Ancient Destiny 1.0.0

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About This File

So this is a game i had for some time. Is a Japanese game that kelp my interest for a long time. Your a young warrior or footman who goes out on adventures or at least your about to start your adventures. i haven't gone back to the beginning after my translator failed me the first time. The is time of day, lots of different monsters to fight, quest appear one b one with some side quest, loot comes from Monsters and around places if you explore enough. I don't want to spoil the game to much as i find it t be a great game with a nice wetting and desperation system. like an upgrade from the previous game. Hope some will find it as good as i did.

The creator of it from what i know, is the same one that made "Might, Magic and Wetting". Requires the same RTP as it. 

RPG XP RTP. http://www.rpgmakerw...un-time-package

If anyone can find more information about this work like updates to it or more information. please let me know. i been following for a time but feel like i missed something or maybe didn't under stand it. As for additional information on the owner of this game.

https://twitter.com/morua0425

Game direct link from twitter: 

If the owner doesnt want it posted or something about them not posted please let me know. i want to respect them and their product.

 


What's New in Version 1.0.0   See changelog

Released

A now translated version with bug fixes. Thanks to two helpful members.

tsor: Bug fixes

WriterForce6XV: Transltions

Thanks.




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2 minutes ago, ApexPrimaK said:

Its fine, just something if someone collects any form of omorashi games. When ever all pieces for this is done please post when you can. Thanks. I will keep on the look out for anything else that might interest you or others. 

It's mostly done as is, I'm currently fine tuning it, but apparently the common events file is too long to be fully processed and one map has a bunch of untranslated stuff for some reason.

Speaking of other omorashi games, so I was browsing through this dude's twitter feed out of curiosity to see if he had any other newer works, and I found this right here:

https://ux.getuploader.com/omogame/

I'll be checking it out myself in a bit to see if any of them have diapers in them, but feel free to collect anything that seems promising~

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I never beat the game myself, so i can't help with the walkthrough, although i'm pretty sure that the inn lady who is supposed to start some of the main quests (at least saying something along the lines of "X wants to talk to you", like with the quest that directs you to the eastern village near the mines) is also bugged, because the game doesn't flip the "bedwetting" switch back to "off", so all she ever says is recommends you to go and have a bath. I just placed an event beside her counter that sets the switch 310 to off, and it fixed it. Again, its not a very eloquent fix since ideally it should be done properly through an event, but at least its a crutch that gets the job done. Her not giving you info on where to go next might've added to the confusion.

Also, that getuploader link is where pretty much every omorashi game ends up, unless its not free, of course. The only games that i'm aware of that have diaper stuff and are free (among uploaded to this site) are: Arcanum, Diaper Quest, Perpetual Change, Toilet Wars (i guess), Empire and Witch's Curse (oh and Wetting Quest II).

Edited by tsor

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I forgot about that site. Use to be active a think a year ago. Then it slowed down hard. Why didnt i mention it. Eh oh well good find either way. Wonder if there is more sites what has games take could be mentioned here. 

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Very nice game. I like the hissing sounds. It would be nice if the other H-content also have nice sounds.

Could it be the game is not finally done yet? If you look through the files you find a lot of promising stuff who is never used. There is no ending scene. You can still running around when all quests are done, all boss monsters are killed and all NPC's are talked. There are unreachable talking options who are set with placeholder texts (like "?????").

I hope the creator will continue it's work.

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I notice that too. I didn’t seen an ending scene in the game even though I beaten all the bosses and the quests. What’s is strange is that the maximum level is 35, I might be wrong. 

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9 hours ago, Nasseli said:

I hope the creator will continue it's work.

I watch the creator's twitter almost everyday, so if there ever is an update i will update it here.

I believe the creator moved to the newer rpgmaker engine, MV i think, that might be why there hasnt been an update in a long while about this.

WriterForce6XV is workng with the translation while tsor is working out the bugs.

 

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Welllll, i think realistic expectations should be set for this game: it hasn't been touched by its original developer for almost two years now, and there hasn't been any indication of anyone else working on it either. And by "working" i mean actually adding new content to it, so it should pretty much be treated "as is".

