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And finally I have deigned to post something with an story of my own authory after a couple of years lurking. Here, I present you The Twelve Fanatics (which is the eh-"sequel" of another game I'm working on, called The Twelve Relics which was originally a novel I wrote years ago).

Synopsis: 

In this world, a catastrophe repeats every 7000 years eradicating most human, animal and monster live forms in it; and, as one would expect, the survivors bring the world back to its course in time. During this one cycle, humans were given twelve powerful artifacts known as the Item Regalias, and based on them, twelve nations were founded.

After some prosperous years, difficulties arised and I'm not really going to tell you my other game's whole story but these items cause a war between the nations. At first, it's just a cold war, but eventually unchains something bigger. This game takes part after that war ends, after almost 2,000 years, when the nations were starting to work back on communicating between eachother and establishing peaceful terms once again. Nevertheless, there's still people in pro for the war and thirsty for power out there who would do anything to bring the chaos back...

 

Now, eight years after the big war ended, we find ourselves in the shoes of Solveig: an eighteen year old apprentice knight who wants to make her country and her world a better place to live in; but little she knew she was about to get in something bigger than what she could have ever imagined.

 

Playstyle:

Pretty much your regular RPG created with RPGVXA using some of Yanfly's engines to make it smoother. Battles are held between turns, as expected, with some explanations required that will be done ingame.

[Things to notice: Skill Mastery system and Magic Level system, both will be explained ingame]

 

Enjoy!

 

SPECIAL THANKS TO:

AkenoSama (Special collaboration)

Sunflower (CG Artist) 

Harris (Tester & Background)

AredApple (CG Artist)

Phoenix (CG Artist)

Makishi (CG Artist)

DerivativeWings (Idea Collaboration and testing)

anony123 (Testing)

NaquanH (Testing)

mogger (Testing)

KnightOfStars (Testing)

 

 

Main Discussion Thread:

https://omorashi.org/topic/32616-rpg-maker-peedesperation-game-the-twelve-fanatics/

What we hope can hold the game's wiki:

http://danverse.wikia.com/wiki/The_Twelve_Fanatics

 

ANNOUNCEMENT 2 (02/11/2017):

We just started a wiki! If you have time and you'd like to participate to create it, please don't doubt on send a word!

 


What's New in Version 3.0.1   See changelog

Released

Main Update:

  • Overall renewal.

Major Changes:

