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4 Screenshots

About This File

Attention grabbing bold font: in order to turn on the ABDL content, you have to enter the password ABDLmode (case sensitive) at the start of the game. Otherwise, it'll play like a normal, non-fetish RPG. If you get prompted to enter another password, you got it right (by the way, the other passwords you can enter afterwards are: Power for higher stats, Riches for extra money, and Prosperity for extra items).

Saves from older versions are not compatible with version 1.2.2! You will have to start over! The beginning has been completely rewritten, so you won't have to sit through what you're used to anyway.

When you get stuck at the world map without being able to walk on the grass after the Don's estate, download the map file included on this download page to the www/data folder (Windows) or the game.app/contents/resources/app.nw/data folder (Mac). It'll ask you if you want to replace the existing file with the same name, hit yes. That should allow you to go through.

I made a thread about this before, but I forgot to maintain it. Oh well, the demo's out either way. Probably about two to three hours of playtime depending on quickness, efficiency and thoroughness, I'd guess. I haven't played through the demo as it is now in a not methodically slow way, so I don't have an exact time. Have fun!

Current version is 1.2.2. Saves from 1.1.x are NOT compatible, but since the beginning is totally different now, it shouldn't be a major issue.

New additions as of 1.2.x include:
-There is one more recruitable side character in the dance hall of the desert village. Unlike the last recruitable, this one is actually useful in combat, but she doesn't have any equipment you can take off and give to other characters. You recruit her by scoring a 12 or higher on the dancing mini game.
-The Southwestern Desert dungeon has been added. This dungeon is necessary to go through to advance the plot.
-The potty system has been switched to a plugin-based system which runs more seamlessly than the old version.
-The story advances to the end of the Southwestern Desert. If you get stuck before that point, contact me for assistance.

Known major bugs:
-If you enter the hospital map from the wrong tile (I think only the first time, and I know it's on the upper tile), the game will freeze for a reason I haven't been able to deduce.
-If you untie the man being held captive by the Dark Fire Mages from the tile diagonally across from him, it triggers a game breaking bug which makes it impossible to progress and renders your character permanently invisible.
-During events in which characters are moving, speeding through the text boxes too fast can result with them getting stuck moving against an impassable tile, which freezes the game. This can happen after you fight the Fentown clown, and while Amadea's nurse is getting new sheets for the bed in one of her pre party join cutscenes,
-On rare occasions, when you enter a new map, the events won't load and nothing in those events will happen (or on other occasions, the incorrect page will load and the wrong event will happen). However, this can usually be solved simply by exiting the map and entering it again. Good rule of thumb: if you know from the dialogue or design that a map has significance, yet when you enter it and walk around a bit, nothing triggers, go back out and enter the map again.
-Also on rare occasions, movement routes will be slightly off, usually by one tile and for only one of them if there are multiple. This typically happens if you used the above fix to get an event to load, and that event had a move route.
-If you enter the passcode for any of the four red chests in the Don's estate's seconds floor wrong, the game will freeze after the enemies appear. Make sure that you save before trying and make sure that you know the passcode (all four have the same passcode), and you can avoid this glitch having any real harm.

Please direct all questions about the game or bug reports here.


What's New in Version 1.2.2 Mac/Windows   See changelog

Released

Patch the Map001.json file included to the www/data folder (Windows) or the game.app/contents/resources/app.nw/data folder (Mac) in order to make the world map walkable.

Beta demo 1.2 is released. Saves from older versions are not compatible, but since the opening has been completely rewritten, you'll probably want to start over anyway just to experience it.

Combat has been balanced to not be too easy in this version, but it is still possible to go through the whole game including the DD without excessively grinding if you have the right gear and equip the right skills. However, grinding itself has been made far easier, both in level grinding and in grinding for rare drops. All you have to do is make sure you overkill all enemies (there will be a fiery animation which plays when you overkill an enemy by dealing more than 35% of their HP on the killing blow), and the EXP gain will increase significantly, and the drop rate for all the overkilled enemy's drops will double.

The UI has been changed, and the accident system is now plugin-based and running smoothly. Also, dual wielding now gives you one attack per weapon, with each attack being based on that specific weapon's stats.

Finally, the story now continues past the desert oasis by one town and one dungeon. Enjoy!


