Jump to content
Existing user? Sign In

Sign In



Sign Up

10 Screenshots

About This File

Welcome to the NBL!  The No Bathroom League!!!

 

Yea so... I spent WAY too long making character designs for WWE 2k22 of girls with wet pants and diapers.  Instead of uploading screenshots, I decided to make a little trailer thingy.

So enjoy... this is how I play this video game now. 🤣

 

Participating character models:

Trish Stratus

Ariana Grande

Sasha Banks

Alexa Bliss

Selena Gomez

Peyton Royce

Liv Morgan

AJ Lee

Rose from Blackpink

Jennie from Blackpink

Kayla Braxton

Cora Jade

Zelina Vega

Kairi Sane


User Feedback

Recommended Comments

Great effort, and great job editing to the music. Who doesn't love mods? 🙂 

Some constructive advice regarding the actual textures for the wetness.  All but 2 of the pants/clothes are missing any kind of specular shine from the wetness, but the black pants at :45  and the cyan pants at 1:11 seem to have them and they make it 10 times more convincing than a solid darkened color. The black pants in particular look great. My advice would be to add specularity to the wet spots, but also perhaps instead of just photoshopping the shape of the stain as a uniform darkened color, you might want to grab real stains from pictures and try importing/photoshopping them into the textures.

I don't know if this game has any "clothing damage" or whatnot in it, but if it does you could potentially make various degrees of wetness for worsening "clothing damage". That way they could start dry and then get progressively more and more wet over the course of a match. If clothing damage isn't an option, but there is some sort of "replay" or "save replay" option, you could potentially play back an identical replay several times, each with a larger and larger wet spot texture and then edit them together where appropriate. Just a thought.

Link to comment
1 hour ago, DuffMan said:

Great effort, and great job editing to the music. Who doesn't love mods? 🙂 

Some constructive advice regarding the actual textures for the wetness.  All but 2 of the pants/clothes are missing any kind of specular shine from the wetness, but the black pants at :45  and the cyan pants at 1:11 seem to have them and they make it 10 times more convincing than a solid darkened color. The black pants in particular look great. My advice would be to add specularity to the wet spots, but also perhaps instead of just photoshopping the shape of the stain as a uniform darkened color, you might want to grab real stains from pictures and try importing/photoshopping them into the textures.

I don't know if this game has any "clothing damage" or whatnot in it, but if it does you could potentially make various degrees of wetness for worsening "clothing damage". That way they could start dry and then get progressively more and more wet over the course of a match. If clothing damage isn't an option, but there is some sort of "replay" or "save replay" option, you could potentially play back an identical replay several times, each with a larger and larger wet spot texture and then edit them together where appropriate. Just a thought.

(This is op's other account) 

Thanks for the tips. Unfortunately a lot of this comes down to graphical limitations of the game. 

The shiny looks on the models mentioned are from changing the material from cloth to leather, but it only looks good on certain outfits (the black and the very light jeans). When I tried to use it on other colors, it becomes very obvious it's just leather and not wet. I tried with a couple I can upload later but it's not great. 

I don't import or Photoshop anything. All wetness images were created by me using 25-45 layers of shapes per pair of pants. 

The real issue is that the images cannot be made more transparent, which hurts the realism. Tho that blonde Ariana Grande, I spent some extra time to create faded seam lines (which you'll see when I upload gameplay) and it helped... But it can't be done for all of them due to image space. 

My recommendation for suspension of disbelief: they actually wet themselves 20 minutes before coming out to the ring so the shine is gone lol

 

There's no clothing damage... I wish there was. But it is possible to do the latter, it's just time consuming as each model takes several hours to complete, so making 3-5 models for each character is quite an undertaking. With Trish (black pants) you can actually see a small attempt at this... Each clip of her has a slightly bigger wet patch, until the final one where it's down her legs completely.  If you look closely to Alexa bliss(white pants) and Jennie (green pants) you can also see they have re-wet previously wet pants... Alexa has a yellow faded patch behind the new darker one and Jennie has a stain that has dried long ago but covers her whole butt. 

 

I'll be trying new stuff out tho soon. 🤘

Edited by Deb11 (see edit history)
Link to comment

Doing 3-5 models for each character would be beyond overkill for sure, but making one or two really well would probably be a better use of time for one or two solid fight videos. If specular material is hard save for a few clothing types than maybe lean in to those for the ones you put the effort into, like the black pants or something of the same ilk. The diaper leak was very well done too, a pants wetting VS diaper leak would be epic.

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...