  • System/Common Events: Squat-type toilet events have been implemented to the game; these events are available at certain spots only (every dungeon and certain areas) and cannot be skipped. Special dynamic exclusive to Squat-type toilets has been implemented: When using these facilities, each girl will have the chance to ask another girl in the party to join them in order to keep watch; the selected girl will also relieve herself after and both will gain a bonus amount of Bonding Points depending on the current desperation stage of both girls.
  • Item: Normal Potions can now be consumed regardless of the Hydration limit (if the limit is reached, Hydration gauge will not further increase).
  • Skill/Spell: Solveig's element-based skills' attack power has been increased.
  • Skill/Spell: Solveig's Reinforcement skill's damage reduction has been doubled (per skill mastery); however, cooldown has been increased by 1 turn.
  • Skill/Spell: Solveig's Clover spell now affects all party members.
  • Skill: Liliana's element-based skills' attack power has been increased. 
  • Skill: Liliana's Phantasmic Arrow's attack power is now based entirely in Magic Attack. However, damage is still reduced by Physical Defense.
    • Skill: Liliana's Sharpshooter skill has been fixed.
  • Skill: Hecate's Ochi Chornae skill's damage has been slightly increased.
  • Skill: Aria's element-based skills' damage has been increased.
  • Skill: Aria's Spiral Pierce skill's damage has been reduced. A chance to reduce the enemy's Physical Defense by 1 Stage has been added.
  • Skill: Fixed Aria's Moonlight Slash skill's damage being influenced by her base level.
  • Skill: Fixed Aria's Nature's Wrath stun effect removed. Bleeding chance increased to 100% and Deep Wound chance increased to 33%.
  • Skill: Aria's Holy-type spells' damage has been increased.
  • Skill/Spell: Antidote spell has been exchanged by the Cure spell.
  • Skill/Spell: Normal Attacks' damage formula has been increased.
  • Skill/Spell: All Special Skills and Magic Spells (Tier 1~3) MP costs have been adjusted.
  • Spell: All magic spells' damage formulas have been enhanced:  damage increase based in elemental level has been doubled (this increase also applies to element-based skills such as Aria's Moonlight Slash).
  • Spell: All spells' global tier cooldown has been removed. Individual cooldown has been implemented for each spell.
  • Enemy Skill/Spell: Damage of some enemy skills and spells have been increased. However, occurence of certain Area of Effect skills and spells has been lowered.
  • Enemy Skill/Spell: Likeliness of Epic and Boss monsters to use Healing skills and spells has been reduced.  
  • Enemy/Element: Elemental Affinity associated to each enemy has been revamped: each enemy now posseses up to four stacks of elemental affinities (Fire IV, Water IV) where elemental resistances reduce damage by 25% per stack (double for combined elements) or incease damage by 12.5% (double for combined elements) up to 0% or 200% damage respectively (see elemental affinity table).
  • Enemy/Element: Enemies of the Earth attribute are now immune against Nature-type damage and weak against Explosion-type damage instead, whereas Wind-type enemies are now weak against Nature-type damage instead of being immune against it.
  • Enemy/Element: Dark-type enemies are no longer strong/immune against basic and combined elemental attacks.
  • Enemy/Element: Dark-type attacks are still effective against basic elemental affinity monsters (equally strong as their basic elemental weakness, MAX 150%).
  • Enemy/Status: Boss Monsters can now be affected by status such as Poison, Envenom, Bleeding, Burn, etc (with lesser damage over time, however).
  • Enemy/Action: Epic and Boss Monsters' extra action ability has been renewed.
  • Map: Three new dungeons have been implemented: The Dark Cathedral's third floor, The Dragon's Den and Deeper Torhild Fortress (also known as Bandits' hideout).
  • Map: All of Kriemhild's underground maps have been implemented and renewed: a wide network of tunnels that connect the entire country can now be explored.
  • Map: Bekkr Town, Goroma Shrine and Goroma Mountain maps have been implemented.
  • Map/Quests: Certain maps have been renewed and quests have been added to the Task Board at the Capital City.
  • Balance Update/Desperation Boost: Skill damage increase has been reduced (to 110% Damage during Needing II Status and 125% Damage during
  • Desperation Status respectively).
  • Miscellaneous: An item known as Animation Matrix will be given to all players (regardless of the story progression) automatically in their inventory. This item allows battle animations to be disabled or enabled at will.

Minor changes:

  • Item/Equipment: Certain weapons' attack power have been increased.
  • Item/Cards: Certain Card effects have been renewed and improved.
  • Item: Certain dropped items' sell cost has been increased (Golden Ring's reselling cost increased from 750,000 to 2,500,000).
  • Enemy/Drop: Boss Monsters' Gold rewards have been dramatically increased (Gold dropped equals 10 times a Boss Monster's experience).
  • Enemy/Drop: Drop items of Epic Monsters have been improved (Dragons, Wyverns...).

CG Pictures Added:

  • Events with the Southeastern Port's Sister and Country Girl at Vidar town are now illustrated.

Bug fixes and patches:

  • Problems in certain maps have been fixed.
  • Softlock caused by Sword Dragon during Chapter 4 has been fixed.

 

 

 




User Feedback

Recommended Comments



I think it would be great to have an update that adds in new content, even without more story. It would be nice to have some bugs fixedimage.png.3b70d7f47d71a5ca4915e774092359ef.png

But it is completely up to you whether you want to update tonight or not.

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2 hours ago, Hikewne said:

Beautiful creatures of the Lord: I'm thinking about updating tonight. Why thinking about it? Here goes.

A great bunch of content has already been added to the game since the last time, but unfortunately no story progression yet. Albeit Chapter 5 has been completed, it wouldn't be playable yet because of missing two of its three special scenes' illustrations. My associate, who did the floor toilet/latrine CGs, is currently absent and is way too busy with college and has both of these two scenes completed halfway through. 

I don't know when will he be back and available to continue, but if anything I'd just continue to work on my side of things so that future updates come faster. As I mentioned, Chapter 5 is already complete but I don't want to show it yet because of it lacking its CGs. 

Anyways, that's the summary. What'ya say?

