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About This File

 

SYNOPSYS

This is a world known as Gaia, in honor to the Goddess who created the land and gave life to creatures inhabiting in it. In Gaia, we follow the story of Kriemhild, a country located in the main continent of this world and the house for a number of personalities that were involved in a short, world-scaled war that lasted ten years. However, the scars of this war are still very present after a few years, and a wicked character has his mind set in causing chaos and destruction in order to serve a purpose which is yet unknown to his victims. It falls into the hands of the people in Kriemhild to stop him, including a young girl named Solveig, who has recently become a knight and is determined to help the country that saved her and gave her a place to call home.

GAME FEATURES

This is a classic, old school JRPG-style with a few MMORPG-like functionalities seasoned with an engine that enables omorashi characteristics and events, including, but not limited to:

  • Desperation System and standarized omorashi events
  • Visual Novel-like special scenes.
  • Sandbox-like free exploration of both countries of Kardia and Kriemhild with 50+ overworld maps to explore plus 10+ dungeons to visit.

 

Like the game? Support us on Patreon!

There are a handful of extra perks you can get by supporting us, such as acccess to extra art, illustrated written stories, a private community discord, and more!

https://www.patreon.com/hikewne

 

Deeply grateful to our patrons!

George Washington

Bary Bary

weppah

Kasuhimiya

gthegamer 775

lieyanxiaogui

verflares

JainaSolo

Chapman

anony123

Aqua

Sam Hedger

Tsaranon

Nick

Njaalerino

Farseer

BlackBird98

Ray Tracer

HorseMinions

SirNobody

StefanJung

PoxFox

Shogun Thomas

Aria the Bunny

AlmightyIdiot (A.I.)

Vadersdemon

Melciah

 

Edited by Hikewne (see edit history)


What's New in Version 5.1.0

Released

Main Udate: Chapter 9

Story Content:

  • Chapter 9 of the Main Story has been added, including 3 new special scenes.

Gameplay Content:

  • Elemental weaknesses/resistances now stack, combining all of the multiplier into one depending on the target's affinity (e.g. if an attacker has imbued the elements of Darkness and Explosion and attacks an enemy weak to them both, the damage will be multiplied by those two multipliers instead of only picking the biggest one). However, two elements of the same category will not combine (if imbued with Water and Ice, only the latter will be taken into account; same for resistances). If at the end of resistance calculation an enemy is immune to an element (multiplier would become 0) but suceptible to neutral element (Slash or Blunt), that enemy will still take damage equal to half of their suceptibility to the neutral element.
  • Guard revamp: Certain enemies are now able to use the Guard command to reduce their damage received. However, Guard can be broken when receiving damage at a chance (moreover, there are skills and passives that completely ignore or break guard upon attacking).
  • Turn-based effects have been revised: instead of turn-based effects only taking place at the start of each turn, they are now divided in effects that take place at the start OR at the end of each turn (such as countdown for Aura buffs). 
  • Elemental affinity experience revamp: changed the method to calculate elemental experience when using Special Skills or Offensive Spells to scale better with the current elemental level in regard to the enemy's level, making it easier for lower level elements to gain experience when facing enemies with higher levels. Moreover, elemental experience will be granted upon each successful hit on each enemy. Moreover, Skills and Spells that result in a Critical Hit will grand double the experience for that hit.
  • New items added to the Alchemist Store roster: Orb Items are new consumables that can be used in battle (a handful of these were already available before, but new ones have been implemented and improved). Effects of these items include Tier 3 Offensive Spells of all elements and special buffs that are unavailable elsewhere.
  • New passive skills have been added to the leveling roster in the Shrine of Goroma Mountain with the NPC Elena (provided that the sidequest Crossfire has been cleared).

