style with a few MMORPG-like functionalities seasoned with an engine that enables omorashi characteristics and events, including, but not limited to:

  • Desperation System and standarized omorashi events
  • Visual Novel-like special scenes.
  • Sandbox-like free exploration of both countries of Kardia and Kriemhild with 50+ overworld maps to explore plus 10+ dungeons to visit.

 

Like the game? Support us on Patreon!

There are a handful of extra perks you can get by supporting us, such as acccess to extra art, illustrated written stories, a private community discord, and more!

https://www.patreon.com/hikewne

 

Deeply grateful to our patrons!

George Washington

Bary Bary

weppah

Kasuhimiya

gthegamer 775

lieyanxiaogui

verflares

JainaSolo

Chapman

anony123

Aqua

Sam Hedger

Tsaranon

Nick

Njaalerino

Farseer

BlackBird98

Ray Tracer

HorseMinions

SirNobody

StefanJung

PoxFox

Shogun Thomas

Aria the Bunny

AlmightyIdiot (A.I.)

Vadersdemon

Melciah

 

Edited by Hikewne (see edit history)


What's New in Version 5.1.0

Released

Main Udate: Chapter 9

Story Content:

  • Chapter 9 of the Main Story has been added, including 3 new special scenes.

Gameplay Content:

  • Elemental weaknesses/resistances now stack, combining all of the multiplier into one depending on the target's affinity (e.g. if an attacker has imbued the elements of Darkness and Explosion and attacks an enemy weak to them both, the damage will be multiplied by those two multipliers instead of only picking the biggest one). However, two elements of the same category will not combine (if imbued with Water and Ice, only the latter will be taken into account; same for resistances). If at the end of resistance calculation an enemy is immune to an element (multiplier would become 0) but suceptible to neutral element (Slash or Blunt), that enemy will still take damage equal to half of their suceptibility to the neutral element.
  • Guard revamp: Certain enemies are now able to use the Guard command to reduce their damage received. However, Guard can be broken when receiving damage at a chance (moreover, there are skills and passives that completely ignore or break guard upon attacking).
  • Turn-based effects have been revised: instead of turn-based effects only taking place at the start of each turn, they are now divided in effects that take place at the start OR at the end of each turn (such as countdown for Aura buffs). 
  • Elemental affinity experience revamp: changed the method to calculate elemental experience when using Special Skills or Offensive Spells to scale better with the current elemental level in regard to the enemy's level, making it easier for lower level elements to gain experience when facing enemies with higher levels. Moreover, elemental experience will be granted upon each successful hit on each enemy. Moreover, Skills and Spells that result in a Critical Hit will grand double the experience for that hit.
  • New items added to the Alchemist Store roster: Orb Items are new consumables that can be used in battle (a handful of these were already available before, but new ones have been implemented and improved). Effects of these items include Tier 3 Offensive Spells of all elements and special buffs that are unavailable elsewhere.
  • New passive skills have been added to the leveling roster in the Shrine of Goroma Mountain with the NPC Elena (provided that the sidequest Crossfire has been cleared).

Skill Changes:

  • Solveig will now automatically enter the Guard status when using Shield-based offensive skills (Shield Bash, Shield Chain, Titan Rush). 
  • Solveig's Gaia Slash skill can now inflict Helpless on its target at a chance. This chance is increased if Solveig's Physical Defense is higher than the target's.
  • Solveig's Fragarach skill will now be used at the end of the turn in case she did not receive any damage. Moreover, if the skill is triggered normally (as a counter), the target will have a very high chance of becoming Stunned on hit. 
  • Hecate's Alla Marcia skills' damage has been increased. However, Alla Marcia - Finale can no longer be activated on its own and strictly requires the first two movements to be used in succession.
  • Aria's Leaf Blade skill's effect has been revised: Critical Hit Chance increase has been increased and a Critical Hit Damage increase effect has been added.
  • Aria's Moonlight Slash skill now has a Critical Hit Chance increase and a Critical Hit Damage increase effect.
  • Aria's Electrolink skill's effect has been revised: MP Refund effect will happen if the target is Critically Hit instead of being Defeated. Moreover, MP Refund effect has been increased and now scales further depending on the skill's Mastery Level.
  • Aria's Quasar Cannon skill can no longer hit multiple enemies if the first target is Defeated during the first four hits of the skill.

Visual Changes:

  • A gauge has been added in the main status menu just under "Total Experience in Next Level" showing progress towards that level.
  • In the ID Cardex section of the status menu, each elemental affinity now has a gauge depicting the progress towards each elemental affinity's next level.
  • Elemental Experience gained during battle can now be seen during the battle results' victory screen.