Does that mean content for the free roaming parts? Would I need to go back to earlier parts of the game to access it?

Have been honestly not playing more hoping for bug fix, cause it's really frustrating playing halfway through a dungeon then getting a crash with no save.

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I'm positive several bugs have been fixed; however, there are some game-crashing shenanigans I have no power on that might happen every once in a while all in RPG Maker's account. Unfortunately, I can't do anything about those except completely removing the content that causes them.

Moreover, I guess there's new stuff to do; some quests, a couple scenes, and of course the new series of sets and common events that have been recently implemented. I'll do a couple more changes and upload an update later in the night, then.

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Damn, this update is pretty substantial. I can't imagine how hard you and your team must have worked to get it this far. I hope you'll keep it up! In any case, I was wondering when the CG replayer is going to be implemented, as that's a feature I can't wait for, personally.

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3 hours ago, rangatan said:

I was wondering when the CG replayer is going to be implemented, as that's a feature I can't wait for, personally.

A... WELL, I just noticed I didn't list it in the patch notes, but... that's actually already implemented in, you just have to "unlock" it via a little quest.

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It’s been a while since I been to the Dark Cathedral where I used to grind at before the free roam update came. 

I have a couple of questions: 

At the dragon’s den, does the mystical fire be taken based on wind and water levels? 

How do I get to Bekkr town and the Goroma Shrine? 

 

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2 minutes ago, NaquanH said:

At the dragon’s den, does the mystical fire be taken based on wind and water levels? 

At which part is this again?

2 minutes ago, NaquanH said:

How do I get to Bekkr town and the Goroma Shrine?

They're past the bridge north of the Capital city, which is currently destroyed. There's a way to reach the other side via underground tunnels, though.

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45 minutes ago, Hikewne said:

At which part is this again?

At the part where the red dragons are. 

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7 minutes ago, NaquanH said:

At the part where the red dragons are. 

o there are many areas underground where these spawn. The Dragons' Den is an actual dungeon though.

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19 minutes ago, Hikewne said:

o there are many areas underground where these spawn. The Dragons' Den is an actual dungeon though.

I’ll keep an eye out for them in other areas. I’m actually talking about the mystical fire blocked downstairs where the red dragons. I’m not sure if it can be taken out based on their water and wind level.

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7 hours ago, Hikewne said:

A... WELL, I just noticed I didn't list it in the patch notes, but... that's actually already implemented in, you just have to "unlock" it via a little quest.

That's a pretty interesting and novel idea. Only problem is, I haven't played the game in some time, and I have no idea where to even find the quest. Wondering if you could give me a little pointer on where to go to find it, thank you.

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I have a few bugs that I encountered that in the Test Build that are still present in this version

Screenshots:

The First Bug:

Spoiler

The First bug is During Chapter 4

1573647295_ScreenShot2019-01-31at10_56_03PM.png.ec8ce51c28cd62020313d52fb2d1fbd8.png

You go into the shine and everything is normal, you fight the boss drain his health to zero for this to happen.

1578013427_ScreenShot2019-01-31at5_53_06AM.png.a8253b305040fa2409bd9753f9a2d70f.png

You are softlock and can't do anything about it. I don't what is making this happen because the fight worked in version 2.7.2 but for some reason it doesn't in the Test Build and Version 3.0.

Here is also a save file so you can easily see it for yourself.

Save04.rvdata2

The Second Bug:

Spoiler

This Bug isn't as big as the last one but when you teleport to Fensalir Swamp,

 403508051_ScreenShot2019-02-11at3_24_00PM.png.3f49ace80b78480a55b7aef88b073008.png

St. Rita

585675901_ScreenShot2019-02-11at3_25_15PM.png.c9b1ac5063d0cb4a23b85eafad206905.png

Or Ammersee Shrine.

929740671_ScreenShot2019-02-11at3_26_55PM.png.6392137edcdd8508226b701d055331a7.png

You can't teleport back to the place you teleported from.

Also

Spoiler

In Kalevala B1

1787140859_ScreenShot2019-02-11at2_52_52PM.png.aa2cc7e87c01698ad437c3ffaf1e685d.png

Here

2093655405_ScreenShot2019-02-09at12_02_59AM.png.58eb34280cb8a2ef646236b0082efa87.png

and here there is no Tile so you can't get across in which makes you softlocked.

