6 Screenshots

About This File

 

Description:

 

And finally I have deigned to post something with an story of my own authory after a couple of years lurking. Here, I present you The Twelve Fanatics (which is the eh-"sequel" of another game I'm working on, called The Twelve Relics which was originally a novel I wrote years ago).

Synopsis: 

In this world, a catastrophe repeats every 7000 years eradicating most human, animal and monster live forms in it; and, as one would expect, the survivors bring the world back to its course in time. During this one cycle, humans were given twelve powerful artifacts known as the Item Regalias, and based on them, twelve nations were founded.

After some prosperous years, difficulties arised and I'm not really going to tell you my other game's whole story but these items cause a war between the nations. At first, it's just a cold war, but eventually unchains something bigger. This game takes part after that war ends, after almost 2,000 years, when the nations were starting to work back on communicating between eachother and establishing peaceful terms once again. Nevertheless, there's still people in pro for the war and thirsty for power out there who would do anything to bring the chaos back...

 

Now, eight years after the big war ended, we find ourselves in the shoes of Solveig: an eighteen year old apprentice knight who wants to make her country and her world a better place to live in; but little she knew she was about to get in something bigger than what she could have ever imagined.

 

Playstyle:

Pretty much your regular RPG created with RPGVXA using some of Yanfly's engines to make it smoother. Battles are held between turns, as expected, with some explanations required that will be done ingame.

[Things to notice: Skill Mastery system and Magic Level system, both will be explained ingame]

 

Enjoy!

 

SPECIAL THANKS TO:

AkenoSama (Special collaboration)

Sunflower (CG Artist) 

Harris (Tester & Background)

AredApple (CG Artist)

Phoenix (CG Artist)

Makishi (CG Artist)

DerivativeWings (Idea Collaboration and testing)

anony123 (Testing)

NaquanH (Testing)

mogger (Testing)

KnightOfStars (Testing)

 

 

Main Discussion Thread:

https://omorashi.org/topic/32616-rpg-maker-peedesperation-game-the-twelve-fanatics/

What we hope can hold the game's wiki:

http://danverse.wikia.com/wiki/The_Twelve_Fanatics

 

ANNOUNCEMENT 2 (02/11/2017):

We just started a wiki! If you have time and you'd like to participate to create it, please don't doubt on send a word!

 


What's New in Version 3.0.1   See changelog

Released

Main Update:

  • Overall renewal.

Major Changes:

  • System/Common Events: Squat-type toilet events have been implemented to the game; these events are available at certain spots only (every dungeon and certain areas) and cannot be skipped. Special dynamic exclusive to Squat-type toilets has been implemented: When using these facilities, each girl will have the chance to ask another girl in the party to join them in order to keep watch; the selected girl will also relieve herself after and both will gain a bonus amount of Bonding Points depending on the current desperation stage of both girls.
  • Item: Normal Potions can now be consumed regardless of the Hydration limit (if the limit is reached, Hydration gauge will not further increase).
  • Skill/Spell: Solveig's element-based skills' attack power has been increased.
  • Skill/Spell: Solveig's Reinforcement skill's damage reduction has been doubled (per skill mastery); however, cooldown has been increased by 1 turn.
  • Skill/Spell: Solveig's Clover spell now affects all party members.
  • Skill: Liliana's element-based skills' attack power has been increased. 
  • Skill: Liliana's Phantasmic Arrow's attack power is now based entirely in Magic Attack. However, damage is still reduced by Physical Defense.
    • Skill: Liliana's Sharpshooter skill has been fixed.
  • Skill: Hecate's Ochi Chornae skill's damage has been slightly increased.
  • Skill: Aria's element-based skills' damage has been increased.
  • Skill: Aria's Spiral Pierce skill's damage has been reduced. A chance to reduce the enemy's Physical Defense by 1 Stage has been added.
  • Skill: Fixed Aria's Moonlight Slash skill's damage being influenced by her base level.
  • Skill: Fixed Aria's Nature's Wrath stun effect removed. Bleeding chance increased to 100% and Deep Wound chance increased to 33%.
  • Skill: Aria's Holy-type spells' damage has been increased.
  • Skill/Spell: Antidote spell has been exchanged by the Cure spell.
  • Skill/Spell: Normal Attacks' damage formula has been increased.
  • Skill/Spell: All Special Skills and Magic Spells (Tier 1~3) MP costs have been adjusted.
  • Spell: All magic spells' damage formulas have been enhanced:  damage increase based in elemental level has been doubled (this increase also applies to element-based skills such as Aria's Moonlight Slash).
  • Spell: All spells' global tier cooldown has been removed. Individual cooldown has been implemented for each spell.
  • Enemy Skill/Spell: Damage of some enemy skills and spells have been increased. However, occurence of certain Area of Effect skills and spells has been lowered.
  • Enemy Skill/Spell: Likeliness of Epic and Boss monsters to use Healing skills and spells has been reduced.  
  • Enemy/Element: Elemental Affinity associated to each enemy has been revamped: each enemy now posseses up to four stacks of elemental affinities (Fire IV, Water IV) where elemental resistances reduce damage by 25% per stack (double for combined elements) or incease damage by 12.5% (double for combined elements) up to 0% or 200% damage respectively (see elemental affinity table).
  • Enemy/Element: Enemies of the Earth attribute are now immune against Nature-type damage and weak against Explosion-type damage instead, whereas Wind-type enemies are now weak against Nature-type damage instead of being immune against it.
  • Enemy/Element: Dark-type enemies are no longer strong/immune against basic and combined elemental attacks.
  • Enemy/Element: Dark-type attacks are still effective against basic elemental affinity monsters (equally strong as their basic elemental weakness, MAX 150%).
  • Enemy/Status: Boss Monsters can now be affected by status such as Poison, Envenom, Bleeding, Burn, etc (with lesser damage over time, however).
  • Enemy/Action: Epic and Boss Monsters' extra action ability has been renewed.
  • Map: Three new dungeons have been implemented: The Dark Cathedral's third floor, The Dragon's Den and Deeper Torhild Fortress (also known as Bandits' hideout).
  • Map: All of Kriemhild's underground maps have been implemented and renewed: a wide network of tunnels that connect the entire country can now be explored.
  • Map: Bekkr Town, Goroma Shrine and Goroma Mountain maps have been implemented.
  • Map/Quests: Certain maps have been renewed and quests have been added to the Task Board at the Capital City.
  • Balance Update/Desperation Boost: Skill damage increase has been reduced (to 110% Damage during Needing II Status and 125% Damage during
  • Desperation Status respectively).
  • Miscellaneous: An item known as Animation Matrix will be given to all players (regardless of the story progression) automatically in their inventory. This item allows battle animations to be disabled or enabled at will.

Minor changes:

  • Item/Equipment: Certain weapons' attack power have been increased.
  • Item/Cards: Certain Card effects have been renewed and improved.
  • Item: Certain dropped items' sell cost has been increased (Golden Ring's reselling cost increased from 750,000 to 2,500,000).
  • Enemy/Drop: Boss Monsters' Gold rewards have been dramatically increased (Gold dropped equals 10 times a Boss Monster's experience).
  • Enemy/Drop: Drop items of Epic Monsters have been improved (Dragons, Wyverns...).

CG Pictures Added:

  • Events with the Southeastern Port's Sister and Country Girl at Vidar town are now illustrated.

Bug fixes and patches:

  • Problems in certain maps have been fixed.
  • Softlock caused by Sword Dragon during Chapter 4 has been fixed.

 

 

 




User Feedback

You may only provide a review once you have downloaded the file.


   1 of 1 member found this review helpful 1 / 1 member

Even though i'm not that far into the game as of writing this, i can already tell this has a LOT of potential! However, for how little progress i made in this game there were quite a few issues that caught my eye:

Character Sprites

a few of the character's dialogue sprites seem like they could use a little work. Not necessarily main characters like Solveig or Lily, but rather side characters like Colonel Rilhenna and King Marhald. They just seem a little pixelated is all. (Well that, and the fact that they have a coloured border around them)

Desperation Scenes

i don't know if there's more scenes affected by this issue, but in Solveig's introduction when you lose to the giant spider while desperate the desperation scene cuts off early, please fix this.

Lily Spirit...?

when visiting the castle courtyard for the first time, there's a bathroom right next to the castle wall. If you read the sign next to it, sometimes Lily will talk instead of Solveig

Spelling Errors

i know this has been mentioned before, but there's quite a few typos within dialogues. I'm pretty sure you'll get to this eventually but i just wanted to remind you.

Overall, even though there is a few problems with this game, it's still AMAZING! I hope that you will continue to work on this project to the very end!

Share this review


Link to review

   10 of 11 members found this review helpful 10 / 11 members

This review was written during the 2.4.0 build of the game.

The Twelve Fanatics (I will be using 12Fanatics for short) is a omorashi RPGVX game created by omorashi.org user @Hikewne. In this short review, I will discuss a few key gameplay and omorashi features, and end the review with a few closing words about what makes this game disctinct from other, similar games.

