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6 Screenshots

About This File

The beautiful, seaside country of Caen. Under the rule of King Ler from his castle in the capital city of Eiden, this land has seen no violence beyond petty crooks ever since its most recent war five years ago.

It's also where the future of humanity will be born.

This is a traditional turn-based JRPG, in a fantasy world with magic and monsters. However, the female protagonists must answer to nature's calls in their long journey, but their pride and feminine upbringing makes it challenging to find an acceptable location to do that business. It's a delicate balance that must be tended to, all while the world's at stake.

And it supports Windows, macOS, and Linux.

Discussion Thread


What's New in Version 1.0.1   See changelog

Released

  • Added hint and clarification to Chapter 7


User Feedback

Recommended Comments



I personally fucking love it Captain! Tahn's my favorite because she waters the plants!

 

I'd encourage you to keep going, this thing has so much potential!!!

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I think you mentioned this being your first game? Well, so far it's a good start. Plus, it was a smart move to have an engine tested. Considering that was the purpose of this unofficial demo release, I'll give more of my feedback on that. But I do want to suggest a couple of things. First, I did come across the bell sound a couple of times, but I couldn't get my finger off the arrow keys in time to then press down before taking another step. Granted, this is me playing for at least 20 or so minutes, but I do think to hear the bell, only for the opportunity to go away one step later seems a bit off for me. Lastly, for the cross, I once kept trying to escape a battle, but poor Christie took enough damage that she ran out of health, and the cross did not revive her. That's just a minor thing, though.

As for the main part of this engine release, I did think the omorashi stuff worked fine and seemed decent for the game, even for a basic build. The bladder increasing per step is something that may be common, but it's not a problem considering it makes sense. I thought the quotes for each character seemed good enough for now and was interested to see the relief sighs if they held it long enough, not to mention the bonus quote afterward which varies off of how they relieve themselves. As for the "Wet" status, I wasn't sure if there was a specific side effect or debuff that it caused if a character went into battle while afflicted with such.

Overall, I'm interested to see where this goes, and I do say that for a 3-day build, it's not bad. By the way, if you think you need some help designing characters or whatever, I think I might be able to help. Just thought I'd let you know.

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Seems to work just fine. Runs a little poorly, but my machine is a pile of junk anyway.

@Captain L RPG-maker is really expensive. I wouldn't recommend picking up any of the newer ones (MV or VX Ace) unless it's on a sale. At ~70$, you're really not getting your money's worth, and these prices can go down for quite a lot. I picked up VX Ace for around 75% off, I believe. I don't know if big sales happens often, but I'm pretty sure they all go on sale for the Steam seasonal sales.

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7 hours ago, TempadoOmo5 said:

First, I did come across the bell sound a couple of times, but I couldn't get my finger off the arrow keys in time to then press down before taking another step. Granted, this is me playing for at least 20 or so minutes, but I do think to hear the bell, only for the opportunity to go away one step later seems a bit off for me. Lastly, for the cross, I once kept trying to escape a battle, but poor Christie took enough damage that she ran out of health, and the cross did not revive her. That's just a minor thing, though.

As for the "Wet" status, I wasn't sure if there was a specific side effect or debuff that it caused if a character went into battle while afflicted with such.

Both of your bugs have been noted and fixed, with the new version uploaded.

Wet status does have a debuff, it reduces speed by 50%. For someone like Kiyoko, that'll be killer, once there are enemies and skills.

2 hours ago, DerivativeWings said:

@Captain L RPG-maker is really expensive. I wouldn't recommend picking up any of the newer ones (MV or VX Ace) unless it's on a sale. At ~70$, you're really not getting your money's worth, and these prices can go down for quite a lot. I picked up VX Ace for around 75% off, I believe. I don't know if big sales happens often, but I'm pretty sure they all go on sale for the Steam seasonal sales.

I know I'm not that big a PC gamer, but I'm enough of one to know not to buy anything unless it's on a Steam sale.

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It's worth noting that right now on steam, RPG Maker MV (the newest one) is having a free weekend and a 75% off sale.  So if you want to buy the full version, this could be a good opportunity. 

