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6 Screenshots

About This File

Disclaimer: I am not the developer of this game, only uploading it here on his behalf. You can get in contact him through the Twitter links posted in this description.

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More information and updates on the game can be found on the developer's Twitter: https://twitter.com/nomakogame or their (now defunct) tumblr: https://nomakodev.tumblr.com/

(Paraphrased) From the developer

"NoMaKo is an omorashi RPG. If the term “omorashi” is alien to you, then this probably isn’t your type of game! It’s usual turn based RPG action with adventures to be had, dungeons to be travelled through, and many puzzles to solve. All while drinking to recover HP and MP and having to deal with the bladder need of the characters who are animated with progressively more desperate squirming. If this need isn’t handled, well… laundry can be done at any inn! Design is intended to not be frustrating: running is always successful, no missing, KO’d party members still receive EXP, etc!

A unique feature compared to other RPGs of this type is the ability for characters to learn to push themselves further with holding. After an accident or using the toilet when beyond their limit, the character’s holding ability will permanently grow slightly! This can be seen on their status page.

This demo’s playtime is estimated to be around 4-6 hours. It’s not encrypted, so if you have RPG Maker VX Ace, you may totally open the project and snoop about. I want to see more omo games, so I hope to show off how I did things so others may follow! Look through the common events and look in the scripts file and see the modification I did to the Actor script to add the omo system. 

Please enjoy and leave feedback if you wish! I hope you enjoy your adventure with Noelle, Maple, and Kora!

Known Issues

Windows 10 users, there is an issue with crashing. Among testers, consistently it was found that anyone who had the game crash occasionally at battle start up was running Windows 10. Don’t know why! So right click the game, set properties to Windows 7 compatibility and save often! Might help. FIXED IN 0.3.2.

Also, sometimes desperation/wetting notices may be triggered just as you change screens, with the changing of screen interrupting it. A minor annoyance, but not really a big problem!"

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So in essence, NoMaKo is a newcomer to the Omorpg scene. I have played through it and, in my opinion, it is a fun, light-hearted adventure that is reminiscent of older JRPGs. Some of it's features include:

-Unique battle sprites and animations for all three of the playable characters (including different desperation stages and wettings).

-The ability to increase the size of each character's bladder by having them hold to their limits.

-An interesting take on RPG gameplay as well as a plethora of puzzles.

The RPG Maker VX Ace RTP is required to play the game. 

If you enjoyed it please give the creator a note, I'm sure they will appreciate it!

 


What's New in Version 0.6   See changelog

Released

Note: Old saves are NOT compatible. Do not even add them to the folder.

Changelog

-Continued story

-Balance adjustments

-Sprite system: You can find creatures called "Sprites" all over the world, which give you abilities and stat increases!

-New classes, including Noelle's Mage Knight, Maple's Gunslinger, and Kora's Channeler!

-Toilet use and squat sprites

-Wetting while waiting system: If a party member is beyond their limits while another party member uses the toilet, there is a chance they won't be able to wait!

-Omo dialogue system: Speaking to NPCs while a party member is very desperate or wet has a chance to add extra dialogue based on the NPC's personality type.

-Uhhh more I guess



User Feedback

Recommended Comments



I don't have a Tumblr account (so I can't see the Tumblr page), so I hope the creator sees this message:

Would be nice if the game had toilet/peeing/wetting pictures. That would be pretty neat.

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Surprised at how little attention this game is getting. Aside from the crashes (dangit Windows 10), gameplay is solid, characters are charming, and sprites are pretty high quality. The fact that this is a demo leaves a ton of potential in the future and I eagerly await further updates.

 

How fitting that one of the characters is part doggo and its the year of the doggo

 

 

 

ruff.

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Haven't played this yet, but just from the images and description, it's reminding me a lot of the concept of Mojique (with the animation/look & feel). Anyways, looks promising! I'll have to give it a try.

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Guest Ocean Man

Posted

Wow, this game actually is pretty good, I like it! Characters are cute and lovely, plot is simple, but still interesting. I really like Mojique-like battle system with pixel sprites.

