About This File
Disclaimer: I am not the developer of this game, only uploading it here on his behalf. You can get in contact him through the Twitter links posted in this description.
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More information and updates on the game can be found on the developer's Twitter: https://twitter.com/nomakogame or their (now defunct) tumblr: https://nomakodev.tumblr.com/
(Paraphrased) From the developer
"NoMaKo is an omorashi RPG. If the term “omorashi” is alien to you, then this probably isn’t your type of game! It’s usual turn based RPG action with adventures to be had, dungeons to be travelled through, and many puzzles to solve. All while drinking to recover HP and MP and having to deal with the bladder need of the characters who are animated with progressively more desperate squirming. If this need isn’t handled, well… laundry can be done at any inn! Design is intended to not be frustrating: running is always successful, no missing, KO’d party members still receive EXP, etc!
A unique feature compared to other RPGs of this type is the ability for characters to learn to push themselves further with holding. After an accident or using the toilet when beyond their limit, the character’s holding ability will permanently grow slightly! This can be seen on their status page.
This demo’s playtime is estimated to be around 4-6 hours. It’s not encrypted, so if you have RPG Maker VX Ace, you may totally open the project and snoop about. I want to see more omo games, so I hope to show off how I did things so others may follow! Look through the common events and look in the scripts file and see the modification I did to the Actor script to add the omo system.
Please enjoy and leave feedback if you wish! I hope you enjoy your adventure with Noelle, Maple, and Kora!
Known Issues
Windows 10 users, there is an issue with crashing. Among testers, consistently it was found that anyone who had the game crash occasionally at battle start up was running Windows 10. Don’t know why! So right click the game, set properties to Windows 7 compatibility and save often! Might help. FIXED IN 0.3.2.
Also, sometimes desperation/wetting notices may be triggered just as you change screens, with the changing of screen interrupting it. A minor annoyance, but not really a big problem!"
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So in essence, NoMaKo is a newcomer to the Omorpg scene. I have played through it and, in my opinion, it is a fun, light-hearted adventure that is reminiscent of older JRPGs. Some of it's features include:
-Unique battle sprites and animations for all three of the playable characters (including different desperation stages and wettings).
-The ability to increase the size of each character's bladder by having them hold to their limits.
-An interesting take on RPG gameplay as well as a plethora of puzzles.
The RPG Maker VX Ace RTP is required to play the game.
If you enjoyed it please give the creator a note, I'm sure they will appreciate it!
What's New in Version 0.4.5 See changelog
Released
-The adventure continues!
-Some issues were found and resolved with the help of AnonymousJS. Thank you!
-Some more post-accident dialogues, including one written by DerivativeWings. Thank you!
-States/buffs/debuffs now show a turn counter
-Many states last an extra turn. Keep up the burn!
-Added NPC Reaction System! Nearby NPCs will react to your characters getting more
desperate and having an accident. Sometimes they will comment and there are a variety
of different personality types. Some concerned, some amused, some a little more like
you and I!
-Added "Objective" option to menu. Selecting this will tell you where you ought to go
next in case you forget. If you transfer a save into this new version, the variable
won't be set though; as soon as you progress a little, the variable will be set and
the option will work properly.
-Added even more cringeworthy skill names and descriptions to Maple!
-Added a little optional tutorial at the beginning. It's pretty quick so I recommend
checking it out!
-Fixed a glitch where Maple wetting outside of battle before Kora was recruited ended
up crashing the game. This was because of one of her dialogues checked something about
Kora but didn't check if Kora was in the party first. Oops!
-Fixed Life Bubble, making it actually revive a target.
-Desperate sprites: while walking around, your characters will look desperate and wet
depending on their state! Only making it relevant to scenes that I choose, however,
not sure how I'm going to go about it. So this will be inconsistent in scenes, just
deal with it for now!
-General skill rebalance, most notably slightly weakening Firewall and Waterfall while toning
other skills. Just a small nerf so that AoE spam is not always the most optimal way to
approach every encounter. Play with your abilities!
-Changing how damage over time abilities work. Scale in a way that's now less boss-melty
and more useful against common enemies too!
-New abilities! Such as Maple's Threatening Bork. I am so sorry.
-A special sidequest! Tying this into the main game was tempting, but I kept it optional.
But you'll do it anyway, won't you?
-Moved Bladder Magic spells into just Magic.
-Random Encounter Rate: I found where RPG Maker codes how it rolls how often you get
into a random encounter. I made it so there is a minimum number of steps so the rate
is a little less annoying if you're unlucky. In general, the encounter rate is less.
-Reduced cost of many healing items.
-Slowed bladder filling slightly, feel free to share feedback on whether it feels too
fast/slow for your liking!
-A little thing next to the bladder gauge on the menu will give you a general idea of
your character's diuretic level.
-Shield of Stone was equippable by Kora, it wasn't meant to be! Fixed.
-Maple can now equip Off-hand equipment and shields, BUT most of her weapons are two
handed so she still can't. However, some swords will be one handed. It'll be noted in the
weapon's description. Added some swords of this type to earlier stores for options.
-Toned down some enemies a little, most notably in the Ken'nel Cave. I like giving a
little bit of challenge but they may have been a little much. Some enemies in other
areas have been buffed *slightly*
-The Lamia boss had a little error where her ability to consume didn't give her Regen
like it was supposed to. Fixed! She may be a little more challenging now!
Known Issues
-The reaction system only checks if NPCs are in range, it doesn't check line of sight.
This was to reduce complication since pathfinding wouldn't quite solve it since many
items can't be walked through yet could be logically seen over and such, so creating
a system to deal specifically with that issue just wasn't a priority.
-If you transfer your save, Kora will still have a Bladder Magic option though it will
be empty since I moved the spells into regular magic. Just an RPG Maker quirk.
- With version 0.4.5:
- Download
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