Jump to content
Existing user? Sign In

Sign In



Sign Up

6 Screenshots

About This File

 

SYNOPSYS

This is a world known as Gaia, in honor to the Goddess who created the land and gave life to creatures inhabiting in it. In Gaia, we follow the story of Kriemhild, a country located in the main continent of this world and the house for a number of personalities that were involved in a short, world-scaled war that lasted ten years. However, the scars of this war are still very present after a few years, and a wicked character has his mind set in causing chaos and destruction in order to serve a purpose which is yet unknown to his victims. It falls into the hands of the people in Kriemhild to stop him, including a young girl named Solveig, who has recently become a knight and is determined to help the country that saved her and gave her a place to call home.

GAME FEATURES

This is a classic, old school JRPG-style with a few MMORPG-like functionalities seasoned with an engine that enables omorashi characteristics and events, including, but not limited to:

  • Desperation System and standarized omorashi events
  • Visual Novel-like special scenes.
  • Sandbox-like free exploration of both countries of Kardia and Kriemhild with 50+ overworld maps to explore plus 10+ dungeons to visit.

 

Like the game? Support us on Patreon!

There are a handful of extra perks you can get by supporting us, such as acccess to extra art, illustrated written stories, a private community discord, and more!

https://www.patreon.com/hikewne

 

Deeply grateful to our patrons!

George Washington

Bary Bary

weppah

Kasuhimiya

gthegamer 775

lieyanxiaogui

verflares

JainaSolo

Chapman

anony123

Aqua

Sam Hedger

Tsaranon

Nick

Njaalerino

Farseer

BlackBird98

Ray Tracer

HorseMinions

SirNobody

StefanJung

PoxFox

Shogun Thomas

Aria the Bunny

AlmightyIdiot (A.I.)

Vadersdemon

Melciah

 

Edited by Hikewne (see edit history)


What's New in Version 5.1.0

Released

Main Udate: Chapter 9

Story Content:

  • Chapter 9 of the Main Story has been added, including 3 new special scenes.

Gameplay Content:

  • Elemental weaknesses/resistances now stack, combining all of the multiplier into one depending on the target's affinity (e.g. if an attacker has imbued the elements of Darkness and Explosion and attacks an enemy weak to them both, the damage will be multiplied by those two multipliers instead of only picking the biggest one). However, two elements of the same category will not combine (if imbued with Water and Ice, only the latter will be taken into account; same for resistances). If at the end of resistance calculation an enemy is immune to an element (multiplier would become 0) but suceptible to neutral element (Slash or Blunt), that enemy will still take damage equal to half of their suceptibility to the neutral element.
  • Guard revamp: Certain enemies are now able to use the Guard command to reduce their damage received. However, Guard can be broken when receiving damage at a chance (moreover, there are skills and passives that completely ignore or break guard upon attacking).
  • Turn-based effects have been revised: instead of turn-based effects only taking place at the start of each turn, they are now divided in effects that take place at the start OR at the end of each turn (such as countdown for Aura buffs). 
  • Elemental affinity experience revamp: changed the method to calculate elemental experience when using Special Skills or Offensive Spells to scale better with the current elemental level in regard to the enemy's level, making it easier for lower level elements to gain experience when facing enemies with higher levels. Moreover, elemental experience will be granted upon each successful hit on each enemy. Moreover, Skills and Spells that result in a Critical Hit will grand double the experience for that hit.
  • New items added to the Alchemist Store roster: Orb Items are new consumables that can be used in battle (a handful of these were already available before, but new ones have been implemented and improved). Effects of these items include Tier 3 Offensive Spells of all elements and special buffs that are unavailable elsewhere.
  • New passive skills have been added to the leveling roster in the Shrine of Goroma Mountain with the NPC Elena (provided that the sidequest Crossfire has been cleared).

Skill Changes:

  • Solveig will now automatically enter the Guard status when using Shield-based offensive skills (Shield Bash, Shield Chain, Titan Rush). 
  • Solveig's Gaia Slash skill can now inflict Helpless on its target at a chance. This chance is increased if Solveig's Physical Defense is higher than the target's.
  • Solveig's Fragarach skill will now be used at the end of the turn in case she did not receive any damage. Moreover, if the skill is triggered normally (as a counter), the target will have a very high chance of becoming Stunned on hit. 
  • Hecate's Alla Marcia skills' damage has been increased. However, Alla Marcia - Finale can no longer be activated on its own and strictly requires the first two movements to be used in succession.
  • Aria's Leaf Blade skill's effect has been revised: Critical Hit Chance increase has been increased and a Critical Hit Damage increase effect has been added.
  • Aria's Moonlight Slash skill now has a Critical Hit Chance increase and a Critical Hit Damage increase effect.
  • Aria's Electrolink skill's effect has been revised: MP Refund effect will happen if the target is Critically Hit instead of being Defeated. Moreover, MP Refund effect has been increased and now scales further depending on the skill's Mastery Level.
  • Aria's Quasar Cannon skill can no longer hit multiple enemies if the first target is Defeated during the first four hits of the skill.