Edited by KILLSWITCH64 (see edit history)
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Is it bad that I immediately recognized the battle theme was taken from the Jojo's Bizarre Adventure game on Super Famicom? Also, when I read that Tahn was a dragon who only wears a metal bra and underwear, I was totally expecting Nowi to be used for the placeholder art.

I'd leave more insightful comments, but I need to get to bed soon, and I've yet to encounter a skit. Would those be triggered by defeating the slime enemies, or such?

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7 hours ago, MasterXploder said:

Is it bad that I immediately recognized the battle theme was taken from the Jojo's Bizarre Adventure game on Super Famicom? Also, when I read that Tahn was a dragon who only wears a metal bra and underwear, I was totally expecting Nowi to be used for the placeholder art.

I'd leave more insightful comments, but I need to get to bed soon, and I've yet to encounter a skit. Would those be triggered by defeating the slime enemies, or such?

You know, I'm impressed. I was expecting that song to go totally unknown. If you can recognize the Game Over music too, I'll be floored.

You're actually not far off on the placeholder portrait, but I was planning to use Tiki. I didn't go through with it since, even though she's a dragon, she doesn't have the expressions to properly convey Tahn's personality,

The one skit in the demo is activated by steps taken, so it can happen anytime. It's just a 0.1% chance.

Edited by Captain L (see edit history)
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15 hours ago, Captain L said:

You know, I'm impressed. I was expecting that song to go totally unknown. If you can recognize the Game Over music too, I'll be floored.

I only know the game over theme because I saw the title when skimming through the game's files. Would never have been able to guess it otherwise.

So time for some thoughts. You have the groundwork laid out for something good here. I have to ask, though; what are you planning on doing to make your omorpg stick out from the rest? Omorashi-themed games made in RPG Maker are quite plentiful (Not that more of them is never welcome, mind you), and some of them are team efforts made by several artists. Finding something that gives your RPG a unique feel will help it transcend from "merely good" to "I literally can't play with both hands on the keyboard" amazing. Whatever you decide, you should absolutely contact an artist to create character sprites and artwork. Fades to black and sound effects of random water appliances running only provide so much stimulation.

And if you happen to need someone to proofread the dialogue at any point, you can totally contact me for that. I wouldn't mind being involved in the creation of an omorpg, however minor that role may be.

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amazing game so far...would love to see it continue to improve, has loads of potential as masterxploder said totally need images of the girls omorashi and peeing scenes

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16 hours ago, daveshuyi said:

do you have to walk around outside to get the skit or can you see it inside as well?

It can be accessed anywhere, since I imagine most players will spend a majority of their time running back and forth inside, with maybe quick excursions outdoors. Which I think makes it a metaphor for life.

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A replay function for the omorashi and peeing scenes would be something I'd consider in the main menu.

Good start to an omogame otherwise. Hope it keeps up!

Oh yeah, the omo scenes go by really fast. I'd love it so that the scene lingers on the CG picture until you press a button to continue, if that's doable.

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7 hours ago, rangatan said:

Oh yeah, the omo scenes go by really fast. I'd love it so that the scene lingers on the CG picture until you press a button to continue, if that's doable.

If you trigger the omo scene yourself, the image will stay until after the text box disappears. That's why the images appear so small, so they can remain fully visible even with the text boxes.

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10 hours ago, Captain L said:

If you trigger the omo scene yourself, the image will stay until after the text box disappears. That's why the images appear so small, so they can remain fully visible even with the text boxes.

Oh sorry, I just noticed while testing it out. Carry on.

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I think this is a good start for the game with issues stemming from the fact that it's only the intro. Fights are basic, spamming the attack command is the most effective and only way to go against the random encounters. It's feels wierd to hold down Z and blaze though a battle without a thought.

I enjoy the dialogue between Nami and Laine. Its nice banter and tells how intimate they were, thought its a shame that we only get to know them for so little time. Hoping that we learn more about them in the future. I was only able to find the skit when Laine 1st wets herself. I tried a multitude of things like getting to Undine without killing for extra dialogue, grinding outside the town, talking to everyone with no avail to the 2nd skit.