Notable gameplay features

Non-random Random encounters
Much like the old SNES classic, Chrono Trigger, 12Fanatics ditches the random encounter system and instead has the enemies run around in the game world where they can be avoided by the player. This adds a few interesting aspects to the gameplay, where the player has the opportunity to dodge enemies they don't want to fight. It's hardly a revolutionary system, and at times it can feel a little choppy, but it's a very welcome change of pace compared to the rampant random encounters in most omorashi RPGs.

Magic
The magic system in this game is reminiscent of leveling up in Runescape, if anyone still remebers that game. Instead of magic being tied to character level, you level up different elements by using spells of that element. Unlocking character-specific spells can be particularily fun.

There are obviously a number of other gameplay features, but those to are the ones that I consider to be the most notable.

Notable Omorashi features

Desperation system
Like many other similar games, 12Fanatics features a system where characters' bladders fill up over time, eventually making them have to pee. The system is very similar to that of Mojique, where characters have to drink to restore health. The characters banter as their bladders fill up with different interactions based on how badly everyone needs to pee, which is neat.

Pee Quests
Also similar to Mojique, there are certain quests which feature NPCs in need of a toilet. These are only unlocked later in the game story, however.

In conclusion

The systems I described earlier are hardly new for RPGs. However, 12Fanatics features a number of systems that are unique to omorashi RPGs, which is very, very welcome. 12Fanatics is, as far as omorashi games go, one of the greats. In terms of feature and content-amount, I would consider it to be the second best. (With the very best being the complete version of Mojique, a game that probably wouldn't look out of place on steam, if not for the omo aspect)

@Hikewne is also quite active in listening to feedback, and the game is still being worked on right now.

Share this review


Link to review

   6 of 8 members found this review helpful 6 / 8 members

First and foremost, I'm in a sort of unique position as a reviewer as someone who followed this closely as a player then helped with its development for over half a year, and then ceased to have any affiliation with the project once again. So, last year, when I wrote a similar review, it was more about hope and potential, than about actual content. Much have changed since then.

This game is similar to Mojique, Aquarius or HareAme - essentially an omorashi RPG, where we have a party of several girls, embarked on a great adventure. What makes 12Fanatics stand out is that its RPG aspect is pretty rich and developed - elements system with different weaknesses and resistances, weapon enchanting, monster cards, lots of optional dungeons, great loot hidden around the world - all of that makes it a solid RPG rather than just a platform for omo content.

Fetish content is delivered through plot sequences, side quests and desperation system. The former, especially most of the girls' introduction scenes is among the greatest stuff I've ever experienced in an omoge. Side scenes are rather small and tend to exploit a few repetetitve concepts, but are nice as well. And desperation system is a large sandbox to play with - especially with the presence of thing like desperation-related dialogue and diuretics.

The game is not without its flaws, however. Some puzzles are counter-intuitive and generally feel more complex than they should be in a game like this. The game's strong side - it being a solid RPG - sometimes becomes its greatest frustration as it feels like RPG first and foremost and fetish content some sort of reward for beating said content. I.e. you are forced to grind, farm stuff, min max your party if you wish to experience all fetish content it has to offer. All this shows well at the game's weakest part so far - Hecate's introduction scene, where a superb scene concept is ruined by prolonged fighting and puzzle solving to the point the scene itself ceases to feel realistic.

While some people may be perfectly fine with that, it may frustrate ones who came here for an omoge first and foremost and are generally more fond of games like Shikkin series or Melissa Explains It All. That is the reason why, although I personally consider 12Fanatics as one of the best omorashi RPGs out there I have to deduct one star from the game's rating. Have a nice day!

Share this review


Link to review

   5 of 9 members found this review helpful 5 / 9 members

A well made Rpg game with great potential. I highly recommend it!

Share this review


Link to review

   5 of 9 members found this review helpful 5 / 9 members

A very good game with a lot of potential!

Share this review


Link to review

   2 of 4 members found this review helpful 2 / 4 members

This games storyline is great, and there is plenty to do, even after the main story!

Share this review


Link to review

   0 of 2 members found this review helpful 0 / 2 members

清理如何沙漠之謎

請告訴我答案,謝謝

 

Share this review


Link to review

  

With regular updates which make this game just better and better, cute artworks, a great desperation system, loveable main characters and a storyline that keeps you going, The Twelve Fanatics truly is the gift that keeps on giving for the omorashi-enthusiast. Thank you so much for your great work, Hikewne!

Share this review


Link to review