The only bad moment that I can see is a bug with battles, but it's not so critical.

Also there are many funny jokes and puzzles.I'll be waiting for a full version.

P.S. Kora is cutie. Favorite character.

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1 hour ago, DerivativeWings said:

So currently there is a bit of an exploit you can do... I won't spoil how I did it, but Maple's bladder is way too full, how is she still holding it???!

5a8898767b03f_Maplesveryfullbladder.PNG.d80f8237b16badd27ced80471d67ba13.PNG

I did a similar thing with Kora maybe an update can add a set limit above the reliable holding where the character will just wet themselves.

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I liked this game. Its straightforward, but a pretty fun way to while away time. There's quite nice custom content and I found the humor pretty funny.

On the other hand, I was going through the code making certain changes to bring the game more into line with how I like to play and I was wondering if someone could ask the developer the following since I don't have a twitter.

1) Why modify the actual game_actor script instead of creating a separate one? That way if something goes wrong you still have a working copy of the base page and only need to fix the one with the added content.

2) Is there any case where you need to know specifically the character's starting bladder size or the current bonus being added to it? If not, then it might simplify things to directly increase their bladder size. Unless you're future proofing in which case I thoroughly approve.

3) Are there reasons why certain things were made common events? Specifically I am asking about BladderPerTurn which is literally a block of script. Unless its referenced elsewhere, it seems like it should be rolled into the BladderOutsideBattle event.

4) Why were the values for bladderMax, bladderBonus, hydration, etc. set during the event where the actor first appears? It seems like it would be easier to directly set a default value in the game_actor script and only change them if its necessary for a specific event. This would also mean you can tweak the values for all the characters in a single place instead of having to manually hunt for the event where they show up.

Overall I think the game is a solid product, most of my concerns are not really about the game itself but the fact I think the underlying structure can be simplified making future edits easier.

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This game is a solid product and I am definitely looking forward to more. It needs more expansion with it's Omo system and a solid fix for the crashing on Windows 10.

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Oh hey, new omo games are always great. I'm enjoying what I've played so far, though I do have one suggestion for future updates: Is there any way to adjust the music volume in RPG Maker games? I find the music much too loud; it drowns out a lot of sound effects, especially the peeing noises. If you can make a slider for the music/sound volume in the game, that'd be really sweet, but again, I don't know if that's actually possible.

I'll leave a more detailed comment once I've actually finished the demo.

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@Unbeknownst Here's a response from the creator:

"1. Sure, it would have been nice of me to so it was easier for people to find, but for just the game's practicality, it doesn't really make a difference. The base script for Game_Actor is so readily available there was no reason for me to care to preserve it in case of needing to do a full revert.

2. I wanted to represent the increased holding limits as being beyond 100%, so knowing what 100% is was needed.

3. BladderPerTurn is called in multiple locations. Having it all in one place means that any changes I want to do only involves changing that one block of code rather than hunting all over the place and making multiple changes. Don't Repeat Yourself, the DRY principle!

4. Game_Actor is a class where each actor has an instance of it, I can't really make a default value hardcoded there without something like "if this character's name is Noelle, then 680, if it's Maple, then..." or something along those lines. I could have found where the class is instantiated elsewhere in the codebase and done something there, but that's still not very elegant imo because it would involve hardcoding values as well. I could have done something some people do for their non-omo RPG Maker scripts, where I could place values in the actor's notes in the RPG Maker database then the script retrieves it from there and uses that to set it, buuuut that's a lot of work compared to just knowing the three spots where characters are added and have their bladder stats initialized. If I were designing these scripts to just be imported into other projects, I'd do the extra work for sure though to make it more convenient!

So that's why I did things the way I did! Thank you for your questions!"

And to everyone else, the game's creator is very appreciate of all the comments and positive response. Even though they cannot post here, just know that they are reading comments and listening to the feedback about the game and it can be improved.

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I'm just starting and I'm stuck already.  I think I need to get the girls to pick up the red and green spheres but when I try to do so they move away.  Sorry, I'm a bit dumb, help would be appreciated.