The artwork for omo scenes are pretty good, they convey nice expressions and have good proportions and such. Keep it up PG ?

Concerning the puzzles, I didn't have any issue with them. The first one took some thought, trying to figure out what I'm multiplying the tiles with, but eventually found the answer. Don't worry too much about the puzzles, just make sure there's enough info for us to deduce what you want us to do.

 

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1 hour ago, AlmightyIdiot said:

I enjoy the dialogue between Nami and Laine. Its nice banter and tells how intimate they were, thought its a shame that we only get to know them for so little time. Hoping that we learn more about them in the future. I was only able to find the skit when Laine 1st wets herself. I tried a multitude of things like getting to Undine without killing for extra dialogue, grinding outside the town, talking to everyone with no avail to the 2nd skit.

I'll give you a tip for the future so you don't waste time like that: aside from skits that appear in your path, most other skits are just activated randomly. The most you'll need to worry about that I've programmed thus far are ones that appear when certain characters are desperate, nothing more complex than that.

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I think reducing the encounter rates significantly would be a pretty good idea. In an omorashi game the player has incentives to wander around aimlessly, so having too low encounter rates is hardly a problem. Here I'm running into ~3-4 enemies between the town and water dungeon where it should probably be more like 1 I think.

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1 hour ago, DerivativeWings said:

I think reducing the encounter rates significantly would be a pretty good idea. In an omorashi game the player has incentives to wander around aimlessly, so having too low encounter rates is hardly a problem. Here I'm running into ~3-4 enemies between the town and water dungeon where it should probably be more like 1 I think.

Imma keep it real with you, chief: the encounter rate is to disguise how small the maps are on pure area. It's about the same number of encounters you'd see in a typical RPG going from one major area to another, just condensed into a smaller space. The quick solution would be to lower the encounter rate while increasing experience drops, so the player still reaches Level 2 right when they reach the Water Dungeon, but then the level up doesn't feel earned.

The solution on the player end would be to not wander around just to build up the bladder, or at least only do that in safe towns. Play it like a real RPG.

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I have this bug where the game auto ends messages so it looks like text flashes across the bottom of the screen and then disappears. Also the game froze after I alt-tabbed. 

I'll try turning the message speed all the way down and see if that makes it at least readable.

The alt-tabbing thing isn't a deal breaker, just something to keep in mind.

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1 hour ago, Unbeknownst said:

I have this bug where the game auto ends messages so it looks like text flashes across the bottom of the screen and then disappears. Also the game froze after I alt-tabbed. 

I'll try turning the message speed all the way down and see if that makes it at least readable.

The alt-tabbing thing isn't a deal breaker, just something to keep in mind.

On the dialogue, are you sure no buttons on your keyboard or controller are being pressed? Cutscenes and dialogue fast-forward if the confirm button is held down, though I would imagine this would also cause rapid confirmations in menus, so if you didn’t notice anything there, I don’t know what to tell you.

On Alt-Tab, that would be an issue with RPG Maker itself, and is out of my control. If I can replicate it, I’ll be sure to add it to the bug list.

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I am certain. I figured that might be the case and tried troubleshooting various combinations of pressing, holding, and pressing at specific times all combinations of buttons on my keyboard mapped to the relevant key functions. I don't have the issue with other games or with the projects I work on, so I think it might be one of the scripts. Not sure though.

 

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41 minutes ago, Unbeknownst said:

I am certain. I figured that might be the case and tried troubleshooting various combinations of pressing, holding, and pressing at specific times all combinations of buttons on my keyboard mapped to the relevant key functions. I don't have the issue with other games or with the projects I work on, so I think it might be one of the scripts. Not sure though.

 

Well then, I don't know what to tell you. No one else has reported either of your issues, and neither manifests for me, so I have no leads.

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How do I save ? Everytime I save it always have the buzzer sound and when I went to settings to change the skit control, it says Error: EISDIR: illegal operation on a directory, open C:\Program Files\Hunter_0.1.1_Windows\www\save\config.rpgsave

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