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About This File

 

 

Have you ever regained consciousness only to find yourself dazed and confused by unfamiliar territory? I'm willing to bet you've experienced such a sensation before rapidly remembering recent events and recalling what brought you to your atypical slumbering spot. But what if you couldn't? What if you woke up in an overgrown nursery with absolutely no recollection as to how you arrived there?

 

To some in our community, such a situation would seem a dream come true. But what if you were surrounded by incorporeal phantoms and near inevitable demise around every corner? Your wildest dream is about to become a waking nightmare.


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I agree, and I can't see any advantages in using such an obscure and not-so-useful format like the .gblorb. It's supposedly used for interactive novels or games of that sort which are OS independent, given that they're played via an interpreter (on Mac there's an app called Zoom, for Windows... Google is your friend). But again, many won't bother downloading an app just to try out a simple game, which could have easily been coded as an .exe, in Flash, or even html, one of the easiest programming languages available.

Edited by Gerenua (see edit history)
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7 hours ago, Gerenua said:

which could have easily been coded as an .exe, in Flash, or even html, one of the easiest programming languages available.

This shows me you have no idea what you're talking about, and as a software guy, what you said rubs me the wrong way.

1. An .exe is a Windows Portable Executable (PE). Everyone not using Windows gets to not play it or screw around with Wine or something to get it to run. On top of that, nobody "codes" an .exe. They simply use a different tool to write their game, which compiles it to a PE, or combines it with an interpreter into a single .exe file.

2. Flash is dead. Please do not make new things in Flash. There is no new Flash version by Adobe (it's replaced by Animate). It's no longer enabled in browsers. It's no longer included with your OS. It's all kinds of slow and unsafe. The last Flash version for Linux (excluding security patches) came out in 2012.

3. HTML is not a programming language. It's a markup language (and as far as I know it's not Turing-complete), which can be combined with ECMAScript/JavaScript, which is a scripting language, for interactivity. You might find these tools easy, but I assure you, it can get quite hairy. I'd definitely opt for a tool specifically designed for the problem.

And finally, the game is probably not even made by the uploader (the game lists the creator as Reverie).

The uploader puts this up for who want to play it. If you're too lazy, don't play it.

Having said all that, I think it would be nice to mention at least what this is about (there's a tagging system, too, if you want to keep up the mystery).

At first glance, it seems to be a PoV AB game.

Instructions: get an interpreter for glorb files (Gargoyle works for me in Linux), use it to open the file.

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8 hours ago, Drying said:

This shows me you have no idea what you're talking about, and as a software guy, what you said rubs me the wrong way.

1. An .exe is a Windows Portable Executable (PE). Everyone not using Windows gets to not play it or screw around with Wine or something to get it to run. On top of that, nobody "codes" an .exe. They simply use a different tool to write their game, which compiles it to a PE, or combines it with an interpreter into a single .exe file.

2. Flash is dead. Please do not make new things in Flash. There is no new Flash version by Adobe (it's replaced by Animate). It's no longer enabled in browsers. It's no longer included with your OS. It's all kinds of slow and unsafe. The last Flash version for Linux (excluding security patches) came out in 2012.

3. HTML is not a programming language. It's a markup language (and as far as I know it's not Turing-complete), which can be combined with ECMAScript/JavaScript, which is a scripting language, for interactivity. You might find these tools easy, but I assure you, it can get quite hairy. I'd definitely opt for a tool specifically designed for the problem.

And finally, the game is probably not even made by the uploader (the game lists the creator as Reverie).

The uploader puts this up for who want to play it. If you're too lazy, don't play it.

Having said all that, I think it would be nice to mention at least what this is about (there's a tagging system, too, if you want to keep up the mystery).

At first glance, it seems to be a PoV AB game.

Instructions: get an interpreter for glorb files (Gargoyle works for me in Linux), use it to open the file.

The fact that you pointed out my rough approximations and errors doesn't change the fact that there are way smarter ways to help your product spread. It's as though I started sending files compressed in the stuffit format to my friends and colleagues: I could do it, but is it really the ideal solution? Now, on to your fastidious remarks:

1. A fortiori, using a latin expression, given that you can utilize whatever programming language you want (please don't ask me to be thoroughly correct on that: I only ever studied some C+ for a few months), I still can't see why not releasing an .exe would be an advantage for users. I use Mac OS, I've been building hackintoshes for almost a decade, so I'm not partial at all to .exe: it's just the most sensible choice. Besides, Wine can do a lot today, especially Wineskin with its 4.x engines: I have no issues even running complex games (like MK), as long as they don't require the newest DirectX, of course.

2. Ok, I read this line at least once a day. Jobs was the first to "fight" against Flash. Nonetheless, a plethora of sites I visit (sometimes for academic reasons, sometimes for fun) keep using flash. It's going to disappear, but it's still there for the time being. Many a game uploaded on this site work thanks to Flash, too: correct me if I'm wrong, but I believe that security issues mostly arise in connection to web browsing; hence, a tiny flash game won't ruin your day.

3. I had to study a bit of HTML a long time ago (I did not like it at all, though). Again, there's no need to be pedantic, it's always referred to as a programming language outside of specific academic courses: the professor that taught me (no need to point it out, but I'll do it anyway: a computer engineer) called it a programming language, so do a couple of friends of mine who are electronic engineers. Of course, just like you cannot confuse possess and property in a legal contest, what you said is crucial in your field of work: but we're in an informal contest, now, aren't we?

You're right, it's highly likely that the uploader isn't the one who created the game, and that nonetheless a little description would be quite useful. In the end, I just pointed out that most people won't be able to run that glorb file (just like, even though it's utterly easy from my point of view, there's a lot of people who can't run an old game's rom; I've even got to know someone who couldn't get their head around a series of .1, .2 etc split archives). That's all, just a humble suggestion for whoever created the game. I hope I made myself clear and made no blunders, given that English is not my mother tongue.

Edited by Gerenua (see edit history)
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On 3/23/2019 at 3:28 PM, anony123 said:

Uh... is this game even omorashi-related? I can't tell by the description, since there are no pics in this page.

yes it is a text omorashi rpg game

 

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6 hours ago, libra said:

yes it is a text omorashi rpg game

 

I mean what is it about? At least a plot summary or a synopsis would be useful, as the one in the main page is very very vague.

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