Visual Changes:

  • A gauge has been added in the main status menu just under "Total Experience in Next Level" showing progress towards that level.
  • In the ID Cardex section of the status menu, each elemental affinity now has a gauge depicting the progress towards each elemental affinity's next level.
  • Elemental Experience gained during battle can now be seen during the battle results' victory screen.

Omorashi Content:

  • Scenes from Chapters 8 and 9 have been updated in the Replay Room (provided that said chapters have been cleared).
  • Two new NPC scenes have been added (requires Chapter 9 to clear). One can be found in the Kriemhild Royal Castle, while the other can be found listed in the Embassy Building's Task List.

Bug Fixes:

  • Fixed an issue causing Aura Buffs to last less than intended (consuming extra turns in battle for no reason).
  • Fixed an issue that caused the game to crash when leveling passive skills beyond level 3.

User Feedback

Recommended Comments



I just realized about what i said about me getting 319 health potions... or whatever that number may be... It's not JUST with that. it is with many other things too. 

Examples:

-0 Gold

-12 Saint Quartz

-544 Orichalcum Ores

-233 Mana potions

i admit its my fault for not stating that it wasn't JUST the health potions, but rather a lot of other things.

Edited by DankMemeLord (see edit history)
Link to comment

There are days where I'm slaying dragons with a dramatic backstory and climactic battles in order to save the world...

and then there are ones where I spam snooze on a group of palunpas for 5 hours to max out my water level lmao

Link to comment
On 4/6/2021 at 11:15 PM, Hikewne said:

Different where? I used to have a placeholder faceset before I got a drawing tablet of my own, but I don't remember leaving dialogues with it out there. Do you remember in which scene you saw this?

Its everywhere, the only scene where her art matches with everyone else is in Chapter 4

Link to comment

found a bug, not major cuz you can just wind crystal back. in this safe file i attached, if you exit using the east gates, the skeleton frisk will spawn and you will be inside the city... when you should be outside. once again its not big cuz the wind crystal... but its there

Save09.rvdata2

Link to comment

Also im gonna be hella busy finding things in the game. If there is the tiniest thing that can be exploited, then you can guarantee i will find it, AND abuse it lmao

Link to comment
16 hours ago, DankMemeLord said:

Magma coat says its enchanted with the power of water and gives you the fire property

it magic magma

10 hours ago, hyperman said:

In chapter 3 during the keystone sequence the three crystal room right hand door can bring you to the one crystal room right hand door, rather than the left hand one

I cannot explain this

 

10 hours ago, hyperman said:

The bathroom entrance in the capital doesn't work, yes the one in your picture.

Alright, I shall look into this

 

9 hours ago, DankMemeLord said:

just realized about what i said about me getting 319 health potions... or whatever that number may be... It's not JUST with that. it is with many other things too. 

I think I might know what's wrong here... and I believe it's just text. But I'll check the chest events later on after I finish drawing something

6 hours ago, DankMemeLord said:

Its everywhere, the only scene where her art matches with everyone else is in Chapter 4

I'm scared because I don't understand the meaning of this. I've been replaying some of the older parts of the game (and found things that need re-doing, of course) but I swear her faceset has never been an issue so far

11 minutes ago, DankMemeLord said:

BRUH YOU CAN DO CHAPTER 5 A SECOND TIME LMAOOO

Yeah, I found this just about a week ago while checking some things for chapter 8. It's already fixed for the next build, but... yeah. Fun times lol

Link to comment

When is the replay room unlocked? I've just finished the quest in which Aria permanently joins the party, and as far as I know it hasn't unlocked yet. Is it from a side quest? If so, which one?

Also, suggestion - I think it might be a good idea to add a "repel" item (think pokemon) which prevents monsters in the wild from attacking you. The reason I say that is in some areas, it gets kind of annoying/grindy to be swarmed with monsters that I can one shot every 5 seconds. Especially when you get lost and have to go all the way back somewhere, it significantly slows you down. Maybe you could make it so you need certain levels to have it work against certain monsters, just to encourage people to still fight monsters and only make it so they use it when they could easily kill the monsters and they are just a hinderance.

Link to comment

I had a closer look at the keystone sequence thing, it looks like every single left hand door brings you to the room 1 left hand door rather than the right hand door (I said right earlier, that was me confusing my directions, sorry)

Other bugs I've found:

I got the black screen using the first outdoor toilet at Ammersee Lake during chapter 4, leaving the area didn't fix it but returning did

The external door pair at the top of the Wyvern caves in Kardia doesn't work, you can't step into either of them

The minimap for the catacombs disappears after chapter one, saying no data like before you pick up the map item

My minimap icons for the toilets move to the top left corner of the screen while fading out instead of staying in place

(The last two may just be me having a buggy save, but just in case I figured I should mention them)

Link to comment
1 hour ago, hyperman said:

My minimap icons for the toilets move to the top left corner of the screen while fading out instead of staying in place

i also have that problem i think it might be a rendering issue

Link to comment

Hello! Immensely enjoying the game, thank you for creating it ^^

I am stuck at Chapter 5 (i believe it's chapter 5 -- retrieving the Regalia from Ravi) and cannot proceed. In the part of the temple where you have to retrieve the fire, water, wind, and earth medals from the four fast monsters, I have encountered a problem. When the monster with the earth medal teleports away, it disappears completely and cannot be encountered again. I can see the "!" as it runs away, but it is invisible and I cannot interact with it.