Skill Changes:

  • Solveig will now automatically enter the Guard status when using Shield-based offensive skills (Shield Bash, Shield Chain, Titan Rush). 
  • Solveig's Gaia Slash skill can now inflict Helpless on its target at a chance. This chance is increased if Solveig's Physical Defense is higher than the target's.
  • Solveig's Fragarach skill will now be used at the end of the turn in case she did not receive any damage. Moreover, if the skill is triggered normally (as a counter), the target will have a very high chance of becoming Stunned on hit. 
  • Hecate's Alla Marcia skills' damage has been increased. However, Alla Marcia - Finale can no longer be activated on its own and strictly requires the first two movements to be used in succession.
  • Aria's Leaf Blade skill's effect has been revised: Critical Hit Chance increase has been increased and a Critical Hit Damage increase effect has been added.
  • Aria's Moonlight Slash skill now has a Critical Hit Chance increase and a Critical Hit Damage increase effect.
  • Aria's Electrolink skill's effect has been revised: MP Refund effect will happen if the target is Critically Hit instead of being Defeated. Moreover, MP Refund effect has been increased and now scales further depending on the skill's Mastery Level.
  • Aria's Quasar Cannon skill can no longer hit multiple enemies if the first target is Defeated during the first four hits of the skill.

Visual Changes:

  • A gauge has been added in the main status menu just under "Total Experience in Next Level" showing progress towards that level.
  • In the ID Cardex section of the status menu, each elemental affinity now has a gauge depicting the progress towards each elemental affinity's next level.
  • Elemental Experience gained during battle can now be seen during the battle results' victory screen.

Omorashi Content:

  • Scenes from Chapters 8 and 9 have been updated in the Replay Room (provided that said chapters have been cleared).
  • Two new NPC scenes have been added (requires Chapter 9 to clear). One can be found in the Kriemhild Royal Castle, while the other can be found listed in the Embassy Building's Task List.

Bug Fixes:

  • Fixed an issue causing Aura Buffs to last less than intended (consuming extra turns in battle for no reason).
  • Fixed an issue that caused the game to crash when leveling passive skills beyond level 3.

User Feedback

Recommended Comments



1 minute ago, EroEN said:

If i sent you a copy of my save that is broken with that 1 error, Would you fix it for me? I lost a full hour of progress

One day I will send a stink bomb to the developers of this game maker.

Yes, send me it.

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hello, hello

passive skill upgrades are broken w/ when talking to the priestess, this error appears:

image.png.6df64d1159a8e28e1437c98836a7f2ee.png

(i had already done a few passive skill upgrades before this issue happened btw)

update: it's also broken for the weapon merger at glyfada

savefile attached for reference

Save47.rvdata2

Edited by uwaaa (see edit history)
Link to comment
12 minutes ago, DankMemeLord said:

im starting to think this game might have an M rating

For the blood, suggestive themes, use of tabacco and alcohol or because of the nudity?

17 minutes ago, uwaaa said:

(i had already done a few passive skill upgrades before this issue happened btw)

update: it's also broken for the weapon merger at glyfada

Do you remember which skill and which weapon respectively is that caused this?

29 minutes ago, DankMemeLord said:

This chapter is just cursed

Seen this too, remember I said I've been replaying this chapter recently

@EroEN Sorry for the delay, but, what's wrong with your file exactly? You saved in front of the Ammersee Shrine, but I didn't notice anything immediately wrong

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3 minutes ago, Hikewne said:

For the blood, suggestive themes, use of tabacco and alcohol or because of the nudity?

 

ngl meant that as an obvious joke

not even 5 minutes later i find yet ANOTHER thing wrong with the chapter. on floor 2 an employee says the first numeric password is 7404... do i really gotta put 2 and 2 together for ya?

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Also a reminder to everyone:

besides the two special cases I had recently tonight, please refrain from posting bug screenshots and save files in the game's comment section (unless otherwise requested by other players or me) and send me those reports directly to my mailbox/through DM. 

As I said before, I'd like the game's comment section to be as reserved as possible for feedback on the story, the game's features or players asking questions to other players.

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18 minutes ago, Hikewne said:

@EroEN Sorry for the delay, but, what's wrong with your file exactly? You saved in front of the Ammersee Shrine, but I didn't notice anything immediately wrong

Oh i guess if i reinstall the file the save itself will work i just tried that and it worked now, for anyone that has the nil cannot be coerced issue this fixes it.

