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4 Screenshots

About This File

Attention grabbing bold font: in order to turn on the ABDL content, you have to enter the password ABDLmode (case sensitive) at the start of the game. Otherwise, it'll play like a normal, non-fetish RPG. If you get prompted to enter another password, you got it right (by the way, the other passwords you can enter afterwards are: Power for higher stats, Riches for extra money, and Prosperity for extra items).

Saves from older versions are not compatible with version 1.2.2! You will have to start over! The beginning has been completely rewritten, so you won't have to sit through what you're used to anyway.

When you get stuck at the world map without being able to walk on the grass after the Don's estate, download the map file included on this download page to the www/data folder (Windows) or the game.app/contents/resources/app.nw/data folder (Mac). It'll ask you if you want to replace the existing file with the same name, hit yes. That should allow you to go through.

I made a thread about this before, but I forgot to maintain it. Oh well, the demo's out either way. Probably about two to three hours of playtime depending on quickness, efficiency and thoroughness, I'd guess. I haven't played through the demo as it is now in a not methodically slow way, so I don't have an exact time. Have fun!

Current version is 1.2.2. Saves from 1.1.x are NOT compatible, but since the beginning is totally different now, it shouldn't be a major issue.

New additions as of 1.2.x include:
-There is one more recruitable side character in the dance hall of the desert village. Unlike the last recruitable, this one is actually useful in combat, but she doesn't have any equipment you can take off and give to other characters. You recruit her by scoring a 12 or higher on the dancing mini game.
-The Southwestern Desert dungeon has been added. This dungeon is necessary to go through to advance the plot.
-The potty system has been switched to a plugin-based system which runs more seamlessly than the old version.
-The story advances to the end of the Southwestern Desert. If you get stuck before that point, contact me for assistance.

Known major bugs:
-If you enter the hospital map from the wrong tile (I think only the first time, and I know it's on the upper tile), the game will freeze for a reason I haven't been able to deduce.
-If you untie the man being held captive by the Dark Fire Mages from the tile diagonally across from him, it triggers a game breaking bug which makes it impossible to progress and renders your character permanently invisible.
-During events in which characters are moving, speeding through the text boxes too fast can result with them getting stuck moving against an impassable tile, which freezes the game. This can happen after you fight the Fentown clown, and while Amadea's nurse is getting new sheets for the bed in one of her pre party join cutscenes,
-On rare occasions, when you enter a new map, the events won't load and nothing in those events will happen (or on other occasions, the incorrect page will load and the wrong event will happen). However, this can usually be solved simply by exiting the map and entering it again. Good rule of thumb: if you know from the dialogue or design that a map has significance, yet when you enter it and walk around a bit, nothing triggers, go back out and enter the map again.
-Also on rare occasions, movement routes will be slightly off, usually by one tile and for only one of them if there are multiple. This typically happens if you used the above fix to get an event to load, and that event had a move route.
-If you enter the passcode for any of the four red chests in the Don's estate's seconds floor wrong, the game will freeze after the enemies appear. Make sure that you save before trying and make sure that you know the passcode (all four have the same passcode), and you can avoid this glitch having any real harm.

Please direct all questions about the game or bug reports here.


What's New in Version 1.2.2 Mac/Windows   See changelog

Released

Patch the Map001.json file included to the www/data folder (Windows) or the game.app/contents/resources/app.nw/data folder (Mac) in order to make the world map walkable.

Beta demo 1.2 is released. Saves from older versions are not compatible, but since the opening has been completely rewritten, you'll probably want to start over anyway just to experience it.

Combat has been balanced to not be too easy in this version, but it is still possible to go through the whole game including the DD without excessively grinding if you have the right gear and equip the right skills. However, grinding itself has been made far easier, both in level grinding and in grinding for rare drops. All you have to do is make sure you overkill all enemies (there will be a fiery animation which plays when you overkill an enemy by dealing more than 35% of their HP on the killing blow), and the EXP gain will increase significantly, and the drop rate for all the overkilled enemy's drops will double.

The UI has been changed, and the accident system is now plugin-based and running smoothly. Also, dual wielding now gives you one attack per weapon, with each attack being based on that specific weapon's stats.

Finally, the story now continues past the desert oasis by one town and one dungeon. Enjoy!


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I've come across a bug where when you stand on the Teleportation Sigil in the caves it fails to load She's the Strongest and crashes the game. I can no longer progress

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General status update:

The MV version of this project is dead and I will not be supporting it in the future. Sorry, but it was a train wreck and I don't have the energy to continue fixing its issues, especially while the shit in the next paragraph is going on.

There will eventually be a reboot in MZ, a new RPG Maker engine that came out last fall. Not sure how long it'll take, but I work on it here and there, it's been slow and steady progress for the last few months. I have to rebuild a lot of shit from the ground up. This means taking out a bunch of systemic/gear related shit, and replacing it with stuff that's easier to run/balance. Most of what I've done on it so far has been plugin stuff, but I've been slowly rebuilding the database from the ground up, as well as working on stuff like a new accident system (which functions like a modified version of the one in Proxi Rapture, by the way) which doesn't rely on the plugin I used in MV. I actually finished adjusting the original (I was working on it in MV before MZ came out and plans changed) event commands for it a few days back, I just have to rewrite the messages in the story format I plan to use in the reboot, then eventually move the event commands away from the god awful if/else structure they currently use.

Apart from that, expect different music, different writing and formatting, different maps and different gameplay than the game had in MV. Catch you when I drop a demo.

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Hi WriterForce6XV

I stopped playing this game as I believed you weren't developing it any more.  I'm delighted to see you're working on a new version and look forward to playing again.  I really enjoyed the first parts of the game but it got a bit buggy in later stages - hopefully the new shiny version will fix all of that.

Keep up the good work.  Your efforts are greatly appreciated.

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@WriterForce6XV 

hi, I was wondering if you were looking for a artist for your game as I know someone who is willing to offer their services for free if they like your ideas of the game and if you interest of course.

 

also sorry for posting here as I would message you personally but I can't.

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16 hours ago, Ella said:

@WriterForce6XV 

hi, I was wondering if you were looking for a artist for your game as I know someone who is willing to offer their services for free if they like your ideas of the game and if you interest of course.

 

also sorry for posting here as I would message you personally but I can't.

Hmm. Intriguing. Can you elaborate a bit, maybe show me some of their stuff? I might be interested, but I'd have to see examples of their work to know for sure.

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3 hours ago, WriterForce6XV said:

Hmm. Intriguing. Can you elaborate a bit, maybe show me some of their stuff? I might be interested, but I'd have to see examples of their work to know for sure.

sure thing, I have asked for permission to use some of the images as examples, just awaiting a response

 

 

 

 

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