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1 hour ago, PeepeePeelover said:

I'm just starting and I'm stuck already.  I think I need to get the girls to pick up the red and green spheres but when I try to do so they move away.  Sorry, I'm a bit dumb, help would be appreciated.

You're not supposed to pick up the spheres. When they move away, you're pushing them. To solve the puzzle, you have to push the spheres to the correct position.

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Was anyone able to figure out the optional puzzle in the demo's last dungeon?  One where numbered switches are and you have to get them to 28 somehow to open a chest behind bars. Did the chest have something notable to begin with? After unlocking bridges to other puzzle zones I found I can no longer solve the puzzle in question.

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This is a great game (demo)!  Even if the rest of the game (past the end of the demo) were to play out as the demo does it would still be really good.  A few minor things that would be nice, mostly just fluff for when the storyline is finished:

-(obviously streamlining it so it doesn't crash on certain OS's)

-a bit of expansion to the omo parts, perhaps including an "animation" (the same graphics as the wetting scenes would be fine) for when a character uses the toilet

-some type of menu/questlog that displays what your current objective in case you forget (such as "The next ruins are to the northwest of ______ city") so you don't have to wander aimlessly across the map

I will say I was very disappointed to reach the end of the storyline in the demo--this is such an enjoyable game beyond the omo aspect.  Cute story, and gameplay is challenging enough without it being ridiculously easy or requiring more focus (if you catch my drift...).  I'll still play around with it since I didn't fully explore the last city yet.

_____

To those playing this yourself, here's a friendly tip: Don't bother unlocking the bathroom when you get to that particular one, Noelle and Maple have some nice responses to trying the door.  Not sure if Kora's supposed to, but it would be nice to know that she does or to add it in.

And yes, what everyone's saying about Kora is true :P

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@Canticle Natura

I was experiencing the Windows 10 crashes (and simply dealing with them by saving frequently) but it was annoying, so I did some research. Unfortunately it doesn't seem to be something I can fix, without installing RPG Maker and learning the scripts used in the game anyway, as custom scripts do appear to be the cause. In case the game-maker still doesn't know the root of the problem, here's what I found is a likely cause:

"The root cause of this error is not properly disposing of Sprites/Windows/Planes associated with a disposed viewport. There is no RGSS Player error message for this practice, but it can lead to Game.exe crashes. Script creators, please do your part and ensure you properly dispose your graphics objects, before they become an issue."

Quote from here: https://forums.rpgmakerweb.com/index.php?threads/hidden-game-exe-crash-debugger-graphical-object-global-reference-ace.17400/

The link also provides a script to help debug these issues.

 

As for the game itself, it's great! I love the animations, and the game itself is well designed. The combat is not frustrating, nor is it too easy, so it doesn't get boring fast either.

As for complaints, I'm not gonna ask for CGs, as I know that requires quite a lot of artistic talent. More animations would be awesome, but I know that's a hell of a time investment. One thing I would change though, the sprite animations for the girls' stages of desperation are cool, but as their capacity increases you tend to see the last most desperate one for very long periods. I would personally scale the threshold for each animation stage to their current capacity. That way when they look really desperate, that means they are actually about to lose it.

Edited by Anti-Diogenes (see edit history)
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18 hours ago, anony123 said:

Wonder if the creator will consider including at least some kind of CGs for the game. That would be pretty cool.

Taken straight from the developer's tumblr:

" I don’t have any drawing skills, honestly the pixel stuff I did is the extent of my artistic ability. Might add some pixel work for the toilet stuff… and who knows, perhaps one day I might be able to team up with someone for illustrations! Thanks for the feedback. "

Soooo, any talented omo artists out there who wanna send this guy a text or two?

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this game is really fun, it deserves a place in the omorashi hall of fame along with others omo RPG, someone please show the author that his game is becoming popular here is that he is having a fan base

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6 hours ago, AkenoSama said:

this game is really fun, it deserves a place in the omorashi hall of fame along with others omo RPG, someone please show the author that his game is becoming popular here is that he is having a fan base

The author has come down here and read some comments.

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