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5 Screenshots

About This File

This is the story of a girl seeking revenge -  through omo means, of course - on a quartet of bullies.  Will she avenge her friend or join her in humiliation?

Finally, the time has come to release my long-awaited game. Well, long-awaited by me, anyway, because it took a lot longer than I expected to actually put this together. The first two visual novels I uploaded here were simple, static pieces as I was just starting to learn the basics of Ren'Py. I wanted to try something a little more complex this time around.  Complex in a game-play sense, that is. The story is fairly limited. Of course, that meant I had to learn some more advanced programming through research and trial and error. I also gave DAZ Studio a go for the visuals, as I have no artistic ability. I think it turned out alright (obviously, or I wouldn't bother sharing it), but it's still a very amateurish production. I just hope some of you can get some enjoyment out of this.

Please let me know if you encounter any major bugs. I've tried my best to test everything, but I can't guarantee I caught it all. I didn't include an Android version of the game, as I have no idea how well it would play on mobile. Like I said, the programming was a little complex and I'm not sure some of the minigames would translate well to a mobile device.

I'd prefer to keep spoilers away from the download page. If you have any specific questions I created a separate thread.

 

 

Edited by Tinkletown (see edit history)


What's New in Version 1.1.0

Released

- Fixed at least one typo

- Slightly decreased the difficulty of the basketball mini-game

- No longer possible to click through the black screen while using the reference section in the library mini-game

- Added a pause button to the school mini-game

- Added some of the in-game images of each girl to their gallery section

- Added a few extra scenes to Free-Play mode starting with the theater in hopes of making the new version worth downloading


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As someone who played a ton of omoges and took part in development of some, I really think you're selling yourself short with a "very amateurish production", @Tinkletown. In the world where this games are commonly one-person team projects made with sheer enthusiasm alone this is actually hella awesome. Back in the day a simple text game was enough to deliver, but this days people came to expect decent visuals, sound, game design etc etc. So it requires an author to master many different areas which have dedicated teams of professionals in the real gamedev. Either that or spend a lot of money on assets and stuff - which is problematic, since omoge isn't something you can really monetize. DaZ is of great help here and I can see a lot of potential in it - it enables the sheer volume of visual content which would be impossible to have otherwise.

Anyways, on to the game itself. It's straight to the point, has a story/campaign which mostly serves to tie together a bunch of minigames. What I like the most about it is its sandbox nature, how you can experience all sorts of content with every character, and each would have some flavor for it (dialogue/difficulty in your case). This is really in contrast to puzzle-natured games like Shikkin where if a tree exists only one girl will ever pee behind it under a strict set of circumstances - so it's something I wish more games did. I myself toyed with an idea of a town where you can take several girls to a date, with different attractions like the park or the movies - following the same idea of letting you see the same content with different characters.

Minigames are nice, not hard or obnoxious, they appreciate they're only there as a vehicle to deliver the content 🙂 Movies is about choice&consequence, which makes losing not bad at all, especially since the protagonist wetting is one of the endings, so you can't really lose this game at all (a great design choice btw!). Library can be passed through trial&error, classroom has you a bit too concentrated on the falling tetris instead of the squirming girl for my taste, and the basketball one is probably the hardest one to win with some games.

Thankfully a diaper thingy is there to cheese a minigame - and here I thank you for only having it as a cheating tool, while otherwise having it as strict desperation/wetting only game. In a world where creators like omoani are shifting their content towards poop and even Citrus is considering it - this is something to be praised for.

As for the criticisms:

  • I would really prefer the ability to save where I want, which is especially relevant for movies where I wanna go back to explore every possible option
  • I'd like the minigames to exist as a standalone thing for the challenge mode, which right now is basically a TL;DR version of the story with different characters for each one, if you get my meaning - also having to sit through all of them if you're just after a single picture for the gallery can be tiresome, especially combined with my previous point
  • Sometimes the game feels it could benefit from having a little slower pacing and showing us more stuff. The primary example I have for you is the non-wetting outcome of the scenes: I'd love to see the "just made it" scenes with the girls getting relief on the toilet after the classroom hold, or peeing behind a tree after basketball, or a huge line at the movies.. you get the idea. I understand if details like that were out of scope, but on the bright side this is something you can always look into adding in later on.