Minor Stuff:

Spoiler

Lily’s weapon enhancement script needs to be fixed after the second limit break because it takes your weapon away. 

Hecate’s weapon enhancement script needs to be looked at after limit break 2 +10.

Why are w71, w72, a86, a89, and i95 in the inventory.

Either Cold Reminiscence needs a switch in event replay or Aria - Spraying the evil because Cold Reminiscence plays during Aria’s.

What do I do with the Crimson Heels because no one can wear them?

Lily Brain vs Bladder in Event replay is massively broken and I don't know why.

Event replay Hecate - Battle Lost (body) turned movement to fixed and that fixes the problem.

I am not sure about this one: The Banshee’s, Lilith’s, and Phantasia’s drop pool is Messed up.

In Kriemhild N3W, you can't get to Kriemhild N3C from the underground entrance.

Chest sometimes have nothing in them for some reason.

Spelling errors:

Spoiler

Chapter 1: When Naroh is talking to Sorig in the rain because is missing a letter. In the math book solution: (1,088 * 1.5 = 3577.5) should be (2,385 * 1.5 = 3577.5). LIly says, “It’s the the they mentioened! this must be the bottom chamber, then …” Should be LIly says, “It’s the the they mentioned! This must be the bottom chamber, then …” Lily says, “I don’t know about you, but walking back to the castle with an embarrassed face is deffinitely what I don’t want to do.” should be Lily says, “I don’t know about you, but walking back to the castle with an embarrassed face is definitely what I don’t want to do.” Solveig says, “That would be utterly shameful and would deffinitely throw away every word we said to them.” should be Solveig says, “That would be utterly shameful and would definitely throw away every word we said to them.” Lily says, ‘Worst case sceneario the chamber will be biocked by debris and we’ll probably have to resort to ask for help or find another way to those tunnels.” "To prevent this, … Both makrked with a restroom balloon icon (such as in lily’s house.)." should be  "To prevent this, … Both marked with a restroom balloon icon (such as in lily’s house.)." 

Quest 3: Throughout the game, there will be some equipmeny that cannot be enhanced, …" should be "Throughout the game, there will be some equipment that cannot be enhanced." Little girl says, “My daddy is a mosnter tamer! …" Should be Little girl says, “My daddy is a monster tamer! Lily says, “Would you accompany me? I … don’t reall like the looks of this place.” Should be Lily says, “Would you accompany me? I … don’t really like the looks of this place.” Naroh says, “It’s probably for the best that I don’t go togehter with you all to Gertland.” Should be Naroh says, “It’s probably for the best that I don’t go together with you all to Gertland.” Lily says, “I’m actually not sure how are we supposed to sleep in a house that has one single bedroom and one single bed.” should be . Marhald says, “After that we’re going to have to sepparate: you three and Kaisemir will go to the northeast in order to get to the Regalia’s temple, and we will be escorted to the Gertlish Capital.” should be Marhald says, “After that we’re going tp have to separate: you three and Kaisemir will go to the northeast in order to get to the Regalia’s temple, and we will be escorted to the Gertlish Capital.” Charles says, “Ah, yes … I suppose it’s natural for you to worry, as you are who knows that man the best among everyone in this room …” should be . Kaisemir says, “Fine, suit yourself. Just don’t make us regret not getting you rid of it while it was early.” should be . Promenteus says, “Ah, how wonderful and how heartwarming! My dear little stepsister still calls me brother! That is awufully nice of you, Melaina!” should be  Promenteus says, “Ah, how wonderful and how heartwarming! My dear little stepsister still calls me brother! That is awfully nice of you, Melaina!”  Maya says, “But you really shouldn’t be. We want the same thing you do, and that is to stop she necromancer from working his ..” should be Maya says, “But you really shouldn’t be. We want the same thing you do, and that is to stop the necromancer from working his ..” Ealia says, “I don’t want to lose any of my men in a senesless battle with Gertland once again. And … I also wouldn’t us to …” should be Ealia says, “I don’t want to lose any of my men in a senseless battle with Gertland once again. And … I also wouldn’t us to …”

Quest 4: Lily says, “B-but … You don’t reckognize me?? I’m … I’m Lily! You saved me in Alcalá during the war!” should be Lily says, “B-but … You don’t recognize me?? I’m … I’m Lily! You saved me in Alcalá during the war!” Lily says, “I swear, everywhing we said it’s true …” should be Lily says, “I swear, everything we said it’s true …” Henry says, “That should be easy enough, considering how we have found the wherebabouts of the Argonautai by now.” should be Henry says, “That should be easy enough, considering how we have found the whereabouts of the Argonautai by now.”