User Feedback

Recommended Comments



19 minutes ago, EroEN said:

there's a glitch on the tiles after the don estate bridge

it wont let you go further in the game past the bridge

Have you tried pressing the action button on the end of the map?

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10 hours ago, writerforce6 said:

Have you tried pressing the action button on the end of the map?

action? you mean enter? yeah i pressed enter repeatedly 

 

once you get onto the bridge on the world map it wont let me get on the grass it will only let me go back to dons estate wont let me enter the grass outside the bridge 

Edited by EroEN (see edit history)
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1 hour ago, EroEN said:

action? you mean enter? yeah i pressed enter repeatedly 

 

once you get onto the bridge on the world map it wont let me get on the grass it will only let me go back to dons estate wont let me enter the grass outside the bridge 

Figured it out when you specified the map it happened on. Apparently a long ass time ago I gave the entire world map regions. And a new plugin I've been using makes some region IDs impassable.

https://www.dropbox.com/s/mlwtrb5tskszlgn/Map001.json?dl=0

Download that to your game's www/data folder (Windows) or the game.app/contents/resources/app.nw/data folder (Mac). It'll ask you if you want to replace the existing file with the same name, hit yes. That should allow you to go through.

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Great news about the upgrade!  Haven't played to the end of the demo yet but I note the rather great graphic where Amadea lifts her dress and shows Kimiko her diaper.  Have you solved your problems with finding a graphic artist who draws omorashi?

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10 hours ago, PeepeePeelover said:

Great news about the upgrade!  Haven't played to the end of the demo yet but I note the rather great graphic where Amadea lifts her dress and shows Kimiko her diaper.  Have you solved your problems with finding a graphic artist who draws omorashi?

I have indeed. That was NekoroA of Deviant Art. They'll also be doing bust shot edits for a character who will get their debut in version 1.3.

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7 hours ago, writerforce6 said:

I have indeed. That was NekoroA of Deviant Art. They'll also be doing bust shot edits for a character who will get their debut in version 1.3.

More good news!  I've seen Alice in your pictures folder and look forward to meeting her in the game.  Is there any chance of Kimiko being shown in more feminine attire?  It seems a pity that such a beautiful young woman wears nothing but a black fighting suit.

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1 hour ago, PeepeePeelover said:

More good news!  I've seen Alice in your pictures folder and look forward to meeting her in the game.  Is there any chance of Kimiko being shown in more feminine attire?  It seems a pity that such a beautiful young woman wears nothing but a black fighting suit.

I think if you said that to Kimiko's face, she'd slap you upside the head so hard you'd lose all memory of the incident due to a bad concussion. Kimiko is the type to value mobility and efficiency over fashion (and she also hates feminine stereotypes), so at the very most we may see her in a skirt at some point... but that's about it. The characters most likely to wear feminine clothes are Amadea, Lila and Yukihime. Kimiko, Alice and Radia are more tomboyish than not.

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14 hours ago, writerforce6 said:

I think if you said that to Kimiko's face, she'd slap you upside the head so hard you'd lose all memory of the incident due to a bad concussion. Kimiko is the type to value mobility and efficiency over fashion (and she also hates feminine stereotypes), so at the very most we may see her in a skirt at some point... but that's about it. The characters most likely to wear feminine clothes are Amadea, Lila and Yukihime. Kimiko, Alice and Radia are more tomboyish than not.

I think Kimiko's feistiness is part of what makes her so attractive.  She's pretty ruthless though, and I don't think she's above using her female charms when violence doesn't work.  If she does change into a skirt let's hope there are more of the strong gusts of wind that are currently giving Amadea problems.

BTW, just how many butlers need to be knocked out in the foyer of Don Diego's estate?  The girls move from area to area triggering alarms and battering butlers but there's no sign of Allesandro.  All the treasure chests have been emptied.

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9 hours ago, PeepeePeelover said:

I think Kimiko's feistiness is part of what makes her so attractive.  She's pretty ruthless though, and I don't think she's above using her female charms when violence doesn't work.  If she does change into a skirt let's hope there are more of the strong gusts of wind that are currently giving Amadea problems.