On the whole - I loved it, and the fact I'm hunting for the gallery pictures right now instead of playing a fresh-released Shikkin128DE's 3.0 speaks volumes how much. I'd love it if you kept improving on this one and/or developing similar games. I know the struggle, so feel free to let me know if you're raising funds at any point for cool DaZ assets and similar.

 

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The Library... The Library!!! I know what these books are, but I don't remember/instantly recognize how they're called in english ww. Baseball game was fun, movies... I didn't quite figure out how I've solved it, but I did. Paying attention to Lauren's preferences was probably the key.

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8 hours ago, fullbladder said:

WOOOOOOOOOOW that's fun and creative- love it!

 

Thanks Tinkletown!

Thanks, glad you liked it. It was pretty fun coming up with ideas then trying to find a way to implement them.

5 hours ago, Lisk said:

The Library... The Library!!! I know what these books are, but I don't remember/instantly recognize how they're called in english ww. Baseball game was fun, movies... I didn't quite figure out how I've solved it, but I did. Paying attention to Lauren's preferences was probably the key.

Thanks for taking the time to comment, Lisk. I figured the Library section would be trouble for some people. That's why I added the reference section option, and the ability to guess multiple times. And yes, there's some clues about preferences in the theater section. It may seem random, but once you understand how it works, it makes it easier to replay it.

2 hours ago, DerivativeWings said:

Very cool! Some games are a bit hard without a mouse, but this is a great concept for an omogame.

I'm glad you enjoyed it, even if it was difficult. I don't even know how you'd play some of the games without a mouse. But if you managed, it you have my respect.

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@Tinkletown First of all, man that game is really funny, Im half way done I guess lol but I dont know if that is just with me, but when a return to the main menu after save, it no matter if I select in the " new game " the option to " dont save " it just delete all the progress ( I find that just trying to after make my way with one girl but trying to came back and explore the other options and how that gone in another ways lol )

Edited by AkenoSama (see edit history)
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10 minutes ago, AkenoSama said:

@Tinkletown First of all, man that game is really funny, Im half way done I guess lol but I dont know if that is just with me, but when a return to the main menu after save, it no matter if I select in the " new game " the option to " dont save " it just delete all the progress ( I find that just trying to after make my way with one girl but trying to came back and explore the other options and how that gone in another ways lol )

Sorry about that, but it is a feature not a bug. It does say that starting over will delete the old save, but I probably should have made it more clear, maybe put in an extra confirmation. I understand that it may not be ideal, but there's a reason I decided to make the save system the way it is. Thankfully, it's not a very long or complex game so any lost progress shouldn't be too hard to redo. I hope it doesn't ruin your enjoyment of the game.

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54 minutes ago, Tinkletown said:

Sorry about that, but it is a feature not a bug. It does say that starting over will delete the old save, but I probably should have made it more clear, maybe put in an extra confirmation. I understand that it may not be ideal, but there's a reason I decided to make the save system the way it is. Thankfully, it's not a very long or complex game so any lost progress shouldn't be too hard to redo. I hope it doesn't ruin your enjoyment of the game.

Ohh that was it lol sorry my bad then, I really didnt saw that, but sure Im loving all the experience soo far I really enjoy it and that is really funny

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@Tinkletown Did you build this game on a Mac? I've been trying to find a way to build a program that works across Windows / MacOS / Linux on my windows computer, but I haven't found a way that allows me to cross compile for mac. I've gone from RPG Maker MZ -> HTML5 + JS via Electron -> Java 8 but they all seem to have the same problem.

 

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3 hours ago, jzap23 said:

You know those random minigames with like random girls/models would be really cool as a separate thing aswell i  see lots of replay value there 

It's not a bad idea. However, while adding new girls sounds easy enough, there's more work involved than is probably worth it. I'd just rather work on new projects than add small pieces to what I've already done.  Thanks for the suggestion, though.

1 hour ago, Just Some Guy said:

Great game, maybe add in a scene viewer so a player can see the wetting scene itself and dialogue without having to replay the minigames.