Omorashi Content:

  • Scenes from Chapters 8 and 9 have been updated in the Replay Room (provided that said chapters have been cleared).
  • Two new NPC scenes have been added (requires Chapter 9 to clear). One can be found in the Kriemhild Royal Castle, while the other can be found listed in the Embassy Building's Task List.

Bug Fixes:

  • Fixed an issue causing Aura Buffs to last less than intended (consuming extra turns in battle for no reason).
  • Fixed an issue that caused the game to crash when leveling passive skills beyond level 3.

User Feedback

Recommended Comments



Can someone send me a save file right after the end of the second main quest (after the "freeplay" has been enabled)? I just can't be bothered to complete the tutorial again.

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i love everything new that has been added. even with all the struggles shown, you still powered through everything and fixed them very quick. Ngl im kinda jealous that you can handle everything and express calmness about it to everyone. kudos to you!

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So, im stumped on what to do for the Crossfire Sidequest. Feena, or was it Leona...? i can't remember. anyways, the one chick at the Thieves hideout was headed to Vidar Town, so i have to go there. I'm not sure what to do now because nothing has happened in Vidar Town at all. can someone help me out here and tell me where to go next?

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24 minutes ago, jzap23 said:

how does one level up passive skills? and can you unlock new ones??

Leveling up passive skills is pretty much only done throughout a long period of time, the way you unlock new ones is via leveling up and progressing through the story

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can anyone please give me a save file right after finishing the pisa tower quest? I cant go through the whole thing again, I accidentally deleted my save for the 3rd time now. And I have to restart again

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16 hours ago, Robozoid said:

I saved on Lily's exam and it won't load. I have only one save and would not like to replay everything again.

img1.PNG

This right here is exactly why I save 4 different times every time I save. XD Also Hikewne wanted bugs and stuff pm'd to her so the thread would be gameplay stuff. I'll have to thank DankMemeLord again for bringing that to my notice.

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On 5/31/2021 at 1:17 PM, uwaaa said:

any locations for underwear aside from kardia castle & south castle  town orphanage?

somewhat worried i may have missed aria's on the main quest airship; also do not know if lily's exist, or if there are more than 4

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Can someone help me get out of chapter 2 

Dessert? I keep walking in circles 

I tried using the mana crystal and i ended up battling some scorpions and dragons. After i was done i tried to walk somewhere else then ended up at the begining of the dessert again.

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3 hours ago, VAIZEL said:

Can someone help me get out of chapter 2 

Dessert? I keep walking in circles 

I tried using the mana crystal and i ended up battling some scorpions and dragons. After i was done i tried to walk somewhere else then ended up at the begining of the dessert again.

The mana crystal for the direction you need to go will light up a dark bluish purple instead of a light green color. After you follow the correct path a certain number of times you'll get out of the desert. The correct path changes every time you move to the next zone so you need to be sure to always check the mana crystal before committing to a direction.

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On 6/7/2021 at 10:05 AM, uwaaa said:

somewhat worried i may have missed aria's on the main quest airship; also do not know if lily's exist, or if there are more than 4

 

speaking of the airship.

I have loaded a save before the airship to search for underwares and I found that I can't acces the upper parts of the ship anymore

After the dialogue I am stuck in the small area with the save circle and the stairs upwards dosen't work anymore.

Edited by Melciah (see edit history)
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A small patch has been uploaded in order to address some of the recent issues encountered in the game;  there are still a few bugs to fix, but those will be dealt with in the coming days. Sorry for the inconvenience, but please look forward for more! New content is also being worked on, and the new story chapter (along with other goods) is close by, not to mention that a Patreon page with additional content (both related and unrelated to the game) will be available very soon!

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I'm trying to extract the files from the initial .exe file, but every time I do it says the extraction failed and leaves me with a corrupted project 1 folder with some audio tracks in it. Anyone know why this is happening and how I can fix it?

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Playing on the pre-patch version...how do you start Chapter 4? Everyone is standing around in the meeting room telling me to wait and eat breakfast. I'm a little stumped.

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3 hours ago, Peesephone said:

I'm trying to extract the files from the initial .exe file, but every time I do it says the extraction failed and leaves me with a corrupted project 1 folder with some audio tracks in it. Anyone know why this is happening and how I can fix it?

I was actually able to get this fixed. All I did was move the folder I was extracting to onto my desktop and that made it work. I don't know why, but I'll take it.

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