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i've been wondering

what is aria's role in the team?

solveig seems to fit the role of a tank, especially with Titan Guard; with powerful sword-based skills to augment her strong attack & defense

Lily has access to powerful nukes with the sharpshooter + elemental arrow combo

hecate is good at debuffing/buffing, and is a powerful damage dealer in her own right, with access to single target elemental spells and a niche in the dark type that is effective against a lot of monsters

aria is ?? i can't seem to discern much from her except for using holy skills + elemental weapon moves that are already locked depending if a sword of spear is used, making solveig already more versatile in that aspect. i just use her for resurrection, healing, and earth crystals

additionally, where can i find "crescent's scythe"?

Spoiler

i have the oddest feeling sol's bf is a spy/traitor, he always seems to show up when the big players are gathering, and i suspect the gift he gave solveig is a listening device of sorts

 

Edited by uwaaa (see edit history)
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14 hours ago, Jack644 said:

How do I proceed to the next chapter?

Did you just finish the Dark Cathedral story events? If so, you need to talk to Loreni (Lily's adoptive mum) at the Embassy's second floor and then head back to the castle.

20 hours ago, DankMemeLord said:

This chapter really be giving me Undertale vibes, huh

Chapter 7 is a weird one, and it gets progressively weirder as you're near to clearing it. And when you see chapter 8...

16 hours ago, uwaaa said:

what is aria's role in the team?

Aria is actually a nuke/burst damage. With Aura Blade and her passives, she can easily reach the 200% critical damage threshold while landing criticals is very easy for her.

Spoiler

Her current problem is probably the lack of versatility in her skills, but...

 

16 hours ago, uwaaa said:

additionally, where can i find "crescent's scythe"?

It's a weapon drop from the Dark Cathedral boss, Crescent. You can find him in the second to bottom floor (same floor where Hecate acts alone during the story events), but be careful since the thing can hit really hard especially when you get its HP low (all bosses' optional versions are much stronger than their story ones)

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yooooooo, i finally did the Golem puzzle

lets go

1 minute ago, DankMemeLord said:

yooooooo, i finally did the Golem puzzle

lets go

i sent that a day ago tf?

why is it uploading just now?

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Sorry to repost, but I think my comment got buried the first time so I'm asking again with more detail. Are there prerequisites to unlocking the replay room? Hikewne said that it is unlocked from a quest obtained from talking to the Kriemchild librarian. I am past the point where Aria is permanently in the party, yet still any time I talk to the librarian in the Kriemchild castle she does not give me a quest. She only says to feel free to check out a book. I've tried interacting with all the bookshelves but I think that's just flavour text. What am I missing?

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Have you checked the quests in Arcadia? Maybe its there?

But someone help me i finished the chapter where Charles betrayed pamdora and the others and I dont know what to do next, I finished every task avaible what do I have to do? If I talk to naroh or anyone they tell me they'll have the details for the next mission in a bit, they're all in the meetings room in the castle

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2 hours ago, Jack644 said:

If I talk to naroh or anyone they tell me they'll have the details for the next mission in a bit, they're all in the meetings room in the castle

I think I know what you're missing here, and ironically it involves the library. In there, you'll find both Edward Watson and Henry Holmes in different sections of the library; talk to them (order doesn't matter) and then go back and talk to Paola and Ealia in the meeting room.

14 hours ago, earbuds said:

I've tried interacting with all the bookshelves but I think that's just flavour text. What am I missing?

Talking to the librarian should immediately make the quest appear at the board in the embassy; give it another look (the task's name is Helpless, should be in purple or golden font)

16 hours ago, DankMemeLord said:

immediately after chapter 7 the cutscene overlaps and causes an infinite loop, can't progress

I have not re-finished Chapter 7, I'll give it a look today

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Where do I find the slime thst got turned into a girl? I'm doing a quest, says to go east and between Arcadia and the castle but there's nothing 

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1 hour ago, Jack644 said:

Where do I find the slime thst got turned into a girl? I'm doing a quest, says to go east and between Arcadia and the castle but there's nothing 

you go east a bit from Arcadia then go North off the path

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A bit of clarification of what I said before; the loop happens immediately AFTER chapter 7. 

so i guess that would make it the first cutscene of chapter 8.

ALSO, it prompted a save right before it happened, meaning the loop happens when I boot up the save file, I can dm you it if you want

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