BTW, just how many butlers need to be knocked out in the foyer of Don Diego's estate?  The girls move from area to area triggering alarms and battering butlers but there's no sign of Allesandro.  All the treasure chests have been emptied.

Kimiko's attitude can be summed up by the name of the track that plays when she kills people: Those who don't repent, die. She's normally a relatively neutral (if a little combative) presence on a scale between good and evil, but her idea of justice and retribution is utterly draconian.

I don't think Kimiko would use her feminine charms unless her life depended on it. The only two characters in the cast who would do that willingly are Alice and Lila, although Alice doesn't really do it on purpose, hers is more a natural occurrence considering she's going shirtless all the time.

None of the battles in the DD estate's first map are mandatory. Once you've beaten the guy on the third floor lookout and checked the bookshelf, go back to the first map and talk to the statue. It should trigger an event which makes the statue move aside and reveal a ladder which takes you to the basement. At the far end of that, the door to the next room will take you to Alejandro.

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Kimiko's your creation and of course you can give her whatever characteristics you want to.  It was nice to speculate, however.  Thanks for the tip - I didn't even realize there was a third floor!  Now the girls are stuck in the desert oasis camp site and there seems to be no way out.  Please don't get me wrong - I'm not asking you to play the game for me, I'm looking for situations that may be due to glitches rather than my own stupidity.

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44 minutes ago, PeepeePeelover said:

Kimiko's your creation and of course you can give her whatever characteristics you want to.  It was nice to speculate, however.  Thanks for the tip - I didn't even realize there was a third floor!  Now the girls are stuck in the desert oasis camp site and there seems to be no way out.  Please don't get me wrong - I'm not asking you to play the game for me, I'm looking for situations that may be due to glitches rather than my own stupidity.

Have you slept in the tent already? Because if not, that's why you can't leave the map. If you already have slept and you still can't leave, then we might have a genuine glitch on our hands.

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9 hours ago, writerforce6 said:

Have you slept in the tent already? Because if not, that's why you can't leave the map. If you already have slept and you still can't leave, then we might have a genuine glitch on our hands.

Yes the girls have slept the night in the tent, and Kimiko changed Amadea's diaper before they went to sleep.  The tent seems to have vanished from the campsite.

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9 hours ago, PeepeePeelover said:

Yes the girls have slept the night in the tent, and Kimiko changed Amadea's diaper before they went to sleep.  The tent seems to have vanished from the campsite.

And you're sure you know where the exit is? It's in the middle of the bottom edge of the map, between two palm trees.

Edited by writerforce6 (see edit history)
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4 hours ago, writerforce6 said:

And you're sure you know where the exit is? It's in the middle of the bottom edge of the map, between two palm trees.

Oops, I feel such a fool!  Thanks.

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3 hours ago, PeepeePeelover said:

Oops, I feel such a fool!  Thanks.

Sorry for wasting your time before but I think I’ve found a genuine glitch.  If the girls attempt to g upstairs in the Guild of Light building in Muelle de San Juan the game freezes.  Of course the answer is not to try going upstairs J

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23 minutes ago, PeepeePeelover said:

Sorry for wasting your time before but I think I’ve found a genuine glitch.  If the girls attempt to g upstairs in the Guild of Light building in Muelle de San Juan the game freezes.  Of course the answer is not to try going upstairs J

Figured out what you were talking about pretty quick. The event on that tile has a move route command which tries to make you move into the wall to the left and makes the player wait for move route completion. Easy enough to fix.

It's not a huge problem, so I'm not sure whether it's worth the effort to upload a fix or not. I guess I'll do it if anybody else runs into problems with it and reports them...

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21 hours ago, writerforce6 said:

Figured out what you were talking about pretty quick. The event on that tile has a move route command which tries to make you move into the wall to the left and makes the player wait for move route completion. Easy enough to fix.

It's not a huge problem, so I'm not sure whether it's worth the effort to upload a fix or not. I guess I'll do it if anybody else runs into problems with it and reports them...