Alternatively, if anyone has a save file for any part of this temple, I would love to have it.

ttf1.JPG

ttf2.JPG

Link to comment
19 hours ago, pumpkinjuice1 said:

Hello! Immensely enjoying the game, thank you for creating it ^^

I am stuck at Chapter 5 (i believe it's chapter 5 -- retrieving the Regalia from Ravi) and cannot proceed. In the part of the temple where you have to retrieve the fire, water, wind, and earth medals from the four fast monsters, I have encountered a problem. When the monster with the earth medal teleports away, it disappears completely and cannot be encountered again. I can see the "!" as it runs away, but it is invisible and I cannot interact with it.

Alternatively, if anyone has a save file for any part of this temple, I would love to have it.

ttf1.JPG

ttf2.JPG

Can you upload the safe file? I might be able to figure something out

Link to comment
5 minutes ago, Jack644 said:

Heate's spell sometimes gets duplicated right after the first is over, idk if its a bug or on purpose

It's one of her passive skills: Memorize; you can check all passive skills in her skills window

23 hours ago, pumpkinjuice1 said:

When the monster with the earth medal teleports away, it disappears completely and cannot be encountered again. I can see the "!" as it runs away, but it is invisible and I cannot interact with it.

I'm positive that the real Earth thief is still out there somewhere in the room. All monsters (including the thief ones) have a little aftermath event thing (as a result from the chase/flee code for wild monster encounters) where even they've been defeated, the event remains lurking around and still triggers the "!", "?" reactions and move around while being seemingly invisible. I'm going to give it a look regardless

On 4/9/2021 at 5:14 AM, earbuds said:

When is the replay room unlocked? I've just finished the quest in which Aria permanently joins the party, and as far as I know it hasn't unlocked yet. Is it from a side quest? If so, which one?

The sidequest's name is Helpless. However, in order to unlock it, you must talk to the librarian at the Kriemhild library first

 

Link to comment

By Kriemchild library, do you mean the library in the Kriemchild castle? Interestingly enough, every time I talk to her she just tells me I can check out a book anytime I'd like. Am I at the wrong place, or is there something else I need to do? For reference, I've only done one other side quest so far so maybe there are prerequisites I am missing?

Link to comment
6 hours ago, museisgood said:

replay room have some bugs

I remain not surprised. I'll make sure to check these again when there's time

 

In other news, it's poll time. Head onto my twitter if you're interested! (@hikeune)

Link to comment

Was walking around the castle after finishing chapter 3, (using JoiPlay btw) and I saw this, should there be an event? Nothing happens if I interact.

Screenshot_20210411-182925_JoiPlay.jpg

Link to comment
8 hours ago, Jack644 said:

Was walking around the castle after finishing chapter 3, (using JoiPlay btw) and I saw this, should there be an event? Nothing happens if I interact.

Screenshot_20210411-182925_JoiPlay.jpg

bruh are you playing on fricking mobile?

Link to comment

lets goooooo

found a thing that's in the wrong place allowing funny stuff to happen

the pics are potato quality cuz i took them from my phone (don't know how to screenshot lmao)

20210411_214227[1].jpg

20210411_214300[1].jpg

20210411_214320[1].jpg

Link to comment

ok

so

basically

I have spent LITERALLY 2 hours in the sewers, and I can't find the final button/lever/switch. I believe 1 of 3 things might have happened (which I can't do because I don't have a recent save file for it)

1. I'm actually small brain and I haven't found it yet

2. It's in an unreachable place, and I can't get it

3. There was 1 lever that I pulled before the cutscene played, and that bugged out the game

my save file is attached so you can look into it

Save11.rvdata2

Link to comment

@DankMemeLordSave11.rvdata2

HOPEFULLY your game won't explode or make seizure-inducing earthquakes or shenanigans from applying this emergency fix. 

I don't know how RPG Maker does it, but it really likes messing up with players but not with me on the console where I can immediately fix things like this. Just literally a couple days ago I was playing through this part and did the exact same thing you did, but it caused no problem to me at all. Basically what happened is that one of the switches got its event applied while skipping the variable increase part of it. I seriously don't know why or how it manages to do this to players but not to me.

As for the other shenanigans with Xia's dialogue popping up and the sewer structure being climbable, I also stumbled on these a few days ago and got them fixed in advance

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...