AFAIK currently WriterForce is already working (hopefully) on two projects, "Angels and Demons" and "Proxi Rapture", both frankly much more deserving of any work being put into them. And while the translation of this game is not at all time consuming (at least in terms of just running it through the Translator++ and editing one thingy in the script editor, which i described earlier in this thread, would basically take less than an hour plus time to upload it here), it also should be noted that pretty much the same effect can be achieved via usage of Translation Aggregator + ITHVNR, albeit the latter option is not nearly as convenient.

As for the bugfixing, it just annoyed me that an OMORASHI game had a bug in its core WETTING mechanic that would be visible to literally anyone who would play the game for longer than 5 minutes. I've just satisfied my OCD and that's pretty much it. Honestly, i'd rather spend my time on helping with fixing present and future problems with the aforementioned Proxi Rapture that this, that game is REAL good.

Aaaanyway, i'll attach what i ended up with, some things didn't translate properly, text sometimes goes outside the box, there are numerous other bugs still present in the base game, but hey, at least its better than nothing.

Ancient_Destiny_ver1_0f_fixed_and_translated.rar

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10 minutes ago, tsor said:

Welllll, i think realistic expectations should be set for this game: it hasn't been touched by its original developer for almost two years now, and there hasn't been any indication of anyone else working on it either. And by "working" i mean actually adding new content to it, so it should pretty much be treated "as is".

AFAIK currently WriterForce is already working (hopefully) on two projects, "Angels and Demons" and "Proxi Rapture", both frankly much more deserving of any work being put into them. And while the translation of this game is not at all time consuming (at least in terms of just running it through the Translator++ and editing one thingy in the script editor, which i described earlier in this thread, would basically take less than an hour plus time to upload it here), it also should be noted that pretty much the same effect can be achieved via usage of Translation Aggregator + ITHVNR, albeit the latter option is not nearly as convenient.

As for the bugfixing, it just annoyed me that an OMORASHI game had a bug in its core WETTING mechanic that would be visible to literally anyone who would play the game for longer than 5 minutes. I've just satisfied my OCD and that's pretty much it. Honestly, i'd rather spend my time on helping with fixing present and future problems with the aforementioned Proxi Rapture that this, that game is REAL good.

Aaaanyway, i'll attach what i ended up with, some things didn't translate properly, text sometimes goes outside the box, there are numerous other bugs still present in the base game, but hey, at least its better than nothing.

Ancient_Destiny_ver1_0f_fixed_and_translated.rar

Actually, I'm working on three personal projects (Proxi Rapture counts as personal considering I've even been given an outline of the story to follow by the creator, but the other two are AaD and an unreleased visual novel-styled RPG called Re:Birth), and two impersonal projects, those being translations of this game and Wetting Quest II (that game's been distracting me for a few days, but I got bored of it yesterday after hitting multiple walls in a row with the translation, so back to other projects it is).

As for why I haven't released what I have on this game yet, it seems that regardless of which program I use to translate it, the bug in the wetting system continues to persist after applying your fix (and since I'm a perfectionist, I wasn't about to just let that slide and release lol). I'm not entirely sure why, but now that you've posted your copy, that saves me the trouble of asking for it to verify, compare methods, and eventually if all goes well start working off it as a base instead of what I have, which seems to be a dead end to me.

So thanks for posting, I'll get to working on it probably later today.

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So if we want bugfixes and improvements we must do it by ourself.

I am willing to do some, but that leads to questions:

- Who will manage (and merge) different versions of translations and bugfixes from different peoples?

- What tools could we use for this job? The RpgMakerXP itself maybe good for artist, but it is a BIG FUCKUP for code analysis, debugging and code management.

I found one tool to convert the game data files into pure text (YAML) format - and also back! https://github.com/HowardJeng/RPG-Maker-Text-Serialization-Utility

With the text files it could be possible to compare and merge different game versions with standard programming tools in a less time consuming way. It also seems possible to create a github project for this game.

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On 2/2/2019 at 7:33 AM, tsor said:

Aaaanyway, i'll attach what i ended up with, some things didn't translate properly, text sometimes goes outside the box, there are numerous other bugs still present in the base game, but hey, at least its better than nothing.