I would agree that it’s only a minor glitch – after all the girls have been warned not to go up the stairs.  No doubt I’ll eventually find out how they join the Guild and put on the armor they’ve just purchased.  I found another couple of problems – sorry if I’m a nuisance but I’m taking this game seriously.  If the girls go into the house at the South West corner of Muelle De San Juan the house contents show for a second and then disappear. Pressing the down arrow gets the girls back out, but I’m sure this shouldn’t happen.  The other problem may again be my stupidity.  The girls have been to all the buildings in town, bought at least one item in each, filled the water flask and used the dancehall and Gild of Light facilities, but if they leave the town and try to go south they are told they haven’t bought supplies.  What am I missing?

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On 7/4/2017 at 4:45 AM, PeepeePeelover said:

but if they leave the town and try to go south they are told they haven’t bought supplies.  What am I missing?

Yeah, I've been experiencing the same problem

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On 7/4/2017 at 3:45 AM, PeepeePeelover said:

I would agree that it’s only a minor glitch – after all the girls have been warned not to go up the stairs.  No doubt I’ll eventually find out how they join the Guild and put on the armor they’ve just purchased.  I found another couple of problems – sorry if I’m a nuisance but I’m taking this game seriously.  If the girls go into the house at the South West corner of Muelle De San Juan the house contents show for a second and then disappear. Pressing the down arrow gets the girls back out, but I’m sure this shouldn’t happen.  The other problem may again be my stupidity.  The girls have been to all the buildings in town, bought at least one item in each, filled the water flask and used the dancehall and Gild of Light facilities, but if they leave the town and try to go south they are told they haven’t bought supplies.  What am I missing?

Sorry for the delayed response. I've been obsessively gaming these past few days. Now then...

The building you're referring to is not a house, but a weapon shop. The door event had a second transfer command, but I don't know how that would cause the bug you've described. Nevertheless, I have fixed what was objectively wrong with it anyway.

Have you battled Gabriella in the Dance Hall? You need to do that before you're able to progress the story further, and judging by your lack of mentioning her, you probably haven't yet.

EDIT: also, just an FYI: I wouldn't call you a nuisance. The fact that you keep finding bugs and reporting them is helping me iron out the game's problems tremendously, so if anything I feel like you're doing me a valuable service.

Edited by writerforce6 (see edit history)
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3 hours ago, writerforce6 said:

Sorry for the delayed response. I've been obsessively gaming these past few days. Now then...

The building you're referring to is not a house, but a weapon shop. The door event had a second transfer command, but I don't know how that would cause the bug you've described. Nevertheless, I have fixed what was objectively wrong with it anyway.

Have you battled Gabriella in the Dance Hall? You need to do that before you're able to progress the story further, and judging by your lack of mentioning her, you probably haven't yet.

EDIT: also, just an FYI: I wouldn't call you a nuisance. The fact that you keep finding bugs and reporting them is helping me iron out the game's problems tremendously, so if anything I feel like you're doing me a valuable service.

Kimiko has beaten Gabriella twice in the dance hall.  She has also entered the dance competition.  There is what purports to be a general store in the town but all it sells are metal ingots.

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I mean a Trade Station rather than a general store.  It also sells snake skin and mushrooms but no general supplies.  I've noticed that the flask is only a quarter full but cannot be filled from the edge of the pond or the end of the jetty.  Is this significant?

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Glad you figured it out, then. But uh... random side note...

21 hours ago, PeepeePeelover said:

Kimiko has beaten Gabriella twice in the dance hall.  She has also entered the dance competition.  There is what purports to be a general store in the town but all it sells are metal ingots.

If you score a 12 or higher on the dancing mini-game, you'll recruit a character who can actually really hold her own in battle and who will trigger a conversation scene in the town after the desert dungeon. Just thought I'd point that out in case you wanted to try recruiting her.

Edited by writerforce6 (see edit history)
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2 hours ago, writerforce6 said:

Glad you figured it out, then. But uh... random side note...

If you score a 12 or higher on the dancing mini-game, you'll recruit a character who can actually really hold her own in battle and who will trigger a conversation scene in the town after the desert dungeon. Just thought I'd point that out in case you wanted to try recruiting her.

Thanks.  I think I'll need to start again anyway.  I thought I'd got past the desert with the flask still full and I saved the game only to find the flask half full, and now I can't go forward or back.  BTW I consistently got zero in the dance game.  I moved Kimiko on top of the cross and pressed the space bar but didn't score.  I tried again using the Enter key.  I'm not sure what is meant by the 'Action' key.

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