Quest 5: Solveig says to herself,”Wow … everything went so ver much downhill in such a small amount of time..” should be Solveig says to herself,”Wow … everything went so very much downhill in such a small amount of time..” Hecate says, “… I … I could not make a stop at the restroom back at the castle, and I actually had been needing to do it for a while, bt I was so entertained talking with the two of you …” should be Hecate says, “… I … I could not make a stop at the restroom back at the castle, and I actually had been needing to do it for a while, but I was so entertained talking with the two of you …” Hecate says, “It is an odd wonder in the nature, however.” Should be Hecate says, “It is an odd wonder in nature, however.” Hecate says, “ I can not think of any other forest manifestating, atop such a high hill, and also this wide.” Should be Hecate says, “ I can not think of any other forest manifesting, atop such a high hill, and also this wide.” Aria to her mind, “I probably should've asked take a detour to a bathroom when we were in Berlin.” Should be  Aria to her mind, “I probably should've asked to take a detour to a bathroom when we were in Berlin.” Aria says in her mind, “If need arises, I'll just find myself a nice pine to water.” should be Aria says in her mind, “If the need arises, I'll just find myself a nice pine to water.” or Aria says in her mind, “If a need arises, I'll just find myself a nice pine to water.” Solveig says, “I second the idea. My calves will deffinitely appreciate a little heat.” should be Solveig says, “I second the idea. My calves will definitely appreciate a little heat.” Solveig says, “And all that steam you were probably releasing to the air!” should be Solveig says, “And all that steam you were probably releasing into the air!” Amalie says, “With this I could start working in the cure by now.” should be Amalie says, “With this, I could start working on the cure for now.” Amalie says, “It's been a really hard day today. I can't leave the side of these poor people at any moment…” should be Amalie says, “It's been a really rough day today. I couldn't leave the side of these poor people for any moment…” Amalie says, "T-thank you for wrapping the spores in these little bags. It'll make it easier f-for our aclhemists to handle them." should be Amalie says, "T-thank you for wrapping the spores in these little bags. It'll make it easier f-for our alchemists to handle them."

If there is any that don't have a Should be changed to they still need to be changed. There is also a lot of other sentences that have problems but I didn't feel like getting every single one of them. In the Helpless Quest, there is a lot of spelling mistakes in the dialogue.

With all the Bugs and other problems out of the way. I really love the game, with the 76+ Hours I have put in during the past few weeks, the way it coming along, and hope you and your team get a lot more done soon.

Spoiler

Also you might get a pm some time soon with a question about the game. 

 

Edited by Liz1980

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So, this happened whilst in the dark cathedral xD

Finally figured out the orb, but then 

Spoiler

0J9rQef.png

When going into a fight down there, this error occured

EDIT: Can reproduce the problem ? 

Edited by Holyestkoala

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I found a bug: When Lily goes for a stage 1 pee at a squat site, the second and third illustration isn't scaled correctly.

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For those of us with game progression in old saves but who want to see the new content, how far back should we go?

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1 hour ago, Liz1980 said:

You go into the shine and everything is normal, you fight the boss drain his health to zero for this to happen.

Found the issue. I let slid a state nullification against death while patching for the boss-only burn/poison/envenom/etc states, took it off now. 

1 hour ago, Liz1980 said:

This Bug isn't as big as the last one but when you teleport to Fensalir Swamp,

This one's actually unavoidable. When teleporting to any non-town location (Fensalir Swamp, St. Rita [since it's in the middle of a field], Ammersee Shrine and such) and then you try to teleport back from the same place, you can't teleport back to your previous location due to the boolean that controls teleportations via circles and the Wind Crystal being the same. If anything, look at warping back using the wind crystal being the same warping method as from the circle instead. 

2 hours ago, Liz1980 said:

In Kalevala B1

MY SECRET AREA.