Ancient_Destiny_ver1_0f_fixed_and_translated.rar

I'd like to note that, due to this being an attachment rather than an individual file, only "active"/paid members can download it.

If that was your intent then don't worry about it.

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On 2/4/2019 at 11:20 PM, fortesque said:

If that was your intent then don't worry about it.

Ah sorry i will move it as an update. Sorry been busy. Will change in a few hours.

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On 2/2/2019 at 8:33 AM, tsor said:

Welllll, i think realistic expectations should be set for this game: it hasn't been touched by its original developer for almost two years now, and there hasn't been any indication of anyone else working on it either. And by "working" i mean actually adding new content to it, so it should pretty much be treated "as is".

AFAIK currently WriterForce is already working (hopefully) on two projects, "Angels and Demons" and "Proxi Rapture", both frankly much more deserving of any work being put into them. And while the translation of this game is not at all time consuming (at least in terms of just running it through the Translator++ and editing one thingy in the script editor, which i described earlier in this thread, would basically take less than an hour plus time to upload it here), it also should be noted that pretty much the same effect can be achieved via usage of Translation Aggregator + ITHVNR, albeit the latter option is not nearly as convenient.

As for the bugfixing, it just annoyed me that an OMORASHI game had a bug in its core WETTING mechanic that would be visible to literally anyone who would play the game for longer than 5 minutes. I've just satisfied my OCD and that's pretty much it. Honestly, i'd rather spend my time on helping with fixing present and future problems with the aforementioned Proxi Rapture that this, that game is REAL good.

Aaaanyway, i'll attach what i ended up with, some things didn't translate properly, text sometimes goes outside the box, there are numerous other bugs still present in the base game, but hey, at least its better than nothing.

Ancient_Destiny_ver1_0f_fixed_and_translated.rar

Seems the combat system in this version is broken. The combat starts, no enemy appears, the combat ends with 0exp and 0g. The first boss works, but hopeless without got the chars leveled before.

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Ooooh right lol i just removed everything so i can make sure the storyline works without having to do combat, i'll link the actual version in a day or so. Whoops

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I've compared the version i have pulled through the Translator++, and found some major differences:

- monster max hp is reduced to 1. One more "for fast testing" change?

- Troops re messed up.

- Enemy names are not translated

- CommonEvent 171 differs. Is that the fix you done?

- Some map-events (collecting herbs) are not translated

 

Mapevent Diff.png

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- Yes

- If you're talking about enemies, at first i reduced all hp to 1, but since it was still a slog i just removed all the enemies completely, except for story bosses

- Translator++ doesn't seem to translate some things, not sure why

- Yes, pretty much just deleted like 3 lines or so, i described exactly what i did somewhere in this thread

- Same thing with Translator++ not translating everything

 

I will be a little busy at work for the next 2 days, so i'll probably upload the correct version on Tuesday

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Should be good now. Sometimes (and i don't know why) the "accident" status is not being cleared, so the inn lady can't give you the next quest, i just added an even that you can use to set the switch to "off", its on the right side of her counter, just press enter there, specific location is in the attached picture.

AncientDestinyver1_0f.rar

press enter here.PNG

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For anyone who want to do some work on the game, here a special version for debugging only, not intended for playing:

It's basically tsor's last translated version, but pushed again through an automatic translation tool. This older tool is less accurate than Translator++, but it also translates internal text like Switch names, Variable names, Script names, Script comments, Map names and so on.

I also modified the translator script to cut off too long names, so the RPGMaker would not annoy us with "this is text is too long" error messages.

As special bonus I have included cross reference lists. In this lists we can see where every variable/switch/event is used. They can be very usefull to understand how this game works (or why it NOT works as intended).

Ancient Destiny ver1.0f debugging package.zip

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I just downloaded the most recent update today, and I'm still getting empty text boxes. Does anybody have any suggestions on how to fix it?

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On 2/21/2019 at 8:31 AM, 0m3g413 said:

I just downloaded the most recent update today, and I'm still getting empty text boxes. Does anybody have any suggestions on how to fix it?

Did you set your system locale to japan?

Edited by white_wolf

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