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[English MT] Devil Sword Luchefried 1.0.1


4 Screenshots

About This File

Support the developers here.

RPGMV game, supports Windows, MacOSX and Linux.

Play online.

I always try my best to make sure everything is right before uploading. But please report any bug you encountered.

This is the lastest one of the three tickling games made by noircastle.

1:

2:

 


What's New in Version 1.0.1

Released

Fixed bugs caused by my former translation.


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Slightly game-breaking problem: the skill cards do not deplete as you use them during battle. They just stay in the command menu, which means some boss battles (depending on difficulty setting) become a chore to deal with if you get no heal cards (since you can only draw up to so many before it stops drawing).

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On 2/3/2021 at 10:13 PM, joey64 said:

Slightly game-breaking problem: the skill cards do not deplete as you use them during battle. They just stay in the command menu, which means some boss battles (depending on difficulty setting) become a chore to deal with if you get no heal cards (since you can only draw up to so many before it stops drawing).

Sorry, I misspoke and need to clarify: because the cards that are drawn at the beginning of combat never actually deplete when you use them, this means that you can just spam damage cards over and over and every combat is a guaranteed win because you don't ever have to give the enemy a turn. This is obviously way more game-breaking than I originally implied.

Does anyone have a fix for this?

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On 2/4/2021 at 6:13 AM, joey64 said:

Slightly game-breaking problem: the skill cards do not deplete as you use them during battle. They just stay in the command menu, which means some boss battles (depending on difficulty setting) become a chore to deal with if you get no heal cards (since you can only draw up to so many before it stops drawing).

 

16 hours ago, joey64 said:

Sorry, I misspoke and need to clarify: because the cards that are drawn at the beginning of combat never actually deplete when you use them, this means that you can just spam damage cards over and over and every combat is a guaranteed win because you don't ever have to give the enemy a turn. This is obviously way more game-breaking than I originally implied.

Does anyone have a fix for this?

 

On 3/5/2021 at 6:03 AM, clm403 said:

Getting an error on the first skill craft. It goes as follows:

Type error

Cannot read property 'name' of undefined

Sorry, this was caused by my immature translation technique. I'll fix this problem in a few days.

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On 4/7/2021 at 3:37 PM, quicksort said:

 

 

Sorry, this was caused by my immature translation technique. I'll fix this problem in a few days.

Thanks, friend. This was the first noircastle game I ever played, and it's hella good. Forgot where I originally found it, but was glad to see it uploaded here.

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On 3/5/2021 at 6:03 AM, clm403 said:

Getting an error on the first skill craft. It goes as follows:

Type error

Cannot read property 'name' of undefined

 

On 4/7/2021 at 6:31 AM, joey64 said:

Sorry, I misspoke and need to clarify: because the cards that are drawn at the beginning of combat never actually deplete when you use them, this means that you can just spam damage cards over and over and every combat is a guaranteed win because you don't ever have to give the enemy a turn. This is obviously way more game-breaking than I originally implied.

Does anyone have a fix for this?

I think it's now fixed. Try the 1.01 version I just uploaded.

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On 4/17/2021 at 3:28 PM, quicksort said:

 

I think it's now fixed. Try the 1.01 version I just uploaded.

Looks like that fixed it! Much love, friend!

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On 8/7/2021 at 8:11 AM, Baaaazoookaaa said:

Can you tell me how you fixed the cards bug that was caused by a translation mistake?

I probably reversed the translations of all plugin commands back then. Did you encounter similar bugs?

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On 8/9/2021 at 7:41 AM, quicksort said:

I probably reversed the translations of all plugin commands back then. Did you encounter similar bugs?

I was trying to see if could auto translate Fairy Maze 2 by the same creator who made this game but it always causes gameplay bugs and the tickling animations don't play (Sorry I was a month late in replying)

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