I thought of doing that, but decided against it in the end. Honestly, I thought the wetting scenes were too short and simple to really have the replay value in their own right. Also, I'll admit a bit of hubris on my part. After all the time I put into making the minigames, I was hoping they wouldn't be too tedious for people to want to play in order to view the scenes as a reward. Than again, after playing through each one hundreds of times I completely understand not wanting to do something you've already done in order to reexperience the outcome. I'm always willing to hear suggestions, but I'm not sure implementing something like that at this stage is really worth the effort of reprogramming and reuploading.

1 hour ago, Unbeknownst said:

@Tinkletown Did you build this game on a Mac? I've been trying to find a way to build a program that works across Windows / MacOS / Linux on my windows computer, but I haven't found a way that allows me to cross compile for mac. I've gone from RPG Maker MZ -> HTML5 + JS via Electron -> Java 8 but they all seem to have the same problem.

 

Sorry, I work exclusively on PC. I haven't touched a Mac in a long time. And I know absolutely nothing about RPG Maker. From what I've seen, certain programs just don't work cross-platform.  Ren'Py, for instance, requires compiling for Windows and MacOS separately. There may be a solution online somewhere. I've spent many hours searching for answers to very specific programming issues I had when making my game, and was able to find answers for almost all of them.

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2 hours ago, Tinkletown said:

I thought of doing that, but decided against it in the end. Honestly, I thought the wetting scenes were too short and simple to really have the replay value in their own right. Also, I'll admit a bit of hubris on my part. After all the time I put into making the minigames, I was hoping they wouldn't be too tedious for people to want to play in order to view the scenes as a reward. Than again, after playing through each one hundreds of times I completely understand not wanting to do something you've already done in order to reexperience the outcome. I'm always willing to hear suggestions, but I'm not sure implementing something like that at this stage is really worth the effort of reprogramming and reuploading.

Spoiler

To be fair the freeplay (which I unlocked after my initial post) alleviates this issue, it was really annoying having to play through 2 mini games to review the library scene. You shouldn't be so modest this is a great game and I'm readily awaiting your next work.

 

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2 hours ago, jzap23 said:

Just beat this and its really cool and different! love the minigames would love to see you continue using that concept! Good stuff all around!

Thanks. I also liked the minigames, and frankly I'm a little relieved there hasn't been mass pushback against them. I wasn't sure how it would turn out. I'll try to implement minigames when I can, but I can't make any specific promises about upcoming projects.

@RMTB I'd prefer you put it behind a spoiler tag, but I'm not going to hold it against you for trying to be helpful.

 

 

@Just Some Guy Ah okay, I wasn't sure how far you got. Glad it worked out for you. 

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4 hours ago, Tinkletown said:

It's not a bad idea. However, while adding new girls sounds easy enough, there's more work involved than is probably worth it. I'd just rather work on new projects than add small pieces to what I've already done.  Thanks for the suggestion, though.

I thought of doing that, but decided against it in the end. Honestly, I thought the wetting scenes were too short and simple to really have the replay value in their own right. Also, I'll admit a bit of hubris on my part. After all the time I put into making the minigames, I was hoping they wouldn't be too tedious for people to want to play in order to view the scenes as a reward. Than again, after playing through each one hundreds of times I completely understand not wanting to do something you've already done in order to reexperience the outcome. I'm always willing to hear suggestions, but I'm not sure implementing something like that at this stage is really worth the effort of reprogramming and reuploading.

Sorry, I work exclusively on PC. I haven't touched a Mac in a long time. And I know absolutely nothing about RPG Maker. From what I've seen, certain programs just don't work cross-platform.  Ren'Py, for instance, requires compiling for Windows and MacOS separately. There may be a solution online somewhere. I've spent many hours searching for answers to very specific programming issues I had when making my game, and was able to find answers for almost all of them.

Yeah, I use PC too. Did you have to do anything special with the Mac build or would a mac user be able to run my game out of the box as it were?

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5 hours ago, Unbeknownst said:

Yeah, I use PC too. Did you have to do anything special with the Mac build or would a mac user be able to run my game out of the box as it were?

If you're making a Ren'Py game then it should work. At least I haven't gotten any complaints. If you're using any other program, then I have no idea.

 

45 minutes ago, anony123 said:

Does this have a toilet scene?

No, sorry. Well, technically there's a scene that has a toilet in it, but I'm pretty sure that's not what you're looking for.

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