Alright I'll get to fix this now. xd

2 hours ago, Liz1980 said:

Minor Stuff

I didn't get to test a lot of these on my own, so I'm not surprised about some. I'm gong to give them all a check tonight.

2 hours ago, Liz1980 said:

Spelling errors

Oh boy, the game is plagued with these. I'm going to save these into a text file, but there's probably more. I think I'd actually need someone's help to skim through all these one day...

 

I'll try to do a quick fix patch tonight after getting these down. Besides that, I'm glad you're enjoying the game and also happy that you're checking out the in-depth optional RPG content, since I enjoy doing that just as much as the omorashi part. : ]

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I’m still enjoying the new update. There are some bugs in these two holes.

 

 

Screenshot (11).png

If I go down this hole west of St Rita, I get stuck and can't move. 

Screenshot (12).png

For some reason, i can't go inside this one North of St Rita.  

Edited by NaquanH

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Forgive me for asking again, but I really am lost on where to find the quest for the CG gallery, please.

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56 minutes ago, NaquanH said:

I’m still enjoying the new update. There are some bugs in these two holes.

The first one looks particularly troublesome, I'll get to that right now. As for the second one... I believe I was going to use that hole for a certain link between areas, but never got to it. I think there's nothing in there yet, but will be in the future. Thanks for letting me in on these : ]

 

2 hours ago, whiteblack said:

I found a bug: When Lily goes for a stage 1 pee at a squat site, the second and third illustration isn't scaled correctly.

Oh boy... let me fix that. xd

 

3 minutes ago, rangatan said:

Forgive me for asking again, but I really am lost on where to find the quest for the CG gallery, please.

Aaaaa I kinda wanted to see someone get it on their own and sharing it here, but it's a little cryptic. For anyone who wants to get it on their own, I'm going to give it a hide in here.

First, you must clear all currently implemented Escort quests, up to the one where the character Ulf appears. After that, you have to go talk to the Librarian in the Royal Castle's libary, and afterwards pick a new quest that will pop up in the task board at the Capital.

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...I /think/ I've found the route to the new town through the underground? But, uh...Question. These boulders have been popping up for a long time and I've never been able to blow them up. Am I missing something on how they're supposed to be blown up?

Capture.PNG

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13 hours ago, Hikewne said:

The first one looks particularly troublesome, I'll get to that right now. As for the second one... I believe I was going to use that hole for a certain link between areas, but never got to it. I think there's nothing in there yet, but will be in the future. Thanks for letting me in on these : ]

 

Oh boy... let me fix that. xd

 

Aaaaa I kinda wanted to see someone get it on their own and sharing it here, but it's a little cryptic. For anyone who wants to get it on their own, I'm going to give it a hide in here.

 

  Reveal hidden contents

First, you must clear all currently implemented Escort quests, up to the one where the character Ulf appears. After that, you have to go talk to the Librarian in the Royal Castle's libary, and afterwards pick a new quest that will pop up in the task board at the Capital.

 

Thanks so much. I was really lost. However, now I have another problem, this time with the CG gallery itself. I think the "Special Event" section in the Blue Orb is bugged: every time I select a scene, the menu just closes and no scene appears. The "Story" section works, though.

 

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2 hours ago, rangatan said:

Thanks so much. I was really lost. However, now I have another problem, this time with the CG gallery itself. I think the "Special Event" section in the Blue Orb is bugged: every time I select a scene, the menu just closes and no scene appears. The "Story" section works, though.

 

In addition to this problem, "Chapter 1" lacks the scenes where Solveig and Liliana take a few minutes to "bond" after they get though the desert, before they set camp for nighttime.

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2 hours ago, rangatan said:

every time I select a scene, the menu just closes and no scene appears

Oh, I've put the NPC scenes on hold as there are a couple ones not illustrated yet, so there's nothing programmed there right now. It'll be addressed once those are completed, as well. Sorry about that : [

15 hours ago, KnightofStars said:

Capture.PNG

Oh, negative. This boulder (and a couple others) are there to block the entrance to some Dragon Lord spawns. The path to the other side of the river can be accessed through a different area in the tunnels. As for how to blow this boulder up, you need to have one of the girls with both Fire and Earth levels above 80.

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